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    "content": "patreon: pardcode\ncustom: [\"https://www.pardcode.com/donate\"]"
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    "content": "## Ignore Visual Studio temporary files, build results, and\n## files generated by popular Visual Studio add-ons.\n##\n## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore\n\n# User-specific files\n*.rsuser\n*.suo\n*.userosscache\n*.sln.docstates\n\n# User-specific files (MonoDevelop/Xamarin Studio)\n*.userprefs\n\n# Build results\n[Dd]ebug/\n[Dd]ebugPublic/\n[Rr]elease/\n[Rr]eleases/\nx64/\nx86/\n[Aa][Rr][Mm]/\n[Aa][Rr][Mm]64/\nbld/\n[Oo]bj/\n[Ll]og/\n\n# Visual Studio 2015/2017 cache/options directory\n.vs/\n# Uncomment if you have tasks that create the project's static files in wwwroot\n#wwwroot/\n\n# Visual Studio 2017 auto generated files\nGenerated\\ Files/\n\n# MSTest test Results\n[Tt]est[Rr]esult*/\n[Bb]uild[Ll]og.*\n\n# NUNIT\n*.VisualState.xml\nTestResult.xml\n\n# Build Results of an ATL Project\n[Dd]ebugPS/\n[Rr]eleasePS/\ndlldata.c\n\n# Benchmark Results\nBenchmarkDotNet.Artifacts/\n\n# .NET Core\nproject.lock.json\nproject.fragment.lock.json\nartifacts/\n\n# StyleCop\nStyleCopReport.xml\n\n# Files built by Visual Studio\n*_i.c\n*_p.c\n*_h.h\n*.ilk\n*.meta\n*.obj\n*.iobj\n*.pch\n*.ipdb\n*.pgc\n*.pgd\n*.rsp\n*.sbr\n*.tlb\n*.tli\n*.tlh\n*.tmp\n*.tmp_proj\n*_wpftmp.csproj\n*.log\n*.vspscc\n*.vssscc\n.builds\n*.pidb\n*.svclog\n*.scc\n*.pro.user\n\n!Assets/Meshes/*.obj\n\n# Chutzpah Test files\n_Chutzpah*\n\n# Visual C++ cache files\nipch/\n*.aps\n*.ncb\n*.opendb\n*.opensdf\n*.sdf\n*.cachefile\n*.VC.db\n*.VC.VC.opendb\n\n# Visual Studio profiler\n*.psess\n*.vsp\n*.vspx\n*.sap\n\n# Visual Studio Trace Files\n*.e2e\n\n# TFS 2012 Local Workspace\n$tf/\n\n# Guidance Automation Toolkit\n*.gpState\n\n# ReSharper is a .NET coding add-in\n_ReSharper*/\n*.[Rr]e[Ss]harper\n*.DotSettings.user\n\n# JustCode is a .NET coding add-in\n.JustCode\n\n# TeamCity is a build add-in\n_TeamCity*\n\n# DotCover is a Code Coverage Tool\n*.dotCover\n\n# AxoCover is a Code Coverage Tool\n.axoCover/*\n!.axoCover/settings.json\n\n# Visual Studio code coverage results\n*.coverage\n*.coveragexml\n\n# NCrunch\n_NCrunch_*\n.*crunch*.local.xml\nnCrunchTemp_*\n\n# MightyMoose\n*.mm.*\nAutoTest.Net/\n\n# Web workbench (sass)\n.sass-cache/\n\n# Installshield output folder\n[Ee]xpress/\n\n# DocProject is a documentation generator add-in\nDocProject/buildhelp/\nDocProject/Help/*.HxT\nDocProject/Help/*.HxC\nDocProject/Help/*.hhc\nDocProject/Help/*.hhk\nDocProject/Help/*.hhp\nDocProject/Help/Html2\nDocProject/Help/html\n\n# Click-Once directory\npublish/\n\n# Publish Web Output\n*.[Pp]ublish.xml\n*.azurePubxml\n# Note: Comment the next line if you want to checkin your web deploy settings,\n# but database connection strings (with potential passwords) will be unencrypted\n*.pubxml\n*.publishproj\n\n# Microsoft Azure Web App publish settings. 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Backup files are not needed,\n# because we have git ;-)\n_UpgradeReport_Files/\nBackup*/\nUpgradeLog*.XML\nUpgradeLog*.htm\nServiceFabricBackup/\n*.rptproj.bak\n\n# SQL Server files\n*.mdf\n*.ldf\n*.ndf\n\n# Business Intelligence projects\n*.rdl.data\n*.bim.layout\n*.bim_*.settings\n*.rptproj.rsuser\n\n# Microsoft Fakes\nFakesAssemblies/\n\n# GhostDoc plugin setting file\n*.GhostDoc.xml\n\n# Node.js Tools for Visual Studio\n.ntvs_analysis.dat\nnode_modules/\n\n# Visual Studio 6 build log\n*.plg\n\n# Visual Studio 6 workspace options file\n*.opt\n\n# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)\n*.vbw\n\n# Visual Studio LightSwitch build output\n**/*.HTMLClient/GeneratedArtifacts\n**/*.DesktopClient/GeneratedArtifacts\n**/*.DesktopClient/ModelManifest.xml\n**/*.Server/GeneratedArtifacts\n**/*.Server/ModelManifest.xml\n_Pvt_Extensions\n\n# Paket dependency manager\n.paket/paket.exe\npaket-files/\n\n# FAKE - F# Make\n.fake/\n\n# JetBrains Rider\n.idea/\n*.sln.iml\n\n# CodeRush personal settings\n.cr/personal\n\n# Python Tools for Visual Studio (PTVS)\n__pycache__/\n*.pyc\n\n# Cake - Uncomment if you are using it\n# tools/**\n# !tools/packages.config\n\n# Tabs Studio\n*.tss\n\n# Telerik's JustMock configuration file\n*.jmconfig\n\n# BizTalk build output\n*.btp.cs\n*.btm.cs\n*.odx.cs\n*.xsd.cs\n\n# OpenCover UI analysis results\nOpenCover/\n\n# Azure Stream Analytics local run output\nASALocalRun/\n\n# MSBuild Binary and Structured Log\n*.binlog\n\n# NVidia Nsight GPU debugger configuration file\n*.nvuser\n\n# MFractors (Xamarin productivity tool) working folder\n.mfractor/\n\n# Local History for Visual Studio\n.localhistory/\n\n# BeatPulse healthcheck temp database \nhealthchecksdb"
  },
  {
    "path": "LICENSE",
    "content": "MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n"
  },
  {
    "path": "README.md",
    "content": "![](Media/banner.png)\n\n![CPP11](https://img.shields.io/badge/C++->=11-blue)\n[![TutorialNumber](https://img.shields.io/badge/NumberOfTutorials-8-blue)]()\n[![Discord channel](https://img.shields.io/discord/622797245368238082?logo=discord)](https://discord.gg/RymBzwKPyZ)\n[![Patreon](https://img.shields.io/badge/Patreon-Donate-orange)](https://www.patreon.com/pardcode)\n[![YouTube](https://img.shields.io/badge/YouTube-Subscribe-red)](https://www.youtube.com/channel/UCs1ssVSR49YItKE7DZ3-Jcw)\n\n[`C++ OpenGL 3D Game Tutorial Series`](https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF) is a YouTube Tutorial Series,</br>\nwhose purpose is to help all those who want to take their first steps in the game development from scratch.</br>\nIn this series you'll learn how to create a Cross-Platform OpenGL 3D Game in C++ from scratch, starting from the creation of a Window by using Win32, Cocoa and X11 APIs (Windows, macOS and Linux respectively)</br>\nto the making of all the necessary sub-systems in order to achieve a complete 3D Game, like</br>\n\n- OpenGL 3D Graphics Engine</br>\n Vertex Array Object (VAO)</br>\n Shaders</br>\n Uniform Buffer Object (UBO)</br>\n ...</br>\n- Entity System</br>\n- Input System</br>\n- ...</br>\n\n\n---\n\nFor any **questions**, **doubts** or **clarifications** about the `OpenGL 3D Game Tutorial Series`, you can join\nthe [discord server](https://discord.gg/RymBzwKPyZ), where you can meet other users or developers like you.<br/>\nBefore to ask any question, check the [FAQs](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/wiki/Frequently-Asked-Questions).\nThe answers you are searching for could be already there.<br/>\nYou can find the license [here](#license).\n\n---\n\nThis project is available under a free and permissive license, but needs a financial support to sustain its development.<br/> \nThe development includes both the making of video tutorials and the writing of the code.<br/> \nConsider to support it through [`Patreon`](https://www.patreon.com/pardcode).<br/>  \nEvery single contribution makes the difference, regardless the amount.<br/>\nMany thanks to all **the patrons** who have supported me so far! <br/>\n  \n[![Patreon](https://img.shields.io/badge/Patreon-Donate-orange)](https://www.patreon.com/pardcode)  \n\n# License\n\nThe license of this project is based on the modified MIT-License.\n\nThat means you can do whatever you want with the code available in this repository. \nThe only conditions to meet are:\n\n- include the license text in your product (e.g. in the About Window of a GUI program, or Credits Section of a 2D/3D Visual Game)\n- include (or simply not delete) the license text in all the source code files you get from this repository (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them. )\n\n\nIf you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:\n\n```\n...\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n<project name>, <website link or nothing>\n  \nCopyright (c) 2021-2024, PardCode\nCopyright (c) <your years>, <your name>  \n...\n```\n\nThe license text is available in the [`LICENSE`](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/blob/tutorials/LICENSE) file.\n\n"
  },
  {
    "path": "Tutorial1_Window/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::cout << \"Error: \" << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
  },
  {
    "path": "Tutorial1_Window/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\n\tstd::unique_ptr<OWindow> m_display;\n};\n\n"
  },
  {
    "path": "Tutorial1_Window/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\nprivate:\n\tvoid* m_handle = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial1_Window/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\nOGame::OGame()\n{\n\tm_display = std::make_unique<OWindow>();\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::run()\n{\n\t\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\t\telse\n\t\t{\n\t\t\tSleep(1);\n\t\t}\n\t}\n}\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial1_Window/OGL3D/source/OGL3D/Window/OWindow.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n}\n\nOWindow::~OWindow()\n{\n\tDestroyWindow(HWND(m_handle));\n}\n"
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    "path": "Tutorial1_Window/OpenGLGame.vcxproj.user",
    "content": "﻿<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"Current\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n  <PropertyGroup>\n    <ShowAllFiles>true</ShowAllFiles>\n  </PropertyGroup>\n</Project>"
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  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::cout << \"Error: \" << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n\nclass OGraphicsEngine;\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\tstd::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n};\n\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\n\npublic:\n    void clear(const OVec4& color);\n};\n\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\ntypedef float f32;"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <Windows.h>\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n}\n\nvoid OGame::onUpdate()\n{\n\tm_graphicsEngine->clear(OVec4(1, 0, 0, 1));\n\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n\n\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
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    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = 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has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
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<EnableCOMDATFolding>true</EnableCOMDATFolding>\n      <OptimizeReferences>true</OptimizeReferences>\n      <GenerateDebugInformation>true</GenerateDebugInformation>\n    </Link>\n  </ItemDefinitionGroup>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">\n    <ClCompile>\n      <WarningLevel>Level3</WarningLevel>\n      <SDLCheck>true</SDLCheck>\n      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n      <ConformanceMode>true</ConformanceMode>\n      <MultiProcessorCompilation>true</MultiProcessorCompilation>\n    </ClCompile>\n    <Link>\n      <SubSystem>Console</SubSystem>\n      <GenerateDebugInformation>true</GenerateDebugInformation>\n      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>\n    </Link>\n  </ItemDefinitionGroup>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">\n    <ClCompile>\n      <WarningLevel>Level3</WarningLevel>\n      <FunctionLevelLinking>true</FunctionLevelLinking>\n      <IntrinsicFunctions>true</IntrinsicFunctions>\n      <SDLCheck>true</SDLCheck>\n      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n      <ConformanceMode>true</ConformanceMode>\n      <MultiProcessorCompilation>true</MultiProcessorCompilation>\n    </ClCompile>\n    <Link>\n      <SubSystem>Console</SubSystem>\n      <EnableCOMDATFolding>true</EnableCOMDATFolding>\n      <OptimizeReferences>true</OptimizeReferences>\n      <GenerateDebugInformation>true</GenerateDebugInformation>\n      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>\n    </Link>\n  </ItemDefinitionGroup>\n  <ItemGroup>\n    <ClCompile Include=\"Game\\main.cpp\" />\n    <ClCompile Include=\"OGL3D\\source\\OGL3D\\Graphics\\OGraphicsEngine.cpp\" />\n    <ClCompile Include=\"OGL3D\\source\\OGL3D\\Game\\OGame.cpp\" />\n    <ClCompile Include=\"OGL3D\\source\\OGL3D\\Game\\Win32\\CWin32Game.cpp\" />\n    <ClCompile Include=\"OGL3D\\source\\OGL3D\\Graphics\\Win32\\CWin32GraphicsEngine.cpp\" />\n    <ClCompile Include=\"OGL3D\\source\\OGL3D\\Window\\CWin32Window.cpp\" />\n    <ClCompile Include=\"OGL3D\\vendor\\glad\\src\\glad.c\" />\n    <ClCompile Include=\"OGL3D\\vendor\\glad\\src\\glad_wgl.c\" />\n  </ItemGroup>\n  <ItemGroup>\n    <ClInclude Include=\"OGL3D\\include\\OGL3D\\Game\\OGame.h\" />\n    <ClInclude Include=\"OGL3D\\include\\OGL3D\\Graphics\\OGraphicsEngine.h\" />\n    <ClInclude Include=\"OGL3D\\include\\OGL3D\\Math\\OVec4.h\" />\n    <ClInclude Include=\"OGL3D\\include\\OGL3D\\OPrerequisites.h\" />\n    <ClInclude Include=\"OGL3D\\include\\OGL3D\\Window\\OWindow.h\" />\n  </ItemGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\" />\n  <ImportGroup Label=\"ExtensionTargets\">\n  </ImportGroup>\n</Project>"
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  {
    "path": "Tutorial2_0_CrossPlatformEngine_Windows/OpenGLGame.vcxproj.user",
    "content": "﻿<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"Current\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n  <PropertyGroup>\n    <ShowAllFiles>true</ShowAllFiles>\n  </PropertyGroup>\n</Project>"
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  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::cout << \"Error: \" << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\tstd::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n};\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/OVec4.h>\n\nclass OGraphicsEngine\n{\npublic:\n\tOGraphicsEngine();\n\t~OGraphicsEngine();\n\npublic:\n\tvoid clear(const OVec4& color);\n};\n\n\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\ntypedef float f32;"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n}\n\nvoid OGame::onUpdate()\n{\n\tm_graphicsEngine->clear(OVec4(1, 0, 0, 1));\n\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n\n\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OpenGLGame.pro",
    "content": "TEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\n\n\nINCLUDEPATH += OGL3D/Include\nINCLUDEPATH += OGL3D/Vendor/glad/include\n\n\n\n\nunix:!macx {\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Math/OColor.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n}\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
  {
    "path": "Tutorial2_1_CrossPlatformEngine_macOS/OpenGLGame.vcxproj",
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    "content": "﻿<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"Current\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n  <PropertyGroup>\n    <ShowAllFiles>true</ShowAllFiles>\n  </PropertyGroup>\n</Project>"
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::cout << \"Error: \" << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
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  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\t\n\tstd::unique_ptr<OWindow> m_display;\t\n\tstd::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n};\n\n"
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\n\npublic:\n    void clear(const OVec4& color);\n};\n\n"
  },
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\ntypedef float f32;"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n}\n\nvoid OGame::onUpdate()\n{\n\tm_graphicsEngine->clear(OVec4(1, 0, 0, 1));\n\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
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    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
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  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n\n\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode - OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 800;\n    hints.min_height = hints.max_height = 600;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OpenGLGame.pro",
    "content": "TEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\n\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Math/OColor.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial2_2_CrossPlatformEngine_Linux/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
  {
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    "path": "Tutorial3_DrawingTriangle/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::cout << \"Error: \" << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
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  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_triangleVAO) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\n\n\tOVertexArrayObjectPtr m_triangleVAO;\n};\n\n"
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  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferData& data);\npublic:\n    void clear(const OVec4& color);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void drawTriangles(ui32 vertexCount, ui32 offset);\n};\n\n"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferData& data);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferData m_vertexBufferData;\n};\n\n"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n\nclass OVertexArrayObject;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\n\nstruct OVertexBufferData\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n};\n\n\n"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
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    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
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  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tconst f32 triangleVertices[] = {\n\t\t-0.5f,-0.5f,0.0f,\n\t\t0.5f,-0.5f,0.0f,\n\t\t0.0f,0.5f,0.0f\n\t};\n\n\n\tm_triangleVAO = m_graphicsEngine->createVertexArrayObject({(void*)triangleVertices,sizeof(f32)*3,3});\n}\n\nvoid OGame::onUpdate()\n{\n\tm_graphicsEngine->clear(OVec4(1, 0, 0, 1));\n\n\tm_graphicsEngine->setVertexArrayObject(m_triangleVAO);\n\n\tm_graphicsEngine->drawTriangles(m_triangleVAO->getVertexBufferSize(), 0);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferData& data)\n{\n    return std::make_shared<OVertexArrayObject>(data);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(ui32 vertexCount, ui32 offset)\n{\n    glDrawArrays(GL_TRIANGLES, offset, vertexCount);\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferData& data)\n{\n\tglGenBuffers(1, &m_vertexBufferId);\n\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, data.vertexSize * data.listSize, data.verticesList, GL_STATIC_DRAW);\n\n\n\tglVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, data.vertexSize, 0);\n\tglEnableVertexAttribArray(0);\n\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = data;\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\n\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial3_DrawingTriangle/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
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    "content": "﻿<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"Current\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n  <PropertyGroup>\n    <ShowAllFiles>true</ShowAllFiles>\n  </PropertyGroup>\n</Project>"
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    "path": "Tutorial4_Shaders/Assets/Shaders/BasicShader.frag",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 vertOutColor;\n\n\n\n\nlayout(location = 0) out vec4 outColor;\n\n\nvoid main()\n{\n\toutColor = vec4(1,1,1,1);\n\toutColor.rgb = vertOutColor;\n}"
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    "path": "Tutorial4_Shaders/Assets/Shaders/BasicShader.vert",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec3 color;\n\n\nlayout(location = 0) out vec3 vertOutColor;\n\nvoid main()\n{\n\tgl_Position.xyz = position;\n\n\t//if (gl_Position.y>0 && gl_Position.y<1)\n\t//\tgl_Position.x += 0.25;\n\n\tgl_Position.w = 1.0;\n\n\tvertOutColor = color;\n}"
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    "path": "Tutorial4_Shaders/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::wclog << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
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  {
    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_triangleVAO) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\n\n\tOVertexArrayObjectPtr m_triangleVAO;\n\tOShaderProgramPtr m_shader;\n};\n\n"
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    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& data);\n    OShaderProgramPtr createShaderProgram(const OShaderProgramDesc& desc);\npublic:\n    void clear(const OVec4& color);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void setShaderProgram(const OShaderProgramPtr& program);\n    void drawTriangles(ui32 vertexCount, ui32 offset);\n};\n\n"
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    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Graphics/OShaderProgram.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\n\nclass OShaderProgram\n{\npublic:\n\tOShaderProgram(const OShaderProgramDesc& desc);\n\t~OShaderProgram();\n\tui32 getId();\nprivate:\n\tvoid attach(const wchar_t* shaderFilePath, const OShaderType& type);\n\tvoid link();\nprivate:\n\tui32 m_programId = 0;\n\tui32 m_attachedShaders[2] = {};\n};\n\n"
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    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferDesc& data);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferDesc m_vertexBufferData;\n};\n\n"
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    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
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    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
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    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <sstream>\n#include <iostream>\n#include <stdexcept>\n\nclass OVertexArrayObject;\nclass OShaderProgram;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\ntypedef std::shared_ptr<OShaderProgram> OShaderProgramPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\nstruct OVertexAttribute\n{\n\tui32 numElements = 0;\n};\n\nstruct OVertexBufferDesc\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n\n\tOVertexAttribute* attributesList = nullptr;\n\tui32 attributesListSize = 0;\n};\n\nstruct OShaderProgramDesc\n{\n\tconst wchar_t* vertexShaderFilePath;\n\tconst wchar_t* fragmentShaderFilePath;\n};\n\nenum OShaderType\n{\n\tVertexShader = 0,\n\tFragmentShader\n};\n\n\n#define OGL3D_ERROR(message)\\\n{\\\nstd::stringstream m;\\\nm << \"OGL3D Error: \" << message << std::endl;\\\nthrow std::runtime_error(m.str());\\\n}\n\n#define OGL3D_WARNING(message)\\\nstd::wclog << \"OGL3D Warning: \" << message << std::endl;\n\n\n#define OGL3D_INFO(message)\\\nstd::wclog << \"OGL3D Info: \" << message << std::endl;"
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  {
    "path": "Tutorial4_Shaders/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tconst f32 triangleVertices[] = {\n\t\t-0.5f,-0.5f,0.0f,\n\t\t1    ,0    ,0   ,\n\n\t\t0.5f,-0.5f,0.0f,\n\t\t0    ,1    ,0   ,\n\n\t\t0.0f,0.5f,0.0f,\n\t\t0   ,0    ,1   \n\t};\n\n\n\tOVertexAttribute attribsList[] = {\n\t\t3,//position\n\t\t3 //color\n\t};\n\n\n\tm_triangleVAO = m_graphicsEngine->createVertexArrayObject({\n\t\t(void*)triangleVertices,\n\t\tsizeof(f32)*(3+3),\n\t\t3,\n\n\t\tattribsList,\n\t\t2\n\t\t});\n\n\tm_shader = m_graphicsEngine->createShaderProgram(\n\t\t{\n\t\t\tL\"Assets/Shaders/BasicShader.vert\",\n\t\t\tL\"Assets/Shaders/BasicShader.frag\"\n\t\t});\n}\n\nvoid OGame::onUpdate()\n{\n\tm_graphicsEngine->clear(OVec4(0, 0, 0, 1));\n\n\tm_graphicsEngine->setVertexArrayObject(m_triangleVAO);\n\tm_graphicsEngine->setShaderProgram(m_shader);\n\tm_graphicsEngine->drawTriangles(m_triangleVAO->getVertexBufferSize(), 0);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& data)\n{\n    return std::make_shared<OVertexArrayObject>(data);\n}\n\nOShaderProgramPtr OGraphicsEngine::createShaderProgram(const OShaderProgramDesc& desc)\n{\n    return std::make_shared<OShaderProgram>(desc);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::setShaderProgram(const OShaderProgramPtr& program)\n{\n    glUseProgram(program->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(ui32 vertexCount, ui32 offset)\n{\n    glDrawArrays(GL_TRIANGLES, offset, vertexCount);\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <vector>\n#include <filesystem>\n\nOShaderProgram::OShaderProgram(const OShaderProgramDesc& desc)\n{\n\tm_programId = glCreateProgram();\n\tattach(desc.vertexShaderFilePath, VertexShader);\n\tattach(desc.fragmentShaderFilePath, FragmentShader);\n\tlink();\n}\n\nOShaderProgram::~OShaderProgram()\n{\n\tfor (ui32 i = 0; i < 2; i++)\n\t{\n\t\tglDetachShader(m_programId, m_attachedShaders[i]);\n\t\tglDeleteShader(m_attachedShaders[i]);\n\t}\n\tglDeleteProgram(m_programId);\n}\n\nui32 OShaderProgram::getId()\n{\n\treturn m_programId;\n}\n\nvoid OShaderProgram::attach(const wchar_t* shaderFilePath, const OShaderType& type)\n{\n\tstd::string shaderCode;\n\t\n\tauto path = std::filesystem::path(shaderFilePath);\n\t\n    std::ifstream shaderStream(path);\n\tif (shaderStream.is_open())\n\t{\n\t\tstd::stringstream sstr;\n\t\tsstr << shaderStream.rdbuf();\n\t\tshaderCode = sstr.str();\n\t\tshaderStream.close();\n\t}\n\telse\n\t{\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" not found\");\n\t\treturn;\n\t}\n\n\tui32 shaderId = 0;\n\tif (type == VertexShader)\n\t\tshaderId = glCreateShader(GL_VERTEX_SHADER);\n\telse if (type == FragmentShader)\n\t\tshaderId = glCreateShader(GL_FRAGMENT_SHADER);\n\n\tauto sourcePointer = shaderCode.c_str();\n\tglShaderSource(shaderId, 1, &sourcePointer, NULL);\n\tglCompileShader(shaderId);\n\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(shaderId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" compiled with errors:\" << std::endl << &errorMessage[0]);\n\t\treturn;\n\t}\n\n\tglAttachShader(m_programId, shaderId);\n\tm_attachedShaders[type] = shaderId;\n\n\tOGL3D_INFO(\"OShaderProgram | \" << shaderFilePath << \" compiled successfully\");\n}\n\nvoid OShaderProgram::link()\n{\n\tglLinkProgram(m_programId);\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(m_programId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(m_programId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << &errorMessage[0]);\n\t\treturn;\n\t}\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& data)\n{\n\tif (!data.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!data.vertexSize) OGL3D_ERROR(\"OVertexArrayObject | vertexSize is NULL\");\n\tif (!data.verticesList) OGL3D_ERROR(\"OVertexArrayObject | verticesList is NULL\");\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_vertexBufferId);\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, data.vertexSize * data.listSize, data.verticesList, GL_STATIC_DRAW);\n\n\tfor (ui32 i = 0; i < data.attributesListSize; i++)\n\t{\n\t\tglVertexAttribPointer(\n\t\t\ti, \n\t\t\tdata.attributesList[i].numElements, \n\t\t\tGL_FLOAT, \n\t\t\tGL_FALSE, \n\t\t\tdata.vertexSize, \n\t\t\t(void*)((i==0)?0: data.attributesList[i-1].numElements*sizeof(f32))\n\t\t);\n\t\tglEnableVertexAttribArray(i);\n\t}\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = data;\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial4_Shaders/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\nQMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Graphics/OShaderProgram.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial4_Shaders/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
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    "content": "﻿<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"Current\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n  <PropertyGroup>\n    <ShowAllFiles>true</ShowAllFiles>\n  </PropertyGroup>\n</Project>"
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    "path": "Tutorial5_Animations/Assets/Shaders/BasicShader.frag",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 vertOutColor;\n\n\n\n\nlayout(location = 0) out vec4 outColor;\n\n\nvoid main()\n{\n\toutColor = vec4(1,1,1,1);\n\toutColor.rgb = vertOutColor;\n}"
  },
  {
    "path": "Tutorial5_Animations/Assets/Shaders/BasicShader.vert",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nuniform UniformData\n{\n\tfloat scale;\n};\n\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec3 color;\n\n\nlayout(location = 0) out vec3 vertOutColor;\n\nvoid main()\n{\n\tgl_Position.xyz = position * scale;\n\n\tgl_Position.w = 1.0;\n\n\tvertOutColor = color;\n}"
  },
  {
    "path": "Tutorial5_Animations/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::wclog << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <chrono>\n\n\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_shader) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\n\n\tOVertexArrayObjectPtr m_polygonVAO;\n\tOUniformBufferPtr m_uniform;\n\tOShaderProgramPtr m_shader;\n\n\tstd::chrono::system_clock::time_point m_previousTime;\n\tf32 m_scale = 0;\n};\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& data);\n    OUniformBufferPtr createUniformBuffer(const OUniformBufferDesc& desc);\n    OShaderProgramPtr createShaderProgram(const OShaderProgramDesc& desc);\npublic:\n    void clear(const OVec4& color);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot);\n    void setShaderProgram(const OShaderProgramPtr& program);\n    void drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset);\n};\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Graphics/OShaderProgram.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\n\nclass OShaderProgram\n{\npublic:\n\tOShaderProgram(const OShaderProgramDesc& desc);\n\t~OShaderProgram();\n\tui32 getId();\n\tvoid setUniformBufferSlot(const char* name, ui32 slot);\nprivate:\n\tvoid attach(const wchar_t* shaderFilePath, const OShaderType& type);\n\tvoid link();\nprivate:\n\tui32 m_programId = 0;\n\tui32 m_attachedShaders[2] = {};\n};\n\n"
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    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Graphics/OUniformBuffer.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OUniformBuffer\n{\npublic:\n\tOUniformBuffer(const OUniformBufferDesc& desc);\n\t~OUniformBuffer();\n\n\tvoid setData(void* data);\n\n\tui32 getId();\nprivate:\n\tui32 m_id = 0;\n\tui32 m_size = 0;\n};\n\n"
  },
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    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferDesc& data);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferDesc m_vertexBufferData;\n};\n\n"
  },
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    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
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    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
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  {
    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <sstream>\n#include <iostream>\n#include <stdexcept>\n\nclass OVertexArrayObject;\nclass OUniformBuffer;\nclass OShaderProgram;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\ntypedef std::shared_ptr<OUniformBuffer> OUniformBufferPtr;\ntypedef std::shared_ptr<OShaderProgram> OShaderProgramPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\nstruct OVertexAttribute\n{\n\tui32 numElements = 0;\n};\n\nstruct OVertexBufferDesc\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n\n\tOVertexAttribute* attributesList = nullptr;\n\tui32 attributesListSize = 0;\n};\n\nstruct OShaderProgramDesc\n{\n\tconst wchar_t* vertexShaderFilePath;\n\tconst wchar_t* fragmentShaderFilePath;\n};\n\nstruct OUniformBufferDesc\n{\n\tui32 size = 0;\n};\n\nenum OTriangleType\n{\n\tTriangleList = 0,\n\tTriangleStrip\n};\n\n\nenum OShaderType\n{\n\tVertexShader = 0,\n\tFragmentShader\n};\n\n\n#define OGL3D_ERROR(message)\\\n{\\\nstd::stringstream m;\\\nm << \"OGL3D Error: \" << message << std::endl;\\\nthrow std::runtime_error(m.str());\\\n}\n\n#define OGL3D_WARNING(message)\\\nstd::wclog << \"OGL3D Warning: \" << message << std::endl;\n\n\n#define OGL3D_INFO(message)\\\nstd::wclog << \"OGL3D Info: \" << message << std::endl;"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n\nstruct UniformData\n{\n\tf32 scale;\n};\n\n\n\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tconst f32 polygonVertices[] = {\n\t\t-0.5f,-0.5f,0.0f,\n\t\t1    ,0    ,0   ,\n\n\t\t-0.5f, 0.5f,0.0f,\n\t\t0    ,1    ,0   ,\n\n\t\t0.5f, -0.5f,0.0f,\n\t\t0   ,0    ,1  , \n\n\t\t0.5f, 0.5f,0.0f,\n\t\t1   ,1   ,0\n\t};\n\n\n\tOVertexAttribute attribsList[] = {\n\t\t3,//position\n\t\t3 //color\n\t};\n\n\n\tm_polygonVAO = m_graphicsEngine->createVertexArrayObject({\n\t\t(void*)polygonVertices,\n\t\tsizeof(f32)*(3+3),\n\t\t4,\n\n\t\tattribsList,\n\t\t2\n\t\t});\n\n\n\tm_uniform = m_graphicsEngine->createUniformBuffer({\n\t\tsizeof(UniformData)\n\t\t});\n\n\tm_shader = m_graphicsEngine->createShaderProgram(\n\t\t{\n\t\t\tL\"Assets/Shaders/BasicShader.vert\",\n\t\t\tL\"Assets/Shaders/BasicShader.frag\"\n\t\t});\n\n\tm_shader->setUniformBufferSlot(\"UniformData\", 0);\n}\n\nvoid OGame::onUpdate()\n{\n\t//computing delta time\n\tauto currentTime = std::chrono::system_clock::now();\n\tauto elapsedSeconds = std::chrono::duration<double>();\n\tif (m_previousTime.time_since_epoch().count())\n\t\telapsedSeconds = currentTime - m_previousTime;\n\tm_previousTime = currentTime;\n\n\n\tauto deltaTime = (f32)elapsedSeconds.count();\n\n\n\n\tm_scale += 3.14f * deltaTime;\n\tauto currentScale = abs(sin(m_scale));\n\n\n\n\tUniformData data = { currentScale };\n\tm_uniform->setData(&data);\n\n\n\n\n\tm_graphicsEngine->clear(OVec4(0, 0, 0, 1));\n\n\tm_graphicsEngine->setVertexArrayObject(m_polygonVAO);\n\tm_graphicsEngine->setUniformBuffer(m_uniform, 0);\n\tm_graphicsEngine->setShaderProgram(m_shader);\n\tm_graphicsEngine->drawTriangles(TriangleStrip, m_polygonVAO->getVertexBufferSize(), 0);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& data)\n{\n    return std::make_shared<OVertexArrayObject>(data);\n}\n\nOUniformBufferPtr OGraphicsEngine::createUniformBuffer(const OUniformBufferDesc& desc)\n{\n    return std::make_shared<OUniformBuffer>(desc);\n}\n\nOShaderProgramPtr OGraphicsEngine::createShaderProgram(const OShaderProgramDesc& desc)\n{\n    return std::make_shared<OShaderProgram>(desc);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot)\n{\n    glBindBufferBase(GL_UNIFORM_BUFFER, slot, buffer->getId());\n}\n\nvoid OGraphicsEngine::setShaderProgram(const OShaderProgramPtr& program)\n{\n    glUseProgram(program->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n        case TriangleList: { glTriType = GL_TRIANGLES; break; }\n        case TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawArrays(glTriType, offset, vertexCount);\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <vector>\n#include <filesystem>\n\nOShaderProgram::OShaderProgram(const OShaderProgramDesc& desc)\n{\n\tm_programId = glCreateProgram();\n\tattach(desc.vertexShaderFilePath, VertexShader);\n\tattach(desc.fragmentShaderFilePath, FragmentShader);\n\tlink();\n}\n\nOShaderProgram::~OShaderProgram()\n{\n\tfor (ui32 i = 0; i < 2; i++)\n\t{\n\t\tglDetachShader(m_programId, m_attachedShaders[i]);\n\t\tglDeleteShader(m_attachedShaders[i]);\n\t}\n\tglDeleteProgram(m_programId);\n}\n\nui32 OShaderProgram::getId()\n{\n\treturn m_programId;\n}\n\nvoid OShaderProgram::setUniformBufferSlot(const char* name, ui32 slot)\n{\n\tui32 index = glGetUniformBlockIndex(m_programId, name);\n\tglUniformBlockBinding(m_programId, index, slot);\n}\n\nvoid OShaderProgram::attach(const wchar_t* shaderFilePath, const OShaderType& type)\n{\n\tstd::string shaderCode;\n\t\n\tauto path = std::filesystem::path(shaderFilePath);\n\t\n    std::ifstream shaderStream(path);\n\tif (shaderStream.is_open())\n\t{\n\t\tstd::stringstream sstr;\n\t\tsstr << shaderStream.rdbuf();\n\t\tshaderCode = sstr.str();\n\t\tshaderStream.close();\n\t}\n\telse\n\t{\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" not found\");\n\t\treturn;\n\t}\n\n\tui32 shaderId = 0;\n\tif (type == VertexShader)\n\t\tshaderId = glCreateShader(GL_VERTEX_SHADER);\n\telse if (type == FragmentShader)\n\t\tshaderId = glCreateShader(GL_FRAGMENT_SHADER);\n\n\tauto sourcePointer = shaderCode.c_str();\n\tglShaderSource(shaderId, 1, &sourcePointer, NULL);\n\tglCompileShader(shaderId);\n\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(shaderId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" compiled with errors:\" << std::endl << &errorMessage[0]);\n\t\treturn;\n\t}\n\n\tglAttachShader(m_programId, shaderId);\n\tm_attachedShaders[type] = shaderId;\n\n\tOGL3D_INFO(\"OShaderProgram | \" << shaderFilePath << \" compiled successfully\");\n}\n\nvoid OShaderProgram::link()\n{\n\tglLinkProgram(m_programId);\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(m_programId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(m_programId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << &errorMessage[0]);\n\t\treturn;\n\t}\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/OUniformBuffer.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <glad/glad.h>\n\nOUniformBuffer::OUniformBuffer(const OUniformBufferDesc& desc)\n{\n    glGenBuffers(1, &m_id);\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferData(GL_UNIFORM_BUFFER, desc.size, nullptr, GL_STATIC_DRAW);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n    m_size = desc.size;\n}\n\nOUniformBuffer::~OUniformBuffer()\n{\n    glDeleteBuffers(1, &m_id);\n}\n\nvoid OUniformBuffer::setData(void* data)\n{\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferSubData(GL_UNIFORM_BUFFER, 0, m_size, data);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n}\n\nui32 OUniformBuffer::getId()\n{\n    return m_id;\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& data)\n{\n\tif (!data.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!data.vertexSize) OGL3D_ERROR(\"OVertexArrayObject | vertexSize is NULL\");\n\tif (!data.verticesList) OGL3D_ERROR(\"OVertexArrayObject | verticesList is NULL\");\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_vertexBufferId);\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, data.vertexSize * data.listSize, data.verticesList, GL_STATIC_DRAW);\n\n\tfor (ui32 i = 0; i < data.attributesListSize; i++)\n\t{\n\t\tglVertexAttribPointer(\n\t\t\ti, \n\t\t\tdata.attributesList[i].numElements, \n\t\t\tGL_FLOAT, \n\t\t\tGL_FALSE, \n\t\t\tdata.vertexSize, \n\t\t\t(void*)((i==0)?0: data.attributesList[i-1].numElements*sizeof(f32))\n\t\t);\n\t\tglEnableVertexAttribArray(i);\n\t}\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = data;\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial5_Animations/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial5_Animations/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\nQMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Graphics/OShaderProgram.h \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial5_Animations/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
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    "path": "Tutorial6_Matrix/Assets/Shaders/BasicShader.frag",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 vertOutColor;\n\n\n\n\nlayout(location = 0) out vec4 outColor;\n\n\nvoid main()\n{\n\toutColor = vec4(1,1,1,1);\n\toutColor.rgb = vertOutColor;\n}"
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    "path": "Tutorial6_Matrix/Assets/Shaders/BasicShader.vert",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout (row_major) uniform UniformData\n{\n\tmat4 world;\n};\n\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec3 color;\n\n\nlayout(location = 0) out vec3 vertOutColor;\n\nvoid main()\n{\n\tgl_Position = vec4(position,1) * world;\n\tvertOutColor = color;\n}"
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    "path": "Tutorial6_Matrix/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::wclog << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
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    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <chrono>\n\n\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_shader) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\n\n\tOVertexArrayObjectPtr m_polygonVAO;\n\tOUniformBufferPtr m_uniform;\n\tOShaderProgramPtr m_shader;\n\n\tstd::chrono::system_clock::time_point m_previousTime;\n\tf32 m_scale = -3;\n};\n\n"
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    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& data);\n    OUniformBufferPtr createUniformBuffer(const OUniformBufferDesc& desc);\n    OShaderProgramPtr createShaderProgram(const OShaderProgramDesc& desc);\npublic:\n    void clear(const OVec4& color);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot);\n    void setShaderProgram(const OShaderProgramPtr& program);\n    void drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset);\n};\n\n"
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    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Graphics/OShaderProgram.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\n\nclass OShaderProgram\n{\npublic:\n\tOShaderProgram(const OShaderProgramDesc& desc);\n\t~OShaderProgram();\n\tui32 getId();\n\tvoid setUniformBufferSlot(const char* name, ui32 slot);\nprivate:\n\tvoid attach(const wchar_t* shaderFilePath, const OShaderType& type);\n\tvoid link();\nprivate:\n\tui32 m_programId = 0;\n\tui32 m_attachedShaders[2] = {};\n};\n\n"
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    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Graphics/OUniformBuffer.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OUniformBuffer\n{\npublic:\n\tOUniformBuffer(const OUniformBufferDesc& desc);\n\t~OUniformBuffer();\n\n\tvoid setData(void* data);\n\n\tui32 getId();\nprivate:\n\tui32 m_id = 0;\n\tui32 m_size = 0;\n};\n\n"
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    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferDesc& data);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferDesc m_vertexBufferData;\n};\n\n"
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  {
    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Math/OMat4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n\nclass OMat4\n{\npublic:\n\tOMat4()\n\t{\n\t\tsetIdentity();\n\t}\n\n\tvoid setIdentity()\n\t{\n\t\t::memset(mat, 0, sizeof(mat));\n\t\tmat[0][0] = 1;\n\t\tmat[1][1] = 1;\n\t\tmat[2][2] = 1;\n\t\tmat[3][3] = 1;\n\t}\n\n\tvoid setScale(const OVec4& scale)\n\t{\n\t\tmat[0][0] = scale.x;\n\t\tmat[1][1] = scale.y;\n\t\tmat[2][2] = scale.z;\n\t}\n\n\tvoid setTranslation(const OVec4& translation)\n\t{\n\t\tmat[3][0] = translation.x;\n\t\tmat[3][1] = translation.y;\n\t\tmat[3][2] = translation.z;\n\t}\n\n\n\tvoid setRotationX(f32 x)\n\t{\n\t\tmat[1][1] = cos(x);\n\t\tmat[1][2] = sin(x);\n\t\tmat[2][1] = -sin(x);\n\t\tmat[2][2] = cos(x);\n\t}\n\n\tvoid setRotationY(f32 y)\n\t{\n\t\tmat[0][0] = cos(y);\n\t\tmat[0][2] = -sin(y);\n\t\tmat[2][0] = sin(y);\n\t\tmat[2][2] = cos(y);\n\t}\n\n\tvoid setRotationZ(f32 z)\n\t{\n\t\tmat[0][0] = cos(z);\n\t\tmat[0][1] = sin(z);\n\t\tmat[1][0] = -sin(z);\n\t\tmat[1][1] = cos(z);\n\t}\n\tvoid operator *=(const OMat4& matrix)\n\t{\n\t\tOMat4 out;\n\t\tfor (auto i = 0; i < 4; i++)\n\t\t{\n\t\t\tfor (auto j = 0; j < 4; j++)\n\t\t\t{\n\t\t\t\tout.mat[i][j] =\n\t\t\t\t\tmat[i][0] * matrix.mat[0][j] +\n\t\t\t\t\tmat[i][1] * matrix.mat[1][j] +\n\t\t\t\t\tmat[i][2] * matrix.mat[2][j] +\n\t\t\t\t\tmat[i][3] * matrix.mat[3][j];\n\t\t\t}\n\t\t}\n\t\t*this = out;\n\t}\n\n\npublic:\n\tf32 mat[4][4] = {};\n};"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\n\t~OVec4()\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <sstream>\n#include <iostream>\n#include <stdexcept>\n\nclass OVertexArrayObject;\nclass OUniformBuffer;\nclass OShaderProgram;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\ntypedef std::shared_ptr<OUniformBuffer> OUniformBufferPtr;\ntypedef std::shared_ptr<OShaderProgram> OShaderProgramPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\nstruct OVertexAttribute\n{\n\tui32 numElements = 0;\n};\n\nstruct OVertexBufferDesc\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n\n\tOVertexAttribute* attributesList = nullptr;\n\tui32 attributesListSize = 0;\n};\n\nstruct OShaderProgramDesc\n{\n\tconst wchar_t* vertexShaderFilePath;\n\tconst wchar_t* fragmentShaderFilePath;\n};\n\nstruct OUniformBufferDesc\n{\n\tui32 size = 0;\n};\n\nenum OTriangleType\n{\n\tTriangleList = 0,\n\tTriangleStrip\n};\n\n\nenum OShaderType\n{\n\tVertexShader = 0,\n\tFragmentShader\n};\n\n\n#define OGL3D_ERROR(message)\\\n{\\\nstd::stringstream m;\\\nm << \"OGL3D Error: \" << message << std::endl;\\\nthrow std::runtime_error(m.str());\\\n}\n\n#define OGL3D_WARNING(message)\\\nstd::wclog << \"OGL3D Warning: \" << message << std::endl;\n\n\n#define OGL3D_INFO(message)\\\nstd::wclog << \"OGL3D Info: \" << message << std::endl;"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Math/OMat4.h>\n\nstruct UniformData\n{\n\tOMat4 world;\n};\n\n\n\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tconst f32 polygonVertices[] = {\n\t\t-0.5f,-0.5f,0.0f,\n\t\t1    ,0    ,0   ,\n\n\t\t-0.5f, 0.5f,0.0f,\n\t\t0    ,1    ,0   ,\n\n\t\t0.5f, -0.5f,0.0f,\n\t\t0   ,0    ,1  , \n\n\t\t0.5f, 0.5f,0.0f,\n\t\t1   ,1   ,0\n\t};\n\n\n\tOVertexAttribute attribsList[] = {\n\t\t3,//position\n\t\t3 //color\n\t};\n\n\n\tm_polygonVAO = m_graphicsEngine->createVertexArrayObject({\n\t\t(void*)polygonVertices,\n\t\tsizeof(f32)*(3+3),\n\t\t4,\n\n\t\tattribsList,\n\t\t2\n\t\t});\n\n\n\tm_uniform = m_graphicsEngine->createUniformBuffer({\n\t\tsizeof(UniformData)\n\t\t});\n\n\tm_shader = m_graphicsEngine->createShaderProgram(\n\t\t{\n\t\t\tL\"Assets/Shaders/BasicShader.vert\",\n\t\t\tL\"Assets/Shaders/BasicShader.frag\"\n\t\t});\n\n\tm_shader->setUniformBufferSlot(\"UniformData\", 0);\n}\n\nvoid OGame::onUpdate()\n{\n\t//computing delta time\n\tauto currentTime = std::chrono::system_clock::now();\n\tauto elapsedSeconds = std::chrono::duration<double>();\n\tif (m_previousTime.time_since_epoch().count())\n\t\telapsedSeconds = currentTime - m_previousTime;\n\tm_previousTime = currentTime;\n\n\n\tauto deltaTime = (f32)elapsedSeconds.count();\n\n\n\n\tm_scale += 1.14f * deltaTime;\n\tauto currentScale = abs(sin(m_scale));\n\n\n\tOMat4 world,temp;\n\n\ttemp.setIdentity();\n\ttemp.setScale(OVec4(1, 1, 1, 1));\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationZ(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationY(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationX(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setTranslation(OVec4(0, 0, 0, 1));\n\tworld *= temp;\n\n\tUniformData data = { world };\n\tm_uniform->setData(&data);\n\n\n\n\n\tm_graphicsEngine->clear(OVec4(0, 0, 0, 1));\n\n\tm_graphicsEngine->setVertexArrayObject(m_polygonVAO);\n\tm_graphicsEngine->setUniformBuffer(m_uniform, 0);\n\tm_graphicsEngine->setShaderProgram(m_shader);\n\tm_graphicsEngine->drawTriangles(TriangleStrip, m_polygonVAO->getVertexBufferSize(), 0);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& data)\n{\n    return std::make_shared<OVertexArrayObject>(data);\n}\n\nOUniformBufferPtr OGraphicsEngine::createUniformBuffer(const OUniformBufferDesc& desc)\n{\n    return std::make_shared<OUniformBuffer>(desc);\n}\n\nOShaderProgramPtr OGraphicsEngine::createShaderProgram(const OShaderProgramDesc& desc)\n{\n    return std::make_shared<OShaderProgram>(desc);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot)\n{\n    glBindBufferBase(GL_UNIFORM_BUFFER, slot, buffer->getId());\n}\n\nvoid OGraphicsEngine::setShaderProgram(const OShaderProgramPtr& program)\n{\n    glUseProgram(program->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n        case TriangleList: { glTriType = GL_TRIANGLES; break; }\n        case TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawArrays(glTriType, offset, vertexCount);\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <vector>\n#include <filesystem>\n\nOShaderProgram::OShaderProgram(const OShaderProgramDesc& desc)\n{\n\tm_programId = glCreateProgram();\n\tattach(desc.vertexShaderFilePath, VertexShader);\n\tattach(desc.fragmentShaderFilePath, FragmentShader);\n\tlink();\n}\n\nOShaderProgram::~OShaderProgram()\n{\n\tfor (ui32 i = 0; i < 2; i++)\n\t{\n\t\tglDetachShader(m_programId, m_attachedShaders[i]);\n\t\tglDeleteShader(m_attachedShaders[i]);\n\t}\n\tglDeleteProgram(m_programId);\n}\n\nui32 OShaderProgram::getId()\n{\n\treturn m_programId;\n}\n\nvoid OShaderProgram::setUniformBufferSlot(const char* name, ui32 slot)\n{\n\tui32 index = glGetUniformBlockIndex(m_programId, name);\n\tglUniformBlockBinding(m_programId, index, slot);\n}\n\nvoid OShaderProgram::attach(const wchar_t* shaderFilePath, const OShaderType& type)\n{\n\tstd::string shaderCode;\n\t\n\tauto path = std::filesystem::path(shaderFilePath);\n\t\n    std::ifstream shaderStream(path);\n\tif (shaderStream.is_open())\n\t{\n\t\tstd::stringstream sstr;\n\t\tsstr << shaderStream.rdbuf();\n\t\tshaderCode = sstr.str();\n\t\tshaderStream.close();\n\t}\n\telse\n\t{\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" not found\");\n\t\treturn;\n\t}\n\n\tui32 shaderId = 0;\n\tif (type == VertexShader)\n\t\tshaderId = glCreateShader(GL_VERTEX_SHADER);\n\telse if (type == FragmentShader)\n\t\tshaderId = glCreateShader(GL_FRAGMENT_SHADER);\n\n\tauto sourcePointer = shaderCode.c_str();\n\tglShaderSource(shaderId, 1, &sourcePointer, NULL);\n\tglCompileShader(shaderId);\n\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(shaderId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" compiled with errors:\" << std::endl << &errorMessage[0]);\n\t\treturn;\n\t}\n\n\tglAttachShader(m_programId, shaderId);\n\tm_attachedShaders[type] = shaderId;\n\n\tOGL3D_INFO(\"OShaderProgram | \" << shaderFilePath << \" compiled successfully\");\n}\n\nvoid OShaderProgram::link()\n{\n\tglLinkProgram(m_programId);\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(m_programId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(m_programId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << &errorMessage[0]);\n\t\treturn;\n\t}\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/OUniformBuffer.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <glad/glad.h>\n\nOUniformBuffer::OUniformBuffer(const OUniformBufferDesc& desc)\n{\n    glGenBuffers(1, &m_id);\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferData(GL_UNIFORM_BUFFER, desc.size, nullptr, GL_STATIC_DRAW);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n    m_size = desc.size;\n}\n\nOUniformBuffer::~OUniformBuffer()\n{\n    glDeleteBuffers(1, &m_id);\n}\n\nvoid OUniformBuffer::setData(void* data)\n{\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferSubData(GL_UNIFORM_BUFFER, 0, m_size, data);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n}\n\nui32 OUniformBuffer::getId()\n{\n    return m_id;\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& data)\n{\n\tif (!data.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!data.vertexSize) OGL3D_ERROR(\"OVertexArrayObject | vertexSize is NULL\");\n\tif (!data.verticesList) OGL3D_ERROR(\"OVertexArrayObject | verticesList is NULL\");\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_vertexBufferId);\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, data.vertexSize * data.listSize, data.verticesList, GL_STATIC_DRAW);\n\n\tfor (ui32 i = 0; i < data.attributesListSize; i++)\n\t{\n\t\tglVertexAttribPointer(\n\t\t\ti, \n\t\t\tdata.attributesList[i].numElements, \n\t\t\tGL_FLOAT, \n\t\t\tGL_FALSE, \n\t\t\tdata.vertexSize, \n\t\t\t(void*)((i==0)?0: data.attributesList[i-1].numElements*sizeof(f32))\n\t\t);\n\t\tglEnableVertexAttribArray(i);\n\t}\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = data;\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial6_Matrix/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\nQMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Graphics/OShaderProgram.h \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.h \\\n    OGL3D/include/OGL3D/Math/OMat4.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial6_Matrix/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
  },
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    "path": "Tutorial7_Cube/Assets/Shaders/BasicShader.frag",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 vertOutColor;\n\n\n\n\nlayout(location = 0) out vec4 outColor;\n\n\nvoid main()\n{\n\toutColor = vec4(1,1,1,1);\n\toutColor.rgb = vertOutColor;\n}"
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    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout (row_major) uniform UniformData\n{\n\tmat4 world;\n\tmat4 projection;\n};\n\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec2 texcoord;\n\n\nlayout(location = 0) out vec3 vertOutColor;\n\nvoid main()\n{\n\tvec4 pos = vec4(position,1) * world;\n\tpos = pos * projection;\n\n\tgl_Position = pos;\n\tvertOutColor = vec3(texcoord.x,texcoord.y,0);\n}"
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    "path": "Tutorial7_Cube/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tOGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::wclog << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
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    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <chrono>\n\n\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\t~OGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate();\n\tvirtual void onQuit();\n\n\n\tvoid run();\n\tvoid quit();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_shader) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\n\n\tOVertexArrayObjectPtr m_polygonVAO;\n\tOUniformBufferPtr m_uniform;\n\tOShaderProgramPtr m_shader;\n\n\tstd::chrono::system_clock::time_point m_previousTime;\n\tf32 m_scale = -3;\n};\n\n"
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    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& vbDesc);\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc);\n    OUniformBufferPtr createUniformBuffer(const OUniformBufferDesc& desc);\n    OShaderProgramPtr createShaderProgram(const OShaderProgramDesc& desc);\npublic:\n    void clear(const OVec4& color);\n    void setFaceCulling(const OCullType& type);\n    void setWindingOrder(const OWindingOrder& order);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot);\n    void setShaderProgram(const OShaderProgramPtr& program);\n    void drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset);\n    void drawIndexedTriangles(const OTriangleType& triangleType, ui32 indicesCount);\n};\n\n"
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    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Graphics/OShaderProgram.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\n\nclass OShaderProgram\n{\npublic:\n\tOShaderProgram(const OShaderProgramDesc& desc);\n\t~OShaderProgram();\n\tui32 getId();\n\tvoid setUniformBufferSlot(const char* name, ui32 slot);\nprivate:\n\tvoid attach(const wchar_t* shaderFilePath, const OShaderType& type);\n\tvoid link();\nprivate:\n\tui32 m_programId = 0;\n\tui32 m_attachedShaders[2] = {};\n};\n\n"
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    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Graphics/OUniformBuffer.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OUniformBuffer\n{\npublic:\n\tOUniformBuffer(const OUniformBufferDesc& desc);\n\t~OUniformBuffer();\n\n\tvoid setData(void* data);\n\n\tui32 getId();\nprivate:\n\tui32 m_id = 0;\n\tui32 m_size = 0;\n};\n\n"
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    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferDesc& vbDesc);\n\tOVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_elementBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferDesc m_vertexBufferData;\n};\n\n"
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  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Math/OMat4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec3.h>\n\nclass OMat4\n{\npublic:\n\tOMat4()\n\t{\n\t\tsetIdentity();\n\t}\n\n\tvoid setIdentity()\n\t{\n\t\t::memset(mat, 0, sizeof(mat));\n\t\tmat[0][0] = 1;\n\t\tmat[1][1] = 1;\n\t\tmat[2][2] = 1;\n\t\tmat[3][3] = 1;\n\t}\n\n\tvoid setScale(const OVec3& scale)\n\t{\n\t\tmat[0][0] = scale.x;\n\t\tmat[1][1] = scale.y;\n\t\tmat[2][2] = scale.z;\n\t}\n\n\tvoid setTranslation(const OVec3& translation)\n\t{\n\t\tmat[3][0] = translation.x;\n\t\tmat[3][1] = translation.y;\n\t\tmat[3][2] = translation.z;\n\t}\n\n\n\tvoid setRotationX(f32 x)\n\t{\n\t\tmat[1][1] = cos(x);\n\t\tmat[1][2] = sin(x);\n\t\tmat[2][1] = -sin(x);\n\t\tmat[2][2] = cos(x);\n\t}\n\n\tvoid setRotationY(f32 y)\n\t{\n\t\tmat[0][0] = cos(y);\n\t\tmat[0][2] = -sin(y);\n\t\tmat[2][0] = sin(y);\n\t\tmat[2][2] = cos(y);\n\t}\n\n\tvoid setRotationZ(f32 z)\n\t{\n\t\tmat[0][0] = cos(z);\n\t\tmat[0][1] = sin(z);\n\t\tmat[1][0] = -sin(z);\n\t\tmat[1][1] = cos(z);\n\t}\n\tvoid operator *=(const OMat4& matrix)\n\t{\n\t\tOMat4 out;\n\t\tfor (auto i = 0; i < 4; i++)\n\t\t{\n\t\t\tfor (auto j = 0; j < 4; j++)\n\t\t\t{\n\t\t\t\tout.mat[i][j] =\n\t\t\t\t\tmat[i][0] * matrix.mat[0][j] +\n\t\t\t\t\tmat[i][1] * matrix.mat[1][j] +\n\t\t\t\t\tmat[i][2] * matrix.mat[2][j] +\n\t\t\t\t\tmat[i][3] * matrix.mat[3][j];\n\t\t\t}\n\t\t}\n\t\t*this = out;\n\t}\n\n\n\tvoid setOrthoLH(f32 width, f32 height, f32 nearPlane, f32 farPlane)\n\t{\n\t\tmat[0][0] = 2.0f / width;\n\t\tmat[1][1] = 2.0f / height;\n\t\tmat[2][2] = 1.0f / (farPlane - nearPlane);\n\t\tmat[3][2] = -(nearPlane / (farPlane - nearPlane));\n\t}\n\npublic:\n\tf32 mat[4][4] = {};\n};"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Math/OVec2.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec2\n{\npublic:\n\tOVec2()\n\t{\n\t}\n\tOVec2(f32 x, f32 y) : x(x), y(y)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0;\n};"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Math/OVec3.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec3\n{\npublic:\n\tOVec3()\n\t{\n\t}\n\tOVec3(f32 x, f32 y, f32 z) : x(x), y(y), z(z)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0;\n};"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <sstream>\n#include <iostream>\n#include <stdexcept>\n\nclass OVertexArrayObject;\nclass OUniformBuffer;\nclass OShaderProgram;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\ntypedef std::shared_ptr<OUniformBuffer> OUniformBufferPtr;\ntypedef std::shared_ptr<OShaderProgram> OShaderProgramPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\nstruct OVertexAttribute\n{\n\tui32 numElements = 0;\n};\n\nstruct OVertexBufferDesc\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n\n\tOVertexAttribute* attributesList = nullptr;\n\tui32 attributesListSize = 0;\n};\n\nstruct OIndexBufferDesc\n{\n\tvoid* indicesList = nullptr;\n\tui32 listSize = 0;\n};\n\nstruct OShaderProgramDesc\n{\n\tconst wchar_t* vertexShaderFilePath;\n\tconst wchar_t* fragmentShaderFilePath;\n};\n\nstruct OUniformBufferDesc\n{\n\tui32 size = 0;\n};\n\nenum class OTriangleType\n{\n\tTriangleList = 0,\n\tTriangleStrip\n};\n\nenum class OCullType\n{\n\tBackFace = 0,\n\tFrontFace,\n\tBoth\n};\n\nenum class OWindingOrder\n{\n\tClockWise = 0,\n\tCounterClockWise\n};\n\nenum class OShaderType\n{\n\tVertexShader = 0,\n\tFragmentShader\n};\n\n\n#define OGL3D_ERROR(message)\\\n{\\\nstd::stringstream m;\\\nm << \"OGL3D Error: \" << message << std::endl;\\\nthrow std::runtime_error(m.str());\\\n}\n\n#define OGL3D_WARNING(message)\\\nstd::wclog << \"OGL3D Warning: \" << message << std::endl;\n\n\n#define OGL3D_INFO(message)\\\nstd::wclog << \"OGL3D Info: \" << message << std::endl;"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdate();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Math/OMat4.h>\n#include <OGL3D/Math/OVec3.h>\n#include <OGL3D/Math/OVec2.h>\n\nstruct UniformData\n{\n\tOMat4 world;\n\tOMat4 projection;\n};\n\nstruct Vertex\n{\n\tOVec3 position;\n\tOVec2 texcoord;\n};\n\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\t\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tOVec3 positionsList[] =\n\t{\n\t\t//front face\n\t\tOVec3(-0.5f,-0.5f,-0.5f),\n\t\tOVec3(-0.5f,0.5f,-0.5f),\n\t\tOVec3(0.5f,0.5f,-0.5f),\n\t\tOVec3(0.5f,-0.5f,-0.5f),\n\n\t\t//back face\n\t\tOVec3(0.5f,-0.5f,0.5f),\n\t\tOVec3(0.5f,0.5f,0.5f),\n\t\tOVec3(-0.5f,0.5f,0.5f),\n\t\tOVec3(-0.5f,-0.5f,0.5f)\n\t};\n\n\n\tOVec2 texcoordsList[] =\n\t{\n\t\tOVec2(0,0),\n\t\tOVec2(0,1),\n\t\tOVec2(1,0),\n\t\tOVec2(1,1)\n\t};\n\n\n\tVertex verticesList[] =\n\t{\n\t\t//front face\n\t\t{ positionsList[0],texcoordsList[1] },\n\t\t{ positionsList[1],texcoordsList[0] },\n\t\t{ positionsList[2],texcoordsList[2] },\n\t\t{ positionsList[3],texcoordsList[3] },\n\n\t\t//back face\n\t\t{ positionsList[4],texcoordsList[1] },\n\t\t{ positionsList[5],texcoordsList[0] },\n\t\t{ positionsList[6],texcoordsList[2] },\n\t\t{ positionsList[7],texcoordsList[3] },\n\n\t\t//top face\n\t\t{ positionsList[1],texcoordsList[1] },\n\t\t{ positionsList[6],texcoordsList[0] },\n\t\t{ positionsList[5],texcoordsList[2] },\n\t\t{ positionsList[2],texcoordsList[3] },\n\n\t\t//bottom face\n\t\t{ positionsList[7],texcoordsList[1] },\n\t\t{ positionsList[0],texcoordsList[0] },\n\t\t{ positionsList[3],texcoordsList[2] },\n\t\t{ positionsList[4],texcoordsList[3] },\n\n\t\t//right face\n\t\t{ positionsList[3],texcoordsList[1] },\n\t\t{ positionsList[2],texcoordsList[0] },\n\t\t{ positionsList[5],texcoordsList[2] },\n\t\t{ positionsList[4],texcoordsList[3] },\n\n\t\t//left face\n\t\t{ positionsList[7],texcoordsList[1] },\n\t\t{ positionsList[6],texcoordsList[0] },\n\t\t{ positionsList[1],texcoordsList[2] },\n\t\t{ positionsList[0],texcoordsList[3] }\n\t};\n\n\n\n\tui32 indicesList[] =\n\t{\n\t\t//front\n\t\t0,1,2,\n\t\t2,3,0,\n\n\t\t//back\n\t\t4,5,6,\n\t\t6,7,4,\n\n\t\t//top\n\t\t8,9,10,\n\t\t10,11,8,\n\n\t\t//bottom\n\t\t12,13,14,\n\t\t14,15,12,\n\n\t\t//right\n\t\t16,17,18,\n\t\t18,19,16,\n\n\t\t//left\n\t\t20,21,22,\n\t\t22,23,20\n\t};\n\n\n\tOVertexAttribute attribsList[] = {\n\t\tsizeof(OVec3)/sizeof(f32), //position\n\t\tsizeof(OVec2)/sizeof(f32) //texcoord\n\t};\n\n\n\tm_polygonVAO = m_graphicsEngine->createVertexArrayObject(\n\t\t{\n\t\t\t(void*)verticesList,\n\t\t\tsizeof(Vertex),\n\t\t\tsizeof(verticesList)/sizeof(Vertex),\n\n\t\t\tattribsList,\n\t\t\tsizeof(attribsList)/sizeof(OVertexAttribute)\n\t\t},\n\n\t\t{\n\t\t\t(void*) indicesList,\n\t\t\tsizeof(indicesList)\n\t\t}\n\t);\n\n\n\tm_uniform = m_graphicsEngine->createUniformBuffer({\n\t\tsizeof(UniformData)\n\t\t});\n\n\tm_shader = m_graphicsEngine->createShaderProgram(\n\t\t{\n\t\t\tL\"Assets/Shaders/BasicShader.vert\",\n\t\t\tL\"Assets/Shaders/BasicShader.frag\"\n\t\t});\n\n\tm_shader->setUniformBufferSlot(\"UniformData\", 0);\n}\n\nvoid OGame::onUpdate()\n{\n\t//computing delta time\n\tauto currentTime = std::chrono::system_clock::now();\n\tauto elapsedSeconds = std::chrono::duration<double>();\n\tif (m_previousTime.time_since_epoch().count())\n\t\telapsedSeconds = currentTime - m_previousTime;\n\tm_previousTime = currentTime;\n\n\n\tauto deltaTime = (f32)elapsedSeconds.count();\n\n\n\n\tm_scale += 1.14f * deltaTime;\n\tauto currentScale = abs(sin(m_scale));\n\n\n\tOMat4 world,projection,temp;\n\n\ttemp.setIdentity();\n\ttemp.setScale(OVec3(1, 1, 1));\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationZ(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationY(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationX(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setTranslation(OVec3(0, 0, 0));\n\tworld *= temp;\n\n\n\n\tauto displaySize = m_display->getInnerSize();\n\tprojection.setOrthoLH(displaySize.width * 0.004f, displaySize.height * 0.004f, 0.01f, 100.0f);\n\n\n\n\n\n\n\n\tUniformData data = { world , projection };\n\tm_uniform->setData(&data);\n\n\n\n\n\tm_graphicsEngine->clear(OVec4(0, 0, 0, 1));\n\n\tm_graphicsEngine->setFaceCulling(OCullType::BackFace);\n\tm_graphicsEngine->setWindingOrder(OWindingOrder::ClockWise);\n\tm_graphicsEngine->setVertexArrayObject(m_polygonVAO);\n\tm_graphicsEngine->setUniformBuffer(m_uniform, 0);\n\tm_graphicsEngine->setShaderProgram(m_shader);\n\tm_graphicsEngine->drawIndexedTriangles(OTriangleType::TriangleList, 36);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdate();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdate();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& vbDesc)\n{\n    return std::make_shared<OVertexArrayObject>(vbDesc);\n}\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc)\n{\n    return std::make_shared<OVertexArrayObject>(vbDesc, ibDesc);\n}\n\nOUniformBufferPtr OGraphicsEngine::createUniformBuffer(const OUniformBufferDesc& desc)\n{\n    return std::make_shared<OUniformBuffer>(desc);\n}\n\nOShaderProgramPtr OGraphicsEngine::createShaderProgram(const OShaderProgramDesc& desc)\n{\n    return std::make_shared<OShaderProgram>(desc);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setFaceCulling(const OCullType& type)\n{\n    auto cullType = GL_BACK;\n\n    if (type == OCullType::FrontFace) cullType = GL_FRONT;\n    else if (type == OCullType::BackFace) cullType = GL_BACK;\n    else if (type == OCullType::Both) cullType = GL_FRONT_AND_BACK;\n\n    glEnable(GL_CULL_FACE);\n    glCullFace(cullType);\n}\n\nvoid OGraphicsEngine::setWindingOrder(const OWindingOrder& order)\n{\n    auto orderType = GL_CW;\n\n    if (order == OWindingOrder::ClockWise) orderType = GL_CW;\n    else if (order == OWindingOrder::CounterClockWise) orderType = GL_CCW;\n\n    glFrontFace(orderType);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot)\n{\n    glBindBufferBase(GL_UNIFORM_BUFFER, slot, buffer->getId());\n}\n\nvoid OGraphicsEngine::setShaderProgram(const OShaderProgramPtr& program)\n{\n    glUseProgram(program->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n    case OTriangleType::TriangleList: { glTriType = GL_TRIANGLES; break; }\n    case OTriangleType::TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawArrays(glTriType, offset, vertexCount);\n}\n\nvoid OGraphicsEngine::drawIndexedTriangles(const OTriangleType& triangleType, ui32 indicesCount)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n    case OTriangleType::TriangleList: { glTriType = GL_TRIANGLES; break; }\n    case OTriangleType::TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawElements(glTriType, indicesCount, GL_UNSIGNED_INT, nullptr);\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <vector>\n#include <filesystem>\n\nOShaderProgram::OShaderProgram(const OShaderProgramDesc& desc)\n{\n\tm_programId = glCreateProgram();\n\tattach(desc.vertexShaderFilePath, OShaderType::VertexShader);\n\tattach(desc.fragmentShaderFilePath, OShaderType::FragmentShader);\n\tlink();\n}\n\nOShaderProgram::~OShaderProgram()\n{\n\tfor (ui32 i = 0; i < 2; i++)\n\t{\n\t\tglDetachShader(m_programId, m_attachedShaders[i]);\n\t\tglDeleteShader(m_attachedShaders[i]);\n\t}\n\tglDeleteProgram(m_programId);\n}\n\nui32 OShaderProgram::getId()\n{\n\treturn m_programId;\n}\n\nvoid OShaderProgram::setUniformBufferSlot(const char* name, ui32 slot)\n{\n\tui32 index = glGetUniformBlockIndex(m_programId, name);\n\tglUniformBlockBinding(m_programId, index, slot);\n}\n\nvoid OShaderProgram::attach(const wchar_t* shaderFilePath, const OShaderType& type)\n{\n\tstd::string shaderCode;\n\t\n\tauto path = std::filesystem::path(shaderFilePath);\n\t\n    std::ifstream shaderStream(path);\n\tif (shaderStream.is_open())\n\t{\n\t\tstd::stringstream sstr;\n\t\tsstr << shaderStream.rdbuf();\n\t\tshaderCode = sstr.str();\n\t\tshaderStream.close();\n\t}\n\telse\n\t{\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" not found\");\n\t\treturn;\n\t}\n\n\tui32 shaderId = 0;\n\tif (type == OShaderType::VertexShader)\n\t\tshaderId = glCreateShader(GL_VERTEX_SHADER);\n\telse if (type == OShaderType::FragmentShader)\n\t\tshaderId = glCreateShader(GL_FRAGMENT_SHADER);\n\n\tauto sourcePointer = shaderCode.c_str();\n\tglShaderSource(shaderId, 1, &sourcePointer, NULL);\n\tglCompileShader(shaderId);\n\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(shaderId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" compiled with errors:\" << std::endl << &errorMessage[0]);\n\t\treturn;\n\t}\n\n\tglAttachShader(m_programId, shaderId);\n\tm_attachedShaders[(ui32)type] = shaderId;\n\n\tOGL3D_INFO(\"OShaderProgram | \" << shaderFilePath << \" compiled successfully\");\n}\n\nvoid OShaderProgram::link()\n{\n\tglLinkProgram(m_programId);\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(m_programId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(m_programId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << &errorMessage[0]);\n\t\treturn;\n\t}\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/OUniformBuffer.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <glad/glad.h>\n\nOUniformBuffer::OUniformBuffer(const OUniformBufferDesc& desc)\n{\n    glGenBuffers(1, &m_id);\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferData(GL_UNIFORM_BUFFER, desc.size, nullptr, GL_STATIC_DRAW);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n    m_size = desc.size;\n}\n\nOUniformBuffer::~OUniformBuffer()\n{\n    glDeleteBuffers(1, &m_id);\n}\n\nvoid OUniformBuffer::setData(void* data)\n{\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferSubData(GL_UNIFORM_BUFFER, 0, m_size, data);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n}\n\nui32 OUniformBuffer::getId()\n{\n    return m_id;\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& vbDesc)\n{\n\tif (!vbDesc.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!vbDesc.vertexSize) OGL3D_ERROR(\"OVertexArrayObject | vertexSize is NULL\");\n\tif (!vbDesc.verticesList) OGL3D_ERROR(\"OVertexArrayObject | verticesList is NULL\");\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_vertexBufferId);\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, vbDesc.vertexSize * vbDesc.listSize, vbDesc.verticesList, GL_STATIC_DRAW);\n\n\tfor (ui32 i = 0; i < vbDesc.attributesListSize; i++)\n\t{\n\t\tglVertexAttribPointer(\n\t\t\ti, \n\t\t\tvbDesc.attributesList[i].numElements,\n\t\t\tGL_FLOAT, \n\t\t\tGL_FALSE, \n\t\t\tvbDesc.vertexSize,\n\t\t\t(void*)((i==0)?0: vbDesc.attributesList[i-1].numElements*sizeof(f32))\n\t\t);\n\t\tglEnableVertexAttribArray(i);\n\t}\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = vbDesc;\n}\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc):OVertexArrayObject(vbDesc)\n{\n\tif (!ibDesc.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!ibDesc.indicesList) OGL3D_ERROR(\"OVertexArrayObject | indicesList is NULL\");\n\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_elementBufferId);\n\tglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBufferId);\n\tglBufferData(GL_ELEMENT_ARRAY_BUFFER,  ibDesc.listSize, ibDesc.indicesList, GL_STATIC_DRAW);\n\n\tglBindVertexArray(0);\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_elementBufferId);\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial7_Cube/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial7_Cube/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\nQMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.cpp \\\n    OGL3D/vendor/glad/src/glad.c\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Graphics/OShaderProgram.h \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.h \\\n    OGL3D/include/OGL3D/Math/OMat4.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/OVec3.h \\\n    OGL3D/include/OGL3D/Math/OVec2.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h\n\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
  {
    "path": "Tutorial7_Cube/OpenGLGame.sln",
    "content": "﻿\nMicrosoft Visual Studio Solution File, Format Version 12.00\n# Visual Studio Version 16\nVisualStudioVersion = 16.0.30804.86\nMinimumVisualStudioVersion = 10.0.40219.1\nProject(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"OpenGLGame\", \"OpenGLGame.vcxproj\", \"{459448F0-F068-4CD7-8F35-E27FAB5C012D}\"\nEndProject\nGlobal\n\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n\t\tDebug|x64 = Debug|x64\n\t\tDebug|x86 = Debug|x86\n\t\tRelease|x64 = Release|x64\n\t\tRelease|x86 = Release|x86\n\tEndGlobalSection\n\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32\n\t\t{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32\n\tEndGlobalSection\n\tGlobalSection(SolutionProperties) = preSolution\n\t\tHideSolutionNode = FALSE\n\tEndGlobalSection\n\tGlobalSection(ExtensibilityGlobals) = postSolution\n\t\tSolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}\n\tEndGlobalSection\nEndGlobal\n"
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    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout(location = 0) in vec3 vertOutColor;\n\n\n\n\nlayout(location = 0) out vec4 outColor;\n\n\nvoid main()\n{\n\toutColor = vec4(1,1,1,1);\n\toutColor.rgb = vertOutColor;\n}"
  },
  {
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    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#version 410 core\n\nlayout (row_major) uniform UniformData\n{\n\tmat4 world;\n\tmat4 projection;\n};\n\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec2 texcoord;\n\n\nlayout(location = 0) out vec3 vertOutColor;\n\nvoid main()\n{\n\tvec4 pos = vec4(position,1) * world;\n\tpos = pos * projection;\n\n\tgl_Position = pos;\n\tvertOutColor = vec3(texcoord.x,texcoord.y,0);\n}"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/Game/MyGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include \"MyGame.h\"\n\nMyGame::MyGame()\n{\n}\n\nMyGame::~MyGame()\n{\n}\n\nvoid MyGame::onCreate()\n{\n\tOGame::onCreate();\n\tm_player = getEntitySystem()->createEntity<MyPlayer>();\n}\n\nvoid MyGame::onUpdate(f32 deltaTime)\n{\n\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/Game/MyGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/All.h>\n#include \"MyPlayer.h\"\n\nclass MyGame: public OGame\n{\npublic:\n\tMyGame();\n\t~MyGame();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate(f32 deltaTime);\n\nprivate:\n\tf32 m_elapsedSeconds = 0.0f;\n\tMyPlayer* m_player = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/Game/MyPlayer.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include \"MyPlayer.h\"\n\nMyPlayer::MyPlayer()\n{\n}\n\nMyPlayer::~MyPlayer()\n{\n}\n\nvoid MyPlayer::onCreate()\n{\n\tm_entity = getEntitySystem()->createEntity<OEntity>();\n}\n\nvoid MyPlayer::onUpdate(f32 deltaTime)\n{\n\tm_elapsedSeconds += deltaTime;\n\n\tif (m_entity && m_elapsedSeconds >= 3.0f)\n\t{\n\t\tm_entity->release();\n\t\tm_entity = nullptr;\n\t}\n\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/Game/MyPlayer.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/All.h>\n\nclass MyPlayer: public OEntity\n{\npublic:\n\tMyPlayer();\n\t~MyPlayer();\n\n\tvirtual void onCreate();\n\tvirtual void onUpdate(f32 deltaTime);\n\nprivate:\n\tf32 m_elapsedSeconds = 0.0f;\n\tOEntity* m_entity = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/Game/main.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include \"MyGame.h\"\n#include <iostream>\n\nint main()\n{\n\ttry\n\t{\n\t\tMyGame game;\n\t\tgame.run();\n\t}\n\tcatch (const std::exception& e)\n\t{\n\t\tstd::wclog << e.what() << std::endl;\n\t\treturn -1;\n\t}\n\n\treturn 0;\n}"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/All.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <OGL3D/Entity/OEntity.h>\n#include <OGL3D/Entity/OEntitySystem.h>\n\n#include <OGL3D/Game/OGame.h>"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Entity/OEntity.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OEntitySystem;\nclass OEntity\n{\npublic:\n\tOEntity();\n\tvirtual ~OEntity();\n\n\tvoid release();\n\n\tOEntitySystem* getEntitySystem();\nprotected:\n\tvirtual void onCreate() {}\n\tvirtual void onUpdate(f32 deltaTime) {}\n\nprotected:\n\tsize_t m_id = 0;\n\tOEntitySystem* m_entitySystem = nullptr;\n\n\tfriend class OEntitySystem;\n};\n\n"
  },
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    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Entity/OEntitySystem.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <OGL3D/OPrerequisites.h>\n#include <map>\n#include <set>\n\nclass OEntity;\nclass OEntitySystem\n{\npublic:\n\tOEntitySystem();\n\t~OEntitySystem();\n\npublic:\n\ttemplate <typename T>\n\tT* createEntity()\n\t{\n\t\tstatic_assert(std::is_base_of<OEntity, T>::value, \"T must derive from OEntity class\");\n\t\tauto id = typeid(T).hash_code();\n\t\tauto e = new T();\n\t\tif (createEntityInternal(e, id))\n\t\t\treturn e;\n\t\treturn nullptr;\n\t}\nprivate:\n\tbool createEntityInternal(OEntity* entity, size_t id);\n\tvoid removeEntity(OEntity* entity);\n\n\tvoid update(f32 deltaTime);\nprivate:\n\tstd::map<size_t, std::map<OEntity*, std::unique_ptr<OEntity>>> m_entities;\n\tstd::set<OEntity*> m_entitiesToDestroy;\n\n\tfriend class OEntity;\n\tfriend class OGame;\n};\n\n"
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  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Game/OGame.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <memory>\n#include <chrono>\n\nclass OGraphicsEngine;\nclass OEntitySystem;\nclass OWindow;\nclass OGame\n{\npublic:\n\tOGame();\n\tvirtual ~OGame();\n\n\tvoid run();\n\tvoid quit();\n\n\tOEntitySystem* getEntitySystem();\n\nprotected:\n\tvirtual void onCreate();\n\tvirtual void onUpdate(f32 deltaTime) {}\n\tvirtual void onQuit();\nprivate:\n\tvoid onUpdateInternal();\nprotected:\n\tbool m_isRunning = true;\t\n\n    //pay attention to the order of smart pointers\n    //the first one defined (m_graphicsEngine) is the last to be deallocated\n    //the last one defined (m_shader) is the first to be deallocated\n    std::unique_ptr<OGraphicsEngine> m_graphicsEngine;\n\tstd::unique_ptr<OWindow> m_display;\t\n\tstd::unique_ptr<OEntitySystem> m_entitySystem;\n\n\n\tOVertexArrayObjectPtr m_polygonVAO;\n\tOUniformBufferPtr m_uniform;\n\tOShaderProgramPtr m_shader;\n\n\tstd::chrono::system_clock::time_point m_previousTime;\n\tf32 m_scale = -3;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec4.h>\n#include <OGL3D/Math/ORect.h>\n\nclass OGraphicsEngine\n{\npublic:\n    OGraphicsEngine();\n    ~OGraphicsEngine();\npublic:\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& vbDesc);\n    OVertexArrayObjectPtr createVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc);\n    OUniformBufferPtr createUniformBuffer(const OUniformBufferDesc& desc);\n    OShaderProgramPtr createShaderProgram(const OShaderProgramDesc& desc);\npublic:\n    void clear(const OVec4& color);\n    void setFaceCulling(const OCullType& type);\n    void setWindingOrder(const OWindingOrder& order);\n    void setViewport(const ORect& size);\n    void setVertexArrayObject(const OVertexArrayObjectPtr& vao);\n    void setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot);\n    void setShaderProgram(const OShaderProgramPtr& program);\n    void drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset);\n    void drawIndexedTriangles(const OTriangleType& triangleType, ui32 indicesCount);\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Graphics/OShaderProgram.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\n\nclass OShaderProgram\n{\npublic:\n\tOShaderProgram(const OShaderProgramDesc& desc);\n\t~OShaderProgram();\n\tui32 getId();\n\tvoid setUniformBufferSlot(const char* name, ui32 slot);\nprivate:\n\tvoid attach(const wchar_t* shaderFilePath, const OShaderType& type);\n\tvoid link();\nprivate:\n\tui32 m_programId = 0;\n\tui32 m_attachedShaders[2] = {};\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Graphics/OUniformBuffer.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass OUniformBuffer\n{\npublic:\n\tOUniformBuffer(const OUniformBufferDesc& desc);\n\t~OUniformBuffer();\n\n\tvoid setData(void* data);\n\n\tui32 getId();\nprivate:\n\tui32 m_id = 0;\n\tui32 m_size = 0;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVertexArrayObject\n{\npublic:\n\tOVertexArrayObject(const OVertexBufferDesc& vbDesc);\n\tOVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc);\n\t~OVertexArrayObject();\n\n\tui32 getId();\n\n\tui32 getVertexBufferSize();\n\tui32 getVertexSize();\nprivate:\n\tui32 m_vertexBufferId = 0;\n\tui32 m_elementBufferId = 0;\n\tui32 m_vertexArrayObjectId = 0;\n\tOVertexBufferDesc m_vertexBufferData;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Math/OMat4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n#include <OGL3D/Math/OVec3.h>\n\nclass OMat4\n{\npublic:\n\tOMat4()\n\t{\n\t\tsetIdentity();\n\t}\n\n\tvoid setIdentity()\n\t{\n\t\t::memset(mat, 0, sizeof(mat));\n\t\tmat[0][0] = 1;\n\t\tmat[1][1] = 1;\n\t\tmat[2][2] = 1;\n\t\tmat[3][3] = 1;\n\t}\n\n\tvoid setScale(const OVec3& scale)\n\t{\n\t\tmat[0][0] = scale.x;\n\t\tmat[1][1] = scale.y;\n\t\tmat[2][2] = scale.z;\n\t}\n\n\tvoid setTranslation(const OVec3& translation)\n\t{\n\t\tmat[3][0] = translation.x;\n\t\tmat[3][1] = translation.y;\n\t\tmat[3][2] = translation.z;\n\t}\n\n\n\tvoid setRotationX(f32 x)\n\t{\n\t\tmat[1][1] = cos(x);\n\t\tmat[1][2] = sin(x);\n\t\tmat[2][1] = -sin(x);\n\t\tmat[2][2] = cos(x);\n\t}\n\n\tvoid setRotationY(f32 y)\n\t{\n\t\tmat[0][0] = cos(y);\n\t\tmat[0][2] = -sin(y);\n\t\tmat[2][0] = sin(y);\n\t\tmat[2][2] = cos(y);\n\t}\n\n\tvoid setRotationZ(f32 z)\n\t{\n\t\tmat[0][0] = cos(z);\n\t\tmat[0][1] = sin(z);\n\t\tmat[1][0] = -sin(z);\n\t\tmat[1][1] = cos(z);\n\t}\n\tvoid operator *=(const OMat4& matrix)\n\t{\n\t\tOMat4 out;\n\t\tfor (auto i = 0; i < 4; i++)\n\t\t{\n\t\t\tfor (auto j = 0; j < 4; j++)\n\t\t\t{\n\t\t\t\tout.mat[i][j] =\n\t\t\t\t\tmat[i][0] * matrix.mat[0][j] +\n\t\t\t\t\tmat[i][1] * matrix.mat[1][j] +\n\t\t\t\t\tmat[i][2] * matrix.mat[2][j] +\n\t\t\t\t\tmat[i][3] * matrix.mat[3][j];\n\t\t\t}\n\t\t}\n\t\t*this = out;\n\t}\n\n\n\tvoid setOrthoLH(f32 width, f32 height, f32 nearPlane, f32 farPlane)\n\t{\n\t\tmat[0][0] = 2.0f / width;\n\t\tmat[1][1] = 2.0f / height;\n\t\tmat[2][2] = 1.0f / (farPlane - nearPlane);\n\t\tmat[3][2] = -(nearPlane / (farPlane - nearPlane));\n\t}\n\npublic:\n\tf32 mat[4][4] = {};\n};"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Math/ORect.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\nclass ORect\n{\npublic:\n\tORect(){}\n\tORect(i32 width, i32 height):width(width),height(height) {}\n\tORect(i32 left, i32 top, i32 width, i32 height) :left(left),top(top),width(width), height(height) {}\n\tORect(const ORect& rect) :left(rect.left), top(rect.top), width(rect.width), height(rect.height) {}\npublic:\n\ti32 width = 0, height = 0, left = 0, top = 0;\n};"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Math/OVec2.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec2\n{\npublic:\n\tOVec2()\n\t{\n\t}\n\tOVec2(f32 x, f32 y) : x(x), y(y)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0;\n};"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Math/OVec3.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec3\n{\npublic:\n\tOVec3()\n\t{\n\t}\n\tOVec3(f32 x, f32 y, f32 z) : x(x), y(y), z(z)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0;\n};"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Math/OVec4.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/OPrerequisites.h>\n\n\nclass OVec4\n{\npublic:\n\tOVec4()\n\t{\n\t}\n\tOVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)\n\t{\n\t}\npublic:\n\tf32 x = 0, y = 0, z = 0, w = 0;\n};"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/OPrerequisites.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <memory>\n#include <sstream>\n#include <iostream>\n#include <stdexcept>\n\nclass OVertexArrayObject;\nclass OUniformBuffer;\nclass OShaderProgram;\n\ntypedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;\ntypedef std::shared_ptr<OUniformBuffer> OUniformBufferPtr;\ntypedef std::shared_ptr<OShaderProgram> OShaderProgramPtr;\n\n\n\n\ntypedef float f32;\ntypedef int i32;\ntypedef unsigned int ui32;\n\nstruct OVertexAttribute\n{\n\tui32 numElements = 0;\n};\n\nstruct OVertexBufferDesc\n{\n\tvoid* verticesList = nullptr;\n\tui32 vertexSize = 0;\n\tui32 listSize = 0;\n\n\tOVertexAttribute* attributesList = nullptr;\n\tui32 attributesListSize = 0;\n};\n\nstruct OIndexBufferDesc\n{\n\tvoid* indicesList = nullptr;\n\tui32 listSize = 0;\n};\n\nstruct OShaderProgramDesc\n{\n\tconst wchar_t* vertexShaderFilePath;\n\tconst wchar_t* fragmentShaderFilePath;\n};\n\nstruct OUniformBufferDesc\n{\n\tui32 size = 0;\n};\n\nenum class OTriangleType\n{\n\tTriangleList = 0,\n\tTriangleStrip\n};\n\nenum class OCullType\n{\n\tBackFace = 0,\n\tFrontFace,\n\tBoth\n};\n\nenum class OWindingOrder\n{\n\tClockWise = 0,\n\tCounterClockWise\n};\n\nenum class OShaderType\n{\n\tVertexShader = 0,\n\tFragmentShader\n};\n\n\n#define OGL3D_ERROR(message)\\\n{\\\nstd::stringstream m;\\\nm << \"OGL3D Error: \" << message << std::endl;\\\nthrow std::runtime_error(m.str());\\\n}\n\n#define OGL3D_WARNING(message)\\\nstd::wclog << \"OGL3D Warning: \" << message << std::endl;\n\n\n#define OGL3D_INFO(message)\\\nstd::wclog << \"OGL3D Info: \" << message << std::endl;"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/include/OGL3D/Window/OWindow.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n#include <OGL3D/Math/ORect.h>\n\n\n\nclass OWindow\n{\npublic:\n\tOWindow();\n\t~OWindow();\n\n\tORect getInnerSize();\n\n\tvoid makeCurrentContext();\n\tvoid present(bool vsync);\nprivate:\n\tvoid* m_handle = nullptr;\n\tvoid* m_context = nullptr;\n};\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Entity/OEntity.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Entity/OEntity.h>\n#include <OGL3D/Entity/OEntitySystem.h>\n\nOEntity::OEntity()\n{\n}\n\nOEntity::~OEntity()\n{\n}\n\nvoid OEntity::release()\n{\n\tm_entitySystem->removeEntity(this);\n}\n\nOEntitySystem* OEntity::getEntitySystem()\n{\n\treturn m_entitySystem;\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Entity/OEntitySystem.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Entity/OEntitySystem.h>\n#include <OGL3D/Entity/OEntity.h>\n\nOEntitySystem::OEntitySystem()\n{\n}\n\nOEntitySystem::~OEntitySystem()\n{\n}\n\nbool OEntitySystem::createEntityInternal(OEntity* entity, size_t id)\n{\n\tauto ptr = std::unique_ptr<OEntity>(entity);\n\tm_entities[id].emplace(entity, std::move(ptr));\n\n\tentity->m_id = id;\n\tentity->m_entitySystem = this;\n\n\tentity->onCreate();\n\n\treturn true;\n}\n\nvoid OEntitySystem::removeEntity(OEntity* entity)\n{\n\tm_entitiesToDestroy.emplace(entity);\n}\n\nvoid OEntitySystem::update(f32 deltaTime)\n{\n\tfor (auto e : m_entitiesToDestroy)\n\t{\n\t\tm_entities[e->m_id].erase(e);\n\t}\n\tm_entitiesToDestroy.clear();\n\n\n\tfor (auto&& [id, entities] : m_entities)\n\t{\n\t\tfor (auto&& [ptr, entity] : entities)\n\t\t{\n\t\t\tentity->onUpdate(deltaTime);\n\t\t}\n\t}\n\n\n\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n\n\n//Cocoa Application Delegate -  It allows to catch the events generated by the Application (NSApplication, the main application class of Cocoa framework)\n//---------------------------------------------------\n@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>\n{\n@public\n  OGame *app;\n}\n\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;\n@end\n\n@implementation CocoaAppDelegate\n- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender\n{\n    app->quit();\n    return NSTerminateCancel;\n}\n\n- (void)applicationDidFinishLaunching:(NSNotification *)aNotification\n{\n}\n\n- (void)applicationWillUpdate:(NSNotification *)aNotification\n{\n}\n\n@end\n//---------------------------------------------------\n\n\n\n\n\n\nvoid OGame::run()\n{\n\n    //NSApplication setup and initialization\n    //----------------\n    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n    [NSApplication sharedApplication];\n\n    CocoaAppDelegate* delegate = [[CocoaAppDelegate new]autorelease];\n    delegate->app = this;\n    [NSApp setDelegate: delegate ];\n\n    [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];\n\n    id menubar = [[NSMenu new] autorelease];\n    id appMenuItem = [[NSMenuItem new] autorelease];\n    [menubar addItem:appMenuItem];\n    [NSApp setMainMenu:menubar];\n     //----------------\n\n\n\n\n\n    onCreate();\n\n    while (m_isRunning)\n    {\n        NSEvent *event = [ NSApp\n                nextEventMatchingMask:NSAnyEventMask\n                untilDate:[NSDate distantPast]\n                inMode:NSDefaultRunLoopMode\n                dequeue: YES];\n        if (event)\n        {\n            [NSApp sendEvent: event];\n        }\n\n        onUpdateInternal();\n    }\n\n    onQuit();\n\n    [pool drain];\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Game/OGame.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Math/OMat4.h>\n#include <OGL3D/Math/OVec3.h>\n#include <OGL3D/Math/OVec2.h>\n#include <OGL3D/Entity/OEntitySystem.h>\n\n\nstruct UniformData\n{\n\tOMat4 world;\n\tOMat4 projection;\n};\n\nstruct Vertex\n{\n\tOVec3 position;\n\tOVec2 texcoord;\n};\n\n\nOGame::OGame()\n{\n\tm_graphicsEngine = std::make_unique<OGraphicsEngine>();\n\tm_display = std::make_unique<OWindow>();\n\tm_entitySystem = std::make_unique<OEntitySystem>();\n\n\tm_display->makeCurrentContext();\n\n\tm_graphicsEngine->setViewport(m_display->getInnerSize());\n}\n\nOGame::~OGame()\n{\n}\n\nvoid OGame::onCreate()\n{\n\tOVec3 positionsList[] =\n\t{\n\t\t//front face\n\t\tOVec3(-0.5f,-0.5f,-0.5f),\n\t\tOVec3(-0.5f,0.5f,-0.5f),\n\t\tOVec3(0.5f,0.5f,-0.5f),\n\t\tOVec3(0.5f,-0.5f,-0.5f),\n\n\t\t//back face\n\t\tOVec3(0.5f,-0.5f,0.5f),\n\t\tOVec3(0.5f,0.5f,0.5f),\n\t\tOVec3(-0.5f,0.5f,0.5f),\n\t\tOVec3(-0.5f,-0.5f,0.5f)\n\t};\n\n\n\tOVec2 texcoordsList[] =\n\t{\n\t\tOVec2(0,0),\n\t\tOVec2(0,1),\n\t\tOVec2(1,0),\n\t\tOVec2(1,1)\n\t};\n\n\n\tVertex verticesList[] =\n\t{\n\t\t//front face\n\t\t{ positionsList[0],texcoordsList[1] },\n\t\t{ positionsList[1],texcoordsList[0] },\n\t\t{ positionsList[2],texcoordsList[2] },\n\t\t{ positionsList[3],texcoordsList[3] },\n\n\t\t//back face\n\t\t{ positionsList[4],texcoordsList[1] },\n\t\t{ positionsList[5],texcoordsList[0] },\n\t\t{ positionsList[6],texcoordsList[2] },\n\t\t{ positionsList[7],texcoordsList[3] },\n\n\t\t//top face\n\t\t{ positionsList[1],texcoordsList[1] },\n\t\t{ positionsList[6],texcoordsList[0] },\n\t\t{ positionsList[5],texcoordsList[2] },\n\t\t{ positionsList[2],texcoordsList[3] },\n\n\t\t//bottom face\n\t\t{ positionsList[7],texcoordsList[1] },\n\t\t{ positionsList[0],texcoordsList[0] },\n\t\t{ positionsList[3],texcoordsList[2] },\n\t\t{ positionsList[4],texcoordsList[3] },\n\n\t\t//right face\n\t\t{ positionsList[3],texcoordsList[1] },\n\t\t{ positionsList[2],texcoordsList[0] },\n\t\t{ positionsList[5],texcoordsList[2] },\n\t\t{ positionsList[4],texcoordsList[3] },\n\n\t\t//left face\n\t\t{ positionsList[7],texcoordsList[1] },\n\t\t{ positionsList[6],texcoordsList[0] },\n\t\t{ positionsList[1],texcoordsList[2] },\n\t\t{ positionsList[0],texcoordsList[3] }\n\t};\n\n\n\n\tui32 indicesList[] =\n\t{\n\t\t//front\n\t\t0,1,2,\n\t\t2,3,0,\n\n\t\t//back\n\t\t4,5,6,\n\t\t6,7,4,\n\n\t\t//top\n\t\t8,9,10,\n\t\t10,11,8,\n\n\t\t//bottom\n\t\t12,13,14,\n\t\t14,15,12,\n\n\t\t//right\n\t\t16,17,18,\n\t\t18,19,16,\n\n\t\t//left\n\t\t20,21,22,\n\t\t22,23,20\n\t};\n\n\n\tOVertexAttribute attribsList[] = {\n\t\tsizeof(OVec3)/sizeof(f32), //position\n\t\tsizeof(OVec2)/sizeof(f32) //texcoord\n\t};\n\n\n\tm_polygonVAO = m_graphicsEngine->createVertexArrayObject(\n\t\t{\n\t\t\t(void*)verticesList,\n\t\t\tsizeof(Vertex),\n\t\t\tsizeof(verticesList)/sizeof(Vertex),\n\n\t\t\tattribsList,\n\t\t\tsizeof(attribsList)/sizeof(OVertexAttribute)\n\t\t},\n\n\t\t{\n\t\t\t(void*) indicesList,\n\t\t\tsizeof(indicesList)\n\t\t}\n\t);\n\n\n\tm_uniform = m_graphicsEngine->createUniformBuffer({\n\t\tsizeof(UniformData)\n\t\t});\n\n\tm_shader = m_graphicsEngine->createShaderProgram(\n\t\t{\n\t\t\tL\"Assets/Shaders/BasicShader.vert\",\n\t\t\tL\"Assets/Shaders/BasicShader.frag\"\n\t\t});\n\n\tm_shader->setUniformBufferSlot(\"UniformData\", 0);\n}\n\n\nvoid OGame::onUpdateInternal()\n{\n\t//computing delta time\n\tauto currentTime = std::chrono::system_clock::now();\n\tauto elapsedSeconds = std::chrono::duration<double>();\n\tif (m_previousTime.time_since_epoch().count())\n\t\telapsedSeconds = currentTime - m_previousTime;\n\tm_previousTime = currentTime;\n\n\n\tauto deltaTime = (f32)elapsedSeconds.count();\n\n\n\n\n\tonUpdate(deltaTime);\n\tm_entitySystem->update(deltaTime);\n\n\n\n\n\n\tm_scale += 1.14f * deltaTime;\n\tauto currentScale = abs(sin(m_scale));\n\n\n\tOMat4 world,projection,temp;\n\n\ttemp.setIdentity();\n\ttemp.setScale(OVec3(1, 1, 1));\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationZ(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationY(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setRotationX(m_scale);\n\tworld *= temp;\n\n\ttemp.setIdentity();\n\ttemp.setTranslation(OVec3(0, 0, 0));\n\tworld *= temp;\n\n\n\n\tauto displaySize = m_display->getInnerSize();\n\tprojection.setOrthoLH(displaySize.width * 0.004f, displaySize.height * 0.004f, 0.01f, 100.0f);\n\n\n\n\n\n\n\n\tUniformData data = { world , projection };\n\tm_uniform->setData(&data);\n\n\n\n\n\tm_graphicsEngine->clear(OVec4(0, 0, 0, 1));\n\n\tm_graphicsEngine->setFaceCulling(OCullType::BackFace);\n\tm_graphicsEngine->setWindingOrder(OWindingOrder::ClockWise);\n\tm_graphicsEngine->setVertexArrayObject(m_polygonVAO);\n\tm_graphicsEngine->setUniformBuffer(m_uniform, 0);\n\tm_graphicsEngine->setShaderProgram(m_shader);\n\tm_graphicsEngine->drawIndexedTriangles(OTriangleType::TriangleList, 36);\n\n\tm_display->present(false);\n}\n\nvoid OGame::onQuit()\n{\n}\n\n\nvoid OGame::quit()\n{\n\tm_isRunning = false;\n}\n\nOEntitySystem* OGame::getEntitySystem()\n{\n\treturn m_entitySystem.get();\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <Windows.h>\n\n\nvoid OGame::run()\n{\n\tonCreate();\n\twhile (m_isRunning)\n\t{\n\t\tMSG msg = {};\n\t\tif (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))\n\t\t{\n\t\t\tif (msg.message == WM_QUIT)\n\t\t\t{\n\t\t\t\tm_isRunning = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tTranslateMessage(&msg);\n\t\t\t\tDispatchMessage(&msg);\n\t\t\t}\n\t\t}\n\n\t\tonUpdateInternal();\n\t}\n\n\tonQuit();\n}"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Game/X11/CX11Game.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Game/OGame.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\n\nvoid OGame::run()\n{\n    onCreate();\n\n    while (m_isRunning)\n    {\n        //Retrieve the next X11 event from the events queue\n        if (XPending((Display*)GlobalDisplay)) {\n            XEvent xev;\n            XNextEvent((Display*)GlobalDisplay, &xev);\n\n            X11CheckEvent(m_display.get(),&xev);\n\n            if (xev.type == ClientMessage) {\n                if (xev.xclient.format == 32) {\n                   m_isRunning = false;\n                   continue;\n                }\n            }       \n        }\n        onUpdateInternal();\n    }\n\n    onQuit();\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    //Create Dummy Cocoa Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    NSUInteger windowStyle = 0;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1, 1);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n\n    assert(window);\n\n\n    //Unfortunately, the last version of OpenGL supported on macOS is the 4.1.\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    assert(_context);\n\n\n     [_context makeCurrentContext];\n\n    if (!gladLoadGL())\n        throw std::runtime_error(\"OCocoaGraphicsEngine - gladLoadGL failed\");\n\n    [_context release];\n    [pf release];\n    [window release];\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& vbDesc)\n{\n    return std::make_shared<OVertexArrayObject>(vbDesc);\n}\n\nOVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc)\n{\n    return std::make_shared<OVertexArrayObject>(vbDesc, ibDesc);\n}\n\nOUniformBufferPtr OGraphicsEngine::createUniformBuffer(const OUniformBufferDesc& desc)\n{\n    return std::make_shared<OUniformBuffer>(desc);\n}\n\nOShaderProgramPtr OGraphicsEngine::createShaderProgram(const OShaderProgramDesc& desc)\n{\n    return std::make_shared<OShaderProgram>(desc);\n}\n\nvoid OGraphicsEngine::clear(const OVec4& color)\n{\n    glClearColor(color.x, color.y, color.z, color.w);\n    glClear(GL_COLOR_BUFFER_BIT);\n}\n\nvoid OGraphicsEngine::setFaceCulling(const OCullType& type)\n{\n    auto cullType = GL_BACK;\n\n    if (type == OCullType::FrontFace) cullType = GL_FRONT;\n    else if (type == OCullType::BackFace) cullType = GL_BACK;\n    else if (type == OCullType::Both) cullType = GL_FRONT_AND_BACK;\n\n    glEnable(GL_CULL_FACE);\n    glCullFace(cullType);\n}\n\nvoid OGraphicsEngine::setWindingOrder(const OWindingOrder& order)\n{\n    auto orderType = GL_CW;\n\n    if (order == OWindingOrder::ClockWise) orderType = GL_CW;\n    else if (order == OWindingOrder::CounterClockWise) orderType = GL_CCW;\n\n    glFrontFace(orderType);\n}\n\nvoid OGraphicsEngine::setViewport(const ORect& size)\n{\n    glViewport(size.left,size.top,size.width,size.height);\n}\n\nvoid OGraphicsEngine::setVertexArrayObject(const OVertexArrayObjectPtr& vao)\n{\n    glBindVertexArray(vao->getId());\n}\n\nvoid OGraphicsEngine::setUniformBuffer(const OUniformBufferPtr& buffer, ui32 slot)\n{\n    glBindBufferBase(GL_UNIFORM_BUFFER, slot, buffer->getId());\n}\n\nvoid OGraphicsEngine::setShaderProgram(const OShaderProgramPtr& program)\n{\n    glUseProgram(program->getId());\n}\n\nvoid OGraphicsEngine::drawTriangles(const OTriangleType& triangleType, ui32 vertexCount, ui32 offset)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n    case OTriangleType::TriangleList: { glTriType = GL_TRIANGLES; break; }\n    case OTriangleType::TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawArrays(glTriType, offset, vertexCount);\n}\n\nvoid OGraphicsEngine::drawIndexedTriangles(const OTriangleType& triangleType, ui32 indicesCount)\n{\n    auto glTriType = GL_TRIANGLES;\n\n    switch (triangleType)\n    {\n    case OTriangleType::TriangleList: { glTriType = GL_TRIANGLES; break; }\n    case OTriangleType::TriangleStrip: { glTriType = GL_TRIANGLE_STRIP; break; }\n    }\n\n    glDrawElements(glTriType, indicesCount, GL_UNSIGNED_INT, nullptr);\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OShaderProgram.h>\n#include <glad/glad.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <vector>\n#include <filesystem>\n\nOShaderProgram::OShaderProgram(const OShaderProgramDesc& desc)\n{\n\tm_programId = glCreateProgram();\n\tattach(desc.vertexShaderFilePath, OShaderType::VertexShader);\n\tattach(desc.fragmentShaderFilePath, OShaderType::FragmentShader);\n\tlink();\n}\n\nOShaderProgram::~OShaderProgram()\n{\n\tfor (ui32 i = 0; i < 2; i++)\n\t{\n\t\tglDetachShader(m_programId, m_attachedShaders[i]);\n\t\tglDeleteShader(m_attachedShaders[i]);\n\t}\n\tglDeleteProgram(m_programId);\n}\n\nui32 OShaderProgram::getId()\n{\n\treturn m_programId;\n}\n\nvoid OShaderProgram::setUniformBufferSlot(const char* name, ui32 slot)\n{\n\tui32 index = glGetUniformBlockIndex(m_programId, name);\n\tglUniformBlockBinding(m_programId, index, slot);\n}\n\nvoid OShaderProgram::attach(const wchar_t* shaderFilePath, const OShaderType& type)\n{\n\tstd::string shaderCode;\n\t\n\tauto path = std::filesystem::path(shaderFilePath);\n\t\n    std::ifstream shaderStream(path);\n\tif (shaderStream.is_open())\n\t{\n\t\tstd::stringstream sstr;\n\t\tsstr << shaderStream.rdbuf();\n\t\tshaderCode = sstr.str();\n\t\tshaderStream.close();\n\t}\n\telse\n\t{\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" not found\");\n\t\treturn;\n\t}\n\n\tui32 shaderId = 0;\n\tif (type == OShaderType::VertexShader)\n\t\tshaderId = glCreateShader(GL_VERTEX_SHADER);\n\telse if (type == OShaderType::FragmentShader)\n\t\tshaderId = glCreateShader(GL_FRAGMENT_SHADER);\n\n\tauto sourcePointer = shaderCode.c_str();\n\tglShaderSource(shaderId, 1, &sourcePointer, NULL);\n\tglCompileShader(shaderId);\n\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(shaderId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << shaderFilePath << \" compiled with errors:\" << std::endl << &errorMessage[0]);\n\t\treturn;\n\t}\n\n\tglAttachShader(m_programId, shaderId);\n\tm_attachedShaders[(ui32)type] = shaderId;\n\n\tOGL3D_INFO(\"OShaderProgram | \" << shaderFilePath << \" compiled successfully\");\n}\n\nvoid OShaderProgram::link()\n{\n\tglLinkProgram(m_programId);\n\n\t//get compile errors\n\ti32 logLength = 0;\n\tglGetShaderiv(m_programId, GL_INFO_LOG_LENGTH, &logLength);\n\tif (logLength > 0)\n\t{\n\t\tstd::vector<char> errorMessage(logLength + 1);\n\t\tglGetShaderInfoLog(m_programId, logLength, NULL, &errorMessage[0]);\n\t\tOGL3D_WARNING(\"OShaderProgram | \" << &errorMessage[0]);\n\t\treturn;\n\t}\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/OUniformBuffer.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OUniformBuffer.h>\n#include <glad/glad.h>\n\nOUniformBuffer::OUniformBuffer(const OUniformBufferDesc& desc)\n{\n    glGenBuffers(1, &m_id);\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferData(GL_UNIFORM_BUFFER, desc.size, nullptr, GL_STATIC_DRAW);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n    m_size = desc.size;\n}\n\nOUniformBuffer::~OUniformBuffer()\n{\n    glDeleteBuffers(1, &m_id);\n}\n\nvoid OUniformBuffer::setData(void* data)\n{\n    glBindBuffer(GL_UNIFORM_BUFFER, m_id);\n    glBufferSubData(GL_UNIFORM_BUFFER, 0, m_size, data);\n    glBindBuffer(GL_UNIFORM_BUFFER, 0);\n}\n\nui32 OUniformBuffer::getId()\n{\n    return m_id;\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OVertexArrayObject.h>\n#include <glad/glad.h>\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& vbDesc)\n{\n\tif (!vbDesc.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!vbDesc.vertexSize) OGL3D_ERROR(\"OVertexArrayObject | vertexSize is NULL\");\n\tif (!vbDesc.verticesList) OGL3D_ERROR(\"OVertexArrayObject | verticesList is NULL\");\n\n\tglGenVertexArrays(1, &m_vertexArrayObjectId);\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_vertexBufferId);\n\tglBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferId);\n\tglBufferData(GL_ARRAY_BUFFER, vbDesc.vertexSize * vbDesc.listSize, vbDesc.verticesList, GL_STATIC_DRAW);\n\n\tfor (ui32 i = 0; i < vbDesc.attributesListSize; i++)\n\t{\n\t\tglVertexAttribPointer(\n\t\t\ti, \n\t\t\tvbDesc.attributesList[i].numElements,\n\t\t\tGL_FLOAT, \n\t\t\tGL_FALSE, \n\t\t\tvbDesc.vertexSize,\n\t\t\t(void*)((i==0)?0: vbDesc.attributesList[i-1].numElements*sizeof(f32))\n\t\t);\n\t\tglEnableVertexAttribArray(i);\n\t}\n\n\tglBindVertexArray(0);\n\n\tm_vertexBufferData = vbDesc;\n}\n\nOVertexArrayObject::OVertexArrayObject(const OVertexBufferDesc& vbDesc, const OIndexBufferDesc& ibDesc):OVertexArrayObject(vbDesc)\n{\n\tif (!ibDesc.listSize) OGL3D_ERROR(\"OVertexArrayObject | listSize is NULL\");\n\tif (!ibDesc.indicesList) OGL3D_ERROR(\"OVertexArrayObject | indicesList is NULL\");\n\n\tglBindVertexArray(m_vertexArrayObjectId);\n\n\tglGenBuffers(1, &m_elementBufferId);\n\tglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBufferId);\n\tglBufferData(GL_ELEMENT_ARRAY_BUFFER,  ibDesc.listSize, ibDesc.indicesList, GL_STATIC_DRAW);\n\n\tglBindVertexArray(0);\n}\n\nOVertexArrayObject::~OVertexArrayObject()\n{\n\tglDeleteBuffers(1, &m_elementBufferId);\n\tglDeleteBuffers(1, &m_vertexBufferId);\n\tglDeleteVertexArrays(1, &m_vertexArrayObjectId);\n}\n\nui32 OVertexArrayObject::getId()\n{\n\treturn m_vertexArrayObjectId;\n}\n\nui32 OVertexArrayObject::getVertexBufferSize()\n{\n\treturn m_vertexBufferData.listSize;\n}\n\nui32 OVertexArrayObject::getVertexSize()\n{\n\treturn m_vertexBufferData.vertexSize;\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <stdexcept>\n\nOGraphicsEngine::OGraphicsEngine()\n{\n    WNDCLASSEX windowClass = {};\n    windowClass.style = CS_OWNDC;\n    windowClass.lpfnWndProc = DefWindowProcA;\n    windowClass.lpszClassName = L\"OGL3DDummyWindow\";\n    windowClass.cbSize = sizeof(WNDCLASSEX);\n\n    auto classId = RegisterClassEx(&windowClass);\n\n    HWND dummyWindow = CreateWindowEx(\n        0,\n        MAKEINTATOM(classId),\n        L\"OGL3DDummyWindow\",\n        0,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        CW_USEDEFAULT,\n        0,\n        0,\n        windowClass.hInstance,\n        0);\n\n    assert(dummyWindow);\n\n    HDC dummyDC = GetDC(dummyWindow);\n\n    PIXELFORMATDESCRIPTOR pfd = {};\n    pfd.nSize = sizeof(pfd);\n    pfd.nVersion = 1;\n    pfd.iPixelType = PFD_TYPE_RGBA;\n    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;\n    pfd.cColorBits = 32;\n    pfd.cAlphaBits = 8;\n    pfd.iLayerType = PFD_MAIN_PLANE;\n    pfd.cDepthBits = 24;\n    pfd.cStencilBits = 8;\n\n    int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);\n    SetPixelFormat(dummyDC, pixelFormat, &pfd);\n\n\n\n    HGLRC dummyContext = wglCreateContext(dummyDC);\n    assert(dummyContext);\n\n    bool res = wglMakeCurrent(dummyDC, dummyContext);\n    assert(res);\n\n\n    if (!gladLoadWGL(dummyDC))\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadWGL failed\");\n    \n    if (!gladLoadGL())\n        OGL3D_ERROR(\"OGraphicsEngine - gladLoadGL failed\");\n    \n\n    wglMakeCurrent(dummyDC, 0);\n    wglDeleteContext(dummyContext);\n    ReleaseDC(dummyWindow, dummyDC);\n    DestroyWindow(dummyWindow);\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#pragma once\n\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n\nclass OWindow;\n\nextern Display* GlobalDisplay;\nextern int GlobalScreenId;\nextern Window GlobalWindowRoot;\nextern Visual *GlobalVisual;\nextern Colormap GlobalColorMap;\n\nextern void X11CheckEvent(OWindow* window,void* event);\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Graphics/OGraphicsEngine.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <stdexcept>\n#include <assert.h>\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Graphics/X11/CX11Globals.h>\n\nDisplay* GlobalDisplay;\nint GlobalScreenId;\nWindow GlobalWindowRoot;\nVisual *GlobalVisual;\nColormap GlobalColorMap;\n\n\nOGraphicsEngine::OGraphicsEngine()\n{\n\n    //Setup main X11 Resources (Display, RootWindow)------------\n    //------------------------------------------------------------\n    GlobalDisplay = XOpenDisplay(NULL);\n    assert(GlobalDisplay);\n\n    GlobalScreenId = DefaultScreen(GlobalDisplay);\n    GlobalWindowRoot = RootWindow(GlobalDisplay, GlobalScreenId);\n    GlobalVisual = DefaultVisual(GlobalDisplay, GlobalScreenId);\n\n    GlobalColorMap = XCreateColormap(GlobalDisplay, GlobalWindowRoot, GlobalVisual, AllocNone);\n    //------------------------------------------------------------\n\n\n\n    //Create X11 Dummy Window and Dummy OpenGL Context in order to initialize Glad------------\n    //-----------------------------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 800, 600, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n    assert(window);\n\n    if (!gladLoadGLX(GlobalDisplay, GlobalScreenId))\n        throw std::runtime_error(\"OGraphicsEngine - gladLoadGLX failed\");\n\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert(context);\n\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n\n    if (!gladLoadGL())\n       throw std::runtime_error(\"OGraphicsEngine - gladLoadGL failed\");\n\n    glXDestroyContext((Display*)GlobalDisplay,(GLXContext)context);\n    XDestroyWindow( (Display*)GlobalDisplay,(Window)window );\n\n    //-----------------------------------------------------------\n}\n\n\nOGraphicsEngine::~OGraphicsEngine()\n{\n    XFreeColormap(GlobalDisplay, GlobalColorMap);\n    XCloseDisplay(GlobalDisplay);\n}\n\n\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Window/CCocoaWindow.mm",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#import <Cocoa/Cocoa.h>\n#include <glad/glad.h>\n#include <assert.h>\n#include <stdexcept>\n\n\n\n\n\n//Cocoa Window Delegate - It allows to catch the events generated by a specific Window.\n//A delegate is assigned to a specific Window during the Window construction.\n\n@interface View : NSOpenGLView <NSWindowDelegate> {\n      @public\n      OWindow* window;\n}\n@end\n\n@implementation View\n- (id) initWithFrame: (NSRect) frame {\n    return self;\n}\n\n- (BOOL)acceptsFirstResponder {\n    return YES;\n}\n\n-(void)windowWillClose:(NSNotification *)notification {\n    [NSApp terminate:self];\n}\n\n- (void) dealloc {\n    [super dealloc];\n}\n@end\n\n\n\n\n\n\nOWindow::OWindow()\n{\n    NSUInteger windowStyle = NSTitledWindowMask  | NSClosableWindowMask ;\n\n    NSRect screenRect = [[NSScreen mainScreen] frame];\n    NSRect viewRect = NSMakeRect(0, 0, 1024, 768);\n    NSRect windowRect = NSMakeRect(NSMidX(screenRect) - NSMidX(viewRect),\n                                   NSMidY(screenRect) - NSMidY(viewRect),\n                                   viewRect.size.width,\n                                   viewRect.size.height);\n\n    NSWindow * window = [[NSWindow alloc] initWithContentRect:windowRect\n                                                              styleMask:windowStyle\n                                                              backing:NSBackingStoreBuffered\n                                                              defer:NO];\n    assert(window);\n    NSOpenGLPixelFormatAttribute windowedAttrs[] =\n    {\n        NSOpenGLPFAMultisample,\n        NSOpenGLPFASampleBuffers, 0,\n        NSOpenGLPFASamples, 0,\n        NSOpenGLPFAAccelerated,\n        NSOpenGLPFADoubleBuffer,\n        NSOpenGLPFAColorSize, 32,\n        NSOpenGLPFADepthSize, 24,\n        NSOpenGLPFAAlphaSize, 8,\n        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,\n        0\n    };\n\n    // Try to choose a supported pixel format\n    NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowedAttrs];\n    assert(pf);\n    NSOpenGLContext*  _context = [[NSOpenGLContext alloc] initWithFormat: pf shareContext: NULL];\n    m_context = _context;\n    assert(_context);\n\n    makeCurrentContext();\n\n    View* view = [[View alloc] initWithFrame:windowRect];\n    view->window = this;\n    [view setAutoresizingMask:  (NSViewWidthSizable | NSViewHeightSizable) ];\n    [view setOpenGLContext:_context];\n    [view setWantsBestResolutionOpenGLSurface: NO];\n\n\n    [window setAcceptsMouseMovedEvents:YES];\n    [window setContentView:view];\n    [window setDelegate:view];\n    [window setTitle:@\"PardCode - OpenGL 3D Game\"];\n    [window orderFrontRegardless];\n\n    m_handle = window;\n\n    [pf release];\n}\n\n\n\nOWindow::~OWindow()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context release];\n    NSWindow* win= (NSWindow*) m_handle;\n    [win release];\n}\n\nORect OWindow::getInnerSize()\n{\n    NSWindow* win = (NSWindow*)m_handle;\n    return ORect(win.contentView.frame.size.width,win.contentView.frame.size.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context makeCurrentContext];\n}\n\nvoid OWindow::present(bool vsync)\n{\n    NSOpenGLContext*  _context = (NSOpenGLContext*)m_context;\n    [_context flushBuffer];\n}\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Window/CWin32Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n#include <OGL3D/Window/OWindow.h>\n#include <OGL3D/Game/OGame.h>\n#include <glad/glad_wgl.h>\n#include <glad/glad.h>\n#include <Windows.h>\n#include <assert.h>\n\nLRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)\n{\n\tswitch (msg)\n\t{\n\tcase WM_DESTROY:\n\t{\n\t\tOWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);\n\t\tbreak;\n\t}\n\tcase WM_CLOSE:\n\t{\n\t\tPostQuitMessage(0);\n\t\tbreak;\n\t}\n\tdefault:\n\t\treturn DefWindowProc(hwnd, msg, wParam, lParam);\n\t}\n\treturn NULL;\n}\n\n\nOWindow::OWindow()\n{\n\tWNDCLASSEX wc = {};\n\twc.cbSize = sizeof(WNDCLASSEX);\n\twc.lpszClassName = L\"OGL3DWindow\";\n\twc.lpfnWndProc = &WndProc;\n\twc.style = CS_OWNDC;\n\n\tauto classId = RegisterClassEx(&wc);\n\tassert(classId);\n\n\tRECT rc = { 0,0,1024,768 };\n\tAdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);\n\n\tm_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L\"PardCode | OpenGL 3D Game\", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,\n\t\trc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);\n\n\tassert(m_handle);\n\n\tSetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);\n\n\tShowWindow((HWND)m_handle, SW_SHOW);\n\tUpdateWindow((HWND)m_handle);\n\n\n\t//Creating OpenGL Render Context\n\n\tauto hDC = GetDC(HWND(m_handle));\n\n\tint pixelFormatAttributes[] = {\n\t\tWGL_DRAW_TO_WINDOW_ARB, GL_TRUE,\n\t\tWGL_SUPPORT_OPENGL_ARB, GL_TRUE,\n\t\tWGL_DOUBLE_BUFFER_ARB, GL_TRUE,\n\t\tWGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,\n\t\tWGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,\n\t\tWGL_COLOR_BITS_ARB, 32,\n\t\tWGL_DEPTH_BITS_ARB, 24,\n\t\tWGL_STENCIL_BITS_ARB, 8,\n\t\t0\n\t};\n\n\tint pixelFormat = 0;\n\tUINT numFormats = 0;\n\twglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);\n\tassert(numFormats);\n\n\tPIXELFORMATDESCRIPTOR pixelFormatDesc = {};\n\tDescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);\n\tSetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);\n\n\tint openGLAttributes[] = {\n\t\tWGL_CONTEXT_MAJOR_VERSION_ARB, 4,\n\t\tWGL_CONTEXT_MINOR_VERSION_ARB, 6,\n\t\tWGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,\n\t\t0\n\t};\n\n\tm_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);\n\tassert(m_context);\n}\n\nOWindow::~OWindow()\n{\n\twglDeleteContext(HGLRC(m_context));\n\tDestroyWindow(HWND(m_handle));\n}\n\nORect OWindow::getInnerSize()\n{\n\tRECT rc = {};\n\tGetClientRect((HWND)m_handle, &rc);\n\treturn ORect(rc.right-rc.left,rc.bottom-rc.top);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n\twglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));\n}\n\nvoid OWindow::present(bool vsync)\n{\n\twglSwapIntervalEXT(vsync);\n\twglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/source/OGL3D/Window/CX11Window.cpp",
    "content": "/*MIT License\n\nC++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\nCopyright (c) 2021-2024, PardCode\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.*/\n\n#include <OGL3D/Window/OWindow.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n#include <glad/glad_glx.h>\n#include <assert.h>\n#include <stdexcept>\n#include \"../Graphics/X11/CX11Globals.h\"\n\nAtom atomWmDeleteWindow;\n\n\nvoid WndProc(OWindow* window, XEvent xev)\n{\n    if (xev.type == ClientMessage)\n    {\n        if (xev.xclient.data.l[0] == (long)atomWmDeleteWindow)\n        {\n            //Send Quit Message to MainLoop, Similar to PostQuitMessage(0)\n            XClientMessageEvent quitEvent = {};\n            quitEvent.type = ClientMessage;\n            quitEvent.window = GlobalWindowRoot;\n            quitEvent.format = 32;\n            XSendEvent(GlobalDisplay, GlobalWindowRoot, 0, 0, (XEvent*)&quitEvent);\n            XFlush(GlobalDisplay);\n        }\n    }\n}\n\n\nOWindow::OWindow()\n{\n    //Creating the Window with X11 API---------------------------\n    //---------------------------------------------------------\n    XSetWindowAttributes attributes;\n    attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask;\n    attributes.colormap = GlobalColorMap;\n\n    Window window =\n        XCreateWindow(GlobalDisplay, GlobalWindowRoot, 0, 0, 1024, 768, 0,\n                      DefaultDepth(GlobalDisplay, GlobalScreenId), InputOutput, GlobalVisual,\n                      CWColormap | CWEventMask, &attributes);\n\n    m_handle = (void*)window;\n    XMapWindow(GlobalDisplay, window);\n    XStoreName(GlobalDisplay, window, \"PardCode | OpenGL 3D Game\");\n\n    assert (window);\n    //---------------------------------------------------------\n\n\n\n    //Creating OpenGL 4.6 RenderContext for this specific Window---------------\n    //------------------------------------------------------\n    GLint visual_attributes[] = {\n        GLX_RENDER_TYPE, GLX_RGBA_BIT,\n        GLX_DOUBLEBUFFER, 1,\n        None\n    };\n\n    int num_fbc = 0;\n    GLXFBConfig *fbc = glXChooseFBConfig(GlobalDisplay, GlobalScreenId, visual_attributes, &num_fbc);\n\n    GLint context_attributes[] = {\n        GLX_CONTEXT_MAJOR_VERSION_ARB, 4,\n        GLX_CONTEXT_MINOR_VERSION_ARB, 6,\n        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,\n        None\n    };\n\n    GLXContext context =\n        glXCreateContextAttribsARB(GlobalDisplay, fbc[0], NULL, 1, context_attributes);\n    assert (context);\n\n    glXMakeCurrent(GlobalDisplay, window, context);\n    //------------------------------------------------------\n\n\n\n    m_context = context;\n    atomWmDeleteWindow = XInternAtom(GlobalDisplay, \"WM_DELETE_WINDOW\", False);\n    XSetWMProtocols(GlobalDisplay, window, &atomWmDeleteWindow, 1);\n\n\n    //Set the Window not resizable\n    XSizeHints hints={};\n    hints.flags = PMinSize | PMaxSize;\n    hints.min_width = hints.max_width = 1024;\n    hints.min_height = hints.max_height = 768;\n\n    XSetWMNormalHints(GlobalDisplay,window,&hints);\n}\n\n\nvoid X11CheckEvent(OWindow*window,void* event)\n{\n    XEvent xev =*(XEvent*)event;\n\n    //Check the event\n    if (xev.xclient.window == *(Window*)window)\n       WndProc(window,xev);\n}\n\n\nOWindow::~OWindow()\n{\n    glXDestroyContext(GlobalDisplay,(GLXContext)m_context);\n    XDestroyWindow(GlobalDisplay,(Window)m_handle );\n}\n\nORect OWindow::getInnerSize()\n{\n    XWindowAttributes gwa;\n    XGetWindowAttributes(GlobalDisplay, (Window)m_handle, &gwa);\n    return ORect(gwa.width, gwa.height);\n}\n\nvoid OWindow::makeCurrentContext()\n{\n    glXMakeCurrent(GlobalDisplay,(Window)m_handle,(GLXContext)m_context);\n}\n\nvoid OWindow::present(bool vsync)\n{\n   glXSwapIntervalEXT(GlobalDisplay,(Window)m_handle,vsync);\n   glXSwapBuffers(GlobalDisplay,(Window)m_handle);\n}\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/include/KHR/khrplatform.h",
    "content": "#ifndef __khrplatform_h_\n#define __khrplatform_h_\n\n/*\n** Copyright (c) 2008-2018 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n\n/* Khronos platform-specific types and definitions.\n *\n * The master copy of khrplatform.h is maintained in the Khronos EGL\n * Registry repository at https://github.com/KhronosGroup/EGL-Registry\n * The last semantic modification to khrplatform.h was at commit ID:\n *      67a3e0864c2d75ea5287b9f3d2eb74a745936692\n *\n * Adopters may modify this file to suit their platform. Adopters are\n * encouraged to submit platform specific modifications to the Khronos\n * group so that they can be included in future versions of this file.\n * Please submit changes by filing pull requests or issues on\n * the EGL Registry repository linked above.\n *\n *\n * See the Implementer's Guidelines for information about where this file\n * should be located on your system and for more details of its use:\n *    http://www.khronos.org/registry/implementers_guide.pdf\n *\n * This file should be included as\n *        #include <KHR/khrplatform.h>\n * by Khronos client API header files that use its types and defines.\n *\n * The types in khrplatform.h should only be used to define API-specific types.\n *\n * Types defined in khrplatform.h:\n *    khronos_int8_t              signed   8  bit\n *    khronos_uint8_t             unsigned 8  bit\n *    khronos_int16_t             signed   16 bit\n *    khronos_uint16_t            unsigned 16 bit\n *    khronos_int32_t             signed   32 bit\n *    khronos_uint32_t            unsigned 32 bit\n *    khronos_int64_t             signed   64 bit\n *    khronos_uint64_t            unsigned 64 bit\n *    khronos_intptr_t            signed   same number of bits as a pointer\n *    khronos_uintptr_t           unsigned same number of bits as a pointer\n *    khronos_ssize_t             signed   size\n *    khronos_usize_t             unsigned size\n *    khronos_float_t             signed   32 bit floating point\n *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds\n *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in\n *                                         nanoseconds\n *    khronos_stime_nanoseconds_t signed time interval in nanoseconds\n *    khronos_boolean_enum_t      enumerated boolean type. This should\n *      only be used as a base type when a client API's boolean type is\n *      an enum. Client APIs which use an integer or other type for\n *      booleans cannot use this as the base type for their boolean.\n *\n * Tokens defined in khrplatform.h:\n *\n *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.\n *\n *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.\n *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.\n *\n * Calling convention macros defined in this file:\n *    KHRONOS_APICALL\n *    KHRONOS_APIENTRY\n *    KHRONOS_APIATTRIBUTES\n *\n * These may be used in function prototypes as:\n *\n *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(\n *                                  int arg1,\n *                                  int arg2) KHRONOS_APIATTRIBUTES;\n */\n\n#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)\n#   define KHRONOS_STATIC 1\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APICALL\n *-------------------------------------------------------------------------\n * This precedes the return type of the function in the function prototype.\n */\n#if defined(KHRONOS_STATIC)\n    /* If the preprocessor constant KHRONOS_STATIC is defined, make the\n     * header compatible with static linking. */\n#   define KHRONOS_APICALL\n#elif defined(_WIN32)\n#   define KHRONOS_APICALL __declspec(dllimport)\n#elif defined (__SYMBIAN32__)\n#   define KHRONOS_APICALL IMPORT_C\n#elif defined(__ANDROID__)\n#   define KHRONOS_APICALL __attribute__((visibility(\"default\")))\n#else\n#   define KHRONOS_APICALL\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIENTRY\n *-------------------------------------------------------------------------\n * This follows the return type of the function  and precedes the function\n * name in the function prototype.\n */\n#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)\n    /* Win32 but not WinCE */\n#   define KHRONOS_APIENTRY __stdcall\n#else\n#   define KHRONOS_APIENTRY\n#endif\n\n/*-------------------------------------------------------------------------\n * Definition of KHRONOS_APIATTRIBUTES\n *-------------------------------------------------------------------------\n * This follows the closing parenthesis of the function prototype arguments.\n */\n#if defined (__ARMCC_2__)\n#define KHRONOS_APIATTRIBUTES __softfp\n#else\n#define KHRONOS_APIATTRIBUTES\n#endif\n\n/*-------------------------------------------------------------------------\n * basic type definitions\n *-----------------------------------------------------------------------*/\n#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)\n\n\n/*\n * Using <stdint.h>\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__VMS ) || defined(__sgi)\n\n/*\n * Using <inttypes.h>\n */\n#include <inttypes.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)\n\n/*\n * Win32\n */\ntypedef __int32                 khronos_int32_t;\ntypedef unsigned __int32        khronos_uint32_t;\ntypedef __int64                 khronos_int64_t;\ntypedef unsigned __int64        khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif defined(__sun__) || defined(__digital__)\n\n/*\n * Sun or Digital\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int                khronos_int64_t;\ntypedef unsigned long int       khronos_uint64_t;\n#else\ntypedef long long int           khronos_int64_t;\ntypedef unsigned long long int  khronos_uint64_t;\n#endif /* __arch64__ */\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#elif 0\n\n/*\n * Hypothetical platform with no float or int64 support\n */\ntypedef int                     khronos_int32_t;\ntypedef unsigned int            khronos_uint32_t;\n#define KHRONOS_SUPPORT_INT64   0\n#define KHRONOS_SUPPORT_FLOAT   0\n\n#else\n\n/*\n * Generic fallback\n */\n#include <stdint.h>\ntypedef int32_t                 khronos_int32_t;\ntypedef uint32_t                khronos_uint32_t;\ntypedef int64_t                 khronos_int64_t;\ntypedef uint64_t                khronos_uint64_t;\n#define KHRONOS_SUPPORT_INT64   1\n#define KHRONOS_SUPPORT_FLOAT   1\n\n#endif\n\n\n/*\n * Types that are (so far) the same on all platforms\n */\ntypedef signed   char          khronos_int8_t;\ntypedef unsigned char          khronos_uint8_t;\ntypedef signed   short int     khronos_int16_t;\ntypedef unsigned short int     khronos_uint16_t;\n\n/*\n * Types that differ between LLP64 and LP64 architectures - in LLP64,\n * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears\n * to be the only LLP64 architecture in current use.\n */\n#ifdef _WIN64\ntypedef signed   long long int khronos_intptr_t;\ntypedef unsigned long long int khronos_uintptr_t;\ntypedef signed   long long int khronos_ssize_t;\ntypedef unsigned long long int khronos_usize_t;\n#else\ntypedef signed   long  int     khronos_intptr_t;\ntypedef unsigned long  int     khronos_uintptr_t;\ntypedef signed   long  int     khronos_ssize_t;\ntypedef unsigned long  int     khronos_usize_t;\n#endif\n\n#if KHRONOS_SUPPORT_FLOAT\n/*\n * Float type\n */\ntypedef          float         khronos_float_t;\n#endif\n\n#if KHRONOS_SUPPORT_INT64\n/* Time types\n *\n * These types can be used to represent a time interval in nanoseconds or\n * an absolute Unadjusted System Time.  Unadjusted System Time is the number\n * of nanoseconds since some arbitrary system event (e.g. since the last\n * time the system booted).  The Unadjusted System Time is an unsigned\n * 64 bit value that wraps back to 0 every 584 years.  Time intervals\n * may be either signed or unsigned.\n */\ntypedef khronos_uint64_t       khronos_utime_nanoseconds_t;\ntypedef khronos_int64_t        khronos_stime_nanoseconds_t;\n#endif\n\n/*\n * Dummy value used to pad enum types to 32 bits.\n */\n#ifndef KHRONOS_MAX_ENUM\n#define KHRONOS_MAX_ENUM 0x7FFFFFFF\n#endif\n\n/*\n * Enumerated boolean type\n *\n * Values other than zero should be considered to be true.  Therefore\n * comparisons should not be made against KHRONOS_TRUE.\n */\ntypedef enum {\n    KHRONOS_FALSE = 0,\n    KHRONOS_TRUE  = 1,\n    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM\n} khronos_boolean_enum_t;\n\n#endif /* __khrplatform_h_ */\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/include/glad/glad.h",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef __glad_h_\n#define __glad_h_\n\n#ifdef __gl_h_\n#error OpenGL header already included, remove this include, glad already provides it\n#endif\n#define __gl_h_\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#define APIENTRY __stdcall\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifndef GLAPIENTRY\n#define GLAPIENTRY APIENTRY\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct gladGLversionStruct {\n    int major;\n    int minor;\n};\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI struct gladGLversionStruct GLVersion;\n\nGLAPI int gladLoadGL(void);\n\nGLAPI int gladLoadGLLoader(GLADloadproc);\n\n#include <KHR/khrplatform.h>\ntypedef unsigned int GLenum;\ntypedef unsigned char GLboolean;\ntypedef unsigned int GLbitfield;\ntypedef void GLvoid;\ntypedef khronos_int8_t GLbyte;\ntypedef khronos_uint8_t GLubyte;\ntypedef khronos_int16_t GLshort;\ntypedef khronos_uint16_t GLushort;\ntypedef int GLint;\ntypedef unsigned int GLuint;\ntypedef khronos_int32_t GLclampx;\ntypedef int GLsizei;\ntypedef khronos_float_t GLfloat;\ntypedef khronos_float_t GLclampf;\ntypedef double GLdouble;\ntypedef double GLclampd;\ntypedef void *GLeglClientBufferEXT;\ntypedef void *GLeglImageOES;\ntypedef char GLchar;\ntypedef char GLcharARB;\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef khronos_uint16_t GLhalf;\ntypedef khronos_uint16_t GLhalfARB;\ntypedef khronos_int32_t GLfixed;\ntypedef khronos_intptr_t GLintptr;\ntypedef khronos_intptr_t GLintptrARB;\ntypedef khronos_ssize_t GLsizeiptr;\ntypedef khronos_ssize_t GLsizeiptrARB;\ntypedef khronos_int64_t GLint64;\ntypedef khronos_int64_t GLint64EXT;\ntypedef khronos_uint64_t GLuint64;\ntypedef khronos_uint64_t GLuint64EXT;\ntypedef struct __GLsync *GLsync;\nstruct _cl_context;\nstruct _cl_event;\ntypedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\ntypedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\ntypedef unsigned short GLhalfNV;\ntypedef GLintptr GLvdpauSurfaceNV;\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\n#define GL_DEPTH_BUFFER_BIT 0x00000100\n#define GL_STENCIL_BUFFER_BIT 0x00000400\n#define GL_COLOR_BUFFER_BIT 0x00004000\n#define GL_FALSE 0\n#define GL_TRUE 1\n#define GL_POINTS 0x0000\n#define GL_LINES 0x0001\n#define GL_LINE_LOOP 0x0002\n#define GL_LINE_STRIP 0x0003\n#define GL_TRIANGLES 0x0004\n#define GL_TRIANGLE_STRIP 0x0005\n#define GL_TRIANGLE_FAN 0x0006\n#define GL_QUADS 0x0007\n#define GL_NEVER 0x0200\n#define GL_LESS 0x0201\n#define GL_EQUAL 0x0202\n#define GL_LEQUAL 0x0203\n#define GL_GREATER 0x0204\n#define GL_NOTEQUAL 0x0205\n#define GL_GEQUAL 0x0206\n#define GL_ALWAYS 0x0207\n#define GL_ZERO 0\n#define GL_ONE 1\n#define GL_SRC_COLOR 0x0300\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\n#define GL_SRC_ALPHA 0x0302\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\n#define GL_DST_ALPHA 0x0304\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\n#define GL_DST_COLOR 0x0306\n#define GL_ONE_MINUS_DST_COLOR 0x0307\n#define GL_SRC_ALPHA_SATURATE 0x0308\n#define GL_NONE 0\n#define GL_FRONT_LEFT 0x0400\n#define GL_FRONT_RIGHT 0x0401\n#define GL_BACK_LEFT 0x0402\n#define GL_BACK_RIGHT 0x0403\n#define GL_FRONT 0x0404\n#define GL_BACK 0x0405\n#define GL_LEFT 0x0406\n#define GL_RIGHT 0x0407\n#define GL_FRONT_AND_BACK 0x0408\n#define GL_NO_ERROR 0\n#define GL_INVALID_ENUM 0x0500\n#define GL_INVALID_VALUE 0x0501\n#define GL_INVALID_OPERATION 0x0502\n#define GL_OUT_OF_MEMORY 0x0505\n#define GL_CW 0x0900\n#define GL_CCW 0x0901\n#define GL_POINT_SIZE 0x0B11\n#define GL_POINT_SIZE_RANGE 0x0B12\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_LINE_SMOOTH 0x0B20\n#define GL_LINE_WIDTH 0x0B21\n#define GL_LINE_WIDTH_RANGE 0x0B22\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_POLYGON_MODE 0x0B40\n#define GL_POLYGON_SMOOTH 0x0B41\n#define GL_CULL_FACE 0x0B44\n#define GL_CULL_FACE_MODE 0x0B45\n#define GL_FRONT_FACE 0x0B46\n#define GL_DEPTH_RANGE 0x0B70\n#define GL_DEPTH_TEST 0x0B71\n#define GL_DEPTH_WRITEMASK 0x0B72\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\n#define GL_DEPTH_FUNC 0x0B74\n#define GL_STENCIL_TEST 0x0B90\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\n#define GL_STENCIL_FUNC 0x0B92\n#define GL_STENCIL_VALUE_MASK 0x0B93\n#define GL_STENCIL_FAIL 0x0B94\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\n#define GL_STENCIL_REF 0x0B97\n#define GL_STENCIL_WRITEMASK 0x0B98\n#define GL_VIEWPORT 0x0BA2\n#define GL_DITHER 0x0BD0\n#define GL_BLEND_DST 0x0BE0\n#define GL_BLEND_SRC 0x0BE1\n#define GL_BLEND 0x0BE2\n#define GL_LOGIC_OP_MODE 0x0BF0\n#define GL_DRAW_BUFFER 0x0C01\n#define GL_READ_BUFFER 0x0C02\n#define GL_SCISSOR_BOX 0x0C10\n#define GL_SCISSOR_TEST 0x0C11\n#define GL_COLOR_CLEAR_VALUE 0x0C22\n#define GL_COLOR_WRITEMASK 0x0C23\n#define GL_DOUBLEBUFFER 0x0C32\n#define GL_STEREO 0x0C33\n#define GL_LINE_SMOOTH_HINT 0x0C52\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\n#define GL_UNPACK_LSB_FIRST 0x0CF1\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\n#define GL_UNPACK_ALIGNMENT 0x0CF5\n#define GL_PACK_SWAP_BYTES 0x0D00\n#define GL_PACK_LSB_FIRST 0x0D01\n#define GL_PACK_ROW_LENGTH 0x0D02\n#define GL_PACK_SKIP_ROWS 0x0D03\n#define GL_PACK_SKIP_PIXELS 0x0D04\n#define GL_PACK_ALIGNMENT 0x0D05\n#define GL_MAX_TEXTURE_SIZE 0x0D33\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\n#define GL_SUBPIXEL_BITS 0x0D50\n#define GL_TEXTURE_1D 0x0DE0\n#define GL_TEXTURE_2D 0x0DE1\n#define GL_TEXTURE_WIDTH 0x1000\n#define GL_TEXTURE_HEIGHT 0x1001\n#define GL_TEXTURE_BORDER_COLOR 0x1004\n#define GL_DONT_CARE 0x1100\n#define GL_FASTEST 0x1101\n#define GL_NICEST 0x1102\n#define GL_BYTE 0x1400\n#define GL_UNSIGNED_BYTE 0x1401\n#define GL_SHORT 0x1402\n#define GL_UNSIGNED_SHORT 0x1403\n#define GL_INT 0x1404\n#define GL_UNSIGNED_INT 0x1405\n#define GL_FLOAT 0x1406\n#define GL_STACK_OVERFLOW 0x0503\n#define GL_STACK_UNDERFLOW 0x0504\n#define GL_CLEAR 0x1500\n#define GL_AND 0x1501\n#define GL_AND_REVERSE 0x1502\n#define GL_COPY 0x1503\n#define GL_AND_INVERTED 0x1504\n#define GL_NOOP 0x1505\n#define GL_XOR 0x1506\n#define GL_OR 0x1507\n#define GL_NOR 0x1508\n#define GL_EQUIV 0x1509\n#define GL_INVERT 0x150A\n#define GL_OR_REVERSE 0x150B\n#define GL_COPY_INVERTED 0x150C\n#define GL_OR_INVERTED 0x150D\n#define GL_NAND 0x150E\n#define GL_SET 0x150F\n#define GL_TEXTURE 0x1702\n#define GL_COLOR 0x1800\n#define GL_DEPTH 0x1801\n#define GL_STENCIL 0x1802\n#define GL_STENCIL_INDEX 0x1901\n#define GL_DEPTH_COMPONENT 0x1902\n#define GL_RED 0x1903\n#define GL_GREEN 0x1904\n#define GL_BLUE 0x1905\n#define GL_ALPHA 0x1906\n#define GL_RGB 0x1907\n#define GL_RGBA 0x1908\n#define GL_POINT 0x1B00\n#define GL_LINE 0x1B01\n#define GL_FILL 0x1B02\n#define GL_KEEP 0x1E00\n#define GL_REPLACE 0x1E01\n#define GL_INCR 0x1E02\n#define GL_DECR 0x1E03\n#define GL_VENDOR 0x1F00\n#define GL_RENDERER 0x1F01\n#define GL_VERSION 0x1F02\n#define GL_EXTENSIONS 0x1F03\n#define GL_NEAREST 0x2600\n#define GL_LINEAR 0x2601\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\n#define GL_TEXTURE_MAG_FILTER 0x2800\n#define GL_TEXTURE_MIN_FILTER 0x2801\n#define GL_TEXTURE_WRAP_S 0x2802\n#define GL_TEXTURE_WRAP_T 0x2803\n#define GL_REPEAT 0x2901\n#define GL_CURRENT_BIT 0x00000001\n#define GL_POINT_BIT 0x00000002\n#define GL_LINE_BIT 0x00000004\n#define GL_POLYGON_BIT 0x00000008\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\n#define GL_PIXEL_MODE_BIT 0x00000020\n#define GL_LIGHTING_BIT 0x00000040\n#define GL_FOG_BIT 0x00000080\n#define GL_ACCUM_BUFFER_BIT 0x00000200\n#define GL_VIEWPORT_BIT 0x00000800\n#define GL_TRANSFORM_BIT 0x00001000\n#define GL_ENABLE_BIT 0x00002000\n#define GL_HINT_BIT 0x00008000\n#define GL_EVAL_BIT 0x00010000\n#define GL_LIST_BIT 0x00020000\n#define GL_TEXTURE_BIT 0x00040000\n#define GL_SCISSOR_BIT 0x00080000\n#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_QUAD_STRIP 0x0008\n#define GL_POLYGON 0x0009\n#define GL_ACCUM 0x0100\n#define GL_LOAD 0x0101\n#define GL_RETURN 0x0102\n#define GL_MULT 0x0103\n#define GL_ADD 0x0104\n#define GL_AUX0 0x0409\n#define GL_AUX1 0x040A\n#define GL_AUX2 0x040B\n#define GL_AUX3 0x040C\n#define GL_2D 0x0600\n#define GL_3D 0x0601\n#define GL_3D_COLOR 0x0602\n#define GL_3D_COLOR_TEXTURE 0x0603\n#define GL_4D_COLOR_TEXTURE 0x0604\n#define GL_PASS_THROUGH_TOKEN 0x0700\n#define GL_POINT_TOKEN 0x0701\n#define GL_LINE_TOKEN 0x0702\n#define GL_POLYGON_TOKEN 0x0703\n#define GL_BITMAP_TOKEN 0x0704\n#define GL_DRAW_PIXEL_TOKEN 0x0705\n#define GL_COPY_PIXEL_TOKEN 0x0706\n#define GL_LINE_RESET_TOKEN 0x0707\n#define GL_EXP 0x0800\n#define GL_EXP2 0x0801\n#define GL_COEFF 0x0A00\n#define GL_ORDER 0x0A01\n#define GL_DOMAIN 0x0A02\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\n#define GL_CURRENT_COLOR 0x0B00\n#define GL_CURRENT_INDEX 0x0B01\n#define GL_CURRENT_NORMAL 0x0B02\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\n#define GL_CURRENT_RASTER_COLOR 0x0B04\n#define GL_CURRENT_RASTER_INDEX 0x0B05\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\n#define GL_CURRENT_RASTER_POSITION 0x0B07\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\n#define GL_POINT_SMOOTH 0x0B10\n#define GL_LINE_STIPPLE 0x0B24\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\n#define GL_LIST_MODE 0x0B30\n#define GL_MAX_LIST_NESTING 0x0B31\n#define GL_LIST_BASE 0x0B32\n#define GL_LIST_INDEX 0x0B33\n#define GL_POLYGON_STIPPLE 0x0B42\n#define GL_EDGE_FLAG 0x0B43\n#define GL_LIGHTING 0x0B50\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\n#define GL_SHADE_MODEL 0x0B54\n#define GL_COLOR_MATERIAL_FACE 0x0B55\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\n#define GL_COLOR_MATERIAL 0x0B57\n#define GL_FOG 0x0B60\n#define GL_FOG_INDEX 0x0B61\n#define GL_FOG_DENSITY 0x0B62\n#define GL_FOG_START 0x0B63\n#define GL_FOG_END 0x0B64\n#define GL_FOG_MODE 0x0B65\n#define GL_FOG_COLOR 0x0B66\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\n#define GL_MATRIX_MODE 0x0BA0\n#define GL_NORMALIZE 0x0BA1\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\n#define GL_MODELVIEW_MATRIX 0x0BA6\n#define GL_PROJECTION_MATRIX 0x0BA7\n#define GL_TEXTURE_MATRIX 0x0BA8\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\n#define GL_ALPHA_TEST 0x0BC0\n#define GL_ALPHA_TEST_FUNC 0x0BC1\n#define GL_ALPHA_TEST_REF 0x0BC2\n#define GL_LOGIC_OP 0x0BF1\n#define GL_AUX_BUFFERS 0x0C00\n#define GL_INDEX_CLEAR_VALUE 0x0C20\n#define GL_INDEX_WRITEMASK 0x0C21\n#define GL_INDEX_MODE 0x0C30\n#define GL_RGBA_MODE 0x0C31\n#define GL_RENDER_MODE 0x0C40\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\n#define GL_POINT_SMOOTH_HINT 0x0C51\n#define GL_FOG_HINT 0x0C54\n#define GL_TEXTURE_GEN_S 0x0C60\n#define GL_TEXTURE_GEN_T 0x0C61\n#define GL_TEXTURE_GEN_R 0x0C62\n#define GL_TEXTURE_GEN_Q 0x0C63\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\n#define GL_MAP_COLOR 0x0D10\n#define GL_MAP_STENCIL 0x0D11\n#define GL_INDEX_SHIFT 0x0D12\n#define GL_INDEX_OFFSET 0x0D13\n#define GL_RED_SCALE 0x0D14\n#define GL_RED_BIAS 0x0D15\n#define GL_ZOOM_X 0x0D16\n#define GL_ZOOM_Y 0x0D17\n#define GL_GREEN_SCALE 0x0D18\n#define GL_GREEN_BIAS 0x0D19\n#define GL_BLUE_SCALE 0x0D1A\n#define GL_BLUE_BIAS 0x0D1B\n#define GL_ALPHA_SCALE 0x0D1C\n#define GL_ALPHA_BIAS 0x0D1D\n#define GL_DEPTH_SCALE 0x0D1E\n#define GL_DEPTH_BIAS 0x0D1F\n#define GL_MAX_EVAL_ORDER 0x0D30\n#define GL_MAX_LIGHTS 0x0D31\n#define GL_MAX_CLIP_PLANES 0x0D32\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\n#define GL_INDEX_BITS 0x0D51\n#define GL_RED_BITS 0x0D52\n#define GL_GREEN_BITS 0x0D53\n#define GL_BLUE_BITS 0x0D54\n#define GL_ALPHA_BITS 0x0D55\n#define GL_DEPTH_BITS 0x0D56\n#define GL_STENCIL_BITS 0x0D57\n#define GL_ACCUM_RED_BITS 0x0D58\n#define GL_ACCUM_GREEN_BITS 0x0D59\n#define GL_ACCUM_BLUE_BITS 0x0D5A\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\n#define GL_NAME_STACK_DEPTH 0x0D70\n#define GL_AUTO_NORMAL 0x0D80\n#define GL_MAP1_COLOR_4 0x0D90\n#define GL_MAP1_INDEX 0x0D91\n#define GL_MAP1_NORMAL 0x0D92\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\n#define GL_MAP1_VERTEX_3 0x0D97\n#define GL_MAP1_VERTEX_4 0x0D98\n#define GL_MAP2_COLOR_4 0x0DB0\n#define GL_MAP2_INDEX 0x0DB1\n#define GL_MAP2_NORMAL 0x0DB2\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\n#define GL_MAP2_VERTEX_3 0x0DB7\n#define GL_MAP2_VERTEX_4 0x0DB8\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\n#define GL_TEXTURE_COMPONENTS 0x1003\n#define GL_TEXTURE_BORDER 0x1005\n#define GL_AMBIENT 0x1200\n#define GL_DIFFUSE 0x1201\n#define GL_SPECULAR 0x1202\n#define GL_POSITION 0x1203\n#define GL_SPOT_DIRECTION 0x1204\n#define GL_SPOT_EXPONENT 0x1205\n#define GL_SPOT_CUTOFF 0x1206\n#define GL_CONSTANT_ATTENUATION 0x1207\n#define GL_LINEAR_ATTENUATION 0x1208\n#define GL_QUADRATIC_ATTENUATION 0x1209\n#define GL_COMPILE 0x1300\n#define GL_COMPILE_AND_EXECUTE 0x1301\n#define GL_2_BYTES 0x1407\n#define GL_3_BYTES 0x1408\n#define GL_4_BYTES 0x1409\n#define GL_EMISSION 0x1600\n#define GL_SHININESS 0x1601\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\n#define GL_COLOR_INDEXES 0x1603\n#define GL_MODELVIEW 0x1700\n#define GL_PROJECTION 0x1701\n#define GL_COLOR_INDEX 0x1900\n#define GL_LUMINANCE 0x1909\n#define GL_LUMINANCE_ALPHA 0x190A\n#define GL_BITMAP 0x1A00\n#define GL_RENDER 0x1C00\n#define GL_FEEDBACK 0x1C01\n#define GL_SELECT 0x1C02\n#define GL_FLAT 0x1D00\n#define GL_SMOOTH 0x1D01\n#define GL_S 0x2000\n#define GL_T 0x2001\n#define GL_R 0x2002\n#define GL_Q 0x2003\n#define GL_MODULATE 0x2100\n#define GL_DECAL 0x2101\n#define GL_TEXTURE_ENV_MODE 0x2200\n#define GL_TEXTURE_ENV_COLOR 0x2201\n#define GL_TEXTURE_ENV 0x2300\n#define GL_EYE_LINEAR 0x2400\n#define GL_OBJECT_LINEAR 0x2401\n#define GL_SPHERE_MAP 0x2402\n#define GL_TEXTURE_GEN_MODE 0x2500\n#define GL_OBJECT_PLANE 0x2501\n#define GL_EYE_PLANE 0x2502\n#define GL_CLAMP 0x2900\n#define GL_CLIP_PLANE0 0x3000\n#define GL_CLIP_PLANE1 0x3001\n#define GL_CLIP_PLANE2 0x3002\n#define GL_CLIP_PLANE3 0x3003\n#define GL_CLIP_PLANE4 0x3004\n#define GL_CLIP_PLANE5 0x3005\n#define GL_LIGHT0 0x4000\n#define GL_LIGHT1 0x4001\n#define GL_LIGHT2 0x4002\n#define GL_LIGHT3 0x4003\n#define GL_LIGHT4 0x4004\n#define GL_LIGHT5 0x4005\n#define GL_LIGHT6 0x4006\n#define GL_LIGHT7 0x4007\n#define GL_COLOR_LOGIC_OP 0x0BF2\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\n#define GL_POLYGON_OFFSET_POINT 0x2A01\n#define GL_POLYGON_OFFSET_LINE 0x2A02\n#define GL_POLYGON_OFFSET_FILL 0x8037\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\n#define GL_TEXTURE_BINDING_1D 0x8068\n#define GL_TEXTURE_BINDING_2D 0x8069\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\n#define GL_TEXTURE_RED_SIZE 0x805C\n#define GL_TEXTURE_GREEN_SIZE 0x805D\n#define GL_TEXTURE_BLUE_SIZE 0x805E\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\n#define GL_DOUBLE 0x140A\n#define GL_PROXY_TEXTURE_1D 0x8063\n#define GL_PROXY_TEXTURE_2D 0x8064\n#define GL_R3_G3_B2 0x2A10\n#define GL_RGB4 0x804F\n#define GL_RGB5 0x8050\n#define GL_RGB8 0x8051\n#define GL_RGB10 0x8052\n#define GL_RGB12 0x8053\n#define GL_RGB16 0x8054\n#define GL_RGBA2 0x8055\n#define GL_RGBA4 0x8056\n#define GL_RGB5_A1 0x8057\n#define GL_RGBA8 0x8058\n#define GL_RGB10_A2 0x8059\n#define GL_RGBA12 0x805A\n#define GL_RGBA16 0x805B\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF\n#define GL_VERTEX_ARRAY_POINTER 0x808E\n#define GL_NORMAL_ARRAY_POINTER 0x808F\n#define GL_COLOR_ARRAY_POINTER 0x8090\n#define GL_INDEX_ARRAY_POINTER 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\n#define GL_INDEX_LOGIC_OP 0x0BF1\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\n#define GL_VERTEX_ARRAY 0x8074\n#define GL_NORMAL_ARRAY 0x8075\n#define GL_COLOR_ARRAY 0x8076\n#define GL_INDEX_ARRAY 0x8077\n#define GL_TEXTURE_COORD_ARRAY 0x8078\n#define GL_EDGE_FLAG_ARRAY 0x8079\n#define GL_VERTEX_ARRAY_SIZE 0x807A\n#define GL_VERTEX_ARRAY_TYPE 0x807B\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\n#define GL_NORMAL_ARRAY_TYPE 0x807E\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\n#define GL_COLOR_ARRAY_SIZE 0x8081\n#define GL_COLOR_ARRAY_TYPE 0x8082\n#define GL_COLOR_ARRAY_STRIDE 0x8083\n#define GL_INDEX_ARRAY_TYPE 0x8085\n#define GL_INDEX_ARRAY_STRIDE 0x8086\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\n#define GL_TEXTURE_PRIORITY 0x8066\n#define GL_TEXTURE_RESIDENT 0x8067\n#define GL_ALPHA4 0x803B\n#define GL_ALPHA8 0x803C\n#define GL_ALPHA12 0x803D\n#define GL_ALPHA16 0x803E\n#define GL_LUMINANCE4 0x803F\n#define GL_LUMINANCE8 0x8040\n#define GL_LUMINANCE12 0x8041\n#define GL_LUMINANCE16 0x8042\n#define GL_LUMINANCE4_ALPHA4 0x8043\n#define GL_LUMINANCE6_ALPHA2 0x8044\n#define GL_LUMINANCE8_ALPHA8 0x8045\n#define GL_LUMINANCE12_ALPHA4 0x8046\n#define GL_LUMINANCE12_ALPHA12 0x8047\n#define GL_LUMINANCE16_ALPHA16 0x8048\n#define GL_INTENSITY 0x8049\n#define GL_INTENSITY4 0x804A\n#define GL_INTENSITY8 0x804B\n#define GL_INTENSITY12 0x804C\n#define GL_INTENSITY16 0x804D\n#define GL_V2F 0x2A20\n#define GL_V3F 0x2A21\n#define GL_C4UB_V2F 0x2A22\n#define GL_C4UB_V3F 0x2A23\n#define GL_C3F_V3F 0x2A24\n#define GL_N3F_V3F 0x2A25\n#define GL_C4F_N3F_V3F 0x2A26\n#define GL_T2F_V3F 0x2A27\n#define GL_T4F_V4F 0x2A28\n#define GL_T2F_C4UB_V3F 0x2A29\n#define GL_T2F_C3F_V3F 0x2A2A\n#define GL_T2F_N3F_V3F 0x2A2B\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\n#define GL_TEXTURE_BINDING_3D 0x806A\n#define GL_PACK_SKIP_IMAGES 0x806B\n#define GL_PACK_IMAGE_HEIGHT 0x806C\n#define GL_UNPACK_SKIP_IMAGES 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\n#define GL_TEXTURE_3D 0x806F\n#define GL_PROXY_TEXTURE_3D 0x8070\n#define GL_TEXTURE_DEPTH 0x8071\n#define GL_TEXTURE_WRAP_R 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\n#define GL_BGR 0x80E0\n#define GL_BGRA 0x80E1\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\n#define GL_CLAMP_TO_EDGE 0x812F\n#define GL_TEXTURE_MIN_LOD 0x813A\n#define GL_TEXTURE_MAX_LOD 0x813B\n#define GL_TEXTURE_BASE_LEVEL 0x813C\n#define GL_TEXTURE_MAX_LEVEL 0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\n#define GL_RESCALE_NORMAL 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\n#define GL_SINGLE_COLOR 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\n#define GL_TEXTURE0 0x84C0\n#define GL_TEXTURE1 0x84C1\n#define GL_TEXTURE2 0x84C2\n#define GL_TEXTURE3 0x84C3\n#define GL_TEXTURE4 0x84C4\n#define GL_TEXTURE5 0x84C5\n#define GL_TEXTURE6 0x84C6\n#define GL_TEXTURE7 0x84C7\n#define GL_TEXTURE8 0x84C8\n#define GL_TEXTURE9 0x84C9\n#define GL_TEXTURE10 0x84CA\n#define GL_TEXTURE11 0x84CB\n#define GL_TEXTURE12 0x84CC\n#define GL_TEXTURE13 0x84CD\n#define GL_TEXTURE14 0x84CE\n#define GL_TEXTURE15 0x84CF\n#define GL_TEXTURE16 0x84D0\n#define GL_TEXTURE17 0x84D1\n#define GL_TEXTURE18 0x84D2\n#define GL_TEXTURE19 0x84D3\n#define GL_TEXTURE20 0x84D4\n#define GL_TEXTURE21 0x84D5\n#define GL_TEXTURE22 0x84D6\n#define GL_TEXTURE23 0x84D7\n#define GL_TEXTURE24 0x84D8\n#define GL_TEXTURE25 0x84D9\n#define GL_TEXTURE26 0x84DA\n#define GL_TEXTURE27 0x84DB\n#define GL_TEXTURE28 0x84DC\n#define GL_TEXTURE29 0x84DD\n#define GL_TEXTURE30 0x84DE\n#define GL_TEXTURE31 0x84DF\n#define GL_ACTIVE_TEXTURE 0x84E0\n#define GL_MULTISAMPLE 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\n#define GL_SAMPLE_COVERAGE 0x80A0\n#define GL_SAMPLE_BUFFERS 0x80A8\n#define GL_SAMPLES 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\n#define GL_TEXTURE_CUBE_MAP 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\n#define GL_COMPRESSED_RGB 0x84ED\n#define GL_COMPRESSED_RGBA 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\n#define GL_TEXTURE_COMPRESSED 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\n#define GL_CLAMP_TO_BORDER 0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\n#define GL_MAX_TEXTURE_UNITS 0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\n#define GL_MULTISAMPLE_BIT 0x20000000\n#define GL_NORMAL_MAP 0x8511\n#define GL_REFLECTION_MAP 0x8512\n#define GL_COMPRESSED_ALPHA 0x84E9\n#define GL_COMPRESSED_LUMINANCE 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\n#define GL_COMPRESSED_INTENSITY 0x84EC\n#define GL_COMBINE 0x8570\n#define GL_COMBINE_RGB 0x8571\n#define GL_COMBINE_ALPHA 0x8572\n#define GL_SOURCE0_RGB 0x8580\n#define GL_SOURCE1_RGB 0x8581\n#define GL_SOURCE2_RGB 0x8582\n#define GL_SOURCE0_ALPHA 0x8588\n#define GL_SOURCE1_ALPHA 0x8589\n#define GL_SOURCE2_ALPHA 0x858A\n#define GL_OPERAND0_RGB 0x8590\n#define GL_OPERAND1_RGB 0x8591\n#define GL_OPERAND2_RGB 0x8592\n#define GL_OPERAND0_ALPHA 0x8598\n#define GL_OPERAND1_ALPHA 0x8599\n#define GL_OPERAND2_ALPHA 0x859A\n#define GL_RGB_SCALE 0x8573\n#define GL_ADD_SIGNED 0x8574\n#define GL_INTERPOLATE 0x8575\n#define GL_SUBTRACT 0x84E7\n#define GL_CONSTANT 0x8576\n#define GL_PRIMARY_COLOR 0x8577\n#define GL_PREVIOUS 0x8578\n#define GL_DOT3_RGB 0x86AE\n#define GL_DOT3_RGBA 0x86AF\n#define GL_BLEND_DST_RGB 0x80C8\n#define GL_BLEND_SRC_RGB 0x80C9\n#define GL_BLEND_DST_ALPHA 0x80CA\n#define GL_BLEND_SRC_ALPHA 0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\n#define GL_DEPTH_COMPONENT16 0x81A5\n#define GL_DEPTH_COMPONENT24 0x81A6\n#define GL_DEPTH_COMPONENT32 0x81A7\n#define GL_MIRRORED_REPEAT 0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\n#define GL_TEXTURE_LOD_BIAS 0x8501\n#define GL_INCR_WRAP 0x8507\n#define GL_DECR_WRAP 0x8508\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\n#define GL_TEXTURE_COMPARE_MODE 0x884C\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\n#define GL_POINT_SIZE_MIN 0x8126\n#define GL_POINT_SIZE_MAX 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\n#define GL_GENERATE_MIPMAP 0x8191\n#define GL_GENERATE_MIPMAP_HINT 0x8192\n#define GL_FOG_COORDINATE_SOURCE 0x8450\n#define GL_FOG_COORDINATE 0x8451\n#define GL_FRAGMENT_DEPTH 0x8452\n#define GL_CURRENT_FOG_COORDINATE 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\n#define GL_FOG_COORDINATE_ARRAY 0x8457\n#define GL_COLOR_SUM 0x8458\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\n#define GL_DEPTH_TEXTURE_MODE 0x884B\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\n#define GL_BLEND_COLOR 0x8005\n#define GL_BLEND_EQUATION 0x8009\n#define GL_CONSTANT_COLOR 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\n#define GL_CONSTANT_ALPHA 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\n#define GL_FUNC_ADD 0x8006\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\n#define GL_FUNC_SUBTRACT 0x800A\n#define GL_MIN 0x8007\n#define GL_MAX 0x8008\n#define GL_BUFFER_SIZE 0x8764\n#define GL_BUFFER_USAGE 0x8765\n#define GL_QUERY_COUNTER_BITS 0x8864\n#define GL_CURRENT_QUERY 0x8865\n#define GL_QUERY_RESULT 0x8866\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\n#define GL_ARRAY_BUFFER 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\n#define GL_ARRAY_BUFFER_BINDING 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY 0x88B8\n#define GL_WRITE_ONLY 0x88B9\n#define GL_READ_WRITE 0x88BA\n#define GL_BUFFER_ACCESS 0x88BB\n#define GL_BUFFER_MAPPED 0x88BC\n#define GL_BUFFER_MAP_POINTER 0x88BD\n#define GL_STREAM_DRAW 0x88E0\n#define GL_STREAM_READ 0x88E1\n#define GL_STREAM_COPY 0x88E2\n#define GL_STATIC_DRAW 0x88E4\n#define GL_STATIC_READ 0x88E5\n#define GL_STATIC_COPY 0x88E6\n#define GL_DYNAMIC_DRAW 0x88E8\n#define GL_DYNAMIC_READ 0x88E9\n#define GL_DYNAMIC_COPY 0x88EA\n#define GL_SAMPLES_PASSED 0x8914\n#define GL_SRC1_ALPHA 0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\n#define GL_FOG_COORD_SRC 0x8450\n#define GL_FOG_COORD 0x8451\n#define GL_CURRENT_FOG_COORD 0x8453\n#define GL_FOG_COORD_ARRAY_TYPE 0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE 0x8455\n#define GL_FOG_COORD_ARRAY_POINTER 0x8456\n#define GL_FOG_COORD_ARRAY 0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB 0x8580\n#define GL_SRC1_RGB 0x8581\n#define GL_SRC2_RGB 0x8582\n#define GL_SRC0_ALPHA 0x8588\n#define GL_SRC2_ALPHA 0x858A\n#define GL_BLEND_EQUATION_RGB 0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\n#define GL_STENCIL_BACK_FUNC 0x8800\n#define GL_STENCIL_BACK_FAIL 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\n#define GL_MAX_DRAW_BUFFERS 0x8824\n#define GL_DRAW_BUFFER0 0x8825\n#define GL_DRAW_BUFFER1 0x8826\n#define GL_DRAW_BUFFER2 0x8827\n#define GL_DRAW_BUFFER3 0x8828\n#define GL_DRAW_BUFFER4 0x8829\n#define GL_DRAW_BUFFER5 0x882A\n#define GL_DRAW_BUFFER6 0x882B\n#define GL_DRAW_BUFFER7 0x882C\n#define GL_DRAW_BUFFER8 0x882D\n#define GL_DRAW_BUFFER9 0x882E\n#define GL_DRAW_BUFFER10 0x882F\n#define GL_DRAW_BUFFER11 0x8830\n#define GL_DRAW_BUFFER12 0x8831\n#define GL_DRAW_BUFFER13 0x8832\n#define GL_DRAW_BUFFER14 0x8833\n#define GL_DRAW_BUFFER15 0x8834\n#define GL_BLEND_EQUATION_ALPHA 0x883D\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\n#define GL_FRAGMENT_SHADER 0x8B30\n#define GL_VERTEX_SHADER 0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\n#define GL_MAX_VARYING_FLOATS 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE 0x8B4F\n#define GL_FLOAT_VEC2 0x8B50\n#define GL_FLOAT_VEC3 0x8B51\n#define GL_FLOAT_VEC4 0x8B52\n#define GL_INT_VEC2 0x8B53\n#define GL_INT_VEC3 0x8B54\n#define GL_INT_VEC4 0x8B55\n#define GL_BOOL 0x8B56\n#define GL_BOOL_VEC2 0x8B57\n#define GL_BOOL_VEC3 0x8B58\n#define GL_BOOL_VEC4 0x8B59\n#define GL_FLOAT_MAT2 0x8B5A\n#define GL_FLOAT_MAT3 0x8B5B\n#define GL_FLOAT_MAT4 0x8B5C\n#define GL_SAMPLER_1D 0x8B5D\n#define GL_SAMPLER_2D 0x8B5E\n#define GL_SAMPLER_3D 0x8B5F\n#define GL_SAMPLER_CUBE 0x8B60\n#define GL_SAMPLER_1D_SHADOW 0x8B61\n#define GL_SAMPLER_2D_SHADOW 0x8B62\n#define GL_DELETE_STATUS 0x8B80\n#define GL_COMPILE_STATUS 0x8B81\n#define GL_LINK_STATUS 0x8B82\n#define GL_VALIDATE_STATUS 0x8B83\n#define GL_INFO_LOG_LENGTH 0x8B84\n#define GL_ATTACHED_SHADERS 0x8B85\n#define GL_ACTIVE_UNIFORMS 0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\n#define GL_CURRENT_PROGRAM 0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\n#define GL_LOWER_LEFT 0x8CA1\n#define GL_UPPER_LEFT 0x8CA2\n#define GL_STENCIL_BACK_REF 0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\n#define GL_POINT_SPRITE 0x8861\n#define GL_COORD_REPLACE 0x8862\n#define GL_MAX_TEXTURE_COORDS 0x8871\n#define GL_PIXEL_PACK_BUFFER 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\n#define GL_FLOAT_MAT2x3 0x8B65\n#define GL_FLOAT_MAT2x4 0x8B66\n#define GL_FLOAT_MAT3x2 0x8B67\n#define GL_FLOAT_MAT3x4 0x8B68\n#define GL_FLOAT_MAT4x2 0x8B69\n#define GL_FLOAT_MAT4x3 0x8B6A\n#define GL_SRGB 0x8C40\n#define GL_SRGB8 0x8C41\n#define GL_SRGB_ALPHA 0x8C42\n#define GL_SRGB8_ALPHA8 0x8C43\n#define GL_COMPRESSED_SRGB 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA 0x8C44\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\n#define GL_SLUMINANCE 0x8C46\n#define GL_SLUMINANCE8 0x8C47\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\n#define GL_COMPARE_REF_TO_TEXTURE 0x884E\n#define GL_CLIP_DISTANCE0 0x3000\n#define GL_CLIP_DISTANCE1 0x3001\n#define GL_CLIP_DISTANCE2 0x3002\n#define GL_CLIP_DISTANCE3 0x3003\n#define GL_CLIP_DISTANCE4 0x3004\n#define GL_CLIP_DISTANCE5 0x3005\n#define GL_CLIP_DISTANCE6 0x3006\n#define GL_CLIP_DISTANCE7 0x3007\n#define GL_MAX_CLIP_DISTANCES 0x0D32\n#define GL_MAJOR_VERSION 0x821B\n#define GL_MINOR_VERSION 0x821C\n#define GL_NUM_EXTENSIONS 0x821D\n#define GL_CONTEXT_FLAGS 0x821E\n#define GL_COMPRESSED_RED 0x8225\n#define GL_COMPRESSED_RG 0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F 0x8814\n#define GL_RGB32F 0x8815\n#define GL_RGBA16F 0x881A\n#define GL_RGB16F 0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\n#define GL_CLAMP_READ_COLOR 0x891C\n#define GL_FIXED_ONLY 0x891D\n#define GL_MAX_VARYING_COMPONENTS 0x8B4B\n#define GL_TEXTURE_1D_ARRAY 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\n#define GL_R11F_G11F_B10F 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\n#define GL_RGB9_E5 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\n#define GL_SEPARATE_ATTRIBS 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI 0x8D70\n#define GL_RGB32UI 0x8D71\n#define GL_RGBA16UI 0x8D76\n#define GL_RGB16UI 0x8D77\n#define GL_RGBA8UI 0x8D7C\n#define GL_RGB8UI 0x8D7D\n#define GL_RGBA32I 0x8D82\n#define GL_RGB32I 0x8D83\n#define GL_RGBA16I 0x8D88\n#define GL_RGB16I 0x8D89\n#define GL_RGBA8I 0x8D8E\n#define GL_RGB8I 0x8D8F\n#define GL_RED_INTEGER 0x8D94\n#define GL_GREEN_INTEGER 0x8D95\n#define GL_BLUE_INTEGER 0x8D96\n#define GL_RGB_INTEGER 0x8D98\n#define GL_RGBA_INTEGER 0x8D99\n#define GL_BGR_INTEGER 0x8D9A\n#define GL_BGRA_INTEGER 0x8D9B\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\n#define GL_INT_SAMPLER_1D 0x8DC9\n#define GL_INT_SAMPLER_2D 0x8DCA\n#define GL_INT_SAMPLER_3D 0x8DCB\n#define GL_INT_SAMPLER_CUBE 0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\n#define GL_QUERY_WAIT 0x8E13\n#define GL_QUERY_NO_WAIT 0x8E14\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\n#define GL_BUFFER_MAP_LENGTH 0x9120\n#define GL_BUFFER_MAP_OFFSET 0x9121\n#define GL_DEPTH_COMPONENT32F 0x8CAC\n#define GL_DEPTH32F_STENCIL8 0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\n#define GL_DEPTH_STENCIL 0x84F9\n#define GL_UNSIGNED_INT_24_8 0x84FA\n#define GL_DEPTH24_STENCIL8 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\n#define GL_TEXTURE_RED_TYPE 0x8C10\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\n#define GL_UNSIGNED_NORMALIZED 0x8C17\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\n#define GL_RENDERBUFFER_BINDING 0x8CA7\n#define GL_READ_FRAMEBUFFER 0x8CA8\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\n#define GL_COLOR_ATTACHMENT0 0x8CE0\n#define GL_COLOR_ATTACHMENT1 0x8CE1\n#define GL_COLOR_ATTACHMENT2 0x8CE2\n#define GL_COLOR_ATTACHMENT3 0x8CE3\n#define GL_COLOR_ATTACHMENT4 0x8CE4\n#define GL_COLOR_ATTACHMENT5 0x8CE5\n#define GL_COLOR_ATTACHMENT6 0x8CE6\n#define GL_COLOR_ATTACHMENT7 0x8CE7\n#define GL_COLOR_ATTACHMENT8 0x8CE8\n#define GL_COLOR_ATTACHMENT9 0x8CE9\n#define GL_COLOR_ATTACHMENT10 0x8CEA\n#define GL_COLOR_ATTACHMENT11 0x8CEB\n#define GL_COLOR_ATTACHMENT12 0x8CEC\n#define GL_COLOR_ATTACHMENT13 0x8CED\n#define GL_COLOR_ATTACHMENT14 0x8CEE\n#define GL_COLOR_ATTACHMENT15 0x8CEF\n#define GL_COLOR_ATTACHMENT16 0x8CF0\n#define GL_COLOR_ATTACHMENT17 0x8CF1\n#define GL_COLOR_ATTACHMENT18 0x8CF2\n#define GL_COLOR_ATTACHMENT19 0x8CF3\n#define GL_COLOR_ATTACHMENT20 0x8CF4\n#define GL_COLOR_ATTACHMENT21 0x8CF5\n#define GL_COLOR_ATTACHMENT22 0x8CF6\n#define GL_COLOR_ATTACHMENT23 0x8CF7\n#define GL_COLOR_ATTACHMENT24 0x8CF8\n#define GL_COLOR_ATTACHMENT25 0x8CF9\n#define GL_COLOR_ATTACHMENT26 0x8CFA\n#define GL_COLOR_ATTACHMENT27 0x8CFB\n#define GL_COLOR_ATTACHMENT28 0x8CFC\n#define GL_COLOR_ATTACHMENT29 0x8CFD\n#define GL_COLOR_ATTACHMENT30 0x8CFE\n#define GL_COLOR_ATTACHMENT31 0x8CFF\n#define GL_DEPTH_ATTACHMENT 0x8D00\n#define GL_STENCIL_ATTACHMENT 0x8D20\n#define GL_FRAMEBUFFER 0x8D40\n#define GL_RENDERBUFFER 0x8D41\n#define GL_RENDERBUFFER_WIDTH 0x8D42\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\n#define GL_STENCIL_INDEX1 0x8D46\n#define GL_STENCIL_INDEX4 0x8D47\n#define GL_STENCIL_INDEX8 0x8D48\n#define GL_STENCIL_INDEX16 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES 0x8D57\n#define GL_INDEX 0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\n#define GL_HALF_FLOAT 0x140B\n#define GL_MAP_READ_BIT 0x0001\n#define GL_MAP_WRITE_BIT 0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\n#define GL_RG 0x8227\n#define GL_RG_INTEGER 0x8228\n#define GL_R8 0x8229\n#define GL_R16 0x822A\n#define GL_RG8 0x822B\n#define GL_RG16 0x822C\n#define GL_R16F 0x822D\n#define GL_R32F 0x822E\n#define GL_RG16F 0x822F\n#define GL_RG32F 0x8230\n#define GL_R8I 0x8231\n#define GL_R8UI 0x8232\n#define GL_R16I 0x8233\n#define GL_R16UI 0x8234\n#define GL_R32I 0x8235\n#define GL_R32UI 0x8236\n#define GL_RG8I 0x8237\n#define GL_RG8UI 0x8238\n#define GL_RG16I 0x8239\n#define GL_RG16UI 0x823A\n#define GL_RG32I 0x823B\n#define GL_RG32UI 0x823C\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\n#define GL_CLAMP_VERTEX_COLOR 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\n#define GL_ALPHA_INTEGER 0x8D97\n#define GL_SAMPLER_2D_RECT 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\n#define GL_SAMPLER_BUFFER 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\n#define GL_TEXTURE_BUFFER 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\n#define GL_R8_SNORM 0x8F94\n#define GL_RG8_SNORM 0x8F95\n#define GL_RGB8_SNORM 0x8F96\n#define GL_RGBA8_SNORM 0x8F97\n#define GL_R16_SNORM 0x8F98\n#define GL_RG16_SNORM 0x8F99\n#define GL_RGB16_SNORM 0x8F9A\n#define GL_RGBA16_SNORM 0x8F9B\n#define GL_SIGNED_NORMALIZED 0x8F9C\n#define GL_PRIMITIVE_RESTART 0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\n#define GL_COPY_READ_BUFFER 0x8F36\n#define GL_COPY_WRITE_BUFFER 0x8F37\n#define GL_UNIFORM_BUFFER 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\n#define GL_UNIFORM_BUFFER_START 0x8A29\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\n#define GL_UNIFORM_TYPE 0x8A37\n#define GL_UNIFORM_SIZE 0x8A38\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\n#define GL_UNIFORM_OFFSET 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX 0xFFFFFFFF\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY 0x000A\n#define GL_LINE_STRIP_ADJACENCY 0x000B\n#define GL_TRIANGLES_ADJACENCY 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\n#define GL_PROGRAM_POINT_SIZE 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\n#define GL_CONTEXT_PROFILE_MASK 0x9126\n#define GL_DEPTH_CLAMP 0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\n#define GL_PROVOKING_VERTEX 0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\n#define GL_OBJECT_TYPE 0x9112\n#define GL_SYNC_CONDITION 0x9113\n#define GL_SYNC_STATUS 0x9114\n#define GL_SYNC_FLAGS 0x9115\n#define GL_SYNC_FENCE 0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\n#define GL_UNSIGNALED 0x9118\n#define GL_SIGNALED 0x9119\n#define GL_ALREADY_SIGNALED 0x911A\n#define GL_TIMEOUT_EXPIRED 0x911B\n#define GL_CONDITION_SATISFIED 0x911C\n#define GL_WAIT_FAILED 0x911D\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\n#define GL_SAMPLE_POSITION 0x8E50\n#define GL_SAMPLE_MASK 0x8E51\n#define GL_SAMPLE_MASK_VALUE 0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES 0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\n#define GL_MAX_INTEGER_SAMPLES 0x9110\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\n#define GL_SRC1_COLOR 0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\n#define GL_SAMPLER_BINDING 0x8919\n#define GL_RGB10_A2UI 0x906F\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\n#define GL_TIME_ELAPSED 0x88BF\n#define GL_TIMESTAMP 0x8E28\n#define GL_INT_2_10_10_10_REV 0x8D9F\n#define GL_SAMPLE_SHADING 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS 0x8E71\n#define GL_DOUBLE_VEC2 0x8FFC\n#define GL_DOUBLE_VEC3 0x8FFD\n#define GL_DOUBLE_VEC4 0x8FFE\n#define GL_DOUBLE_MAT2 0x8F46\n#define GL_DOUBLE_MAT3 0x8F47\n#define GL_DOUBLE_MAT4 0x8F48\n#define GL_DOUBLE_MAT2x3 0x8F49\n#define GL_DOUBLE_MAT2x4 0x8F4A\n#define GL_DOUBLE_MAT3x2 0x8F4B\n#define GL_DOUBLE_MAT3x4 0x8F4C\n#define GL_DOUBLE_MAT4x2 0x8F4D\n#define GL_DOUBLE_MAT4x3 0x8F4E\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES 0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\n#define GL_PATCHES 0x000E\n#define GL_PATCH_VERTICES 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\n#define GL_TESS_GEN_MODE 0x8E76\n#define GL_TESS_GEN_SPACING 0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\n#define GL_TESS_GEN_POINT_MODE 0x8E79\n#define GL_ISOLINES 0x8E7A\n#define GL_FRACTIONAL_ODD 0x8E7B\n#define GL_FRACTIONAL_EVEN 0x8E7C\n#define GL_MAX_PATCH_VERTICES 0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER 0x8E87\n#define GL_TESS_CONTROL_SHADER 0x8E88\n#define GL_TRANSFORM_FEEDBACK 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\n#ifndef GL_VERSION_1_0\n#define GL_VERSION_1_0 1\nGLAPI int GLAD_GL_VERSION_1_0;\ntypedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);\nGLAPI PFNGLCULLFACEPROC glad_glCullFace;\n#define glCullFace glad_glCullFace\ntypedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);\nGLAPI PFNGLFRONTFACEPROC glad_glFrontFace;\n#define glFrontFace glad_glFrontFace\ntypedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLHINTPROC glad_glHint;\n#define glHint glad_glHint\ntypedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);\nGLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;\n#define glLineWidth glad_glLineWidth\ntypedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);\nGLAPI PFNGLPOINTSIZEPROC glad_glPointSize;\n#define glPointSize glad_glPointSize\ntypedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;\n#define glPolygonMode glad_glPolygonMode\ntypedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORPROC glad_glScissor;\n#define glScissor glad_glScissor\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;\n#define glTexParameterf glad_glTexParameterf\ntypedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;\n#define glTexParameterfv glad_glTexParameterfv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;\n#define glTexParameteri glad_glTexParameteri\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;\n#define glTexParameteriv glad_glTexParameteriv\ntypedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;\n#define glTexImage1D glad_glTexImage1D\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;\n#define glTexImage2D glad_glTexImage2D\ntypedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);\nGLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;\n#define glDrawBuffer glad_glDrawBuffer\ntypedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);\nGLAPI PFNGLCLEARPROC glad_glClear;\n#define glClear glad_glClear\ntypedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARCOLORPROC glad_glClearColor;\n#define glClearColor glad_glClearColor\ntypedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);\nGLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;\n#define glClearStencil glad_glClearStencil\ntypedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;\n#define glClearDepth glad_glClearDepth\ntypedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);\nGLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;\n#define glStencilMask glad_glStencilMask\ntypedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLCOLORMASKPROC glad_glColorMask;\n#define glColorMask glad_glColorMask\ntypedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);\nGLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;\n#define glDepthMask glad_glDepthMask\ntypedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);\nGLAPI PFNGLDISABLEPROC glad_glDisable;\n#define glDisable glad_glDisable\ntypedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);\nGLAPI PFNGLENABLEPROC glad_glEnable;\n#define glEnable glad_glEnable\ntypedef void (APIENTRYP PFNGLFINISHPROC)(void);\nGLAPI PFNGLFINISHPROC glad_glFinish;\n#define glFinish glad_glFinish\ntypedef void (APIENTRYP PFNGLFLUSHPROC)(void);\nGLAPI PFNGLFLUSHPROC glad_glFlush;\n#define glFlush glad_glFlush\ntypedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);\nGLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;\n#define glBlendFunc glad_glBlendFunc\ntypedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);\nGLAPI PFNGLLOGICOPPROC glad_glLogicOp;\n#define glLogicOp glad_glLogicOp\ntypedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;\n#define glStencilFunc glad_glStencilFunc\ntypedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);\nGLAPI PFNGLSTENCILOPPROC glad_glStencilOp;\n#define glStencilOp glad_glStencilOp\ntypedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);\nGLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;\n#define glDepthFunc glad_glDepthFunc\ntypedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;\n#define glPixelStoref glad_glPixelStoref\ntypedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;\n#define glPixelStorei glad_glPixelStorei\ntypedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);\nGLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;\n#define glReadBuffer glad_glReadBuffer\ntypedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLREADPIXELSPROC glad_glReadPixels;\n#define glReadPixels glad_glReadPixels\ntypedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);\nGLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;\n#define glGetBooleanv glad_glGetBooleanv\ntypedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);\nGLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;\n#define glGetDoublev glad_glGetDoublev\ntypedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);\nGLAPI PFNGLGETERRORPROC glad_glGetError;\n#define glGetError glad_glGetError\ntypedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);\nGLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;\n#define glGetFloatv glad_glGetFloatv\ntypedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);\nGLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;\n#define glGetIntegerv glad_glGetIntegerv\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);\nGLAPI PFNGLGETSTRINGPROC glad_glGetString;\n#define glGetString glad_glGetString\ntypedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;\n#define glGetTexImage glad_glGetTexImage\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;\n#define glGetTexParameterfv glad_glGetTexParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;\n#define glGetTexParameteriv glad_glGetTexParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;\n#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;\n#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);\nGLAPI PFNGLISENABLEDPROC glad_glIsEnabled;\n#define glIsEnabled glad_glIsEnabled\ntypedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;\n#define glDepthRange glad_glDepthRange\ntypedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLVIEWPORTPROC glad_glViewport;\n#define glViewport glad_glViewport\ntypedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);\nGLAPI PFNGLNEWLISTPROC glad_glNewList;\n#define glNewList glad_glNewList\ntypedef void (APIENTRYP PFNGLENDLISTPROC)(void);\nGLAPI PFNGLENDLISTPROC glad_glEndList;\n#define glEndList glad_glEndList\ntypedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);\nGLAPI PFNGLCALLLISTPROC glad_glCallList;\n#define glCallList glad_glCallList\ntypedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);\nGLAPI PFNGLCALLLISTSPROC glad_glCallLists;\n#define glCallLists glad_glCallLists\ntypedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);\nGLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;\n#define glDeleteLists glad_glDeleteLists\ntypedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);\nGLAPI PFNGLGENLISTSPROC glad_glGenLists;\n#define glGenLists glad_glGenLists\ntypedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);\nGLAPI PFNGLLISTBASEPROC glad_glListBase;\n#define glListBase glad_glListBase\ntypedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);\nGLAPI PFNGLBEGINPROC glad_glBegin;\n#define glBegin glad_glBegin\ntypedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPPROC glad_glBitmap;\n#define glBitmap glad_glBitmap\ntypedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLCOLOR3BPROC glad_glColor3b;\n#define glColor3b glad_glColor3b\ntypedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;\n#define glColor3bv glad_glColor3bv\ntypedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLCOLOR3DPROC glad_glColor3d;\n#define glColor3d glad_glColor3d\ntypedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;\n#define glColor3dv glad_glColor3dv\ntypedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLCOLOR3FPROC glad_glColor3f;\n#define glColor3f glad_glColor3f\ntypedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;\n#define glColor3fv glad_glColor3fv\ntypedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLCOLOR3IPROC glad_glColor3i;\n#define glColor3i glad_glColor3i\ntypedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;\n#define glColor3iv glad_glColor3iv\ntypedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLCOLOR3SPROC glad_glColor3s;\n#define glColor3s glad_glColor3s\ntypedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;\n#define glColor3sv glad_glColor3sv\ntypedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;\n#define glColor3ub glad_glColor3ub\ntypedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;\n#define glColor3ubv glad_glColor3ubv\ntypedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;\n#define glColor3ui glad_glColor3ui\ntypedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;\n#define glColor3uiv glad_glColor3uiv\ntypedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLCOLOR3USPROC glad_glColor3us;\n#define glColor3us glad_glColor3us\ntypedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;\n#define glColor3usv glad_glColor3usv\ntypedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\nGLAPI PFNGLCOLOR4BPROC glad_glColor4b;\n#define glColor4b glad_glColor4b\ntypedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);\nGLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;\n#define glColor4bv glad_glColor4bv\ntypedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\nGLAPI PFNGLCOLOR4DPROC glad_glColor4d;\n#define glColor4d glad_glColor4d\ntypedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);\nGLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;\n#define glColor4dv glad_glColor4dv\ntypedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCOLOR4FPROC glad_glColor4f;\n#define glColor4f glad_glColor4f\ntypedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);\nGLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;\n#define glColor4fv glad_glColor4fv\ntypedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCOLOR4IPROC glad_glColor4i;\n#define glColor4i glad_glColor4i\ntypedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);\nGLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;\n#define glColor4iv glad_glColor4iv\ntypedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);\nGLAPI PFNGLCOLOR4SPROC glad_glColor4s;\n#define glColor4s glad_glColor4s\ntypedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);\nGLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;\n#define glColor4sv glad_glColor4sv\ntypedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\nGLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;\n#define glColor4ub glad_glColor4ub\ntypedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);\nGLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;\n#define glColor4ubv glad_glColor4ubv\ntypedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;\n#define glColor4ui glad_glColor4ui\ntypedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);\nGLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;\n#define glColor4uiv glad_glColor4uiv\ntypedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);\nGLAPI PFNGLCOLOR4USPROC glad_glColor4us;\n#define glColor4us glad_glColor4us\ntypedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);\nGLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;\n#define glColor4usv glad_glColor4usv\ntypedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);\nGLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;\n#define glEdgeFlag glad_glEdgeFlag\ntypedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);\nGLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;\n#define glEdgeFlagv glad_glEdgeFlagv\ntypedef void (APIENTRYP PFNGLENDPROC)(void);\nGLAPI PFNGLENDPROC glad_glEnd;\n#define glEnd glad_glEnd\ntypedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);\nGLAPI PFNGLINDEXDPROC glad_glIndexd;\n#define glIndexd glad_glIndexd\ntypedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);\nGLAPI PFNGLINDEXDVPROC glad_glIndexdv;\n#define glIndexdv glad_glIndexdv\ntypedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);\nGLAPI PFNGLINDEXFPROC glad_glIndexf;\n#define glIndexf glad_glIndexf\ntypedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);\nGLAPI PFNGLINDEXFVPROC glad_glIndexfv;\n#define glIndexfv glad_glIndexfv\ntypedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);\nGLAPI PFNGLINDEXIPROC glad_glIndexi;\n#define glIndexi glad_glIndexi\ntypedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);\nGLAPI PFNGLINDEXIVPROC glad_glIndexiv;\n#define glIndexiv glad_glIndexiv\ntypedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);\nGLAPI PFNGLINDEXSPROC glad_glIndexs;\n#define glIndexs glad_glIndexs\ntypedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);\nGLAPI PFNGLINDEXSVPROC glad_glIndexsv;\n#define glIndexsv glad_glIndexsv\ntypedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMAL3BPROC glad_glNormal3b;\n#define glNormal3b glad_glNormal3b\ntypedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);\nGLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;\n#define glNormal3bv glad_glNormal3bv\ntypedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMAL3DPROC glad_glNormal3d;\n#define glNormal3d glad_glNormal3d\ntypedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);\nGLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;\n#define glNormal3dv glad_glNormal3dv\ntypedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMAL3FPROC glad_glNormal3f;\n#define glNormal3f glad_glNormal3f\ntypedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);\nGLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;\n#define glNormal3fv glad_glNormal3fv\ntypedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMAL3IPROC glad_glNormal3i;\n#define glNormal3i glad_glNormal3i\ntypedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);\nGLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;\n#define glNormal3iv glad_glNormal3iv\ntypedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMAL3SPROC glad_glNormal3s;\n#define glNormal3s glad_glNormal3s\ntypedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);\nGLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;\n#define glNormal3sv glad_glNormal3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;\n#define glRasterPos2d glad_glRasterPos2d\ntypedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;\n#define glRasterPos2dv glad_glRasterPos2dv\ntypedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;\n#define glRasterPos2f glad_glRasterPos2f\ntypedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;\n#define glRasterPos2fv glad_glRasterPos2fv\ntypedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;\n#define glRasterPos2i glad_glRasterPos2i\ntypedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;\n#define glRasterPos2iv glad_glRasterPos2iv\ntypedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;\n#define glRasterPos2s glad_glRasterPos2s\ntypedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;\n#define glRasterPos2sv glad_glRasterPos2sv\ntypedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;\n#define glRasterPos3d glad_glRasterPos3d\ntypedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;\n#define glRasterPos3dv glad_glRasterPos3dv\ntypedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;\n#define glRasterPos3f glad_glRasterPos3f\ntypedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;\n#define glRasterPos3fv glad_glRasterPos3fv\ntypedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;\n#define glRasterPos3i glad_glRasterPos3i\ntypedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;\n#define glRasterPos3iv glad_glRasterPos3iv\ntypedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;\n#define glRasterPos3s glad_glRasterPos3s\ntypedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;\n#define glRasterPos3sv glad_glRasterPos3sv\ntypedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;\n#define glRasterPos4d glad_glRasterPos4d\ntypedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);\nGLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;\n#define glRasterPos4dv glad_glRasterPos4dv\ntypedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;\n#define glRasterPos4f glad_glRasterPos4f\ntypedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);\nGLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;\n#define glRasterPos4fv glad_glRasterPos4fv\ntypedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;\n#define glRasterPos4i glad_glRasterPos4i\ntypedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);\nGLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;\n#define glRasterPos4iv glad_glRasterPos4iv\ntypedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;\n#define glRasterPos4s glad_glRasterPos4s\ntypedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);\nGLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;\n#define glRasterPos4sv glad_glRasterPos4sv\ntypedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\nGLAPI PFNGLRECTDPROC glad_glRectd;\n#define glRectd glad_glRectd\ntypedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);\nGLAPI PFNGLRECTDVPROC glad_glRectdv;\n#define glRectdv glad_glRectdv\ntypedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\nGLAPI PFNGLRECTFPROC glad_glRectf;\n#define glRectf glad_glRectf\ntypedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);\nGLAPI PFNGLRECTFVPROC glad_glRectfv;\n#define glRectfv glad_glRectfv\ntypedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);\nGLAPI PFNGLRECTIPROC glad_glRecti;\n#define glRecti glad_glRecti\ntypedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);\nGLAPI PFNGLRECTIVPROC glad_glRectiv;\n#define glRectiv glad_glRectiv\ntypedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\nGLAPI PFNGLRECTSPROC glad_glRects;\n#define glRects glad_glRects\ntypedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);\nGLAPI PFNGLRECTSVPROC glad_glRectsv;\n#define glRectsv glad_glRectsv\ntypedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);\nGLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;\n#define glTexCoord1d glad_glTexCoord1d\ntypedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;\n#define glTexCoord1dv glad_glTexCoord1dv\ntypedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);\nGLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;\n#define glTexCoord1f glad_glTexCoord1f\ntypedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;\n#define glTexCoord1fv glad_glTexCoord1fv\ntypedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);\nGLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;\n#define glTexCoord1i glad_glTexCoord1i\ntypedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;\n#define glTexCoord1iv glad_glTexCoord1iv\ntypedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);\nGLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;\n#define glTexCoord1s glad_glTexCoord1s\ntypedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;\n#define glTexCoord1sv glad_glTexCoord1sv\ntypedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);\nGLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;\n#define glTexCoord2d glad_glTexCoord2d\ntypedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;\n#define glTexCoord2dv glad_glTexCoord2dv\ntypedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);\nGLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;\n#define glTexCoord2f glad_glTexCoord2f\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;\n#define glTexCoord2fv glad_glTexCoord2fv\ntypedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);\nGLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;\n#define glTexCoord2i glad_glTexCoord2i\ntypedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;\n#define glTexCoord2iv glad_glTexCoord2iv\ntypedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);\nGLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;\n#define glTexCoord2s glad_glTexCoord2s\ntypedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;\n#define glTexCoord2sv glad_glTexCoord2sv\ntypedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;\n#define glTexCoord3d glad_glTexCoord3d\ntypedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;\n#define glTexCoord3dv glad_glTexCoord3dv\ntypedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;\n#define glTexCoord3f glad_glTexCoord3f\ntypedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;\n#define glTexCoord3fv glad_glTexCoord3fv\ntypedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);\nGLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;\n#define glTexCoord3i glad_glTexCoord3i\ntypedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;\n#define glTexCoord3iv glad_glTexCoord3iv\ntypedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;\n#define glTexCoord3s glad_glTexCoord3s\ntypedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;\n#define glTexCoord3sv glad_glTexCoord3sv\ntypedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;\n#define glTexCoord4d glad_glTexCoord4d\ntypedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);\nGLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;\n#define glTexCoord4dv glad_glTexCoord4dv\ntypedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;\n#define glTexCoord4f glad_glTexCoord4f\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;\n#define glTexCoord4fv glad_glTexCoord4fv\ntypedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;\n#define glTexCoord4i glad_glTexCoord4i\ntypedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);\nGLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;\n#define glTexCoord4iv glad_glTexCoord4iv\ntypedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;\n#define glTexCoord4s glad_glTexCoord4s\ntypedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);\nGLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;\n#define glTexCoord4sv glad_glTexCoord4sv\ntypedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEX2DPROC glad_glVertex2d;\n#define glVertex2d glad_glVertex2d\ntypedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;\n#define glVertex2dv glad_glVertex2dv\ntypedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEX2FPROC glad_glVertex2f;\n#define glVertex2f glad_glVertex2f\ntypedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;\n#define glVertex2fv glad_glVertex2fv\ntypedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);\nGLAPI PFNGLVERTEX2IPROC glad_glVertex2i;\n#define glVertex2i glad_glVertex2i\ntypedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;\n#define glVertex2iv glad_glVertex2iv\ntypedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLVERTEX2SPROC glad_glVertex2s;\n#define glVertex2s glad_glVertex2s\ntypedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;\n#define glVertex2sv glad_glVertex2sv\ntypedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEX3DPROC glad_glVertex3d;\n#define glVertex3d glad_glVertex3d\ntypedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;\n#define glVertex3dv glad_glVertex3dv\ntypedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEX3FPROC glad_glVertex3f;\n#define glVertex3f glad_glVertex3f\ntypedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;\n#define glVertex3fv glad_glVertex3fv\ntypedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEX3IPROC glad_glVertex3i;\n#define glVertex3i glad_glVertex3i\ntypedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;\n#define glVertex3iv glad_glVertex3iv\ntypedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEX3SPROC glad_glVertex3s;\n#define glVertex3s glad_glVertex3s\ntypedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;\n#define glVertex3sv glad_glVertex3sv\ntypedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEX4DPROC glad_glVertex4d;\n#define glVertex4d glad_glVertex4d\ntypedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);\nGLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;\n#define glVertex4dv glad_glVertex4dv\ntypedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEX4FPROC glad_glVertex4f;\n#define glVertex4f glad_glVertex4f\ntypedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);\nGLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;\n#define glVertex4fv glad_glVertex4fv\ntypedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEX4IPROC glad_glVertex4i;\n#define glVertex4i glad_glVertex4i\ntypedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);\nGLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;\n#define glVertex4iv glad_glVertex4iv\ntypedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEX4SPROC glad_glVertex4s;\n#define glVertex4s glad_glVertex4s\ntypedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);\nGLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;\n#define glVertex4sv glad_glVertex4sv\ntypedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);\nGLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;\n#define glClipPlane glad_glClipPlane\ntypedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;\n#define glColorMaterial glad_glColorMaterial\ntypedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFOGFPROC glad_glFogf;\n#define glFogf glad_glFogf\ntypedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFOGFVPROC glad_glFogfv;\n#define glFogfv glad_glFogfv\ntypedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFOGIPROC glad_glFogi;\n#define glFogi glad_glFogi\ntypedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFOGIVPROC glad_glFogiv;\n#define glFogiv glad_glFogiv\ntypedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTFPROC glad_glLightf;\n#define glLightf glad_glLightf\ntypedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTFVPROC glad_glLightfv;\n#define glLightfv glad_glLightfv\ntypedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLLIGHTIPROC glad_glLighti;\n#define glLighti glad_glLighti\ntypedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTIVPROC glad_glLightiv;\n#define glLightiv glad_glLightiv\ntypedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;\n#define glLightModelf glad_glLightModelf\ntypedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;\n#define glLightModelfv glad_glLightModelfv\ntypedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;\n#define glLightModeli glad_glLightModeli\ntypedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;\n#define glLightModeliv glad_glLightModeliv\ntypedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);\nGLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;\n#define glLineStipple glad_glLineStipple\ntypedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLMATERIALFPROC glad_glMaterialf;\n#define glMaterialf glad_glMaterialf\ntypedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;\n#define glMaterialfv glad_glMaterialfv\ntypedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLMATERIALIPROC glad_glMateriali;\n#define glMateriali glad_glMateriali\ntypedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;\n#define glMaterialiv glad_glMaterialiv\ntypedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);\nGLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;\n#define glPolygonStipple glad_glPolygonStipple\ntypedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);\nGLAPI PFNGLSHADEMODELPROC glad_glShadeModel;\n#define glShadeModel glad_glShadeModel\ntypedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXENVFPROC glad_glTexEnvf;\n#define glTexEnvf glad_glTexEnvf\ntypedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;\n#define glTexEnvfv glad_glTexEnvfv\ntypedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXENVIPROC glad_glTexEnvi;\n#define glTexEnvi glad_glTexEnvi\ntypedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;\n#define glTexEnviv glad_glTexEnviv\ntypedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLTEXGENDPROC glad_glTexGend;\n#define glTexGend glad_glTexGend\ntypedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLTEXGENDVPROC glad_glTexGendv;\n#define glTexGendv glad_glTexGendv\ntypedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXGENFPROC glad_glTexGenf;\n#define glTexGenf glad_glTexGenf\ntypedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;\n#define glTexGenfv glad_glTexGenfv\ntypedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLTEXGENIPROC glad_glTexGeni;\n#define glTexGeni glad_glTexGeni\ntypedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;\n#define glTexGeniv glad_glTexGeniv\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);\nGLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;\n#define glFeedbackBuffer glad_glFeedbackBuffer\ntypedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);\nGLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;\n#define glSelectBuffer glad_glSelectBuffer\ntypedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);\nGLAPI PFNGLRENDERMODEPROC glad_glRenderMode;\n#define glRenderMode glad_glRenderMode\ntypedef void (APIENTRYP PFNGLINITNAMESPROC)(void);\nGLAPI PFNGLINITNAMESPROC glad_glInitNames;\n#define glInitNames glad_glInitNames\ntypedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);\nGLAPI PFNGLLOADNAMEPROC glad_glLoadName;\n#define glLoadName glad_glLoadName\ntypedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);\nGLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;\n#define glPassThrough glad_glPassThrough\ntypedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);\nGLAPI PFNGLPOPNAMEPROC glad_glPopName;\n#define glPopName glad_glPopName\ntypedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);\nGLAPI PFNGLPUSHNAMEPROC glad_glPushName;\n#define glPushName glad_glPushName\ntypedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;\n#define glClearAccum glad_glClearAccum\ntypedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);\nGLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;\n#define glClearIndex glad_glClearIndex\ntypedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);\nGLAPI PFNGLINDEXMASKPROC glad_glIndexMask;\n#define glIndexMask glad_glIndexMask\ntypedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);\nGLAPI PFNGLACCUMPROC glad_glAccum;\n#define glAccum glad_glAccum\ntypedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);\nGLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;\n#define glPopAttrib glad_glPopAttrib\ntypedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;\n#define glPushAttrib glad_glPushAttrib\ntypedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAP1DPROC glad_glMap1d;\n#define glMap1d glad_glMap1d\ntypedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAP1FPROC glad_glMap1f;\n#define glMap1f glad_glMap1f\ntypedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAP2DPROC glad_glMap2d;\n#define glMap2d glad_glMap2d\ntypedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAP2FPROC glad_glMap2f;\n#define glMap2f glad_glMap2f\ntypedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);\nGLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;\n#define glMapGrid1d glad_glMapGrid1d\ntypedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);\nGLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;\n#define glMapGrid1f glad_glMapGrid1f\ntypedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\nGLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;\n#define glMapGrid2d glad_glMapGrid2d\ntypedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\nGLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;\n#define glMapGrid2f glad_glMapGrid2f\ntypedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);\nGLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;\n#define glEvalCoord1d glad_glEvalCoord1d\ntypedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;\n#define glEvalCoord1dv glad_glEvalCoord1dv\ntypedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);\nGLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;\n#define glEvalCoord1f glad_glEvalCoord1f\ntypedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;\n#define glEvalCoord1fv glad_glEvalCoord1fv\ntypedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);\nGLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;\n#define glEvalCoord2d glad_glEvalCoord2d\ntypedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);\nGLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;\n#define glEvalCoord2dv glad_glEvalCoord2dv\ntypedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);\nGLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;\n#define glEvalCoord2f glad_glEvalCoord2f\ntypedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);\nGLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;\n#define glEvalCoord2fv glad_glEvalCoord2fv\ntypedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);\nGLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;\n#define glEvalMesh1 glad_glEvalMesh1\ntypedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);\nGLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;\n#define glEvalPoint1 glad_glEvalPoint1\ntypedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\nGLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;\n#define glEvalMesh2 glad_glEvalMesh2\ntypedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);\nGLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;\n#define glEvalPoint2 glad_glEvalPoint2\ntypedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);\nGLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;\n#define glAlphaFunc glad_glAlphaFunc\ntypedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);\nGLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;\n#define glPixelZoom glad_glPixelZoom\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;\n#define glPixelTransferf glad_glPixelTransferf\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;\n#define glPixelTransferi glad_glPixelTransferi\ntypedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);\nGLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;\n#define glPixelMapfv glad_glPixelMapfv\ntypedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);\nGLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;\n#define glPixelMapuiv glad_glPixelMapuiv\ntypedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);\nGLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;\n#define glPixelMapusv glad_glPixelMapusv\ntypedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\nGLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;\n#define glCopyPixels glad_glCopyPixels\ntypedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;\n#define glDrawPixels glad_glDrawPixels\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);\nGLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;\n#define glGetClipPlane glad_glGetClipPlane\ntypedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;\n#define glGetLightfv glad_glGetLightfv\ntypedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;\n#define glGetLightiv glad_glGetLightiv\ntypedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);\nGLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;\n#define glGetMapdv glad_glGetMapdv\ntypedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);\nGLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;\n#define glGetMapfv glad_glGetMapfv\ntypedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);\nGLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;\n#define glGetMapiv glad_glGetMapiv\ntypedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;\n#define glGetMaterialfv glad_glGetMaterialfv\ntypedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;\n#define glGetMaterialiv glad_glGetMaterialiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);\nGLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;\n#define glGetPixelMapfv glad_glGetPixelMapfv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);\nGLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;\n#define glGetPixelMapuiv glad_glGetPixelMapuiv\ntypedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);\nGLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;\n#define glGetPixelMapusv glad_glGetPixelMapusv\ntypedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);\nGLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;\n#define glGetPolygonStipple glad_glGetPolygonStipple\ntypedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;\n#define glGetTexEnvfv glad_glGetTexEnvfv\ntypedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;\n#define glGetTexEnviv glad_glGetTexEnviv\ntypedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;\n#define glGetTexGendv glad_glGetTexGendv\ntypedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;\n#define glGetTexGenfv glad_glGetTexGenfv\ntypedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;\n#define glGetTexGeniv glad_glGetTexGeniv\ntypedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);\nGLAPI PFNGLISLISTPROC glad_glIsList;\n#define glIsList glad_glIsList\ntypedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLFRUSTUMPROC glad_glFrustum;\n#define glFrustum glad_glFrustum\ntypedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);\nGLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;\n#define glLoadIdentity glad_glLoadIdentity\ntypedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;\n#define glLoadMatrixf glad_glLoadMatrixf\ntypedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;\n#define glLoadMatrixd glad_glLoadMatrixd\ntypedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);\nGLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;\n#define glMatrixMode glad_glMatrixMode\ntypedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;\n#define glMultMatrixf glad_glMultMatrixf\ntypedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;\n#define glMultMatrixd glad_glMultMatrixd\ntypedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLORTHOPROC glad_glOrtho;\n#define glOrtho glad_glOrtho\ntypedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);\nGLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;\n#define glPopMatrix glad_glPopMatrix\ntypedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);\nGLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;\n#define glPushMatrix glad_glPushMatrix\ntypedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLROTATEDPROC glad_glRotated;\n#define glRotated glad_glRotated\ntypedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLROTATEFPROC glad_glRotatef;\n#define glRotatef glad_glRotatef\ntypedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLSCALEDPROC glad_glScaled;\n#define glScaled glad_glScaled\ntypedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLSCALEFPROC glad_glScalef;\n#define glScalef glad_glScalef\ntypedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLTRANSLATEDPROC glad_glTranslated;\n#define glTranslated glad_glTranslated\ntypedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;\n#define glTranslatef glad_glTranslatef\n#endif\n#ifndef GL_VERSION_1_1\n#define GL_VERSION_1_1 1\nGLAPI int GLAD_GL_VERSION_1_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;\n#define glDrawArrays glad_glDrawArrays\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;\n#define glDrawElements glad_glDrawElements\ntypedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;\n#define glGetPointerv glad_glGetPointerv\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;\n#define glPolygonOffset glad_glPolygonOffset\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;\n#define glCopyTexImage1D glad_glCopyTexImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;\n#define glCopyTexImage2D glad_glCopyTexImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;\n#define glCopyTexSubImage1D glad_glCopyTexSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;\n#define glCopyTexSubImage2D glad_glCopyTexSubImage2D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;\n#define glTexSubImage1D glad_glTexSubImage1D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;\n#define glTexSubImage2D glad_glTexSubImage2D\ntypedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;\n#define glBindTexture glad_glBindTexture\ntypedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;\n#define glDeleteTextures glad_glDeleteTextures\ntypedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;\n#define glGenTextures glad_glGenTextures\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREPROC glad_glIsTexture;\n#define glIsTexture glad_glIsTexture\ntypedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;\n#define glArrayElement glad_glArrayElement\ntypedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;\n#define glColorPointer glad_glColorPointer\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;\n#define glDisableClientState glad_glDisableClientState\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);\nGLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;\n#define glEdgeFlagPointer glad_glEdgeFlagPointer\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);\nGLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;\n#define glEnableClientState glad_glEnableClientState\ntypedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;\n#define glIndexPointer glad_glIndexPointer\ntypedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);\nGLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;\n#define glInterleavedArrays glad_glInterleavedArrays\ntypedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;\n#define glNormalPointer glad_glNormalPointer\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;\n#define glTexCoordPointer glad_glTexCoordPointer\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;\n#define glVertexPointer glad_glVertexPointer\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;\n#define glAreTexturesResident glad_glAreTexturesResident\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;\n#define glPrioritizeTextures glad_glPrioritizeTextures\ntypedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);\nGLAPI PFNGLINDEXUBPROC glad_glIndexub;\n#define glIndexub glad_glIndexub\ntypedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);\nGLAPI PFNGLINDEXUBVPROC glad_glIndexubv;\n#define glIndexubv glad_glIndexubv\ntypedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);\nGLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;\n#define glPopClientAttrib glad_glPopClientAttrib\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;\n#define glPushClientAttrib glad_glPushClientAttrib\n#endif\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\nGLAPI int GLAD_GL_VERSION_1_2;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;\n#define glDrawRangeElements glad_glDrawRangeElements\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;\n#define glTexImage3D glad_glTexImage3D\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;\n#define glTexSubImage3D glad_glTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;\n#define glCopyTexSubImage3D glad_glCopyTexSubImage3D\n#endif\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\nGLAPI int GLAD_GL_VERSION_1_3;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;\n#define glActiveTexture glad_glActiveTexture\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;\n#define glSampleCoverage glad_glSampleCoverage\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;\n#define glCompressedTexImage3D glad_glCompressedTexImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;\n#define glCompressedTexImage2D glad_glCompressedTexImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;\n#define glCompressedTexImage1D glad_glCompressedTexImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;\n#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;\n#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;\n#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;\n#define glGetCompressedTexImage glad_glGetCompressedTexImage\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;\n#define glClientActiveTexture glad_glClientActiveTexture\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;\n#define glMultiTexCoord1d glad_glMultiTexCoord1d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;\n#define glMultiTexCoord1dv glad_glMultiTexCoord1dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;\n#define glMultiTexCoord1f glad_glMultiTexCoord1f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;\n#define glMultiTexCoord1fv glad_glMultiTexCoord1fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;\n#define glMultiTexCoord1i glad_glMultiTexCoord1i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;\n#define glMultiTexCoord1iv glad_glMultiTexCoord1iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;\n#define glMultiTexCoord1s glad_glMultiTexCoord1s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;\n#define glMultiTexCoord1sv glad_glMultiTexCoord1sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;\n#define glMultiTexCoord2d glad_glMultiTexCoord2d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;\n#define glMultiTexCoord2dv glad_glMultiTexCoord2dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;\n#define glMultiTexCoord2f glad_glMultiTexCoord2f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;\n#define glMultiTexCoord2fv glad_glMultiTexCoord2fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;\n#define glMultiTexCoord2i glad_glMultiTexCoord2i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;\n#define glMultiTexCoord2iv glad_glMultiTexCoord2iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;\n#define glMultiTexCoord2s glad_glMultiTexCoord2s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;\n#define glMultiTexCoord2sv glad_glMultiTexCoord2sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;\n#define glMultiTexCoord3d glad_glMultiTexCoord3d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;\n#define glMultiTexCoord3dv glad_glMultiTexCoord3dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;\n#define glMultiTexCoord3f glad_glMultiTexCoord3f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;\n#define glMultiTexCoord3fv glad_glMultiTexCoord3fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;\n#define glMultiTexCoord3i glad_glMultiTexCoord3i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;\n#define glMultiTexCoord3iv glad_glMultiTexCoord3iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;\n#define glMultiTexCoord3s glad_glMultiTexCoord3s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;\n#define glMultiTexCoord3sv glad_glMultiTexCoord3sv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;\n#define glMultiTexCoord4d glad_glMultiTexCoord4d\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;\n#define glMultiTexCoord4dv glad_glMultiTexCoord4dv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;\n#define glMultiTexCoord4f glad_glMultiTexCoord4f\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;\n#define glMultiTexCoord4fv glad_glMultiTexCoord4fv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;\n#define glMultiTexCoord4i glad_glMultiTexCoord4i\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;\n#define glMultiTexCoord4iv glad_glMultiTexCoord4iv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;\n#define glMultiTexCoord4s glad_glMultiTexCoord4s\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;\n#define glMultiTexCoord4sv glad_glMultiTexCoord4sv\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;\n#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;\n#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;\n#define glMultTransposeMatrixf glad_glMultTransposeMatrixf\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;\n#define glMultTransposeMatrixd glad_glMultTransposeMatrixd\n#endif\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\nGLAPI int GLAD_GL_VERSION_1_4;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;\n#define glBlendFuncSeparate glad_glBlendFuncSeparate\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;\n#define glMultiDrawArrays glad_glMultiDrawArrays\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;\n#define glMultiDrawElements glad_glMultiDrawElements\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;\n#define glPointParameterf glad_glPointParameterf\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;\n#define glPointParameterfv glad_glPointParameterfv\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;\n#define glPointParameteri glad_glPointParameteri\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;\n#define glPointParameteriv glad_glPointParameteriv\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;\n#define glFogCoordf glad_glFogCoordf\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;\n#define glFogCoordfv glad_glFogCoordfv\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;\n#define glFogCoordd glad_glFogCoordd\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;\n#define glFogCoorddv glad_glFogCoorddv\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;\n#define glFogCoordPointer glad_glFogCoordPointer\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;\n#define glSecondaryColor3b glad_glSecondaryColor3b\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;\n#define glSecondaryColor3bv glad_glSecondaryColor3bv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;\n#define glSecondaryColor3d glad_glSecondaryColor3d\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;\n#define glSecondaryColor3dv glad_glSecondaryColor3dv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;\n#define glSecondaryColor3f glad_glSecondaryColor3f\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;\n#define glSecondaryColor3fv glad_glSecondaryColor3fv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;\n#define glSecondaryColor3i glad_glSecondaryColor3i\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;\n#define glSecondaryColor3iv glad_glSecondaryColor3iv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;\n#define glSecondaryColor3s glad_glSecondaryColor3s\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;\n#define glSecondaryColor3sv glad_glSecondaryColor3sv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;\n#define glSecondaryColor3ub glad_glSecondaryColor3ub\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;\n#define glSecondaryColor3ubv glad_glSecondaryColor3ubv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;\n#define glSecondaryColor3ui glad_glSecondaryColor3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;\n#define glSecondaryColor3uiv glad_glSecondaryColor3uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;\n#define glSecondaryColor3us glad_glSecondaryColor3us\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;\n#define glSecondaryColor3usv glad_glSecondaryColor3usv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;\n#define glSecondaryColorPointer glad_glSecondaryColorPointer\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;\n#define glWindowPos2d glad_glWindowPos2d\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;\n#define glWindowPos2dv glad_glWindowPos2dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;\n#define glWindowPos2f glad_glWindowPos2f\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;\n#define glWindowPos2fv glad_glWindowPos2fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;\n#define glWindowPos2i glad_glWindowPos2i\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;\n#define glWindowPos2iv glad_glWindowPos2iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;\n#define glWindowPos2s glad_glWindowPos2s\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;\n#define glWindowPos2sv glad_glWindowPos2sv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;\n#define glWindowPos3d glad_glWindowPos3d\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;\n#define glWindowPos3dv glad_glWindowPos3dv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;\n#define glWindowPos3f glad_glWindowPos3f\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;\n#define glWindowPos3fv glad_glWindowPos3fv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;\n#define glWindowPos3i glad_glWindowPos3i\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;\n#define glWindowPos3iv glad_glWindowPos3iv\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;\n#define glWindowPos3s glad_glWindowPos3s\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;\n#define glWindowPos3sv glad_glWindowPos3sv\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;\n#define glBlendColor glad_glBlendColor\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;\n#define glBlendEquation glad_glBlendEquation\n#endif\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\nGLAPI int GLAD_GL_VERSION_1_5;\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESPROC glad_glGenQueries;\n#define glGenQueries glad_glGenQueries\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;\n#define glDeleteQueries glad_glDeleteQueries\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);\nGLAPI PFNGLISQUERYPROC glad_glIsQuery;\n#define glIsQuery glad_glIsQuery\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;\n#define glBeginQuery glad_glBeginQuery\ntypedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);\nGLAPI PFNGLENDQUERYPROC glad_glEndQuery;\n#define glEndQuery glad_glEndQuery\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;\n#define glGetQueryiv glad_glGetQueryiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;\n#define glGetQueryObjectiv glad_glGetQueryObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;\n#define glGetQueryObjectuiv glad_glGetQueryObjectuiv\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;\n#define glBindBuffer glad_glBindBuffer\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;\n#define glDeleteBuffers glad_glDeleteBuffers\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;\n#define glGenBuffers glad_glGenBuffers\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERPROC glad_glIsBuffer;\n#define glIsBuffer glad_glIsBuffer\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAPROC glad_glBufferData;\n#define glBufferData glad_glBufferData\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;\n#define glBufferSubData glad_glBufferSubData\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;\n#define glGetBufferSubData glad_glGetBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;\n#define glMapBuffer glad_glMapBuffer\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;\n#define glUnmapBuffer glad_glUnmapBuffer\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;\n#define glGetBufferParameteriv glad_glGetBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;\n#define glGetBufferPointerv glad_glGetBufferPointerv\n#endif\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\nGLAPI int GLAD_GL_VERSION_2_0;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;\n#define glBlendEquationSeparate glad_glBlendEquationSeparate\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;\n#define glDrawBuffers glad_glDrawBuffers\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;\n#define glStencilOpSeparate glad_glStencilOpSeparate\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;\n#define glStencilFuncSeparate glad_glStencilFuncSeparate\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);\nGLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;\n#define glStencilMaskSeparate glad_glStencilMaskSeparate\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;\n#define glAttachShader glad_glAttachShader\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;\n#define glBindAttribLocation glad_glBindAttribLocation\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);\nGLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;\n#define glCompileShader glad_glCompileShader\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);\nGLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;\n#define glCreateProgram glad_glCreateProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);\nGLAPI PFNGLCREATESHADERPROC glad_glCreateShader;\n#define glCreateShader glad_glCreateShader\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;\n#define glDeleteProgram glad_glDeleteProgram\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);\nGLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;\n#define glDeleteShader glad_glDeleteShader\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);\nGLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;\n#define glDetachShader glad_glDetachShader\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;\n#define glDisableVertexAttribArray glad_glDisableVertexAttribArray\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;\n#define glEnableVertexAttribArray glad_glEnableVertexAttribArray\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;\n#define glGetActiveAttrib glad_glGetActiveAttrib\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;\n#define glGetActiveUniform glad_glGetActiveUniform\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;\n#define glGetAttachedShaders glad_glGetAttachedShaders\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;\n#define glGetAttribLocation glad_glGetAttribLocation\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;\n#define glGetProgramiv glad_glGetProgramiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;\n#define glGetProgramInfoLog glad_glGetProgramInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);\nGLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;\n#define glGetShaderiv glad_glGetShaderiv\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;\n#define glGetShaderInfoLog glad_glGetShaderInfoLog\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;\n#define glGetShaderSource glad_glGetShaderSource\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;\n#define glGetUniformLocation glad_glGetUniformLocation\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;\n#define glGetUniformfv glad_glGetUniformfv\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;\n#define glGetUniformiv glad_glGetUniformiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;\n#define glGetVertexAttribdv glad_glGetVertexAttribdv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;\n#define glGetVertexAttribfv glad_glGetVertexAttribfv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;\n#define glGetVertexAttribiv glad_glGetVertexAttribiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;\n#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMPROC glad_glIsProgram;\n#define glIsProgram glad_glIsProgram\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);\nGLAPI PFNGLISSHADERPROC glad_glIsShader;\n#define glIsShader glad_glIsShader\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);\nGLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;\n#define glLinkProgram glad_glLinkProgram\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;\n#define glShaderSource glad_glShaderSource\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;\n#define glUseProgram glad_glUseProgram\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;\n#define glUniform1f glad_glUniform1f\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;\n#define glUniform2f glad_glUniform2f\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;\n#define glUniform3f glad_glUniform3f\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;\n#define glUniform4f glad_glUniform4f\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;\n#define glUniform1i glad_glUniform1i\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;\n#define glUniform2i glad_glUniform2i\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;\n#define glUniform3i glad_glUniform3i\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;\n#define glUniform4i glad_glUniform4i\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;\n#define glUniform1fv glad_glUniform1fv\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;\n#define glUniform2fv glad_glUniform2fv\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;\n#define glUniform3fv glad_glUniform3fv\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;\n#define glUniform4fv glad_glUniform4fv\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;\n#define glUniform1iv glad_glUniform1iv\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;\n#define glUniform2iv glad_glUniform2iv\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;\n#define glUniform3iv glad_glUniform3iv\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;\n#define glUniform4iv glad_glUniform4iv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;\n#define glUniformMatrix2fv glad_glUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;\n#define glUniformMatrix3fv glad_glUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;\n#define glUniformMatrix4fv glad_glUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);\nGLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;\n#define glValidateProgram glad_glValidateProgram\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;\n#define glVertexAttrib1d glad_glVertexAttrib1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;\n#define glVertexAttrib1dv glad_glVertexAttrib1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;\n#define glVertexAttrib1f glad_glVertexAttrib1f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;\n#define glVertexAttrib1fv glad_glVertexAttrib1fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;\n#define glVertexAttrib1s glad_glVertexAttrib1s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;\n#define glVertexAttrib1sv glad_glVertexAttrib1sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;\n#define glVertexAttrib2d glad_glVertexAttrib2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;\n#define glVertexAttrib2dv glad_glVertexAttrib2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;\n#define glVertexAttrib2f glad_glVertexAttrib2f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;\n#define glVertexAttrib2fv glad_glVertexAttrib2fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;\n#define glVertexAttrib2s glad_glVertexAttrib2s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;\n#define glVertexAttrib2sv glad_glVertexAttrib2sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;\n#define glVertexAttrib3d glad_glVertexAttrib3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;\n#define glVertexAttrib3dv glad_glVertexAttrib3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;\n#define glVertexAttrib3f glad_glVertexAttrib3f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;\n#define glVertexAttrib3fv glad_glVertexAttrib3fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;\n#define glVertexAttrib3s glad_glVertexAttrib3s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;\n#define glVertexAttrib3sv glad_glVertexAttrib3sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;\n#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;\n#define glVertexAttrib4Niv glad_glVertexAttrib4Niv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;\n#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;\n#define glVertexAttrib4Nub glad_glVertexAttrib4Nub\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;\n#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;\n#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;\n#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;\n#define glVertexAttrib4bv glad_glVertexAttrib4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;\n#define glVertexAttrib4d glad_glVertexAttrib4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;\n#define glVertexAttrib4dv glad_glVertexAttrib4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;\n#define glVertexAttrib4f glad_glVertexAttrib4f\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;\n#define glVertexAttrib4fv glad_glVertexAttrib4fv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;\n#define glVertexAttrib4iv glad_glVertexAttrib4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;\n#define glVertexAttrib4s glad_glVertexAttrib4s\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;\n#define glVertexAttrib4sv glad_glVertexAttrib4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;\n#define glVertexAttrib4ubv glad_glVertexAttrib4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;\n#define glVertexAttrib4uiv glad_glVertexAttrib4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;\n#define glVertexAttrib4usv glad_glVertexAttrib4usv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;\n#define glVertexAttribPointer glad_glVertexAttribPointer\n#endif\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\nGLAPI int GLAD_GL_VERSION_2_1;\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;\n#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;\n#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;\n#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;\n#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;\n#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;\n#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv\n#endif\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\nGLAPI int GLAD_GL_VERSION_3_0;\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;\n#define glColorMaski glad_glColorMaski\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;\n#define glGetBooleani_v glad_glGetBooleani_v\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;\n#define glGetIntegeri_v glad_glGetIntegeri_v\ntypedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEIPROC glad_glEnablei;\n#define glEnablei glad_glEnablei\ntypedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEIPROC glad_glDisablei;\n#define glDisablei glad_glDisablei\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;\n#define glIsEnabledi glad_glIsEnabledi\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;\n#define glBeginTransformFeedback glad_glBeginTransformFeedback\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;\n#define glEndTransformFeedback glad_glEndTransformFeedback\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;\n#define glBindBufferRange glad_glBindBufferRange\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;\n#define glBindBufferBase glad_glBindBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;\n#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;\n#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;\n#define glClampColor glad_glClampColor\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;\n#define glBeginConditionalRender glad_glBeginConditionalRender\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;\n#define glEndConditionalRender glad_glEndConditionalRender\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;\n#define glVertexAttribIPointer glad_glVertexAttribIPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;\n#define glGetVertexAttribIiv glad_glGetVertexAttribIiv\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;\n#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;\n#define glVertexAttribI1i glad_glVertexAttribI1i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;\n#define glVertexAttribI2i glad_glVertexAttribI2i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;\n#define glVertexAttribI3i glad_glVertexAttribI3i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;\n#define glVertexAttribI4i glad_glVertexAttribI4i\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;\n#define glVertexAttribI1ui glad_glVertexAttribI1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;\n#define glVertexAttribI2ui glad_glVertexAttribI2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;\n#define glVertexAttribI3ui glad_glVertexAttribI3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;\n#define glVertexAttribI4ui glad_glVertexAttribI4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;\n#define glVertexAttribI1iv glad_glVertexAttribI1iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;\n#define glVertexAttribI2iv glad_glVertexAttribI2iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;\n#define glVertexAttribI3iv glad_glVertexAttribI3iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;\n#define glVertexAttribI4iv glad_glVertexAttribI4iv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;\n#define glVertexAttribI1uiv glad_glVertexAttribI1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;\n#define glVertexAttribI2uiv glad_glVertexAttribI2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;\n#define glVertexAttribI3uiv glad_glVertexAttribI3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;\n#define glVertexAttribI4uiv glad_glVertexAttribI4uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;\n#define glVertexAttribI4bv glad_glVertexAttribI4bv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;\n#define glVertexAttribI4sv glad_glVertexAttribI4sv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;\n#define glVertexAttribI4ubv glad_glVertexAttribI4ubv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;\n#define glVertexAttribI4usv glad_glVertexAttribI4usv\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;\n#define glGetUniformuiv glad_glGetUniformuiv\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;\n#define glBindFragDataLocation glad_glBindFragDataLocation\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;\n#define glGetFragDataLocation glad_glGetFragDataLocation\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;\n#define glUniform1ui glad_glUniform1ui\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;\n#define glUniform2ui glad_glUniform2ui\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;\n#define glUniform3ui glad_glUniform3ui\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;\n#define glUniform4ui glad_glUniform4ui\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;\n#define glUniform1uiv glad_glUniform1uiv\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;\n#define glUniform2uiv glad_glUniform2uiv\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;\n#define glUniform3uiv glad_glUniform3uiv\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;\n#define glUniform4uiv glad_glUniform4uiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;\n#define glTexParameterIiv glad_glTexParameterIiv\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;\n#define glTexParameterIuiv glad_glTexParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;\n#define glGetTexParameterIiv glad_glGetTexParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;\n#define glGetTexParameterIuiv glad_glGetTexParameterIuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;\n#define glClearBufferiv glad_glClearBufferiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;\n#define glClearBufferuiv glad_glClearBufferuiv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;\n#define glClearBufferfv glad_glClearBufferfv\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;\n#define glClearBufferfi glad_glClearBufferfi\ntypedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);\nGLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;\n#define glGetStringi glad_glGetStringi\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;\n#define glIsRenderbuffer glad_glIsRenderbuffer\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;\n#define glBindRenderbuffer glad_glBindRenderbuffer\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;\n#define glDeleteRenderbuffers glad_glDeleteRenderbuffers\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;\n#define glGenRenderbuffers glad_glGenRenderbuffers\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;\n#define glRenderbufferStorage glad_glRenderbufferStorage\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;\n#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;\n#define glIsFramebuffer glad_glIsFramebuffer\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;\n#define glBindFramebuffer glad_glBindFramebuffer\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;\n#define glDeleteFramebuffers glad_glDeleteFramebuffers\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;\n#define glGenFramebuffers glad_glGenFramebuffers\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;\n#define glCheckFramebufferStatus glad_glCheckFramebufferStatus\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;\n#define glFramebufferTexture1D glad_glFramebufferTexture1D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;\n#define glFramebufferTexture2D glad_glFramebufferTexture2D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;\n#define glFramebufferTexture3D glad_glFramebufferTexture3D\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;\n#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;\n#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;\n#define glGenerateMipmap glad_glGenerateMipmap\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;\n#define glBlitFramebuffer glad_glBlitFramebuffer\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;\n#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;\n#define glFramebufferTextureLayer glad_glFramebufferTextureLayer\ntypedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;\n#define glMapBufferRange glad_glMapBufferRange\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;\n#define glFlushMappedBufferRange glad_glFlushMappedBufferRange\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;\n#define glBindVertexArray glad_glBindVertexArray\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;\n#define glDeleteVertexArrays glad_glDeleteVertexArrays\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;\n#define glGenVertexArrays glad_glGenVertexArrays\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;\n#define glIsVertexArray glad_glIsVertexArray\n#endif\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\nGLAPI int GLAD_GL_VERSION_3_1;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;\n#define glDrawArraysInstanced glad_glDrawArraysInstanced\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;\n#define glDrawElementsInstanced glad_glDrawElementsInstanced\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;\n#define glTexBuffer glad_glTexBuffer\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;\n#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;\n#define glCopyBufferSubData glad_glCopyBufferSubData\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;\n#define glGetUniformIndices glad_glGetUniformIndices\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;\n#define glGetActiveUniformsiv glad_glGetActiveUniformsiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;\n#define glGetActiveUniformName glad_glGetActiveUniformName\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);\nGLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;\n#define glGetUniformBlockIndex glad_glGetUniformBlockIndex\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;\n#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;\n#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\nGLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;\n#define glUniformBlockBinding glad_glUniformBlockBinding\n#endif\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\nGLAPI int GLAD_GL_VERSION_3_2;\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;\n#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;\n#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;\n#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;\n#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;\n#define glProvokingVertex glad_glProvokingVertex\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);\nGLAPI PFNGLFENCESYNCPROC glad_glFenceSync;\n#define glFenceSync glad_glFenceSync\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);\nGLAPI PFNGLISSYNCPROC glad_glIsSync;\n#define glIsSync glad_glIsSync\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);\nGLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;\n#define glDeleteSync glad_glDeleteSync\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;\n#define glClientWaitSync glad_glClientWaitSync\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI PFNGLWAITSYNCPROC glad_glWaitSync;\n#define glWaitSync glad_glWaitSync\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);\nGLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;\n#define glGetInteger64v glad_glGetInteger64v\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;\n#define glGetSynciv glad_glGetSynciv\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);\nGLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;\n#define glGetInteger64i_v glad_glGetInteger64i_v\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;\n#define glGetBufferParameteri64v glad_glGetBufferParameteri64v\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;\n#define glFramebufferTexture glad_glFramebufferTexture\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;\n#define glTexImage2DMultisample glad_glTexImage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;\n#define glTexImage3DMultisample glad_glTexImage3DMultisample\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;\n#define glGetMultisamplefv glad_glGetMultisamplefv\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;\n#define glSampleMaski glad_glSampleMaski\n#endif\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\nGLAPI int GLAD_GL_VERSION_3_3;\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;\n#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;\n#define glGetFragDataIndex glad_glGetFragDataIndex\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);\nGLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;\n#define glGenSamplers glad_glGenSamplers\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);\nGLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;\n#define glDeleteSamplers glad_glDeleteSamplers\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);\nGLAPI PFNGLISSAMPLERPROC glad_glIsSampler;\n#define glIsSampler glad_glIsSampler\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);\nGLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;\n#define glBindSampler glad_glBindSampler\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);\nGLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;\n#define glSamplerParameteri glad_glSamplerParameteri\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;\n#define glSamplerParameteriv glad_glSamplerParameteriv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);\nGLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;\n#define glSamplerParameterf glad_glSamplerParameterf\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;\n#define glSamplerParameterfv glad_glSamplerParameterfv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);\nGLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;\n#define glSamplerParameterIiv glad_glSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;\n#define glSamplerParameterIuiv glad_glSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;\n#define glGetSamplerParameteriv glad_glGetSamplerParameteriv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;\n#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;\n#define glGetSamplerParameterfv glad_glGetSamplerParameterfv\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);\nGLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;\n#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);\nGLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;\n#define glQueryCounter glad_glQueryCounter\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;\n#define glGetQueryObjecti64v glad_glGetQueryObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;\n#define glGetQueryObjectui64v glad_glGetQueryObjectui64v\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;\n#define glVertexAttribDivisor glad_glVertexAttribDivisor\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;\n#define glVertexAttribP1ui glad_glVertexAttribP1ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;\n#define glVertexAttribP1uiv glad_glVertexAttribP1uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;\n#define glVertexAttribP2ui glad_glVertexAttribP2ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;\n#define glVertexAttribP2uiv glad_glVertexAttribP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;\n#define glVertexAttribP3ui glad_glVertexAttribP3ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;\n#define glVertexAttribP3uiv glad_glVertexAttribP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;\n#define glVertexAttribP4ui glad_glVertexAttribP4ui\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;\n#define glVertexAttribP4uiv glad_glVertexAttribP4uiv\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;\n#define glVertexP2ui glad_glVertexP2ui\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;\n#define glVertexP2uiv glad_glVertexP2uiv\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;\n#define glVertexP3ui glad_glVertexP3ui\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;\n#define glVertexP3uiv glad_glVertexP3uiv\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);\nGLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;\n#define glVertexP4ui glad_glVertexP4ui\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);\nGLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;\n#define glVertexP4uiv glad_glVertexP4uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;\n#define glTexCoordP1ui glad_glTexCoordP1ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;\n#define glTexCoordP1uiv glad_glTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;\n#define glTexCoordP2ui glad_glTexCoordP2ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;\n#define glTexCoordP2uiv glad_glTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;\n#define glTexCoordP3ui glad_glTexCoordP3ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;\n#define glTexCoordP3uiv glad_glTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;\n#define glTexCoordP4ui glad_glTexCoordP4ui\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;\n#define glTexCoordP4uiv glad_glTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;\n#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;\n#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;\n#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;\n#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;\n#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;\n#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);\nGLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;\n#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);\nGLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;\n#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);\nGLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;\n#define glNormalP3ui glad_glNormalP3ui\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);\nGLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;\n#define glNormalP3uiv glad_glNormalP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;\n#define glColorP3ui glad_glColorP3ui\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;\n#define glColorP3uiv glad_glColorP3uiv\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;\n#define glColorP4ui glad_glColorP4ui\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;\n#define glColorP4uiv glad_glColorP4uiv\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);\nGLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;\n#define glSecondaryColorP3ui glad_glSecondaryColorP3ui\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);\nGLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;\n#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv\n#endif\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\nGLAPI int GLAD_GL_VERSION_4_0;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;\n#define glMinSampleShading glad_glMinSampleShading\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;\n#define glBlendEquationi glad_glBlendEquationi\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;\n#define glBlendEquationSeparatei glad_glBlendEquationSeparatei\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;\n#define glBlendFunci glad_glBlendFunci\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;\n#define glBlendFuncSeparatei glad_glBlendFuncSeparatei\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);\nGLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;\n#define glDrawArraysIndirect glad_glDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);\nGLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;\n#define glDrawElementsIndirect glad_glDrawElementsIndirect\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);\nGLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;\n#define glUniform1d glad_glUniform1d\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;\n#define glUniform2d glad_glUniform2d\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;\n#define glUniform3d glad_glUniform3d\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;\n#define glUniform4d glad_glUniform4d\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;\n#define glUniform1dv glad_glUniform1dv\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;\n#define glUniform2dv glad_glUniform2dv\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;\n#define glUniform3dv glad_glUniform3dv\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;\n#define glUniform4dv glad_glUniform4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;\n#define glUniformMatrix2dv glad_glUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;\n#define glUniformMatrix3dv glad_glUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;\n#define glUniformMatrix4dv glad_glUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;\n#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;\n#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;\n#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;\n#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;\n#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;\n#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);\nGLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;\n#define glGetUniformdv glad_glGetUniformdv\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;\n#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;\n#define glGetSubroutineIndex glad_glGetSubroutineIndex\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;\n#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;\n#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;\n#define glGetActiveSubroutineName glad_glGetActiveSubroutineName\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;\n#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;\n#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;\n#define glGetProgramStageiv glad_glGetProgramStageiv\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);\nGLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;\n#define glPatchParameteri glad_glPatchParameteri\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);\nGLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;\n#define glPatchParameterfv glad_glPatchParameterfv\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;\n#define glBindTransformFeedback glad_glBindTransformFeedback\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;\n#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;\n#define glGenTransformFeedbacks glad_glGenTransformFeedbacks\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;\n#define glIsTransformFeedback glad_glIsTransformFeedback\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;\n#define glPauseTransformFeedback glad_glPauseTransformFeedback\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;\n#define glResumeTransformFeedback glad_glResumeTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;\n#define glDrawTransformFeedback glad_glDrawTransformFeedback\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;\n#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);\nGLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;\n#define glBeginQueryIndexed glad_glBeginQueryIndexed\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;\n#define glEndQueryIndexed glad_glEndQueryIndexed\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;\n#define glGetQueryIndexediv glad_glGetQueryIndexediv\n#endif\n#define GL_MULTISAMPLE_3DFX 0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\n#define GL_SAMPLES_3DFX 0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\n#define GL_FACTOR_MIN_AMD 0x901C\n#define GL_FACTOR_MAX_AMD 0x901D\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\n#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2\n#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3\n#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4\n#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5\n#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6\n#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\n#define GL_FLOAT16_NV 0x8FF8\n#define GL_FLOAT16_VEC2_NV 0x8FF9\n#define GL_FLOAT16_VEC3_NV 0x8FFA\n#define GL_FLOAT16_VEC4_NV 0x8FFB\n#define GL_FLOAT16_MAT2_AMD 0x91C5\n#define GL_FLOAT16_MAT3_AMD 0x91C6\n#define GL_FLOAT16_MAT4_AMD 0x91C7\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\n#define GL_INT64_NV 0x140E\n#define GL_UNSIGNED_INT64_NV 0x140F\n#define GL_INT8_NV 0x8FE0\n#define GL_INT8_VEC2_NV 0x8FE1\n#define GL_INT8_VEC3_NV 0x8FE2\n#define GL_INT8_VEC4_NV 0x8FE3\n#define GL_INT16_NV 0x8FE4\n#define GL_INT16_VEC2_NV 0x8FE5\n#define GL_INT16_VEC3_NV 0x8FE6\n#define GL_INT16_VEC4_NV 0x8FE7\n#define GL_INT64_VEC2_NV 0x8FE9\n#define GL_INT64_VEC3_NV 0x8FEA\n#define GL_INT64_VEC4_NV 0x8FEB\n#define GL_UNSIGNED_INT8_NV 0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\n#define GL_UNSIGNED_INT16_NV 0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\n#define GL_DATA_BUFFER_AMD 0x9151\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\n#define GL_QUERY_OBJECT_AMD 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\n#define GL_SAMPLER_OBJECT_AMD 0x9155\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\n#define GL_COUNTER_TYPE_AMD 0x8BC0\n#define GL_COUNTER_RANGE_AMD 0x8BC1\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\n#define GL_PERCENTAGE_AMD 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\n#define GL_PERFMON_RESULT_AMD 0x8BC6\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#define GL_QUERY_BUFFER_AMD 0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\n#define GL_MIN_LOD_WARNING_AMD 0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\n#define GL_SET_AMD 0x874A\n#define GL_REPLACE_VALUE_AMD 0x874B\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\n#define GL_SAMPLER_BUFFER_AMD 0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD 0x9004\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\n#define GL_DISCRETE_AMD 0x9006\n#define GL_CONTINUOUS_AMD 0x9007\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\n#define GL_FENCE_APPLE 0x8A0B\n#define GL_HALF_APPLE 0x140B\n#define GL_RGBA_FLOAT32_APPLE 0x8814\n#define GL_RGB_FLOAT32_APPLE 0x8815\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\n#define GL_RGBA_FLOAT16_APPLE 0x881A\n#define GL_RGB_FLOAT16_APPLE 0x881B\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\n#define GL_RELEASED_APPLE 0x8A19\n#define GL_VOLATILE_APPLE 0x8A1A\n#define GL_RETAINED_APPLE 0x8A1B\n#define GL_UNDEFINED_APPLE 0x8A1C\n#define GL_PURGEABLE_APPLE 0x8A1D\n#define GL_RGB_422_APPLE 0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\n#define GL_RGB_RAW_422_APPLE 0x8A51\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\n#define GL_STORAGE_CACHED_APPLE 0x85BE\n#define GL_STORAGE_SHARED_APPLE 0x85BF\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\n#define GL_YCBCR_422_APPLE 0x85B9\n#define GL_FIXED 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT 0x8DF0\n#define GL_MEDIUM_FLOAT 0x8DF1\n#define GL_HIGH_FLOAT 0x8DF2\n#define GL_LOW_INT 0x8DF3\n#define GL_MEDIUM_INT 0x8DF4\n#define GL_HIGH_INT 0x8DF5\n#define GL_SHADER_COMPILER 0x8DFA\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\n#define GL_MAX_VARYING_VECTORS 0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\n#define GL_RGB565 0x8D62\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC 0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\n#define GL_COMPRESSED_RG11_EAC 0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\n#define GL_UNSIGNED_INT64_ARB 0x140F\n#define GL_MAP_PERSISTENT_BIT 0x0040\n#define GL_MAP_COHERENT_BIT 0x0080\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\n#define GL_CLIENT_STORAGE_BIT 0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\n#define GL_SYNC_CL_EVENT_ARB 0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\n#define GL_CLEAR_TEXTURE 0x9365\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\n#define GL_ZERO_TO_ONE 0x935F\n#define GL_CLIP_ORIGIN 0x935C\n#define GL_CLIP_DEPTH_MODE 0x935D\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\n#define GL_FIXED_ONLY_ARB 0x891D\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\n#define GL_COMPUTE_SHADER 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT 0x00000020\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\n#define GL_QUERY_WAIT_INVERTED 0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES 0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\n#define GL_TEXTURE_TARGET 0x1006\n#define GL_QUERY_TARGET 0x82EA\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\n#define GL_DRAW_BUFFER0_ARB 0x8825\n#define GL_DRAW_BUFFER1_ARB 0x8826\n#define GL_DRAW_BUFFER2_ARB 0x8827\n#define GL_DRAW_BUFFER3_ARB 0x8828\n#define GL_DRAW_BUFFER4_ARB 0x8829\n#define GL_DRAW_BUFFER5_ARB 0x882A\n#define GL_DRAW_BUFFER6_ARB 0x882B\n#define GL_DRAW_BUFFER7_ARB 0x882C\n#define GL_DRAW_BUFFER8_ARB 0x882D\n#define GL_DRAW_BUFFER9_ARB 0x882E\n#define GL_DRAW_BUFFER10_ARB 0x882F\n#define GL_DRAW_BUFFER11_ARB 0x8830\n#define GL_DRAW_BUFFER12_ARB 0x8831\n#define GL_DRAW_BUFFER13_ARB 0x8832\n#define GL_DRAW_BUFFER14_ARB 0x8833\n#define GL_DRAW_BUFFER15_ARB 0x8834\n#define GL_LOCATION_COMPONENT 0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\n#define GL_PROGRAM_LENGTH_ARB 0x8627\n#define GL_PROGRAM_FORMAT_ARB 0x8876\n#define GL_PROGRAM_BINDING_ARB 0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB 0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\n#define GL_CURRENT_MATRIX_ARB 0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\n#define GL_MATRIX0_ARB 0x88C0\n#define GL_MATRIX1_ARB 0x88C1\n#define GL_MATRIX2_ARB 0x88C2\n#define GL_MATRIX3_ARB 0x88C3\n#define GL_MATRIX4_ARB 0x88C4\n#define GL_MATRIX5_ARB 0x88C5\n#define GL_MATRIX6_ARB 0x88C6\n#define GL_MATRIX7_ARB 0x88C7\n#define GL_MATRIX8_ARB 0x88C8\n#define GL_MATRIX9_ARB 0x88C9\n#define GL_MATRIX10_ARB 0x88CA\n#define GL_MATRIX11_ARB 0x88CB\n#define GL_MATRIX12_ARB 0x88CC\n#define GL_MATRIX13_ARB 0x88CD\n#define GL_MATRIX14_ARB 0x88CE\n#define GL_MATRIX15_ARB 0x88CF\n#define GL_MATRIX16_ARB 0x88D0\n#define GL_MATRIX17_ARB 0x88D1\n#define GL_MATRIX18_ARB 0x88D2\n#define GL_MATRIX19_ARB 0x88D3\n#define GL_MATRIX20_ARB 0x88D4\n#define GL_MATRIX21_ARB 0x88D5\n#define GL_MATRIX22_ARB 0x88D6\n#define GL_MATRIX23_ARB 0x88D7\n#define GL_MATRIX24_ARB 0x88D8\n#define GL_MATRIX25_ARB 0x88D9\n#define GL_MATRIX26_ARB 0x88DA\n#define GL_MATRIX27_ARB 0x88DB\n#define GL_MATRIX28_ARB 0x88DC\n#define GL_MATRIX29_ARB 0x88DD\n#define GL_MATRIX30_ARB 0x88DE\n#define GL_MATRIX31_ARB 0x88DF\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\n#define GL_LINES_ADJACENCY_ARB 0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\n#define GL_SPIR_V_BINARY_ARB 0x9552\n#define GL_INT64_ARB 0x140E\n#define GL_INT64_VEC2_ARB 0x8FE9\n#define GL_INT64_VEC3_ARB 0x8FEA\n#define GL_INT64_VEC4_ARB 0x8FEB\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\n#define GL_HALF_FLOAT_ARB 0x140B\n#define GL_CONVOLUTION_1D 0x8010\n#define GL_CONVOLUTION_2D 0x8011\n#define GL_SEPARABLE_2D 0x8012\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\n#define GL_REDUCE 0x8016\n#define GL_CONVOLUTION_FORMAT 0x8017\n#define GL_CONVOLUTION_WIDTH 0x8018\n#define GL_CONVOLUTION_HEIGHT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\n#define GL_HISTOGRAM 0x8024\n#define GL_PROXY_HISTOGRAM 0x8025\n#define GL_HISTOGRAM_WIDTH 0x8026\n#define GL_HISTOGRAM_FORMAT 0x8027\n#define GL_HISTOGRAM_RED_SIZE 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\n#define GL_HISTOGRAM_SINK 0x802D\n#define GL_MINMAX 0x802E\n#define GL_MINMAX_FORMAT 0x802F\n#define GL_MINMAX_SINK 0x8030\n#define GL_TABLE_TOO_LARGE 0x8031\n#define GL_COLOR_MATRIX 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\n#define GL_COLOR_TABLE 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\n#define GL_PROXY_COLOR_TABLE 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE 0x80D6\n#define GL_COLOR_TABLE_BIAS 0x80D7\n#define GL_COLOR_TABLE_FORMAT 0x80D8\n#define GL_COLOR_TABLE_WIDTH 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\n#define GL_CONSTANT_BORDER 0x8151\n#define GL_REPLICATE_BORDER 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\n#define GL_NUM_SAMPLE_COUNTS 0x9380\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\n#define GL_MAX_WIDTH 0x827E\n#define GL_MAX_HEIGHT 0x827F\n#define GL_MAX_DEPTH 0x8280\n#define GL_MAX_LAYERS 0x8281\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\n#define GL_COLOR_COMPONENTS 0x8283\n#define GL_DEPTH_COMPONENTS 0x8284\n#define GL_STENCIL_COMPONENTS 0x8285\n#define GL_COLOR_RENDERABLE 0x8286\n#define GL_DEPTH_RENDERABLE 0x8287\n#define GL_STENCIL_RENDERABLE 0x8288\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND 0x828B\n#define GL_READ_PIXELS 0x828C\n#define GL_READ_PIXELS_FORMAT 0x828D\n#define GL_READ_PIXELS_TYPE 0x828E\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\n#define GL_MIPMAP 0x8293\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\n#define GL_COLOR_ENCODING 0x8296\n#define GL_SRGB_READ 0x8297\n#define GL_SRGB_WRITE 0x8298\n#define GL_SRGB_DECODE_ARB 0x8299\n#define GL_FILTER 0x829A\n#define GL_VERTEX_TEXTURE 0x829B\n#define GL_TESS_CONTROL_TEXTURE 0x829C\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\n#define GL_GEOMETRY_TEXTURE 0x829E\n#define GL_FRAGMENT_TEXTURE 0x829F\n#define GL_COMPUTE_TEXTURE 0x82A0\n#define GL_TEXTURE_SHADOW 0x82A1\n#define GL_TEXTURE_GATHER 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\n#define GL_SHADER_IMAGE_LOAD 0x82A4\n#define GL_SHADER_IMAGE_STORE 0x82A5\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\n#define GL_CLEAR_BUFFER 0x82B4\n#define GL_TEXTURE_VIEW 0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\n#define GL_FULL_SUPPORT 0x82B7\n#define GL_CAVEAT_SUPPORT 0x82B8\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\n#define GL_VIEW_CLASS_128_BITS 0x82C4\n#define GL_VIEW_CLASS_96_BITS 0x82C5\n#define GL_VIEW_CLASS_64_BITS 0x82C6\n#define GL_VIEW_CLASS_48_BITS 0x82C7\n#define GL_VIEW_CLASS_32_BITS 0x82C8\n#define GL_VIEW_CLASS_24_BITS 0x82C9\n#define GL_VIEW_CLASS_16_BITS 0x82CA\n#define GL_VIEW_CLASS_8_BITS 0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\n#define GL_VIEW_CLASS_EAC_R11 0x9383\n#define GL_VIEW_CLASS_EAC_RG11 0x9384\n#define GL_VIEW_CLASS_ETC2_RGB 0x9385\n#define GL_VIEW_CLASS_ETC2_RGBA 0x9386\n#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387\n#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388\n#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389\n#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A\n#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B\n#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C\n#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D\n#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E\n#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F\n#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390\n#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391\n#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392\n#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393\n#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394\n#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\n#define GL_MATRIX_PALETTE_ARB 0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\n#define GL_MULTISAMPLE_ARB 0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\n#define GL_SAMPLES_ARB 0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\n#define GL_TEXTURE0_ARB 0x84C0\n#define GL_TEXTURE1_ARB 0x84C1\n#define GL_TEXTURE2_ARB 0x84C2\n#define GL_TEXTURE3_ARB 0x84C3\n#define GL_TEXTURE4_ARB 0x84C4\n#define GL_TEXTURE5_ARB 0x84C5\n#define GL_TEXTURE6_ARB 0x84C6\n#define GL_TEXTURE7_ARB 0x84C7\n#define GL_TEXTURE8_ARB 0x84C8\n#define GL_TEXTURE9_ARB 0x84C9\n#define GL_TEXTURE10_ARB 0x84CA\n#define GL_TEXTURE11_ARB 0x84CB\n#define GL_TEXTURE12_ARB 0x84CC\n#define GL_TEXTURE13_ARB 0x84CD\n#define GL_TEXTURE14_ARB 0x84CE\n#define GL_TEXTURE15_ARB 0x84CF\n#define GL_TEXTURE16_ARB 0x84D0\n#define GL_TEXTURE17_ARB 0x84D1\n#define GL_TEXTURE18_ARB 0x84D2\n#define GL_TEXTURE19_ARB 0x84D3\n#define GL_TEXTURE20_ARB 0x84D4\n#define GL_TEXTURE21_ARB 0x84D5\n#define GL_TEXTURE22_ARB 0x84D6\n#define GL_TEXTURE23_ARB 0x84D7\n#define GL_TEXTURE24_ARB 0x84D8\n#define GL_TEXTURE25_ARB 0x84D9\n#define GL_TEXTURE26_ARB 0x84DA\n#define GL_TEXTURE27_ARB 0x84DB\n#define GL_TEXTURE28_ARB 0x84DC\n#define GL_TEXTURE29_ARB 0x84DD\n#define GL_TEXTURE30_ARB 0x84DE\n#define GL_TEXTURE31_ARB 0x84DF\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\n#define GL_CURRENT_QUERY_ARB 0x8865\n#define GL_QUERY_RESULT_ARB 0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\n#define GL_SAMPLES_PASSED_ARB 0x8914\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\n#define GL_COMPLETION_STATUS_ARB 0x91B1\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#define GL_POINT_SIZE_MIN_ARB 0x8126\n#define GL_POINT_SIZE_MAX_ARB 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\n#define GL_POINT_SPRITE_ARB 0x8861\n#define GL_COORD_REPLACE_ARB 0x8862\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\n#define GL_UNIFORM 0x92E1\n#define GL_UNIFORM_BLOCK 0x92E2\n#define GL_PROGRAM_INPUT 0x92E3\n#define GL_PROGRAM_OUTPUT 0x92E4\n#define GL_BUFFER_VARIABLE 0x92E5\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\n#define GL_VERTEX_SUBROUTINE 0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\n#define GL_COMPUTE_SUBROUTINE 0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\n#define GL_ACTIVE_RESOURCES 0x92F5\n#define GL_MAX_NAME_LENGTH 0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH 0x92F9\n#define GL_TYPE 0x92FA\n#define GL_ARRAY_SIZE 0x92FB\n#define GL_OFFSET 0x92FC\n#define GL_BLOCK_INDEX 0x92FD\n#define GL_ARRAY_STRIDE 0x92FE\n#define GL_MATRIX_STRIDE 0x92FF\n#define GL_IS_ROW_MAJOR 0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\n#define GL_BUFFER_BINDING 0x9302\n#define GL_BUFFER_DATA_SIZE 0x9303\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\n#define GL_ACTIVE_VARIABLES 0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\n#define GL_LOCATION 0x930E\n#define GL_LOCATION_INDEX 0x930F\n#define GL_IS_PER_PATCH 0x92E7\n#define GL_QUERY_BUFFER 0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\n#define GL_QUERY_BUFFER_BINDING 0x9193\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\n#define GL_SAMPLE_SHADING_ARB 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\n#define GL_VERTEX_SHADER_BIT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE 0x8258\n#define GL_ACTIVE_PROGRAM 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\n#define GL_IMAGE_1D 0x904C\n#define GL_IMAGE_2D 0x904D\n#define GL_IMAGE_3D 0x904E\n#define GL_IMAGE_2D_RECT 0x904F\n#define GL_IMAGE_CUBE 0x9050\n#define GL_IMAGE_BUFFER 0x9051\n#define GL_IMAGE_1D_ARRAY 0x9052\n#define GL_IMAGE_2D_ARRAY 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\n#define GL_INT_IMAGE_1D 0x9057\n#define GL_INT_IMAGE_2D 0x9058\n#define GL_INT_IMAGE_3D 0x9059\n#define GL_INT_IMAGE_2D_RECT 0x905A\n#define GL_INT_IMAGE_CUBE 0x905B\n#define GL_INT_IMAGE_BUFFER 0x905C\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES 0x906D\n#define GL_IMAGE_BINDING_FORMAT 0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\n#define GL_SHADER_OBJECT_ARB 0x8B48\n#define GL_OBJECT_TYPE_ARB 0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\n#define GL_FLOAT_VEC2_ARB 0x8B50\n#define GL_FLOAT_VEC3_ARB 0x8B51\n#define GL_FLOAT_VEC4_ARB 0x8B52\n#define GL_INT_VEC2_ARB 0x8B53\n#define GL_INT_VEC3_ARB 0x8B54\n#define GL_INT_VEC4_ARB 0x8B55\n#define GL_BOOL_ARB 0x8B56\n#define GL_BOOL_VEC2_ARB 0x8B57\n#define GL_BOOL_VEC3_ARB 0x8B58\n#define GL_BOOL_VEC4_ARB 0x8B59\n#define GL_FLOAT_MAT2_ARB 0x8B5A\n#define GL_FLOAT_MAT3_ARB 0x8B5B\n#define GL_FLOAT_MAT4_ARB 0x8B5C\n#define GL_SAMPLER_1D_ARB 0x8B5D\n#define GL_SAMPLER_2D_ARB 0x8B5E\n#define GL_SAMPLER_3D_ARB 0x8B5F\n#define GL_SAMPLER_CUBE_ARB 0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\n#define GL_SPIR_V_EXTENSIONS 0x9553\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\n#define GL_COMPRESSED_RGB_ARB 0x84ED\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#define GL_NORMAL_MAP_ARB 0x8511\n#define GL_REFLECTION_MAP_ARB 0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#define GL_COMBINE_ARB 0x8570\n#define GL_COMBINE_RGB_ARB 0x8571\n#define GL_COMBINE_ALPHA_ARB 0x8572\n#define GL_SOURCE0_RGB_ARB 0x8580\n#define GL_SOURCE1_RGB_ARB 0x8581\n#define GL_SOURCE2_RGB_ARB 0x8582\n#define GL_SOURCE0_ALPHA_ARB 0x8588\n#define GL_SOURCE1_ALPHA_ARB 0x8589\n#define GL_SOURCE2_ALPHA_ARB 0x858A\n#define GL_OPERAND0_RGB_ARB 0x8590\n#define GL_OPERAND1_RGB_ARB 0x8591\n#define GL_OPERAND2_RGB_ARB 0x8592\n#define GL_OPERAND0_ALPHA_ARB 0x8598\n#define GL_OPERAND1_ALPHA_ARB 0x8599\n#define GL_OPERAND2_ALPHA_ARB 0x859A\n#define GL_RGB_SCALE_ARB 0x8573\n#define GL_ADD_SIGNED_ARB 0x8574\n#define GL_INTERPOLATE_ARB 0x8575\n#define GL_SUBTRACT_ARB 0x84E7\n#define GL_CONSTANT_ARB 0x8576\n#define GL_PRIMARY_COLOR_ARB 0x8577\n#define GL_PREVIOUS_ARB 0x8578\n#define GL_DOT3_RGB_ARB 0x86AE\n#define GL_DOT3_RGBA_ARB 0x86AF\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\n#define GL_RGBA32F_ARB 0x8814\n#define GL_RGB32F_ARB 0x8815\n#define GL_ALPHA32F_ARB 0x8816\n#define GL_INTENSITY32F_ARB 0x8817\n#define GL_LUMINANCE32F_ARB 0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\n#define GL_RGBA16F_ARB 0x881A\n#define GL_RGB16F_ARB 0x881B\n#define GL_ALPHA16F_ARB 0x881C\n#define GL_INTENSITY16F_ARB 0x881D\n#define GL_LUMINANCE16F_ARB 0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\n#define GL_MIRRORED_REPEAT_ARB 0x8370\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\n#define GL_VERTEX_BLEND_ARB 0x86A7\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\n#define GL_MODELVIEW0_ARB 0x1700\n#define GL_MODELVIEW1_ARB 0x850A\n#define GL_MODELVIEW2_ARB 0x8722\n#define GL_MODELVIEW3_ARB 0x8723\n#define GL_MODELVIEW4_ARB 0x8724\n#define GL_MODELVIEW5_ARB 0x8725\n#define GL_MODELVIEW6_ARB 0x8726\n#define GL_MODELVIEW7_ARB 0x8727\n#define GL_MODELVIEW8_ARB 0x8728\n#define GL_MODELVIEW9_ARB 0x8729\n#define GL_MODELVIEW10_ARB 0x872A\n#define GL_MODELVIEW11_ARB 0x872B\n#define GL_MODELVIEW12_ARB 0x872C\n#define GL_MODELVIEW13_ARB 0x872D\n#define GL_MODELVIEW14_ARB 0x872E\n#define GL_MODELVIEW15_ARB 0x872F\n#define GL_MODELVIEW16_ARB 0x8730\n#define GL_MODELVIEW17_ARB 0x8731\n#define GL_MODELVIEW18_ARB 0x8732\n#define GL_MODELVIEW19_ARB 0x8733\n#define GL_MODELVIEW20_ARB 0x8734\n#define GL_MODELVIEW21_ARB 0x8735\n#define GL_MODELVIEW22_ARB 0x8736\n#define GL_MODELVIEW23_ARB 0x8737\n#define GL_MODELVIEW24_ARB 0x8738\n#define GL_MODELVIEW25_ARB 0x8739\n#define GL_MODELVIEW26_ARB 0x873A\n#define GL_MODELVIEW27_ARB 0x873B\n#define GL_MODELVIEW28_ARB 0x873C\n#define GL_MODELVIEW29_ARB 0x873D\n#define GL_MODELVIEW30_ARB 0x873E\n#define GL_MODELVIEW31_ARB 0x873F\n#define GL_BUFFER_SIZE_ARB 0x8764\n#define GL_BUFFER_USAGE_ARB 0x8765\n#define GL_ARRAY_BUFFER_ARB 0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB 0x88B8\n#define GL_WRITE_ONLY_ARB 0x88B9\n#define GL_READ_WRITE_ARB 0x88BA\n#define GL_BUFFER_ACCESS_ARB 0x88BB\n#define GL_BUFFER_MAPPED_ARB 0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\n#define GL_STREAM_DRAW_ARB 0x88E0\n#define GL_STREAM_READ_ARB 0x88E1\n#define GL_STREAM_COPY_ARB 0x88E2\n#define GL_STATIC_DRAW_ARB 0x88E4\n#define GL_STATIC_READ_ARB 0x88E5\n#define GL_STATIC_COPY_ARB 0x88E6\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\n#define GL_DYNAMIC_READ_ARB 0x88E9\n#define GL_DYNAMIC_COPY_ARB 0x88EA\n#define GL_COLOR_SUM_ARB 0x8458\n#define GL_VERTEX_PROGRAM_ARB 0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\n#define GL_VERTEX_SHADER_ARB 0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\n#define GL_MAX_VIEWPORTS 0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX 0x8260\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\n#define GL_DRAW_BUFFER0_ATI 0x8825\n#define GL_DRAW_BUFFER1_ATI 0x8826\n#define GL_DRAW_BUFFER2_ATI 0x8827\n#define GL_DRAW_BUFFER3_ATI 0x8828\n#define GL_DRAW_BUFFER4_ATI 0x8829\n#define GL_DRAW_BUFFER5_ATI 0x882A\n#define GL_DRAW_BUFFER6_ATI 0x882B\n#define GL_DRAW_BUFFER7_ATI 0x882C\n#define GL_DRAW_BUFFER8_ATI 0x882D\n#define GL_DRAW_BUFFER9_ATI 0x882E\n#define GL_DRAW_BUFFER10_ATI 0x882F\n#define GL_DRAW_BUFFER11_ATI 0x8830\n#define GL_DRAW_BUFFER12_ATI 0x8831\n#define GL_DRAW_BUFFER13_ATI 0x8832\n#define GL_DRAW_BUFFER14_ATI 0x8833\n#define GL_DRAW_BUFFER15_ATI 0x8834\n#define GL_ELEMENT_ARRAY_ATI 0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\n#define GL_DUDV_ATI 0x8779\n#define GL_DU8DV8_ATI 0x877A\n#define GL_BUMP_ENVMAP_ATI 0x877B\n#define GL_BUMP_TARGET_ATI 0x877C\n#define GL_FRAGMENT_SHADER_ATI 0x8920\n#define GL_REG_0_ATI 0x8921\n#define GL_REG_1_ATI 0x8922\n#define GL_REG_2_ATI 0x8923\n#define GL_REG_3_ATI 0x8924\n#define GL_REG_4_ATI 0x8925\n#define GL_REG_5_ATI 0x8926\n#define GL_REG_6_ATI 0x8927\n#define GL_REG_7_ATI 0x8928\n#define GL_REG_8_ATI 0x8929\n#define GL_REG_9_ATI 0x892A\n#define GL_REG_10_ATI 0x892B\n#define GL_REG_11_ATI 0x892C\n#define GL_REG_12_ATI 0x892D\n#define GL_REG_13_ATI 0x892E\n#define GL_REG_14_ATI 0x892F\n#define GL_REG_15_ATI 0x8930\n#define GL_REG_16_ATI 0x8931\n#define GL_REG_17_ATI 0x8932\n#define GL_REG_18_ATI 0x8933\n#define GL_REG_19_ATI 0x8934\n#define GL_REG_20_ATI 0x8935\n#define GL_REG_21_ATI 0x8936\n#define GL_REG_22_ATI 0x8937\n#define GL_REG_23_ATI 0x8938\n#define GL_REG_24_ATI 0x8939\n#define GL_REG_25_ATI 0x893A\n#define GL_REG_26_ATI 0x893B\n#define GL_REG_27_ATI 0x893C\n#define GL_REG_28_ATI 0x893D\n#define GL_REG_29_ATI 0x893E\n#define GL_REG_30_ATI 0x893F\n#define GL_REG_31_ATI 0x8940\n#define GL_CON_0_ATI 0x8941\n#define GL_CON_1_ATI 0x8942\n#define GL_CON_2_ATI 0x8943\n#define GL_CON_3_ATI 0x8944\n#define GL_CON_4_ATI 0x8945\n#define GL_CON_5_ATI 0x8946\n#define GL_CON_6_ATI 0x8947\n#define GL_CON_7_ATI 0x8948\n#define GL_CON_8_ATI 0x8949\n#define GL_CON_9_ATI 0x894A\n#define GL_CON_10_ATI 0x894B\n#define GL_CON_11_ATI 0x894C\n#define GL_CON_12_ATI 0x894D\n#define GL_CON_13_ATI 0x894E\n#define GL_CON_14_ATI 0x894F\n#define GL_CON_15_ATI 0x8950\n#define GL_CON_16_ATI 0x8951\n#define GL_CON_17_ATI 0x8952\n#define GL_CON_18_ATI 0x8953\n#define GL_CON_19_ATI 0x8954\n#define GL_CON_20_ATI 0x8955\n#define GL_CON_21_ATI 0x8956\n#define GL_CON_22_ATI 0x8957\n#define GL_CON_23_ATI 0x8958\n#define GL_CON_24_ATI 0x8959\n#define GL_CON_25_ATI 0x895A\n#define GL_CON_26_ATI 0x895B\n#define GL_CON_27_ATI 0x895C\n#define GL_CON_28_ATI 0x895D\n#define GL_CON_29_ATI 0x895E\n#define GL_CON_30_ATI 0x895F\n#define GL_CON_31_ATI 0x8960\n#define GL_MOV_ATI 0x8961\n#define GL_ADD_ATI 0x8963\n#define GL_MUL_ATI 0x8964\n#define GL_SUB_ATI 0x8965\n#define GL_DOT3_ATI 0x8966\n#define GL_DOT4_ATI 0x8967\n#define GL_MAD_ATI 0x8968\n#define GL_LERP_ATI 0x8969\n#define GL_CND_ATI 0x896A\n#define GL_CND0_ATI 0x896B\n#define GL_DOT2_ADD_ATI 0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\n#define GL_NUM_PASSES_ATI 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\n#define GL_SWIZZLE_STR_ATI 0x8976\n#define GL_SWIZZLE_STQ_ATI 0x8977\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\n#define GL_SWIZZLE_STRQ_ATI 0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\n#define GL_RED_BIT_ATI 0x00000001\n#define GL_GREEN_BIT_ATI 0x00000002\n#define GL_BLUE_BIT_ATI 0x00000004\n#define GL_2X_BIT_ATI 0x00000001\n#define GL_4X_BIT_ATI 0x00000002\n#define GL_8X_BIT_ATI 0x00000004\n#define GL_HALF_BIT_ATI 0x00000008\n#define GL_QUARTER_BIT_ATI 0x00000010\n#define GL_EIGHTH_BIT_ATI 0x00000020\n#define GL_SATURATE_BIT_ATI 0x00000040\n#define GL_COMP_BIT_ATI 0x00000002\n#define GL_NEGATE_BIT_ATI 0x00000004\n#define GL_BIAS_BIT_ATI 0x00000008\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#define GL_PN_TRIANGLES_ATI 0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\n#define GL_MODULATE_ADD_ATI 0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\n#define GL_RGBA_FLOAT32_ATI 0x8814\n#define GL_RGB_FLOAT32_ATI 0x8815\n#define GL_ALPHA_FLOAT32_ATI 0x8816\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\n#define GL_RGBA_FLOAT16_ATI 0x881A\n#define GL_RGB_FLOAT16_ATI 0x881B\n#define GL_ALPHA_FLOAT16_ATI 0x881C\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\n#define GL_MIRROR_CLAMP_ATI 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\n#define GL_STATIC_ATI 0x8760\n#define GL_DYNAMIC_ATI 0x8761\n#define GL_PRESERVE_ATI 0x8762\n#define GL_DISCARD_ATI 0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\n#define GL_VERTEX_STREAM0_ATI 0x876C\n#define GL_VERTEX_STREAM1_ATI 0x876D\n#define GL_VERTEX_STREAM2_ATI 0x876E\n#define GL_VERTEX_STREAM3_ATI 0x876F\n#define GL_VERTEX_STREAM4_ATI 0x8770\n#define GL_VERTEX_STREAM5_ATI 0x8771\n#define GL_VERTEX_STREAM6_ATI 0x8772\n#define GL_VERTEX_STREAM7_ATI 0x8773\n#define GL_VERTEX_SOURCE_ATI 0x8774\n#define GL_422_EXT 0x80CC\n#define GL_422_REV_EXT 0x80CD\n#define GL_422_AVERAGE_EXT 0x80CE\n#define GL_422_REV_AVERAGE_EXT 0x80CF\n#define GL_ABGR_EXT 0x8000\n#define GL_BGR_EXT 0x80E0\n#define GL_BGRA_EXT 0x80E1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\n#define GL_CONSTANT_COLOR_EXT 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\n#define GL_CONSTANT_ALPHA_EXT 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\n#define GL_BLEND_COLOR_EXT 0x8005\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\n#define GL_BLEND_DST_RGB_EXT 0x80C8\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\n#define GL_MIN_EXT 0x8007\n#define GL_MAX_EXT 0x8008\n#define GL_FUNC_ADD_EXT 0x8006\n#define GL_BLEND_EQUATION_EXT 0x8009\n#define GL_FUNC_SUBTRACT_EXT 0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\n#define GL_CMYK_EXT 0x800C\n#define GL_CMYKA_EXT 0x800D\n#define GL_PACK_CMYK_HINT_EXT 0x800E\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\n#define GL_CONVOLUTION_1D_EXT 0x8010\n#define GL_CONVOLUTION_2D_EXT 0x8011\n#define GL_SEPARABLE_2D_EXT 0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\n#define GL_REDUCE_EXT 0x8016\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\n#define GL_TANGENT_ARRAY_EXT 0x8439\n#define GL_BINORMAL_ARRAY_EXT 0x843A\n#define GL_CURRENT_TANGENT_EXT 0x843B\n#define GL_CURRENT_BINORMAL_EXT 0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\n#define GL_MAP1_TANGENT_EXT 0x8444\n#define GL_MAP2_TANGENT_EXT 0x8445\n#define GL_MAP1_BINORMAL_EXT 0x8446\n#define GL_MAP2_BINORMAL_EXT 0x8447\n#define GL_CULL_VERTEX_EXT 0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\n#define GL_SHADER_OBJECT_EXT 0x8B48\n#define GL_BUFFER_OBJECT_EXT 0x9151\n#define GL_QUERY_OBJECT_EXT 0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\n#define GL_SAMPLER 0x82E6\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\n#define GL_DEPTH_BOUNDS_EXT 0x8891\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\n#define GL_FOG_COORDINATE_EXT 0x8451\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT 0x8D57\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\n#define GL_FRAMEBUFFER_EXT 0x8D40\n#define GL_RENDERBUFFER_EXT 0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT 0x8D46\n#define GL_STENCIL_INDEX4_EXT 0x8D47\n#define GL_STENCIL_INDEX8_EXT 0x8D48\n#define GL_STENCIL_INDEX16_EXT 0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT 0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT 0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_HISTOGRAM_EXT 0x8024\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\n#define GL_HISTOGRAM_SINK_EXT 0x802D\n#define GL_MINMAX_EXT 0x802E\n#define GL_MINMAX_FORMAT_EXT 0x802F\n#define GL_MINMAX_SINK_EXT 0x8030\n#define GL_TABLE_TOO_LARGE_EXT 0x8031\n#define GL_IUI_V2F_EXT 0x81AD\n#define GL_IUI_V3F_EXT 0x81AE\n#define GL_IUI_N3F_V2F_EXT 0x81AF\n#define GL_IUI_N3F_V3F_EXT 0x81B0\n#define GL_T2F_IUI_V2F_EXT 0x81B1\n#define GL_T2F_IUI_V3F_EXT 0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4\n#define GL_INDEX_TEST_EXT 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT 0x81B6\n#define GL_INDEX_TEST_REF_EXT 0x81B7\n#define GL_INDEX_MATERIAL_EXT 0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\n#define GL_FRAGMENT_COLOR_EXT 0x834C\n#define GL_ATTENUATION_EXT 0x834D\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\n#define GL_TEXTURE_LIGHT_EXT 0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\n#define GL_TEXTURE_TILING_EXT 0x9580\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\n#define GL_NUM_TILING_TYPES_EXT 0x9582\n#define GL_TILING_TYPES_EXT 0x9583\n#define GL_OPTIMAL_TILING_EXT 0x9584\n#define GL_LINEAR_TILING_EXT 0x9585\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\n#define GL_DEVICE_UUID_EXT 0x9597\n#define GL_DRIVER_UUID_EXT 0x9598\n#define GL_UUID_SIZE_EXT 16\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\n#define GL_DEVICE_LUID_EXT 0x9599\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\n#define GL_LUID_SIZE_EXT 8\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\n#define GL_MULTISAMPLE_EXT 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\n#define GL_SAMPLE_MASK_EXT 0x80A0\n#define GL_1PASS_EXT 0x80A1\n#define GL_2PASS_0_EXT 0x80A2\n#define GL_2PASS_1_EXT 0x80A3\n#define GL_4PASS_0_EXT 0x80A4\n#define GL_4PASS_1_EXT 0x80A5\n#define GL_4PASS_2_EXT 0x80A6\n#define GL_4PASS_3_EXT 0x80A7\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\n#define GL_SAMPLES_EXT 0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\n#define GL_DEPTH_STENCIL_EXT 0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\n#define GL_COLOR_INDEX1_EXT 0x80E2\n#define GL_COLOR_INDEX2_EXT 0x80E3\n#define GL_COLOR_INDEX4_EXT 0x80E4\n#define GL_COLOR_INDEX8_EXT 0x80E5\n#define GL_COLOR_INDEX12_EXT 0x80E6\n#define GL_COLOR_INDEX16_EXT 0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\n#define GL_CUBIC_EXT 0x8334\n#define GL_AVERAGE_EXT 0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\n#define GL_POINT_SIZE_MIN_EXT 0x8126\n#define GL_POINT_SIZE_MAX_EXT 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\n#define GL_POLYGON_OFFSET_EXT 0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\n#define GL_RASTER_SAMPLES_EXT 0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\n#define GL_RESCALE_NORMAL_EXT 0x803A\n#define GL_COLOR_SUM_EXT 0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\n#define GL_LAYOUT_GENERAL_EXT 0x958D\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\n#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530\n#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\n#define GL_VERTEX_SHADER_BIT_EXT 0x00000001\n#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002\n#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE_EXT 0x8258\n#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\n#define GL_SINGLE_COLOR_EXT 0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\n#define GL_IMAGE_1D_EXT 0x904C\n#define GL_IMAGE_2D_EXT 0x904D\n#define GL_IMAGE_3D_EXT 0x904E\n#define GL_IMAGE_2D_RECT_EXT 0x904F\n#define GL_IMAGE_CUBE_EXT 0x9050\n#define GL_IMAGE_BUFFER_EXT 0x9051\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT 0x9057\n#define GL_INT_IMAGE_2D_EXT 0x9058\n#define GL_INT_IMAGE_3D_EXT 0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\n#define GL_INCR_WRAP_EXT 0x8507\n#define GL_DECR_WRAP_EXT 0x8508\n#define GL_ALPHA4_EXT 0x803B\n#define GL_ALPHA8_EXT 0x803C\n#define GL_ALPHA12_EXT 0x803D\n#define GL_ALPHA16_EXT 0x803E\n#define GL_LUMINANCE4_EXT 0x803F\n#define GL_LUMINANCE8_EXT 0x8040\n#define GL_LUMINANCE12_EXT 0x8041\n#define GL_LUMINANCE16_EXT 0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\n#define GL_INTENSITY_EXT 0x8049\n#define GL_INTENSITY4_EXT 0x804A\n#define GL_INTENSITY8_EXT 0x804B\n#define GL_INTENSITY12_EXT 0x804C\n#define GL_INTENSITY16_EXT 0x804D\n#define GL_RGB2_EXT 0x804E\n#define GL_RGB4_EXT 0x804F\n#define GL_RGB5_EXT 0x8050\n#define GL_RGB8_EXT 0x8051\n#define GL_RGB10_EXT 0x8052\n#define GL_RGB12_EXT 0x8053\n#define GL_RGB16_EXT 0x8054\n#define GL_RGBA2_EXT 0x8055\n#define GL_RGBA4_EXT 0x8056\n#define GL_RGB5_A1_EXT 0x8057\n#define GL_RGBA8_EXT 0x8058\n#define GL_RGB10_A2_EXT 0x8059\n#define GL_RGBA12_EXT 0x805A\n#define GL_RGBA16_EXT 0x805B\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\n#define GL_REPLACE_EXT 0x8062\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT 0x8065\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\n#define GL_TEXTURE_3D_EXT 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\n#define GL_TEXTURE_DEPTH_EXT 0x8071\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\n#define GL_NORMAL_MAP_EXT 0x8511\n#define GL_REFLECTION_MAP_EXT 0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\n#define GL_COMBINE_EXT 0x8570\n#define GL_COMBINE_RGB_EXT 0x8571\n#define GL_COMBINE_ALPHA_EXT 0x8572\n#define GL_RGB_SCALE_EXT 0x8573\n#define GL_ADD_SIGNED_EXT 0x8574\n#define GL_INTERPOLATE_EXT 0x8575\n#define GL_CONSTANT_EXT 0x8576\n#define GL_PRIMARY_COLOR_EXT 0x8577\n#define GL_PREVIOUS_EXT 0x8578\n#define GL_SOURCE0_RGB_EXT 0x8580\n#define GL_SOURCE1_RGB_EXT 0x8581\n#define GL_SOURCE2_RGB_EXT 0x8582\n#define GL_SOURCE0_ALPHA_EXT 0x8588\n#define GL_SOURCE1_ALPHA_EXT 0x8589\n#define GL_SOURCE2_ALPHA_EXT 0x858A\n#define GL_OPERAND0_RGB_EXT 0x8590\n#define GL_OPERAND1_RGB_EXT 0x8591\n#define GL_OPERAND2_RGB_EXT 0x8592\n#define GL_OPERAND0_ALPHA_EXT 0x8598\n#define GL_OPERAND1_ALPHA_EXT 0x8599\n#define GL_OPERAND2_ALPHA_EXT 0x859A\n#define GL_DOT3_RGB_EXT 0x8740\n#define GL_DOT3_RGBA_EXT 0x8741\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\n#define GL_RGBA32UI_EXT 0x8D70\n#define GL_RGB32UI_EXT 0x8D71\n#define GL_ALPHA32UI_EXT 0x8D72\n#define GL_INTENSITY32UI_EXT 0x8D73\n#define GL_LUMINANCE32UI_EXT 0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\n#define GL_RGBA16UI_EXT 0x8D76\n#define GL_RGB16UI_EXT 0x8D77\n#define GL_ALPHA16UI_EXT 0x8D78\n#define GL_INTENSITY16UI_EXT 0x8D79\n#define GL_LUMINANCE16UI_EXT 0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\n#define GL_RGBA8UI_EXT 0x8D7C\n#define GL_RGB8UI_EXT 0x8D7D\n#define GL_ALPHA8UI_EXT 0x8D7E\n#define GL_INTENSITY8UI_EXT 0x8D7F\n#define GL_LUMINANCE8UI_EXT 0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\n#define GL_RGBA32I_EXT 0x8D82\n#define GL_RGB32I_EXT 0x8D83\n#define GL_ALPHA32I_EXT 0x8D84\n#define GL_INTENSITY32I_EXT 0x8D85\n#define GL_LUMINANCE32I_EXT 0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\n#define GL_RGBA16I_EXT 0x8D88\n#define GL_RGB16I_EXT 0x8D89\n#define GL_ALPHA16I_EXT 0x8D8A\n#define GL_INTENSITY16I_EXT 0x8D8B\n#define GL_LUMINANCE16I_EXT 0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\n#define GL_RGBA8I_EXT 0x8D8E\n#define GL_RGB8I_EXT 0x8D8F\n#define GL_ALPHA8I_EXT 0x8D90\n#define GL_INTENSITY8I_EXT 0x8D91\n#define GL_LUMINANCE8I_EXT 0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\n#define GL_RED_INTEGER_EXT 0x8D94\n#define GL_GREEN_INTEGER_EXT 0x8D95\n#define GL_BLUE_INTEGER_EXT 0x8D96\n#define GL_ALPHA_INTEGER_EXT 0x8D97\n#define GL_RGB_INTEGER_EXT 0x8D98\n#define GL_RGBA_INTEGER_EXT 0x8D99\n#define GL_BGR_INTEGER_EXT 0x8D9A\n#define GL_BGRA_INTEGER_EXT 0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\n#define GL_MIRROR_CLAMP_EXT 0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\n#define GL_PERTURB_EXT 0x85AE\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\n#define GL_SRGB_EXT 0x8C40\n#define GL_SRGB8_EXT 0x8C41\n#define GL_SRGB_ALPHA_EXT 0x8C42\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\n#define GL_SLUMINANCE_EXT 0x8C46\n#define GL_SLUMINANCE8_EXT 0x8C47\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#define GL_SR8_EXT 0x8FBD\n#define GL_SRG8_EXT 0x8FBE\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\n#define GL_DECODE_EXT 0x8A49\n#define GL_SKIP_DECODE_EXT 0x8A4A\n#define GL_RGB9_E5_EXT 0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\n#define GL_ALPHA_SNORM 0x9010\n#define GL_LUMINANCE_SNORM 0x9011\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\n#define GL_INTENSITY_SNORM 0x9013\n#define GL_ALPHA8_SNORM 0x9014\n#define GL_LUMINANCE8_SNORM 0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\n#define GL_INTENSITY8_SNORM 0x9017\n#define GL_ALPHA16_SNORM 0x9018\n#define GL_LUMINANCE16_SNORM 0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\n#define GL_INTENSITY16_SNORM 0x901B\n#define GL_RED_SNORM 0x8F90\n#define GL_RG_SNORM 0x8F91\n#define GL_RGB_SNORM 0x8F92\n#define GL_RGBA_SNORM 0x8F93\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\n#define GL_TIME_ELAPSED_EXT 0x88BF\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\n#define GL_VERTEX_ARRAY_EXT 0x8074\n#define GL_NORMAL_ARRAY_EXT 0x8075\n#define GL_COLOR_ARRAY_EXT 0x8076\n#define GL_INDEX_ARRAY_EXT 0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\n#define GL_DOUBLE_MAT2_EXT 0x8F46\n#define GL_DOUBLE_MAT3_EXT 0x8F47\n#define GL_DOUBLE_MAT4_EXT 0x8F48\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\n#define GL_VERTEX_SHADER_EXT 0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\n#define GL_OP_INDEX_EXT 0x8782\n#define GL_OP_NEGATE_EXT 0x8783\n#define GL_OP_DOT3_EXT 0x8784\n#define GL_OP_DOT4_EXT 0x8785\n#define GL_OP_MUL_EXT 0x8786\n#define GL_OP_ADD_EXT 0x8787\n#define GL_OP_MADD_EXT 0x8788\n#define GL_OP_FRAC_EXT 0x8789\n#define GL_OP_MAX_EXT 0x878A\n#define GL_OP_MIN_EXT 0x878B\n#define GL_OP_SET_GE_EXT 0x878C\n#define GL_OP_SET_LT_EXT 0x878D\n#define GL_OP_CLAMP_EXT 0x878E\n#define GL_OP_FLOOR_EXT 0x878F\n#define GL_OP_ROUND_EXT 0x8790\n#define GL_OP_EXP_BASE_2_EXT 0x8791\n#define GL_OP_LOG_BASE_2_EXT 0x8792\n#define GL_OP_POWER_EXT 0x8793\n#define GL_OP_RECIP_EXT 0x8794\n#define GL_OP_RECIP_SQRT_EXT 0x8795\n#define GL_OP_SUB_EXT 0x8796\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\n#define GL_OP_MOV_EXT 0x8799\n#define GL_OUTPUT_VERTEX_EXT 0x879A\n#define GL_OUTPUT_COLOR0_EXT 0x879B\n#define GL_OUTPUT_COLOR1_EXT 0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\n#define GL_OUTPUT_FOG_EXT 0x87BD\n#define GL_SCALAR_EXT 0x87BE\n#define GL_VECTOR_EXT 0x87BF\n#define GL_MATRIX_EXT 0x87C0\n#define GL_VARIANT_EXT 0x87C1\n#define GL_INVARIANT_EXT 0x87C2\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\n#define GL_LOCAL_EXT 0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\n#define GL_X_EXT 0x87D5\n#define GL_Y_EXT 0x87D6\n#define GL_Z_EXT 0x87D7\n#define GL_W_EXT 0x87D8\n#define GL_NEGATIVE_X_EXT 0x87D9\n#define GL_NEGATIVE_Y_EXT 0x87DA\n#define GL_NEGATIVE_Z_EXT 0x87DB\n#define GL_NEGATIVE_W_EXT 0x87DC\n#define GL_ZERO_EXT 0x87DD\n#define GL_ONE_EXT 0x87DE\n#define GL_NEGATIVE_ONE_EXT 0x87DF\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\n#define GL_FULL_RANGE_EXT 0x87E1\n#define GL_CURRENT_VERTEX_EXT 0x87E2\n#define GL_MVP_MATRIX_EXT 0x87E3\n#define GL_VARIANT_VALUE_EXT 0x87E4\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\n#define GL_VARIANT_ARRAY_EXT 0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\n#define GL_INVARIANT_VALUE_EXT 0x87EA\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\n#define GL_MODELVIEW0_EXT 0x1700\n#define GL_MODELVIEW1_EXT 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\n#define GL_INCLUSIVE_EXT 0x8F10\n#define GL_EXCLUSIVE_EXT 0x8F11\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\n#define GL_IGNORE_BORDER_HP 0x8150\n#define GL_CONSTANT_BORDER_HP 0x8151\n#define GL_REPLICATE_BORDER_HP 0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154\n#define GL_IMAGE_SCALE_X_HP 0x8155\n#define GL_IMAGE_SCALE_Y_HP 0x8156\n#define GL_IMAGE_TRANSLATE_X_HP 0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP 0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B\n#define GL_IMAGE_MAG_FILTER_HP 0x815C\n#define GL_IMAGE_MIN_FILTER_HP 0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E\n#define GL_CUBIC_HP 0x815F\n#define GL_AVERAGE_HP 0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP 0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\n#define GL_OCCLUSION_TEST_HP 0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP 0x8166\n#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP 0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169\n#define GL_CULL_VERTEX_IBM 103050\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262\n#define GL_ALL_STATIC_DATA_IBM 103060\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\n#define GL_MIRRORED_REPEAT_IBM 0x8370\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\n#define GL_COLOR_ARRAY_LIST_IBM 103072\n#define GL_INDEX_ARRAY_LIST_IBM 103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\n#define GL_RED_MIN_CLAMP_INGR 0x8560\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\n#define GL_RED_MAX_CLAMP_INGR 0x8564\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\n#define GL_INTERLACE_READ_INGR 0x8568\n#define GL_BLACKHOLE_RENDER_INTEL 0x83FC\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL 0\n#define GL_LAYOUT_LINEAR_INTEL 1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\n#define GL_MULTIPLY_KHR 0x9294\n#define GL_SCREEN_KHR 0x9295\n#define GL_OVERLAY_KHR 0x9296\n#define GL_DARKEN_KHR 0x9297\n#define GL_LIGHTEN_KHR 0x9298\n#define GL_COLORDODGE_KHR 0x9299\n#define GL_COLORBURN_KHR 0x929A\n#define GL_HARDLIGHT_KHR 0x929B\n#define GL_SOFTLIGHT_KHR 0x929C\n#define GL_DIFFERENCE_KHR 0x929E\n#define GL_EXCLUSION_KHR 0x92A0\n#define GL_HSL_HUE_KHR 0x92AD\n#define GL_HSL_SATURATION_KHR 0x92AE\n#define GL_HSL_COLOR_KHR 0x92AF\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\n#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\n#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\n#define GL_DEBUG_SOURCE_API 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\n#define GL_DEBUG_SOURCE_OTHER 0x824B\n#define GL_DEBUG_TYPE_ERROR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\n#define GL_DEBUG_TYPE_OTHER 0x8251\n#define GL_DEBUG_TYPE_MARKER 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\n#define GL_BUFFER 0x82E0\n#define GL_SHADER 0x82E1\n#define GL_PROGRAM 0x82E2\n#define GL_QUERY 0x82E3\n#define GL_PROGRAM_PIPELINE 0x82E4\n#define GL_MAX_LABEL_LENGTH 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\n#define GL_DEBUG_SEVERITY_LOW 0x9148\n#define GL_DEBUG_OUTPUT 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245\n#define GL_DEBUG_SOURCE_API_KHR 0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A\n#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B\n#define GL_DEBUG_TYPE_ERROR_KHR 0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250\n#define GL_DEBUG_TYPE_OTHER_KHR 0x8251\n#define GL_DEBUG_TYPE_MARKER_KHR 0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269\n#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D\n#define GL_BUFFER_KHR 0x82E0\n#define GL_SHADER_KHR 0x82E1\n#define GL_PROGRAM_KHR 0x82E2\n#define GL_VERTEX_ARRAY_KHR 0x8074\n#define GL_QUERY_KHR 0x82E3\n#define GL_PROGRAM_PIPELINE_KHR 0x82E4\n#define GL_SAMPLER_KHR 0x82E6\n#define GL_MAX_LABEL_LENGTH_KHR 0x82E8\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145\n#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147\n#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148\n#define GL_DEBUG_OUTPUT_KHR 0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002\n#define GL_STACK_OVERFLOW_KHR 0x0503\n#define GL_STACK_UNDERFLOW_KHR 0x0504\n#define GL_DISPLAY_LIST 0x82E7\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\n#define GL_COMPLETION_STATUS_KHR 0x91B1\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\n#define GL_GUILTY_CONTEXT_RESET 0x8253\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\n#define GL_NO_RESET_NOTIFICATION 0x8261\n#define GL_CONTEXT_LOST 0x0507\n#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3\n#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252\n#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253\n#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256\n#define GL_NO_RESET_NOTIFICATION_KHR 0x8261\n#define GL_CONTEXT_LOST_KHR 0x0507\n#define GL_SUBGROUP_SIZE_KHR 0x9532\n#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533\n#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534\n#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535\n#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001\n#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002\n#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004\n#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008\n#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010\n#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020\n#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040\n#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC\n#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB\n#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD\n#define GL_PACK_INVERT_MESA 0x8758\n#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F\n#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8\n#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9\n#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\n#define GL_YCBCR_MESA 0x8757\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#define GL_UPLOAD_GPU_MASK_NVX 0x954A\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\n#define GL_BLEND_OVERLAP_NV 0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\n#define GL_BLUE_NV 0x1905\n#define GL_COLORBURN_NV 0x929A\n#define GL_COLORDODGE_NV 0x9299\n#define GL_CONJOINT_NV 0x9284\n#define GL_CONTRAST_NV 0x92A1\n#define GL_DARKEN_NV 0x9297\n#define GL_DIFFERENCE_NV 0x929E\n#define GL_DISJOINT_NV 0x9283\n#define GL_DST_ATOP_NV 0x928F\n#define GL_DST_IN_NV 0x928B\n#define GL_DST_NV 0x9287\n#define GL_DST_OUT_NV 0x928D\n#define GL_DST_OVER_NV 0x9289\n#define GL_EXCLUSION_NV 0x92A0\n#define GL_GREEN_NV 0x1904\n#define GL_HARDLIGHT_NV 0x929B\n#define GL_HARDMIX_NV 0x92A9\n#define GL_HSL_COLOR_NV 0x92AF\n#define GL_HSL_HUE_NV 0x92AD\n#define GL_HSL_LUMINOSITY_NV 0x92B0\n#define GL_HSL_SATURATION_NV 0x92AE\n#define GL_INVERT_OVG_NV 0x92B4\n#define GL_INVERT_RGB_NV 0x92A3\n#define GL_LIGHTEN_NV 0x9298\n#define GL_LINEARBURN_NV 0x92A5\n#define GL_LINEARDODGE_NV 0x92A4\n#define GL_LINEARLIGHT_NV 0x92A7\n#define GL_MINUS_CLAMPED_NV 0x92B3\n#define GL_MINUS_NV 0x929F\n#define GL_MULTIPLY_NV 0x9294\n#define GL_OVERLAY_NV 0x9296\n#define GL_PINLIGHT_NV 0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\n#define GL_PLUS_CLAMPED_NV 0x92B1\n#define GL_PLUS_DARKER_NV 0x9292\n#define GL_PLUS_NV 0x9291\n#define GL_RED_NV 0x1903\n#define GL_SCREEN_NV 0x9295\n#define GL_SOFTLIGHT_NV 0x929C\n#define GL_SRC_ATOP_NV 0x928E\n#define GL_SRC_IN_NV 0x928A\n#define GL_SRC_NV 0x9286\n#define GL_SRC_OUT_NV 0x928C\n#define GL_SRC_OVER_NV 0x9288\n#define GL_UNCORRELATED_NV 0x9282\n#define GL_VIVIDLIGHT_NV 0x92A6\n#define GL_XOR_NV 0x1506\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\n#define GL_NOP_COMMAND_NV 0x0001\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A\n#define GL_BLEND_COLOR_COMMAND_NV 0x000B\n#define GL_STENCIL_REF_COMMAND_NV 0x000C\n#define GL_LINE_WIDTH_COMMAND_NV 0x000D\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E\n#define GL_ALPHA_REF_COMMAND_NV 0x000F\n#define GL_VIEWPORT_COMMAND_NV 0x0010\n#define GL_SCISSOR_COMMAND_NV 0x0011\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#define GL_QUERY_WAIT_NV 0x8E13\n#define GL_QUERY_NO_WAIT_NV 0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\n#define GL_DEPTH_CLAMP_NV 0x864F\n#define GL_EVAL_2D_NV 0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\n#define GL_MAP_TESSELLATION_NV 0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\n#define GL_SAMPLE_POSITION_NV 0x8E50\n#define GL_SAMPLE_MASK_NV 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\n#define GL_ALL_COMPLETED_NV 0x84F2\n#define GL_FENCE_STATUS_NV 0x84F3\n#define GL_FENCE_CONDITION_NV 0x84F4\n#define GL_FILL_RECTANGLE_NV 0x933C\n#define GL_FLOAT_R_NV 0x8880\n#define GL_FLOAT_RG_NV 0x8881\n#define GL_FLOAT_RGB_NV 0x8882\n#define GL_FLOAT_RGBA_NV 0x8883\n#define GL_FLOAT_R16_NV 0x8884\n#define GL_FLOAT_R32_NV 0x8885\n#define GL_FLOAT_RG16_NV 0x8886\n#define GL_FLOAT_RG32_NV 0x8887\n#define GL_FLOAT_RGB16_NV 0x8888\n#define GL_FLOAT_RGB32_NV 0x8889\n#define GL_FLOAT_RGBA16_NV 0x888A\n#define GL_FLOAT_RGBA32_NV 0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\n#define GL_EYE_RADIAL_NV 0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\n#define GL_COLOR_SAMPLES_NV 0x8E20\n#define GL_DEPTH_SAMPLES_NV 0x932D\n#define GL_STENCIL_SAMPLES_NV 0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV 0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\n#define GL_MULTICAST_GPUS_NV 0x92BA\n#define GL_RENDER_GPU_MASK_NV 0x9558\n#define GL_PER_GPU_STORAGE_NV 0x9548\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45\n#define GL_HALF_FLOAT_NV 0x140B\n#define GL_MULTISAMPLES_NV 0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\n#define GL_CONFORMANT_NV 0x9374\n#define GL_MAX_SHININESS_NV 0x8504\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\n#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4\n#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5\n#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6\n#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7\n#define GL_MEMORY_ATTACHABLE_NV 0x95A8\n#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9\n#define GL_DETACHED_TEXTURES_NV 0x95AA\n#define GL_DETACHED_BUFFERS_NV 0x95AB\n#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC\n#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD\n#define GL_MESH_SHADER_NV 0x9559\n#define GL_TASK_SHADER_NV 0x955A\n#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60\n#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61\n#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62\n#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63\n#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64\n#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65\n#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66\n#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67\n#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68\n#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69\n#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A\n#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B\n#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C\n#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D\n#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E\n#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F\n#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2\n#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3\n#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536\n#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537\n#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538\n#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539\n#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A\n#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D\n#define GL_MAX_MESH_VIEWS_NV 0x9557\n#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF\n#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543\n#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B\n#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C\n#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E\n#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F\n#define GL_MESH_VERTICES_OUT_NV 0x9579\n#define GL_MESH_PRIMITIVES_OUT_NV 0x957A\n#define GL_MESH_OUTPUT_TYPE_NV 0x957B\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D\n#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0\n#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1\n#define GL_MESH_SHADER_BIT_NV 0x00000040\n#define GL_TASK_SHADER_BIT_NV 0x00000080\n#define GL_MESH_SUBROUTINE_NV 0x957C\n#define GL_TASK_SUBROUTINE_NV 0x957D\n#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E\n#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\n#define GL_PIXEL_COUNT_NV 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\n#define GL_DEPTH_STENCIL_NV 0x84F9\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\n#define GL_PATH_FORMAT_SVG_NV 0x9070\n#define GL_PATH_FORMAT_PS_NV 0x9071\n#define GL_STANDARD_FONT_NAME_NV 0x9072\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\n#define GL_FILE_NAME_NV 0x9074\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\n#define GL_PATH_END_CAPS_NV 0x9076\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\n#define GL_PATH_JOIN_STYLE_NV 0x9079\n#define GL_PATH_MITER_LIMIT_NV 0x907A\n#define GL_PATH_DASH_CAPS_NV 0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\n#define GL_PATH_DASH_OFFSET_NV 0x907E\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\n#define GL_PATH_FILL_MODE_NV 0x9080\n#define GL_PATH_FILL_MASK_NV 0x9081\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\n#define GL_PATH_STROKE_MASK_NV 0x9084\n#define GL_COUNT_UP_NV 0x9088\n#define GL_COUNT_DOWN_NV 0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\n#define GL_CONVEX_HULL_NV 0x908B\n#define GL_BOUNDING_BOX_NV 0x908D\n#define GL_TRANSLATE_X_NV 0x908E\n#define GL_TRANSLATE_Y_NV 0x908F\n#define GL_TRANSLATE_2D_NV 0x9090\n#define GL_TRANSLATE_3D_NV 0x9091\n#define GL_AFFINE_2D_NV 0x9092\n#define GL_AFFINE_3D_NV 0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\n#define GL_UTF8_NV 0x909A\n#define GL_UTF16_NV 0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\n#define GL_PATH_COORD_COUNT_NV 0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\n#define GL_SQUARE_NV 0x90A3\n#define GL_ROUND_NV 0x90A4\n#define GL_TRIANGULAR_NV 0x90A5\n#define GL_BEVEL_NV 0x90A6\n#define GL_MITER_REVERT_NV 0x90A7\n#define GL_MITER_TRUNCATE_NV 0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\n#define GL_ADJACENT_PAIRS_NV 0x90AE\n#define GL_FIRST_TO_REST_NV 0x90AF\n#define GL_PATH_GEN_MODE_NV 0x90B0\n#define GL_PATH_GEN_COEFF_NV 0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\n#define GL_PATH_STENCIL_REF_NV 0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\n#define GL_MOVE_TO_RESETS_NV 0x90B5\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\n#define GL_CLOSE_PATH_NV 0x00\n#define GL_MOVE_TO_NV 0x02\n#define GL_RELATIVE_MOVE_TO_NV 0x03\n#define GL_LINE_TO_NV 0x04\n#define GL_RELATIVE_LINE_TO_NV 0x05\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV 0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV 0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\n#define GL_SMALL_CW_ARC_TO_NV 0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\n#define GL_LARGE_CW_ARC_TO_NV 0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\n#define GL_RESTART_PATH_NV 0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\n#define GL_RECT_NV 0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\n#define GL_ARC_TO_NV 0xFE\n#define GL_RELATIVE_ARC_TO_NV 0xFF\n#define GL_BOLD_BIT_NV 0x01\n#define GL_ITALIC_BIT_NV 0x02\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\n#define GL_ROUNDED_RECT_NV 0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\n#define GL_ROUNDED_RECT2_NV 0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\n#define GL_ROUNDED_RECT4_NV 0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\n#define GL_ROUNDED_RECT8_NV 0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\n#define GL_RELATIVE_RECT_NV 0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\n#define GL_FONT_UNAVAILABLE_NV 0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\n#define GL_CONIC_CURVE_TO_NV 0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\n#define GL_2_BYTES_NV 0x1407\n#define GL_3_BYTES_NV 0x1408\n#define GL_4_BYTES_NV 0x1409\n#define GL_EYE_LINEAR_NV 0x2400\n#define GL_OBJECT_LINEAR_NV 0x2401\n#define GL_CONSTANT_NV 0x8576\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\n#define GL_PRIMARY_COLOR_NV 0x852C\n#define GL_SECONDARY_COLOR_NV 0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\n#define GL_PATH_PROJECTION_NV 0x1701\n#define GL_PATH_MODELVIEW_NV 0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV 0x936D\n#define GL_SHARED_EDGE_NV 0xC0\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\n#define GL_POINT_SPRITE_NV 0x8861\n#define GL_COORD_REPLACE_NV 0x8862\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\n#define GL_FRAME_NV 0x8E26\n#define GL_FIELDS_NV 0x8E27\n#define GL_CURRENT_TIME_NV 0x8E28\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\n#define GL_PRESENT_TIME_NV 0x8E2A\n#define GL_PRESENT_DURATION_NV 0x8E2B\n#define GL_PRIMITIVE_RESTART_NV 0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\n#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1\n#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2\n#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540\n#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542\n#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544\n#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545\n#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546\n#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547\n#define GL_REGISTER_COMBINERS_NV 0x8522\n#define GL_VARIABLE_A_NV 0x8523\n#define GL_VARIABLE_B_NV 0x8524\n#define GL_VARIABLE_C_NV 0x8525\n#define GL_VARIABLE_D_NV 0x8526\n#define GL_VARIABLE_E_NV 0x8527\n#define GL_VARIABLE_F_NV 0x8528\n#define GL_VARIABLE_G_NV 0x8529\n#define GL_CONSTANT_COLOR0_NV 0x852A\n#define GL_CONSTANT_COLOR1_NV 0x852B\n#define GL_SPARE0_NV 0x852E\n#define GL_SPARE1_NV 0x852F\n#define GL_DISCARD_NV 0x8530\n#define GL_E_TIMES_F_NV 0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\n#define GL_UNSIGNED_INVERT_NV 0x8537\n#define GL_EXPAND_NORMAL_NV 0x8538\n#define GL_EXPAND_NEGATE_NV 0x8539\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\n#define GL_SIGNED_IDENTITY_NV 0x853C\n#define GL_SIGNED_NEGATE_NV 0x853D\n#define GL_SCALE_BY_TWO_NV 0x853E\n#define GL_SCALE_BY_FOUR_NV 0x853F\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\n#define GL_COMBINER_INPUT_NV 0x8542\n#define GL_COMBINER_MAPPING_NV 0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\n#define GL_COMBINER_MUX_SUM_NV 0x8547\n#define GL_COMBINER_SCALE_NV 0x8548\n#define GL_COMBINER_BIAS_NV 0x8549\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\n#define GL_COMBINER0_NV 0x8550\n#define GL_COMBINER1_NV 0x8551\n#define GL_COMBINER2_NV 0x8552\n#define GL_COMBINER3_NV 0x8553\n#define GL_COMBINER4_NV 0x8554\n#define GL_COMBINER5_NV 0x8555\n#define GL_COMBINER6_NV 0x8556\n#define GL_COMBINER7_NV 0x8557\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\n#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV 0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\n#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555\n#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\n#define GL_GPU_ADDRESS_NV 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100\n#define GL_WARP_SIZE_NV 0x9339\n#define GL_WARPS_PER_SM_NV 0x933A\n#define GL_SM_COUNT_NV 0x933B\n#define GL_SHADING_RATE_IMAGE_NV 0x9563\n#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564\n#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565\n#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568\n#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A\n#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B\n#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C\n#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D\n#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E\n#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F\n#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B\n#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C\n#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D\n#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E\n#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F\n#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE\n#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF\n#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#define GL_EMBOSS_LIGHT_NV 0x855D\n#define GL_EMBOSS_CONSTANT_NV 0x855E\n#define GL_EMBOSS_MAP_NV 0x855F\n#define GL_NORMAL_MAP_NV 0x8511\n#define GL_REFLECTION_MAP_NV 0x8512\n#define GL_COMBINE4_NV 0x8503\n#define GL_SOURCE3_RGB_NV 0x8583\n#define GL_SOURCE3_ALPHA_NV 0x858B\n#define GL_OPERAND3_RGB_NV 0x8593\n#define GL_OPERAND3_ALPHA_NV 0x859B\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\n#define GL_SHADER_CONSISTENT_NV 0x86DD\n#define GL_TEXTURE_SHADER_NV 0x86DE\n#define GL_SHADER_OPERATION_NV 0x86DF\n#define GL_CULL_MODES_NV 0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\n#define GL_CONST_EYE_NV 0x86E5\n#define GL_PASS_THROUGH_NV 0x86E6\n#define GL_CULL_FRAGMENT_NV 0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\n#define GL_DOT_PRODUCT_NV 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV 0x86F4\n#define GL_DSDT_NV 0x86F5\n#define GL_DSDT_MAG_NV 0x86F6\n#define GL_DSDT_MAG_VIB_NV 0x86F7\n#define GL_HILO16_NV 0x86F8\n#define GL_SIGNED_HILO_NV 0x86F9\n#define GL_SIGNED_HILO16_NV 0x86FA\n#define GL_SIGNED_RGBA_NV 0x86FB\n#define GL_SIGNED_RGBA8_NV 0x86FC\n#define GL_SIGNED_RGB_NV 0x86FE\n#define GL_SIGNED_RGB8_NV 0x86FF\n#define GL_SIGNED_LUMINANCE_NV 0x8701\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\n#define GL_SIGNED_ALPHA_NV 0x8705\n#define GL_SIGNED_ALPHA8_NV 0x8706\n#define GL_SIGNED_INTENSITY_NV 0x8707\n#define GL_SIGNED_INTENSITY8_NV 0x8708\n#define GL_DSDT8_NV 0x8709\n#define GL_DSDT8_MAG8_NV 0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV 0x870E\n#define GL_LO_SCALE_NV 0x870F\n#define GL_DS_SCALE_NV 0x8710\n#define GL_DT_SCALE_NV 0x8711\n#define GL_MAGNITUDE_SCALE_NV 0x8712\n#define GL_VIBRANCE_SCALE_NV 0x8713\n#define GL_HI_BIAS_NV 0x8714\n#define GL_LO_BIAS_NV 0x8715\n#define GL_DS_BIAS_NV 0x8716\n#define GL_DT_BIAS_NV 0x8717\n#define GL_MAGNITUDE_BIAS_NV 0x8718\n#define GL_VIBRANCE_BIAS_NV 0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV 0x885E\n#define GL_SIGNED_HILO8_NV 0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\n#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595\n#define GL_SEMAPHORE_TYPE_NV 0x95B3\n#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4\n#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5\n#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\n#define GL_TEXTURE_COORD_NV 0x8C79\n#define GL_CLIP_DISTANCE_NV 0x8C7A\n#define GL_VERTEX_ID_NV 0x8C7B\n#define GL_PRIMITIVE_ID_NV 0x8C7C\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV 0x8DAA\n#define GL_NEXT_BUFFER_NV -2\n#define GL_SKIP_COMPONENTS4_NV -3\n#define GL_SKIP_COMPONENTS3_NV -4\n#define GL_SKIP_COMPONENTS2_NV -5\n#define GL_SKIP_COMPONENTS1_NV -6\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\n#define GL_SURFACE_STATE_NV 0x86EB\n#define GL_SURFACE_REGISTERED_NV 0x86FD\n#define GL_SURFACE_MAPPED_NV 0x8700\n#define GL_WRITE_DISCARD_NV 0x88BE\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\n#define GL_VERTEX_PROGRAM_NV 0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\n#define GL_CURRENT_ATTRIB_NV 0x8626\n#define GL_PROGRAM_LENGTH_NV 0x8627\n#define GL_PROGRAM_STRING_NV 0x8628\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\n#define GL_IDENTITY_NV 0x862A\n#define GL_INVERSE_NV 0x862B\n#define GL_TRANSPOSE_NV 0x862C\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\n#define GL_MATRIX0_NV 0x8630\n#define GL_MATRIX1_NV 0x8631\n#define GL_MATRIX2_NV 0x8632\n#define GL_MATRIX3_NV 0x8633\n#define GL_MATRIX4_NV 0x8634\n#define GL_MATRIX5_NV 0x8635\n#define GL_MATRIX6_NV 0x8636\n#define GL_MATRIX7_NV 0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\n#define GL_CURRENT_MATRIX_NV 0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\n#define GL_PROGRAM_PARAMETER_NV 0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\n#define GL_PROGRAM_TARGET_NV 0x8646\n#define GL_PROGRAM_RESIDENT_NV 0x8647\n#define GL_TRACK_MATRIX_NV 0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\n#define GL_VIDEO_BUFFER_NV 0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\n#define GL_FIELD_UPPER_NV 0x9022\n#define GL_FIELD_LOWER_NV 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV 0x902E\n#define GL_SUCCESS_NV 0x902F\n#define GL_FAILURE_NV 0x9030\n#define GL_YCBYCR8_422_NV 0x9031\n#define GL_YCBAYCR8A_4224_NV 0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\n#define GL_PALETTE4_RGB8_OES 0x8B90\n#define GL_PALETTE4_RGBA8_OES 0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES 0x8B92\n#define GL_PALETTE4_RGBA4_OES 0x8B93\n#define GL_PALETTE4_RGB5_A1_OES 0x8B94\n#define GL_PALETTE8_RGB8_OES 0x8B95\n#define GL_PALETTE8_RGBA8_OES 0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES 0x8B97\n#define GL_PALETTE8_RGBA4_OES 0x8B98\n#define GL_PALETTE8_RGB5_A1_OES 0x8B99\n#define GL_FIXED_OES 0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#define GL_INTERLACE_OML 0x8980\n#define GL_INTERLACE_READ_OML 0x8981\n#define GL_PACK_RESAMPLE_OML 0x8984\n#define GL_UNPACK_RESAMPLE_OML 0x8985\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\n#define GL_MAX_VIEWS_OVR 0x9631\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI 0x1A219\n#define GL_CLIP_NEAR_HINT_PGI 0x1A220\n#define GL_CLIP_FAR_HINT_PGI 0x1A221\n#define GL_WIDE_LINE_HINT_PGI 0x1A222\n#define GL_BACK_NORMALS_HINT_PGI 0x1A223\n#define GL_VERTEX_DATA_HINT_PGI 0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI 0x1A22D\n#define GL_COLOR3_BIT_PGI 0x00010000\n#define GL_COLOR4_BIT_PGI 0x00020000\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\n#define GL_INDEX_BIT_PGI 0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\n#define GL_NORMAL_BIT_PGI 0x08000000\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\n#define GL_VERTEX23_BIT_PGI 0x00000004\n#define GL_VERTEX4_BIT_PGI 0x00000008\n#define GL_SCREEN_COORDINATES_REND 0x8490\n#define GL_INVERTED_SCREEN_W_REND 0x8491\n#define GL_RGB_S3TC 0x83A0\n#define GL_RGB4_S3TC 0x83A1\n#define GL_RGBA_S3TC 0x83A2\n#define GL_RGBA4_S3TC 0x83A3\n#define GL_RGBA_DXT5_S3TC 0x83A4\n#define GL_RGBA4_DXT5_S3TC 0x83A5\n#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS 0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\n#define GL_FOG_FUNC_SGIS 0x812A\n#define GL_FOG_FUNC_POINTS_SGIS 0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\n#define GL_MULTISAMPLE_SGIS 0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\n#define GL_SAMPLE_MASK_SGIS 0x80A0\n#define GL_1PASS_SGIS 0x80A1\n#define GL_2PASS_0_SGIS 0x80A2\n#define GL_2PASS_1_SGIS 0x80A3\n#define GL_4PASS_0_SGIS 0x80A4\n#define GL_4PASS_1_SGIS 0x80A5\n#define GL_4PASS_2_SGIS 0x80A6\n#define GL_4PASS_3_SGIS 0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\n#define GL_SAMPLES_SGIS 0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\n#define GL_PIXEL_TEXTURE_SGIS 0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\n#define GL_EYE_POINT_SGIS 0x81F4\n#define GL_OBJECT_POINT_SGIS 0x81F5\n#define GL_EYE_LINE_SGIS 0x81F6\n#define GL_OBJECT_LINE_SGIS 0x81F7\n#define GL_POINT_SIZE_MIN_SGIS 0x8126\n#define GL_POINT_SIZE_MAX_SGIS 0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS 0x8129\n#define GL_LINEAR_SHARPEN_SGIS 0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\n#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133\n#define GL_TEXTURE_4D_SGIS 0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS 0x8135\n#define GL_TEXTURE_4DSIZE_SGIS 0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS 0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS 0x814F\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\n#define GL_FILTER4_SGIS 0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\n#define GL_DUAL_ALPHA4_SGIS 0x8110\n#define GL_DUAL_ALPHA8_SGIS 0x8111\n#define GL_DUAL_ALPHA12_SGIS 0x8112\n#define GL_DUAL_ALPHA16_SGIS 0x8113\n#define GL_DUAL_LUMINANCE4_SGIS 0x8114\n#define GL_DUAL_LUMINANCE8_SGIS 0x8115\n#define GL_DUAL_LUMINANCE12_SGIS 0x8116\n#define GL_DUAL_LUMINANCE16_SGIS 0x8117\n#define GL_DUAL_INTENSITY4_SGIS 0x8118\n#define GL_DUAL_INTENSITY8_SGIS 0x8119\n#define GL_DUAL_INTENSITY12_SGIS 0x811A\n#define GL_DUAL_INTENSITY16_SGIS 0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D\n#define GL_QUAD_ALPHA4_SGIS 0x811E\n#define GL_QUAD_ALPHA8_SGIS 0x811F\n#define GL_QUAD_LUMINANCE4_SGIS 0x8120\n#define GL_QUAD_LUMINANCE8_SGIS 0x8121\n#define GL_QUAD_INTENSITY4_SGIS 0x8122\n#define GL_QUAD_INTENSITY8_SGIS 0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125\n#define GL_ASYNC_MARKER_SGIX 0x8329\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\n#define GL_ALPHA_MIN_SGIX 0x8320\n#define GL_ALPHA_MAX_SGIX 0x8321\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\n#define GL_FOG_OFFSET_SGIX 0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\n#define GL_FRAGMENT_LIGHTING_SGIX 0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406\n#define GL_LIGHT_ENV_MODE_SGIX 0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX 0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX 0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX 0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX 0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX 0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX 0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX 0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX 0x8413\n#define GL_FRAMEZOOM_SGIX 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181\n#define GL_INTERLACE_SGIX 0x8094\n#define GL_IR_INSTRUMENT1_SGIX 0x817F\n#define GL_LIST_PRIORITY_SGIX 0x8182\n#define GL_PIXEL_TEX_GEN_SGIX 0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX 0x8195\n#define GL_DEFORMATIONS_MASK_SGIX 0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197\n#define GL_REFERENCE_PLANE_SGIX 0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E\n#define GL_PACK_RESAMPLE_SGIX 0x842E\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\n#define GL_SPRITE_SGIX 0x8148\n#define GL_SPRITE_MODE_SGIX 0x8149\n#define GL_SPRITE_AXIS_SGIX 0x814A\n#define GL_SPRITE_TRANSLATION_SGIX 0x814B\n#define GL_SPRITE_AXIAL_SGIX 0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\n#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\n#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\n#define GL_YCRCB_422_SGIX 0x81BB\n#define GL_YCRCB_444_SGIX 0x81BC\n#define GL_YCRCB_SGIX 0x8318\n#define GL_YCRCBA_SGIX 0x8319\n#define GL_COLOR_MATRIX_SGI 0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#define GL_COLOR_TABLE_SGI 0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\n#define GL_WRAP_BORDER_SUN 0x81D4\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\n#define GL_QUAD_MESH_SUN 0x8614\n#define GL_TRIANGLE_MESH_SUN 0x8615\n#define GL_SLICE_ACCUM_SUN 0x85CC\n#define GL_RESTART_SUN 0x0001\n#define GL_REPLACE_MIDDLE_SUN 0x0002\n#define GL_REPLACE_OLDEST_SUN 0x0003\n#define GL_TRIANGLE_LIST_SUN 0x81D7\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN 0x85C4\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\n#define GL_PHONG_WIN 0x80EA\n#define GL_PHONG_HINT_WIN 0x80EB\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\nGLAPI int GLAD_GL_3DFX_multisample;\n#endif\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\nGLAPI int GLAD_GL_3DFX_tbuffer;\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);\nGLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;\n#define glTbufferMask3DFX glad_glTbufferMask3DFX\n#endif\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\nGLAPI int GLAD_GL_3DFX_texture_compression_FXT1;\n#endif\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\nGLAPI int GLAD_GL_AMD_blend_minmax_factor;\n#endif\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\nGLAPI int GLAD_GL_AMD_conservative_depth;\n#endif\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\nGLAPI int GLAD_GL_AMD_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;\n#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;\n#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;\n#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\nGLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;\n#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD\n#endif\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\nGLAPI int GLAD_GL_AMD_depth_clamp_separate;\n#endif\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\nGLAPI int GLAD_GL_AMD_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;\n#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;\n#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;\n#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;\n#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD\n#endif\n#ifndef GL_AMD_framebuffer_multisample_advanced\n#define GL_AMD_framebuffer_multisample_advanced 1\nGLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;\n#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;\n#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD\n#endif\n#ifndef GL_AMD_framebuffer_sample_positions\n#define GL_AMD_framebuffer_sample_positions 1\nGLAPI int GLAD_GL_AMD_framebuffer_sample_positions;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;\n#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;\n#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;\n#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;\n#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD\n#endif\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\nGLAPI int GLAD_GL_AMD_gcn_shader;\n#endif\n#ifndef GL_AMD_gpu_shader_half_float\n#define GL_AMD_gpu_shader_half_float 1\nGLAPI int GLAD_GL_AMD_gpu_shader_half_float;\n#endif\n#ifndef GL_AMD_gpu_shader_int16\n#define GL_AMD_gpu_shader_int16 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int16;\n#endif\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\nGLAPI int GLAD_GL_AMD_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);\nGLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;\n#define glUniform1i64NV glad_glUniform1i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;\n#define glUniform2i64NV glad_glUniform2i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;\n#define glUniform3i64NV glad_glUniform3i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;\n#define glUniform4i64NV glad_glUniform4i64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;\n#define glUniform1i64vNV glad_glUniform1i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;\n#define glUniform2i64vNV glad_glUniform2i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;\n#define glUniform3i64vNV glad_glUniform3i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;\n#define glUniform4i64vNV glad_glUniform4i64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);\nGLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;\n#define glUniform1ui64NV glad_glUniform1ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;\n#define glUniform2ui64NV glad_glUniform2ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;\n#define glUniform3ui64NV glad_glUniform3ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;\n#define glUniform4ui64NV glad_glUniform4ui64NV\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;\n#define glUniform1ui64vNV glad_glUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;\n#define glUniform2ui64vNV glad_glUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;\n#define glUniform3ui64vNV glad_glUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;\n#define glUniform4ui64vNV glad_glUniform4ui64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);\nGLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;\n#define glGetUniformi64vNV glad_glGetUniformi64vNV\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);\nGLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;\n#define glGetUniformui64vNV glad_glGetUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;\n#define glProgramUniform1i64NV glad_glProgramUniform1i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;\n#define glProgramUniform2i64NV glad_glProgramUniform2i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;\n#define glProgramUniform3i64NV glad_glProgramUniform3i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;\n#define glProgramUniform4i64NV glad_glProgramUniform4i64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;\n#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;\n#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;\n#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;\n#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;\n#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;\n#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;\n#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;\n#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;\n#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;\n#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;\n#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;\n#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV\n#endif\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\nGLAPI int GLAD_GL_AMD_interleaved_elements;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);\nGLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;\n#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD\n#endif\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\nGLAPI int GLAD_GL_AMD_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;\n#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;\n#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD\n#endif\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\nGLAPI int GLAD_GL_AMD_name_gen_delete;\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);\nGLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;\n#define glGenNamesAMD glad_glGenNamesAMD\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);\nGLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;\n#define glDeleteNamesAMD glad_glDeleteNamesAMD\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);\nGLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;\n#define glIsNameAMD glad_glIsNameAMD\n#endif\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\nGLAPI int GLAD_GL_AMD_occlusion_query_event;\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);\nGLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;\n#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD\n#endif\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\nGLAPI int GLAD_GL_AMD_performance_monitor;\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;\n#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;\n#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;\n#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;\n#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;\n#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;\n#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);\nGLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;\n#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;\n#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;\n#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);\nGLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;\n#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\nGLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;\n#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD\n#endif\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\nGLAPI int GLAD_GL_AMD_pinned_memory;\n#endif\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\nGLAPI int GLAD_GL_AMD_query_buffer_object;\n#endif\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\nGLAPI int GLAD_GL_AMD_sample_positions;\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);\nGLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;\n#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD\n#endif\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;\n#endif\n#ifndef GL_AMD_shader_ballot\n#define GL_AMD_shader_ballot 1\nGLAPI int GLAD_GL_AMD_shader_ballot;\n#endif\n#ifndef GL_AMD_shader_explicit_vertex_parameter\n#define GL_AMD_shader_explicit_vertex_parameter 1\nGLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;\n#endif\n#ifndef GL_AMD_shader_gpu_shader_half_float_fetch\n#define GL_AMD_shader_gpu_shader_half_float_fetch 1\nGLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;\n#endif\n#ifndef GL_AMD_shader_image_load_store_lod\n#define GL_AMD_shader_image_load_store_lod 1\nGLAPI int GLAD_GL_AMD_shader_image_load_store_lod;\n#endif\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\nGLAPI int GLAD_GL_AMD_shader_stencil_export;\n#endif\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\nGLAPI int GLAD_GL_AMD_shader_trinary_minmax;\n#endif\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\nGLAPI int GLAD_GL_AMD_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;\n#define glTexStorageSparseAMD glad_glTexStorageSparseAMD\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;\n#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD\n#endif\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\nGLAPI int GLAD_GL_AMD_stencil_operation_extended;\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);\nGLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;\n#define glStencilOpValueAMD glad_glStencilOpValueAMD\n#endif\n#ifndef GL_AMD_texture_gather_bias_lod\n#define GL_AMD_texture_gather_bias_lod 1\nGLAPI int GLAD_GL_AMD_texture_gather_bias_lod;\n#endif\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\nGLAPI int GLAD_GL_AMD_texture_texture4;\n#endif\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\nGLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;\n#endif\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\nGLAPI int GLAD_GL_AMD_transform_feedback4;\n#endif\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\nGLAPI int GLAD_GL_AMD_vertex_shader_layer;\n#endif\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\nGLAPI int GLAD_GL_AMD_vertex_shader_tessellator;\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);\nGLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;\n#define glTessellationFactorAMD glad_glTessellationFactorAMD\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);\nGLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;\n#define glTessellationModeAMD glad_glTessellationModeAMD\n#endif\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\nGLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;\n#endif\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\nGLAPI int GLAD_GL_APPLE_aux_depth_stencil;\n#endif\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\nGLAPI int GLAD_GL_APPLE_client_storage;\n#endif\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\nGLAPI int GLAD_GL_APPLE_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;\n#define glElementPointerAPPLE glad_glElementPointerAPPLE\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;\n#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;\n#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;\n#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;\n#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE\n#endif\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\nGLAPI int GLAD_GL_APPLE_fence;\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;\n#define glGenFencesAPPLE glad_glGenFencesAPPLE\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;\n#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;\n#define glSetFenceAPPLE glad_glSetFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;\n#define glIsFenceAPPLE glad_glIsFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;\n#define glTestFenceAPPLE glad_glTestFenceAPPLE\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;\n#define glFinishFenceAPPLE glad_glFinishFenceAPPLE\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);\nGLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;\n#define glTestObjectAPPLE glad_glTestObjectAPPLE\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);\nGLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;\n#define glFinishObjectAPPLE glad_glFinishObjectAPPLE\n#endif\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\nGLAPI int GLAD_GL_APPLE_float_pixels;\n#endif\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\nGLAPI int GLAD_GL_APPLE_flush_buffer_range;\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;\n#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;\n#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE\n#endif\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\nGLAPI int GLAD_GL_APPLE_object_purgeable;\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;\n#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);\nGLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;\n#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;\n#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE\n#endif\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\nGLAPI int GLAD_GL_APPLE_rgb_422;\n#endif\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\nGLAPI int GLAD_GL_APPLE_row_bytes;\n#endif\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\nGLAPI int GLAD_GL_APPLE_specular_vector;\n#endif\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\nGLAPI int GLAD_GL_APPLE_texture_range;\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;\n#define glTextureRangeAPPLE glad_glTextureRangeAPPLE\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;\n#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE\n#endif\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\nGLAPI int GLAD_GL_APPLE_transform_hint;\n#endif\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\nGLAPI int GLAD_GL_APPLE_vertex_array_object;\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;\n#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);\nGLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;\n#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;\n#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);\nGLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;\n#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE\n#endif\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\nGLAPI int GLAD_GL_APPLE_vertex_array_range;\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;\n#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;\n#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;\n#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE\n#endif\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\nGLAPI int GLAD_GL_APPLE_vertex_program_evaluators;\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;\n#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;\n#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);\nGLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;\n#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;\n#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;\n#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;\n#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\nGLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;\n#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE\n#endif\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\nGLAPI int GLAD_GL_APPLE_ycbcr_422;\n#endif\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES2_compatibility;\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);\nGLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;\n#define glReleaseShaderCompiler glad_glReleaseShaderCompiler\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;\n#define glShaderBinary glad_glShaderBinary\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;\n#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);\nGLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;\n#define glDepthRangef glad_glDepthRangef\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);\nGLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;\n#define glClearDepthf glad_glClearDepthf\n#endif\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_1_compatibility;\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;\n#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion\n#endif\n#ifndef GL_ARB_ES3_2_compatibility\n#define GL_ARB_ES3_2_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_2_compatibility;\ntypedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\nGLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;\n#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB\n#endif\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\nGLAPI int GLAD_GL_ARB_ES3_compatibility;\n#endif\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\nGLAPI int GLAD_GL_ARB_arrays_of_arrays;\n#endif\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\nGLAPI int GLAD_GL_ARB_base_instance;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;\n#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;\n#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;\n#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance\n#endif\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\nGLAPI int GLAD_GL_ARB_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;\n#define glGetTextureHandleARB glad_glGetTextureHandleARB\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;\n#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;\n#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;\n#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;\n#define glGetImageHandleARB glad_glGetImageHandleARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;\n#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;\n#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;\n#define glUniformHandleui64ARB glad_glUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;\n#define glUniformHandleui64vARB glad_glUniformHandleui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;\n#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;\n#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;\n#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;\n#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;\n#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;\n#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;\n#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB\n#endif\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\nGLAPI int GLAD_GL_ARB_blend_func_extended;\n#endif\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\nGLAPI int GLAD_GL_ARB_buffer_storage;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;\n#define glBufferStorage glad_glBufferStorage\n#endif\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nGLAPI int GLAD_GL_ARB_cl_event;\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\nGLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;\n#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB\n#endif\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\nGLAPI int GLAD_GL_ARB_clear_buffer_object;\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;\n#define glClearBufferData glad_glClearBufferData\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;\n#define glClearBufferSubData glad_glClearBufferSubData\n#endif\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\nGLAPI int GLAD_GL_ARB_clear_texture;\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;\n#define glClearTexImage glad_glClearTexImage\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;\n#define glClearTexSubImage glad_glClearTexSubImage\n#endif\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\nGLAPI int GLAD_GL_ARB_clip_control;\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);\nGLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;\n#define glClipControl glad_glClipControl\n#endif\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\nGLAPI int GLAD_GL_ARB_color_buffer_float;\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);\nGLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;\n#define glClampColorARB glad_glClampColorARB\n#endif\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\nGLAPI int GLAD_GL_ARB_compatibility;\n#endif\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\nGLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;\n#endif\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\nGLAPI int GLAD_GL_ARB_compute_shader;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;\n#define glDispatchCompute glad_glDispatchCompute\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);\nGLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;\n#define glDispatchComputeIndirect glad_glDispatchComputeIndirect\n#endif\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\nGLAPI int GLAD_GL_ARB_compute_variable_group_size;\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\nGLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;\n#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB\n#endif\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\nGLAPI int GLAD_GL_ARB_conditional_render_inverted;\n#endif\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\nGLAPI int GLAD_GL_ARB_conservative_depth;\n#endif\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\nGLAPI int GLAD_GL_ARB_copy_buffer;\n#endif\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\nGLAPI int GLAD_GL_ARB_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;\n#define glCopyImageSubData glad_glCopyImageSubData\n#endif\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\nGLAPI int GLAD_GL_ARB_cull_distance;\n#endif\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\nGLAPI int GLAD_GL_ARB_debug_output;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;\n#define glDebugMessageControlARB glad_glDebugMessageControlARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;\n#define glDebugMessageInsertARB glad_glDebugMessageInsertARB\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;\n#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;\n#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB\n#endif\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\nGLAPI int GLAD_GL_ARB_depth_buffer_float;\n#endif\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\nGLAPI int GLAD_GL_ARB_depth_clamp;\n#endif\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\nGLAPI int GLAD_GL_ARB_depth_texture;\n#endif\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\nGLAPI int GLAD_GL_ARB_derivative_control;\n#endif\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\nGLAPI int GLAD_GL_ARB_direct_state_access;\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;\n#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;\n#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;\n#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;\n#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;\n#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;\n#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;\n#define glCreateBuffers glad_glCreateBuffers\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;\n#define glNamedBufferStorage glad_glNamedBufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;\n#define glNamedBufferData glad_glNamedBufferData\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;\n#define glNamedBufferSubData glad_glNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;\n#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;\n#define glClearNamedBufferData glad_glClearNamedBufferData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;\n#define glClearNamedBufferSubData glad_glClearNamedBufferSubData\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;\n#define glMapNamedBuffer glad_glMapNamedBuffer\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;\n#define glMapNamedBufferRange glad_glMapNamedBufferRange\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;\n#define glUnmapNamedBuffer glad_glUnmapNamedBuffer\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;\n#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;\n#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;\n#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;\n#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;\n#define glGetNamedBufferSubData glad_glGetNamedBufferSubData\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;\n#define glCreateFramebuffers glad_glCreateFramebuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;\n#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;\n#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;\n#define glNamedFramebufferTexture glad_glNamedFramebufferTexture\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;\n#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;\n#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;\n#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);\nGLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;\n#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;\n#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;\n#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;\n#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;\n#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;\n#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;\n#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;\n#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;\n#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;\n#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;\n#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;\n#define glCreateRenderbuffers glad_glCreateRenderbuffers\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;\n#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;\n#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;\n#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);\nGLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;\n#define glCreateTextures glad_glCreateTextures\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;\n#define glTextureBuffer glad_glTextureBuffer\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;\n#define glTextureBufferRange glad_glTextureBufferRange\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;\n#define glTextureStorage1D glad_glTextureStorage1D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;\n#define glTextureStorage2D glad_glTextureStorage2D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;\n#define glTextureStorage3D glad_glTextureStorage3D\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;\n#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;\n#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;\n#define glTextureSubImage1D glad_glTextureSubImage1D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;\n#define glTextureSubImage2D glad_glTextureSubImage2D\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;\n#define glTextureSubImage3D glad_glTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;\n#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;\n#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;\n#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;\n#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;\n#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;\n#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;\n#define glTextureParameterf glad_glTextureParameterf\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;\n#define glTextureParameterfv glad_glTextureParameterfv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;\n#define glTextureParameteri glad_glTextureParameteri\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;\n#define glTextureParameterIiv glad_glTextureParameterIiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;\n#define glTextureParameterIuiv glad_glTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);\nGLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;\n#define glTextureParameteriv glad_glTextureParameteriv\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);\nGLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;\n#define glGenerateTextureMipmap glad_glGenerateTextureMipmap\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);\nGLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;\n#define glBindTextureUnit glad_glBindTextureUnit\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;\n#define glGetTextureImage glad_glGetTextureImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;\n#define glGetCompressedTextureImage glad_glGetCompressedTextureImage\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;\n#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;\n#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;\n#define glGetTextureParameterfv glad_glGetTextureParameterfv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;\n#define glGetTextureParameterIiv glad_glGetTextureParameterIiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;\n#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;\n#define glGetTextureParameteriv glad_glGetTextureParameteriv\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);\nGLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;\n#define glCreateVertexArrays glad_glCreateVertexArrays\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;\n#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;\n#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);\nGLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;\n#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;\n#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;\n#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;\n#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;\n#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;\n#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;\n#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;\n#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;\n#define glGetVertexArrayiv glad_glGetVertexArrayiv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;\n#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;\n#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);\nGLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;\n#define glCreateSamplers glad_glCreateSamplers\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;\n#define glCreateProgramPipelines glad_glCreateProgramPipelines\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);\nGLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;\n#define glCreateQueries glad_glCreateQueries\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;\n#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;\n#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;\n#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;\n#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv\n#endif\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\nGLAPI int GLAD_GL_ARB_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;\n#define glDrawBuffersARB glad_glDrawBuffersARB\n#endif\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\nGLAPI int GLAD_GL_ARB_draw_buffers_blend;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);\nGLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;\n#define glBlendEquationiARB glad_glBlendEquationiARB\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;\n#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);\nGLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;\n#define glBlendFunciARB glad_glBlendFunciARB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;\n#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB\n#endif\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\nGLAPI int GLAD_GL_ARB_draw_elements_base_vertex;\n#endif\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\nGLAPI int GLAD_GL_ARB_draw_indirect;\n#endif\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\nGLAPI int GLAD_GL_ARB_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;\n#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;\n#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB\n#endif\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\nGLAPI int GLAD_GL_ARB_enhanced_layouts;\n#endif\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\nGLAPI int GLAD_GL_ARB_explicit_attrib_location;\n#endif\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\nGLAPI int GLAD_GL_ARB_explicit_uniform_location;\n#endif\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\nGLAPI int GLAD_GL_ARB_fragment_coord_conventions;\n#endif\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\nGLAPI int GLAD_GL_ARB_fragment_layer_viewport;\n#endif\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\nGLAPI int GLAD_GL_ARB_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;\n#define glProgramStringARB glad_glProgramStringARB\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);\nGLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;\n#define glBindProgramARB glad_glBindProgramARB\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;\n#define glDeleteProgramsARB glad_glDeleteProgramsARB\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;\n#define glGenProgramsARB glad_glGenProgramsARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;\n#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;\n#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;\n#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;\n#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;\n#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;\n#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;\n#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;\n#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;\n#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;\n#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;\n#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;\n#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;\n#define glGetProgramivARB glad_glGetProgramivARB\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;\n#define glGetProgramStringARB glad_glGetProgramStringARB\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);\nGLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;\n#define glIsProgramARB glad_glIsProgramARB\n#endif\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\nGLAPI int GLAD_GL_ARB_fragment_program_shadow;\n#endif\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\nGLAPI int GLAD_GL_ARB_fragment_shader;\n#endif\n#ifndef GL_ARB_fragment_shader_interlock\n#define GL_ARB_fragment_shader_interlock 1\nGLAPI int GLAD_GL_ARB_fragment_shader_interlock;\n#endif\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\nGLAPI int GLAD_GL_ARB_framebuffer_no_attachments;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;\n#define glFramebufferParameteri glad_glFramebufferParameteri\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;\n#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv\n#endif\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\nGLAPI int GLAD_GL_ARB_framebuffer_object;\n#endif\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GL_ARB_framebuffer_sRGB;\n#endif\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\nGLAPI int GLAD_GL_ARB_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;\n#define glProgramParameteriARB glad_glProgramParameteriARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;\n#define glFramebufferTextureARB glad_glFramebufferTextureARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;\n#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;\n#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB\n#endif\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\nGLAPI int GLAD_GL_ARB_get_program_binary;\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;\n#define glGetProgramBinary glad_glGetProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;\n#define glProgramBinary glad_glProgramBinary\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;\n#define glProgramParameteri glad_glProgramParameteri\n#endif\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\nGLAPI int GLAD_GL_ARB_get_texture_sub_image;\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;\n#define glGetTextureSubImage glad_glGetTextureSubImage\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;\n#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage\n#endif\n#ifndef GL_ARB_gl_spirv\n#define GL_ARB_gl_spirv 1\nGLAPI int GLAD_GL_ARB_gl_spirv;\ntypedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\nGLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;\n#define glSpecializeShaderARB glad_glSpecializeShaderARB\n#endif\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\nGLAPI int GLAD_GL_ARB_gpu_shader5;\n#endif\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_fp64;\n#endif\n#ifndef GL_ARB_gpu_shader_int64\n#define GL_ARB_gpu_shader_int64 1\nGLAPI int GLAD_GL_ARB_gpu_shader_int64;\ntypedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);\nGLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;\n#define glUniform1i64ARB glad_glUniform1i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;\n#define glUniform2i64ARB glad_glUniform2i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;\n#define glUniform3i64ARB glad_glUniform3i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;\n#define glUniform4i64ARB glad_glUniform4i64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;\n#define glUniform1i64vARB glad_glUniform1i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;\n#define glUniform2i64vARB glad_glUniform2i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;\n#define glUniform3i64vARB glad_glUniform3i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;\n#define glUniform4i64vARB glad_glUniform4i64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);\nGLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;\n#define glUniform1ui64ARB glad_glUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;\n#define glUniform2ui64ARB glad_glUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;\n#define glUniform3ui64ARB glad_glUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;\n#define glUniform4ui64ARB glad_glUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;\n#define glUniform1ui64vARB glad_glUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;\n#define glUniform2ui64vARB glad_glUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;\n#define glUniform3ui64vARB glad_glUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;\n#define glUniform4ui64vARB glad_glUniform4ui64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);\nGLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;\n#define glGetUniformi64vARB glad_glGetUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);\nGLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;\n#define glGetUniformui64vARB glad_glGetUniformui64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);\nGLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;\n#define glGetnUniformi64vARB glad_glGetnUniformi64vARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);\nGLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;\n#define glGetnUniformui64vARB glad_glGetnUniformui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;\n#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;\n#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;\n#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;\n#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;\n#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;\n#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;\n#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;\n#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);\nGLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;\n#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);\nGLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;\n#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\nGLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;\n#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\nGLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;\n#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;\n#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;\n#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;\n#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;\n#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB\n#endif\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\nGLAPI int GLAD_GL_ARB_half_float_pixel;\n#endif\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\nGLAPI int GLAD_GL_ARB_half_float_vertex;\n#endif\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\nGLAPI int GLAD_GL_ARB_imaging;\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEPROC glad_glColorTable;\n#define glColorTable glad_glColorTable\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;\n#define glColorTableParameterfv glad_glColorTableParameterfv\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;\n#define glColorTableParameteriv glad_glColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;\n#define glCopyColorTable glad_glCopyColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;\n#define glGetColorTable glad_glGetColorTable\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;\n#define glGetColorTableParameterfv glad_glGetColorTableParameterfv\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;\n#define glGetColorTableParameteriv glad_glGetColorTableParameteriv\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;\n#define glColorSubTable glad_glColorSubTable\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;\n#define glCopyColorSubTable glad_glCopyColorSubTable\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;\n#define glConvolutionFilter1D glad_glConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;\n#define glConvolutionFilter2D glad_glConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;\n#define glConvolutionParameterf glad_glConvolutionParameterf\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;\n#define glConvolutionParameterfv glad_glConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;\n#define glConvolutionParameteri glad_glConvolutionParameteri\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;\n#define glConvolutionParameteriv glad_glConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;\n#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;\n#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;\n#define glGetConvolutionFilter glad_glGetConvolutionFilter\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;\n#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;\n#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;\n#define glGetSeparableFilter glad_glGetSeparableFilter\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;\n#define glSeparableFilter2D glad_glSeparableFilter2D\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;\n#define glGetHistogram glad_glGetHistogram\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;\n#define glGetHistogramParameterfv glad_glGetHistogramParameterfv\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;\n#define glGetHistogramParameteriv glad_glGetHistogramParameteriv\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;\n#define glGetMinmax glad_glGetMinmax\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;\n#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;\n#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMPROC glad_glHistogram;\n#define glHistogram glad_glHistogram\ntypedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXPROC glad_glMinmax;\n#define glMinmax glad_glMinmax\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;\n#define glResetHistogram glad_glResetHistogram\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;\n#define glResetMinmax glad_glResetMinmax\n#endif\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\nGLAPI int GLAD_GL_ARB_indirect_parameters;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;\n#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;\n#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB\n#endif\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\nGLAPI int GLAD_GL_ARB_instanced_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;\n#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB\n#endif\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\nGLAPI int GLAD_GL_ARB_internalformat_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;\n#define glGetInternalformativ glad_glGetInternalformativ\n#endif\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\nGLAPI int GLAD_GL_ARB_internalformat_query2;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);\nGLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;\n#define glGetInternalformati64v glad_glGetInternalformati64v\n#endif\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\nGLAPI int GLAD_GL_ARB_invalidate_subdata;\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;\n#define glInvalidateTexSubImage glad_glInvalidateTexSubImage\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);\nGLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;\n#define glInvalidateTexImage glad_glInvalidateTexImage\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;\n#define glInvalidateBufferSubData glad_glInvalidateBufferSubData\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);\nGLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;\n#define glInvalidateBufferData glad_glInvalidateBufferData\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;\n#define glInvalidateFramebuffer glad_glInvalidateFramebuffer\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;\n#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer\n#endif\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\nGLAPI int GLAD_GL_ARB_map_buffer_alignment;\n#endif\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\nGLAPI int GLAD_GL_ARB_map_buffer_range;\n#endif\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\nGLAPI int GLAD_GL_ARB_matrix_palette;\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);\nGLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;\n#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);\nGLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;\n#define glMatrixIndexubvARB glad_glMatrixIndexubvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);\nGLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;\n#define glMatrixIndexusvARB glad_glMatrixIndexusvARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);\nGLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;\n#define glMatrixIndexuivARB glad_glMatrixIndexuivARB\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;\n#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB\n#endif\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\nGLAPI int GLAD_GL_ARB_multi_bind;\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;\n#define glBindBuffersBase glad_glBindBuffersBase\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;\n#define glBindBuffersRange glad_glBindBuffersRange\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;\n#define glBindTextures glad_glBindTextures\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;\n#define glBindSamplers glad_glBindSamplers\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);\nGLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;\n#define glBindImageTextures glad_glBindImageTextures\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;\n#define glBindVertexBuffers glad_glBindVertexBuffers\n#endif\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\nGLAPI int GLAD_GL_ARB_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;\n#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;\n#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect\n#endif\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\nGLAPI int GLAD_GL_ARB_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;\n#define glSampleCoverageARB glad_glSampleCoverageARB\n#endif\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\nGLAPI int GLAD_GL_ARB_multitexture;\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;\n#define glActiveTextureARB glad_glActiveTextureARB\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);\nGLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;\n#define glClientActiveTextureARB glad_glClientActiveTextureARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);\nGLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;\n#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;\n#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);\nGLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;\n#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;\n#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);\nGLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;\n#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;\n#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);\nGLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;\n#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;\n#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);\nGLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;\n#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;\n#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);\nGLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;\n#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;\n#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);\nGLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;\n#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;\n#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);\nGLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;\n#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;\n#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;\n#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;\n#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;\n#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;\n#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);\nGLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;\n#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;\n#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;\n#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;\n#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;\n#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);\nGLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;\n#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;\n#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);\nGLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;\n#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;\n#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);\nGLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;\n#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;\n#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);\nGLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;\n#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB\n#endif\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\nGLAPI int GLAD_GL_ARB_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;\n#define glGenQueriesARB glad_glGenQueriesARB\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;\n#define glDeleteQueriesARB glad_glDeleteQueriesARB\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);\nGLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;\n#define glIsQueryARB glad_glIsQueryARB\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;\n#define glBeginQueryARB glad_glBeginQueryARB\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);\nGLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;\n#define glEndQueryARB glad_glEndQueryARB\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;\n#define glGetQueryivARB glad_glGetQueryivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;\n#define glGetQueryObjectivARB glad_glGetQueryObjectivARB\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;\n#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB\n#endif\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\nGLAPI int GLAD_GL_ARB_occlusion_query2;\n#endif\n#ifndef GL_ARB_parallel_shader_compile\n#define GL_ARB_parallel_shader_compile 1\nGLAPI int GLAD_GL_ARB_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;\n#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB\n#endif\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\nGLAPI int GLAD_GL_ARB_pipeline_statistics_query;\n#endif\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\nGLAPI int GLAD_GL_ARB_pixel_buffer_object;\n#endif\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\nGLAPI int GLAD_GL_ARB_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;\n#define glPointParameterfARB glad_glPointParameterfARB\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;\n#define glPointParameterfvARB glad_glPointParameterfvARB\n#endif\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\nGLAPI int GLAD_GL_ARB_point_sprite;\n#endif\n#ifndef GL_ARB_polygon_offset_clamp\n#define GL_ARB_polygon_offset_clamp 1\nGLAPI int GLAD_GL_ARB_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;\n#define glPolygonOffsetClamp glad_glPolygonOffsetClamp\n#endif\n#ifndef GL_ARB_post_depth_coverage\n#define GL_ARB_post_depth_coverage 1\nGLAPI int GLAD_GL_ARB_post_depth_coverage;\n#endif\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\nGLAPI int GLAD_GL_ARB_program_interface_query;\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;\n#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;\n#define glGetProgramResourceIndex glad_glGetProgramResourceIndex\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;\n#define glGetProgramResourceName glad_glGetProgramResourceName\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);\nGLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;\n#define glGetProgramResourceiv glad_glGetProgramResourceiv\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;\n#define glGetProgramResourceLocation glad_glGetProgramResourceLocation\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;\n#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex\n#endif\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\nGLAPI int GLAD_GL_ARB_provoking_vertex;\n#endif\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\nGLAPI int GLAD_GL_ARB_query_buffer_object;\n#endif\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;\n#endif\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\nGLAPI int GLAD_GL_ARB_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;\n#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;\n#define glGetnTexImageARB glad_glGetnTexImageARB\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;\n#define glReadnPixelsARB glad_glReadnPixelsARB\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;\n#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;\n#define glGetnUniformfvARB glad_glGetnUniformfvARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;\n#define glGetnUniformivARB glad_glGetnUniformivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;\n#define glGetnUniformuivARB glad_glGetnUniformuivARB\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;\n#define glGetnUniformdvARB glad_glGetnUniformdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;\n#define glGetnMapdvARB glad_glGetnMapdvARB\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;\n#define glGetnMapfvARB glad_glGetnMapfvARB\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;\n#define glGetnMapivARB glad_glGetnMapivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;\n#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;\n#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;\n#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);\nGLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;\n#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;\n#define glGetnColorTableARB glad_glGetnColorTableARB\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;\n#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;\n#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;\n#define glGetnHistogramARB glad_glGetnHistogramARB\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;\n#define glGetnMinmaxARB glad_glGetnMinmaxARB\n#endif\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\nGLAPI int GLAD_GL_ARB_robustness_isolation;\n#endif\n#ifndef GL_ARB_sample_locations\n#define GL_ARB_sample_locations 1\nGLAPI int GLAD_GL_ARB_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;\n#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;\n#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB\ntypedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);\nGLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;\n#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB\n#endif\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\nGLAPI int GLAD_GL_ARB_sample_shading;\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);\nGLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;\n#define glMinSampleShadingARB glad_glMinSampleShadingARB\n#endif\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\nGLAPI int GLAD_GL_ARB_sampler_objects;\n#endif\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\nGLAPI int GLAD_GL_ARB_seamless_cube_map;\n#endif\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\nGLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;\n#endif\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\nGLAPI int GLAD_GL_ARB_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;\n#define glUseProgramStages glad_glUseProgramStages\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;\n#define glActiveShaderProgram glad_glActiveShaderProgram\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;\n#define glCreateShaderProgramv glad_glCreateShaderProgramv\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;\n#define glBindProgramPipeline glad_glBindProgramPipeline\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;\n#define glDeleteProgramPipelines glad_glDeleteProgramPipelines\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;\n#define glGenProgramPipelines glad_glGenProgramPipelines\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;\n#define glIsProgramPipeline glad_glIsProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;\n#define glGetProgramPipelineiv glad_glGetProgramPipelineiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;\n#define glProgramUniform1i glad_glProgramUniform1i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;\n#define glProgramUniform1iv glad_glProgramUniform1iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;\n#define glProgramUniform1f glad_glProgramUniform1f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;\n#define glProgramUniform1fv glad_glProgramUniform1fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);\nGLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;\n#define glProgramUniform1d glad_glProgramUniform1d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;\n#define glProgramUniform1dv glad_glProgramUniform1dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;\n#define glProgramUniform1ui glad_glProgramUniform1ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;\n#define glProgramUniform1uiv glad_glProgramUniform1uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;\n#define glProgramUniform2i glad_glProgramUniform2i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;\n#define glProgramUniform2iv glad_glProgramUniform2iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;\n#define glProgramUniform2f glad_glProgramUniform2f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;\n#define glProgramUniform2fv glad_glProgramUniform2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;\n#define glProgramUniform2d glad_glProgramUniform2d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;\n#define glProgramUniform2dv glad_glProgramUniform2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;\n#define glProgramUniform2ui glad_glProgramUniform2ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;\n#define glProgramUniform2uiv glad_glProgramUniform2uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;\n#define glProgramUniform3i glad_glProgramUniform3i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;\n#define glProgramUniform3iv glad_glProgramUniform3iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;\n#define glProgramUniform3f glad_glProgramUniform3f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;\n#define glProgramUniform3fv glad_glProgramUniform3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;\n#define glProgramUniform3d glad_glProgramUniform3d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;\n#define glProgramUniform3dv glad_glProgramUniform3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;\n#define glProgramUniform3ui glad_glProgramUniform3ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;\n#define glProgramUniform3uiv glad_glProgramUniform3uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;\n#define glProgramUniform4i glad_glProgramUniform4i\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;\n#define glProgramUniform4iv glad_glProgramUniform4iv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;\n#define glProgramUniform4f glad_glProgramUniform4f\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;\n#define glProgramUniform4fv glad_glProgramUniform4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;\n#define glProgramUniform4d glad_glProgramUniform4d\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;\n#define glProgramUniform4dv glad_glProgramUniform4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;\n#define glProgramUniform4ui glad_glProgramUniform4ui\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;\n#define glProgramUniform4uiv glad_glProgramUniform4uiv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;\n#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;\n#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;\n#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;\n#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;\n#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;\n#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;\n#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;\n#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;\n#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;\n#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;\n#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;\n#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;\n#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;\n#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;\n#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;\n#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;\n#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;\n#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;\n#define glValidateProgramPipeline glad_glValidateProgramPipeline\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;\n#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog\n#endif\n#ifndef GL_ARB_shader_atomic_counter_ops\n#define GL_ARB_shader_atomic_counter_ops 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;\n#endif\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\nGLAPI int GLAD_GL_ARB_shader_atomic_counters;\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;\n#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv\n#endif\n#ifndef GL_ARB_shader_ballot\n#define GL_ARB_shader_ballot 1\nGLAPI int GLAD_GL_ARB_shader_ballot;\n#endif\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\nGLAPI int GLAD_GL_ARB_shader_bit_encoding;\n#endif\n#ifndef GL_ARB_shader_clock\n#define GL_ARB_shader_clock 1\nGLAPI int GLAD_GL_ARB_shader_clock;\n#endif\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\nGLAPI int GLAD_GL_ARB_shader_draw_parameters;\n#endif\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\nGLAPI int GLAD_GL_ARB_shader_group_vote;\n#endif\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\nGLAPI int GLAD_GL_ARB_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;\n#define glBindImageTexture glad_glBindImageTexture\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;\n#define glMemoryBarrier glad_glMemoryBarrier\n#endif\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\nGLAPI int GLAD_GL_ARB_shader_image_size;\n#endif\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\nGLAPI int GLAD_GL_ARB_shader_objects;\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);\nGLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;\n#define glDeleteObjectARB glad_glDeleteObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);\nGLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;\n#define glGetHandleARB glad_glGetHandleARB\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;\n#define glDetachObjectARB glad_glDetachObjectARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);\nGLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;\n#define glCreateShaderObjectARB glad_glCreateShaderObjectARB\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;\n#define glShaderSourceARB glad_glShaderSourceARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);\nGLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;\n#define glCompileShaderARB glad_glCompileShaderARB\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);\nGLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;\n#define glCreateProgramObjectARB glad_glCreateProgramObjectARB\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);\nGLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;\n#define glAttachObjectARB glad_glAttachObjectARB\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;\n#define glLinkProgramARB glad_glLinkProgramARB\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;\n#define glUseProgramObjectARB glad_glUseProgramObjectARB\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);\nGLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;\n#define glValidateProgramARB glad_glValidateProgramARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);\nGLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;\n#define glUniform1fARB glad_glUniform1fARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;\n#define glUniform2fARB glad_glUniform2fARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;\n#define glUniform3fARB glad_glUniform3fARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;\n#define glUniform4fARB glad_glUniform4fARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);\nGLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;\n#define glUniform1iARB glad_glUniform1iARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);\nGLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;\n#define glUniform2iARB glad_glUniform2iARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;\n#define glUniform3iARB glad_glUniform3iARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;\n#define glUniform4iARB glad_glUniform4iARB\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;\n#define glUniform1fvARB glad_glUniform1fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;\n#define glUniform2fvARB glad_glUniform2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;\n#define glUniform3fvARB glad_glUniform3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;\n#define glUniform4fvARB glad_glUniform4fvARB\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;\n#define glUniform1ivARB glad_glUniform1ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;\n#define glUniform2ivARB glad_glUniform2ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;\n#define glUniform3ivARB glad_glUniform3ivARB\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;\n#define glUniform4ivARB glad_glUniform4ivARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;\n#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;\n#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;\n#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;\n#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;\n#define glGetObjectParameterivARB glad_glGetObjectParameterivARB\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;\n#define glGetInfoLogARB glad_glGetInfoLogARB\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;\n#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;\n#define glGetUniformLocationARB glad_glGetUniformLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;\n#define glGetActiveUniformARB glad_glGetActiveUniformARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;\n#define glGetUniformfvARB glad_glGetUniformfvARB\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);\nGLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;\n#define glGetUniformivARB glad_glGetUniformivARB\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\nGLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;\n#define glGetShaderSourceARB glad_glGetShaderSourceARB\n#endif\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\nGLAPI int GLAD_GL_ARB_shader_precision;\n#endif\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\nGLAPI int GLAD_GL_ARB_shader_stencil_export;\n#endif\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_ARB_shader_storage_buffer_object;\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;\n#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding\n#endif\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\nGLAPI int GLAD_GL_ARB_shader_subroutine;\n#endif\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\nGLAPI int GLAD_GL_ARB_shader_texture_image_samples;\n#endif\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\nGLAPI int GLAD_GL_ARB_shader_texture_lod;\n#endif\n#ifndef GL_ARB_shader_viewport_layer_array\n#define GL_ARB_shader_viewport_layer_array 1\nGLAPI int GLAD_GL_ARB_shader_viewport_layer_array;\n#endif\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\nGLAPI int GLAD_GL_ARB_shading_language_100;\n#endif\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\nGLAPI int GLAD_GL_ARB_shading_language_420pack;\n#endif\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\nGLAPI int GLAD_GL_ARB_shading_language_include;\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;\n#define glNamedStringARB glad_glNamedStringARB\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;\n#define glDeleteNamedStringARB glad_glDeleteNamedStringARB\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;\n#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);\nGLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;\n#define glIsNamedStringARB glad_glIsNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;\n#define glGetNamedStringARB glad_glGetNamedStringARB\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;\n#define glGetNamedStringivARB glad_glGetNamedStringivARB\n#endif\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\nGLAPI int GLAD_GL_ARB_shading_language_packing;\n#endif\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\nGLAPI int GLAD_GL_ARB_shadow;\n#endif\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\nGLAPI int GLAD_GL_ARB_shadow_ambient;\n#endif\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\nGLAPI int GLAD_GL_ARB_sparse_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;\n#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;\n#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;\n#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\nGLAPI int GLAD_GL_ARB_sparse_texture;\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;\n#define glTexPageCommitmentARB glad_glTexPageCommitmentARB\n#endif\n#ifndef GL_ARB_sparse_texture2\n#define GL_ARB_sparse_texture2 1\nGLAPI int GLAD_GL_ARB_sparse_texture2;\n#endif\n#ifndef GL_ARB_sparse_texture_clamp\n#define GL_ARB_sparse_texture_clamp 1\nGLAPI int GLAD_GL_ARB_sparse_texture_clamp;\n#endif\n#ifndef GL_ARB_spirv_extensions\n#define GL_ARB_spirv_extensions 1\nGLAPI int GLAD_GL_ARB_spirv_extensions;\n#endif\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\nGLAPI int GLAD_GL_ARB_stencil_texturing;\n#endif\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\nGLAPI int GLAD_GL_ARB_sync;\n#endif\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\nGLAPI int GLAD_GL_ARB_tessellation_shader;\n#endif\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\nGLAPI int GLAD_GL_ARB_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;\n#define glTextureBarrier glad_glTextureBarrier\n#endif\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\nGLAPI int GLAD_GL_ARB_texture_border_clamp;\n#endif\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;\n#define glTexBufferARB glad_glTexBufferARB\n#endif\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\nGLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;\n#endif\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\nGLAPI int GLAD_GL_ARB_texture_buffer_range;\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;\n#define glTexBufferRange glad_glTexBufferRange\n#endif\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\nGLAPI int GLAD_GL_ARB_texture_compression;\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;\n#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;\n#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;\n#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;\n#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;\n#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;\n#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;\n#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB\n#endif\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\nGLAPI int GLAD_GL_ARB_texture_compression_bptc;\n#endif\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\nGLAPI int GLAD_GL_ARB_texture_compression_rgtc;\n#endif\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\nGLAPI int GLAD_GL_ARB_texture_cube_map;\n#endif\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\nGLAPI int GLAD_GL_ARB_texture_cube_map_array;\n#endif\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\nGLAPI int GLAD_GL_ARB_texture_env_add;\n#endif\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\nGLAPI int GLAD_GL_ARB_texture_env_combine;\n#endif\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\nGLAPI int GLAD_GL_ARB_texture_env_crossbar;\n#endif\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\nGLAPI int GLAD_GL_ARB_texture_env_dot3;\n#endif\n#ifndef GL_ARB_texture_filter_anisotropic\n#define GL_ARB_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_ARB_texture_filter_anisotropic;\n#endif\n#ifndef GL_ARB_texture_filter_minmax\n#define GL_ARB_texture_filter_minmax 1\nGLAPI int GLAD_GL_ARB_texture_filter_minmax;\n#endif\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\nGLAPI int GLAD_GL_ARB_texture_float;\n#endif\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\nGLAPI int GLAD_GL_ARB_texture_gather;\n#endif\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\nGLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;\n#endif\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_ARB_texture_mirrored_repeat;\n#endif\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\nGLAPI int GLAD_GL_ARB_texture_multisample;\n#endif\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\nGLAPI int GLAD_GL_ARB_texture_non_power_of_two;\n#endif\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\nGLAPI int GLAD_GL_ARB_texture_query_levels;\n#endif\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\nGLAPI int GLAD_GL_ARB_texture_query_lod;\n#endif\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\nGLAPI int GLAD_GL_ARB_texture_rectangle;\n#endif\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\nGLAPI int GLAD_GL_ARB_texture_rg;\n#endif\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\nGLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;\n#endif\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\nGLAPI int GLAD_GL_ARB_texture_stencil8;\n#endif\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\nGLAPI int GLAD_GL_ARB_texture_storage;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;\n#define glTexStorage1D glad_glTexStorage1D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;\n#define glTexStorage2D glad_glTexStorage2D\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;\n#define glTexStorage3D glad_glTexStorage3D\n#endif\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\nGLAPI int GLAD_GL_ARB_texture_storage_multisample;\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;\n#define glTexStorage2DMultisample glad_glTexStorage2DMultisample\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;\n#define glTexStorage3DMultisample glad_glTexStorage3DMultisample\n#endif\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\nGLAPI int GLAD_GL_ARB_texture_swizzle;\n#endif\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\nGLAPI int GLAD_GL_ARB_texture_view;\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;\n#define glTextureView glad_glTextureView\n#endif\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\nGLAPI int GLAD_GL_ARB_timer_query;\n#endif\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\nGLAPI int GLAD_GL_ARB_transform_feedback2;\n#endif\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\nGLAPI int GLAD_GL_ARB_transform_feedback3;\n#endif\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\nGLAPI int GLAD_GL_ARB_transform_feedback_instanced;\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;\n#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;\n#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced\n#endif\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\nGLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;\n#endif\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\nGLAPI int GLAD_GL_ARB_transpose_matrix;\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;\n#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;\n#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;\n#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;\n#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB\n#endif\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\nGLAPI int GLAD_GL_ARB_uniform_buffer_object;\n#endif\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\nGLAPI int GLAD_GL_ARB_vertex_array_bgra;\n#endif\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\nGLAPI int GLAD_GL_ARB_vertex_array_object;\n#endif\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;\n#define glVertexAttribL1d glad_glVertexAttribL1d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;\n#define glVertexAttribL2d glad_glVertexAttribL2d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;\n#define glVertexAttribL3d glad_glVertexAttribL3d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;\n#define glVertexAttribL4d glad_glVertexAttribL4d\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;\n#define glVertexAttribL1dv glad_glVertexAttribL1dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;\n#define glVertexAttribL2dv glad_glVertexAttribL2dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;\n#define glVertexAttribL3dv glad_glVertexAttribL3dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;\n#define glVertexAttribL4dv glad_glVertexAttribL4dv\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;\n#define glVertexAttribLPointer glad_glVertexAttribLPointer\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;\n#define glGetVertexAttribLdv glad_glGetVertexAttribLdv\n#endif\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\nGLAPI int GLAD_GL_ARB_vertex_attrib_binding;\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;\n#define glBindVertexBuffer glad_glBindVertexBuffer\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;\n#define glVertexAttribFormat glad_glVertexAttribFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;\n#define glVertexAttribIFormat glad_glVertexAttribIFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;\n#define glVertexAttribLFormat glad_glVertexAttribLFormat\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;\n#define glVertexAttribBinding glad_glVertexAttribBinding\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;\n#define glVertexBindingDivisor glad_glVertexBindingDivisor\n#endif\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\nGLAPI int GLAD_GL_ARB_vertex_blend;\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);\nGLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;\n#define glWeightbvARB glad_glWeightbvARB\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);\nGLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;\n#define glWeightsvARB glad_glWeightsvARB\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);\nGLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;\n#define glWeightivARB glad_glWeightivARB\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);\nGLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;\n#define glWeightfvARB glad_glWeightfvARB\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);\nGLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;\n#define glWeightdvARB glad_glWeightdvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);\nGLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;\n#define glWeightubvARB glad_glWeightubvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);\nGLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;\n#define glWeightusvARB glad_glWeightusvARB\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);\nGLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;\n#define glWeightuivARB glad_glWeightuivARB\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;\n#define glWeightPointerARB glad_glWeightPointerARB\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);\nGLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;\n#define glVertexBlendARB glad_glVertexBlendARB\n#endif\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GL_ARB_vertex_buffer_object;\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);\nGLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;\n#define glBindBufferARB glad_glBindBufferARB\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);\nGLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;\n#define glDeleteBuffersARB glad_glDeleteBuffersARB\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);\nGLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;\n#define glGenBuffersARB glad_glGenBuffersARB\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);\nGLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;\n#define glIsBufferARB glad_glIsBufferARB\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;\n#define glBufferDataARB glad_glBufferDataARB\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;\n#define glBufferSubDataARB glad_glBufferSubDataARB\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;\n#define glGetBufferSubDataARB glad_glGetBufferSubDataARB\ntypedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;\n#define glMapBufferARB glad_glMapBufferARB\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);\nGLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;\n#define glUnmapBufferARB glad_glUnmapBufferARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;\n#define glGetBufferParameterivARB glad_glGetBufferParameterivARB\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);\nGLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;\n#define glGetBufferPointervARB glad_glGetBufferPointervARB\n#endif\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\nGLAPI int GLAD_GL_ARB_vertex_program;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;\n#define glVertexAttrib1dARB glad_glVertexAttrib1dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;\n#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;\n#define glVertexAttrib1fARB glad_glVertexAttrib1fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;\n#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;\n#define glVertexAttrib1sARB glad_glVertexAttrib1sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;\n#define glVertexAttrib1svARB glad_glVertexAttrib1svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;\n#define glVertexAttrib2dARB glad_glVertexAttrib2dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;\n#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;\n#define glVertexAttrib2fARB glad_glVertexAttrib2fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;\n#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;\n#define glVertexAttrib2sARB glad_glVertexAttrib2sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;\n#define glVertexAttrib2svARB glad_glVertexAttrib2svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;\n#define glVertexAttrib3dARB glad_glVertexAttrib3dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;\n#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;\n#define glVertexAttrib3fARB glad_glVertexAttrib3fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;\n#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;\n#define glVertexAttrib3sARB glad_glVertexAttrib3sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;\n#define glVertexAttrib3svARB glad_glVertexAttrib3svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;\n#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;\n#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;\n#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;\n#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;\n#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;\n#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;\n#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;\n#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;\n#define glVertexAttrib4dARB glad_glVertexAttrib4dARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;\n#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;\n#define glVertexAttrib4fARB glad_glVertexAttrib4fARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;\n#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;\n#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;\n#define glVertexAttrib4sARB glad_glVertexAttrib4sARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;\n#define glVertexAttrib4svARB glad_glVertexAttrib4svARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;\n#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;\n#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;\n#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;\n#define glVertexAttribPointerARB glad_glVertexAttribPointerARB\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;\n#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);\nGLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;\n#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;\n#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;\n#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;\n#define glGetVertexAttribivARB glad_glGetVertexAttribivARB\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;\n#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB\n#endif\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\nGLAPI int GLAD_GL_ARB_vertex_shader;\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;\n#define glBindAttribLocationARB glad_glBindAttribLocationARB\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;\n#define glGetActiveAttribARB glad_glGetActiveAttribARB\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);\nGLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;\n#define glGetAttribLocationARB glad_glGetAttribLocationARB\n#endif\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;\n#endif\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\nGLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;\n#endif\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\nGLAPI int GLAD_GL_ARB_viewport_array;\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;\n#define glViewportArrayv glad_glViewportArrayv\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;\n#define glViewportIndexedf glad_glViewportIndexedf\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;\n#define glViewportIndexedfv glad_glViewportIndexedfv\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;\n#define glScissorArrayv glad_glScissorArrayv\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;\n#define glScissorIndexed glad_glScissorIndexed\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;\n#define glScissorIndexedv glad_glScissorIndexedv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;\n#define glDepthRangeArrayv glad_glDepthRangeArrayv\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;\n#define glDepthRangeIndexed glad_glDepthRangeIndexed\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;\n#define glGetFloati_v glad_glGetFloati_v\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;\n#define glGetDoublei_v glad_glGetDoublei_v\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);\nGLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;\n#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);\nGLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;\n#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV\n#endif\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\nGLAPI int GLAD_GL_ARB_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;\n#define glWindowPos2dARB glad_glWindowPos2dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;\n#define glWindowPos2dvARB glad_glWindowPos2dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;\n#define glWindowPos2fARB glad_glWindowPos2fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;\n#define glWindowPos2fvARB glad_glWindowPos2fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;\n#define glWindowPos2iARB glad_glWindowPos2iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;\n#define glWindowPos2ivARB glad_glWindowPos2ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;\n#define glWindowPos2sARB glad_glWindowPos2sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;\n#define glWindowPos2svARB glad_glWindowPos2svARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;\n#define glWindowPos3dARB glad_glWindowPos3dARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;\n#define glWindowPos3dvARB glad_glWindowPos3dvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;\n#define glWindowPos3fARB glad_glWindowPos3fARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;\n#define glWindowPos3fvARB glad_glWindowPos3fvARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;\n#define glWindowPos3iARB glad_glWindowPos3iARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;\n#define glWindowPos3ivARB glad_glWindowPos3ivARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;\n#define glWindowPos3sARB glad_glWindowPos3sARB\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;\n#define glWindowPos3svARB glad_glWindowPos3svARB\n#endif\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\nGLAPI int GLAD_GL_ATI_draw_buffers;\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);\nGLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;\n#define glDrawBuffersATI glad_glDrawBuffersATI\n#endif\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\nGLAPI int GLAD_GL_ATI_element_array;\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);\nGLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;\n#define glElementPointerATI glad_glElementPointerATI\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);\nGLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;\n#define glDrawElementArrayATI glad_glDrawElementArrayATI\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);\nGLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;\n#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI\n#endif\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\nGLAPI int GLAD_GL_ATI_envmap_bumpmap;\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);\nGLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;\n#define glTexBumpParameterivATI glad_glTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);\nGLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;\n#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;\n#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);\nGLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;\n#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI\n#endif\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\nGLAPI int GLAD_GL_ATI_fragment_shader;\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);\nGLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;\n#define glGenFragmentShadersATI glad_glGenFragmentShadersATI\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;\n#define glBindFragmentShaderATI glad_glBindFragmentShaderATI\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);\nGLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;\n#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;\n#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);\nGLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;\n#define glEndFragmentShaderATI glad_glEndFragmentShaderATI\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;\n#define glPassTexCoordATI glad_glPassTexCoordATI\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;\n#define glSampleMapATI glad_glSampleMapATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;\n#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;\n#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;\n#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;\n#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;\n#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;\n#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);\nGLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;\n#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI\n#endif\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\nGLAPI int GLAD_GL_ATI_map_object_buffer;\ntypedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;\n#define glMapObjectBufferATI glad_glMapObjectBufferATI\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;\n#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI\n#endif\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\nGLAPI int GLAD_GL_ATI_meminfo;\n#endif\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\nGLAPI int GLAD_GL_ATI_pixel_format_float;\n#endif\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\nGLAPI int GLAD_GL_ATI_pn_triangles;\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;\n#define glPNTrianglesiATI glad_glPNTrianglesiATI\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;\n#define glPNTrianglesfATI glad_glPNTrianglesfATI\n#endif\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\nGLAPI int GLAD_GL_ATI_separate_stencil;\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;\n#define glStencilOpSeparateATI glad_glStencilOpSeparateATI\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\nGLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;\n#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI\n#endif\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\nGLAPI int GLAD_GL_ATI_text_fragment_shader;\n#endif\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\nGLAPI int GLAD_GL_ATI_texture_env_combine3;\n#endif\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\nGLAPI int GLAD_GL_ATI_texture_float;\n#endif\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\nGLAPI int GLAD_GL_ATI_texture_mirror_once;\n#endif\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_array_object;\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);\nGLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;\n#define glNewObjectBufferATI glad_glNewObjectBufferATI\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;\n#define glIsObjectBufferATI glad_glIsObjectBufferATI\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;\n#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;\n#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;\n#define glGetObjectBufferivATI glad_glGetObjectBufferivATI\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);\nGLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;\n#define glFreeObjectBufferATI glad_glFreeObjectBufferATI\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;\n#define glArrayObjectATI glad_glArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;\n#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);\nGLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;\n#define glGetArrayObjectivATI glad_glGetArrayObjectivATI\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;\n#define glVariantArrayObjectATI glad_glVariantArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;\n#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;\n#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\nGLAPI int GLAD_GL_ATI_vertex_attrib_array_object;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;\n#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;\n#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;\n#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI\n#endif\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\nGLAPI int GLAD_GL_ATI_vertex_streams;\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);\nGLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;\n#define glVertexStream1sATI glad_glVertexStream1sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;\n#define glVertexStream1svATI glad_glVertexStream1svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);\nGLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;\n#define glVertexStream1iATI glad_glVertexStream1iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;\n#define glVertexStream1ivATI glad_glVertexStream1ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);\nGLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;\n#define glVertexStream1fATI glad_glVertexStream1fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;\n#define glVertexStream1fvATI glad_glVertexStream1fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);\nGLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;\n#define glVertexStream1dATI glad_glVertexStream1dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;\n#define glVertexStream1dvATI glad_glVertexStream1dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;\n#define glVertexStream2sATI glad_glVertexStream2sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;\n#define glVertexStream2svATI glad_glVertexStream2svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);\nGLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;\n#define glVertexStream2iATI glad_glVertexStream2iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;\n#define glVertexStream2ivATI glad_glVertexStream2ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;\n#define glVertexStream2fATI glad_glVertexStream2fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;\n#define glVertexStream2fvATI glad_glVertexStream2fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;\n#define glVertexStream2dATI glad_glVertexStream2dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;\n#define glVertexStream2dvATI glad_glVertexStream2dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;\n#define glVertexStream3sATI glad_glVertexStream3sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;\n#define glVertexStream3svATI glad_glVertexStream3svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;\n#define glVertexStream3iATI glad_glVertexStream3iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;\n#define glVertexStream3ivATI glad_glVertexStream3ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;\n#define glVertexStream3fATI glad_glVertexStream3fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;\n#define glVertexStream3fvATI glad_glVertexStream3fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;\n#define glVertexStream3dATI glad_glVertexStream3dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;\n#define glVertexStream3dvATI glad_glVertexStream3dvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;\n#define glVertexStream4sATI glad_glVertexStream4sATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;\n#define glVertexStream4svATI glad_glVertexStream4svATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;\n#define glVertexStream4iATI glad_glVertexStream4iATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;\n#define glVertexStream4ivATI glad_glVertexStream4ivATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;\n#define glVertexStream4fATI glad_glVertexStream4fATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;\n#define glVertexStream4fvATI glad_glVertexStream4fvATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;\n#define glVertexStream4dATI glad_glVertexStream4dATI\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;\n#define glVertexStream4dvATI glad_glVertexStream4dvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;\n#define glNormalStream3bATI glad_glNormalStream3bATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);\nGLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;\n#define glNormalStream3bvATI glad_glNormalStream3bvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;\n#define glNormalStream3sATI glad_glNormalStream3sATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);\nGLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;\n#define glNormalStream3svATI glad_glNormalStream3svATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;\n#define glNormalStream3iATI glad_glNormalStream3iATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);\nGLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;\n#define glNormalStream3ivATI glad_glNormalStream3ivATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;\n#define glNormalStream3fATI glad_glNormalStream3fATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);\nGLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;\n#define glNormalStream3fvATI glad_glNormalStream3fvATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;\n#define glNormalStream3dATI glad_glNormalStream3dATI\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);\nGLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;\n#define glNormalStream3dvATI glad_glNormalStream3dvATI\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);\nGLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;\n#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);\nGLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;\n#define glVertexBlendEnviATI glad_glVertexBlendEnviATI\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;\n#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI\n#endif\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\nGLAPI int GLAD_GL_EXT_422_pixels;\n#endif\n#ifndef GL_EXT_EGL_image_storage\n#define GL_EXT_EGL_image_storage 1\nGLAPI int GLAD_GL_EXT_EGL_image_storage;\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;\n#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT\ntypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);\nGLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;\n#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT\n#endif\n#ifndef GL_EXT_EGL_sync\n#define GL_EXT_EGL_sync 1\nGLAPI int GLAD_GL_EXT_EGL_sync;\n#endif\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\nGLAPI int GLAD_GL_EXT_abgr;\n#endif\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\nGLAPI int GLAD_GL_EXT_bgra;\n#endif\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\nGLAPI int GLAD_GL_EXT_bindable_uniform;\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);\nGLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;\n#define glUniformBufferEXT glad_glUniformBufferEXT\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;\n#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);\nGLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;\n#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT\n#endif\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\nGLAPI int GLAD_GL_EXT_blend_color;\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;\n#define glBlendColorEXT glad_glBlendColorEXT\n#endif\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\nGLAPI int GLAD_GL_EXT_blend_equation_separate;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);\nGLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;\n#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT\n#endif\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\nGLAPI int GLAD_GL_EXT_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;\n#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT\n#endif\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\nGLAPI int GLAD_GL_EXT_blend_logic_op;\n#endif\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\nGLAPI int GLAD_GL_EXT_blend_minmax;\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);\nGLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;\n#define glBlendEquationEXT glad_glBlendEquationEXT\n#endif\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\nGLAPI int GLAD_GL_EXT_blend_subtract;\n#endif\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\nGLAPI int GLAD_GL_EXT_clip_volume_hint;\n#endif\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\nGLAPI int GLAD_GL_EXT_cmyka;\n#endif\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\nGLAPI int GLAD_GL_EXT_color_subtable;\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;\n#define glColorSubTableEXT glad_glColorSubTableEXT\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;\n#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT\n#endif\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\nGLAPI int GLAD_GL_EXT_compiled_vertex_array;\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);\nGLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;\n#define glLockArraysEXT glad_glLockArraysEXT\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);\nGLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;\n#define glUnlockArraysEXT glad_glUnlockArraysEXT\n#endif\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\nGLAPI int GLAD_GL_EXT_convolution;\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;\n#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;\n#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;\n#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;\n#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;\n#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;\n#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;\n#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;\n#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);\nGLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;\n#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;\n#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;\n#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;\n#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;\n#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT\n#endif\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\nGLAPI int GLAD_GL_EXT_coordinate_frame;\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;\n#define glTangent3bEXT glad_glTangent3bEXT\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;\n#define glTangent3bvEXT glad_glTangent3bvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;\n#define glTangent3dEXT glad_glTangent3dEXT\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;\n#define glTangent3dvEXT glad_glTangent3dvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;\n#define glTangent3fEXT glad_glTangent3fEXT\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;\n#define glTangent3fvEXT glad_glTangent3fvEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);\nGLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;\n#define glTangent3iEXT glad_glTangent3iEXT\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;\n#define glTangent3ivEXT glad_glTangent3ivEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);\nGLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;\n#define glTangent3sEXT glad_glTangent3sEXT\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;\n#define glTangent3svEXT glad_glTangent3svEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;\n#define glBinormal3bEXT glad_glBinormal3bEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;\n#define glBinormal3bvEXT glad_glBinormal3bvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;\n#define glBinormal3dEXT glad_glBinormal3dEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;\n#define glBinormal3dvEXT glad_glBinormal3dvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;\n#define glBinormal3fEXT glad_glBinormal3fEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;\n#define glBinormal3fvEXT glad_glBinormal3fvEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);\nGLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;\n#define glBinormal3iEXT glad_glBinormal3iEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;\n#define glBinormal3ivEXT glad_glBinormal3ivEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);\nGLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;\n#define glBinormal3sEXT glad_glBinormal3sEXT\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;\n#define glBinormal3svEXT glad_glBinormal3svEXT\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;\n#define glTangentPointerEXT glad_glTangentPointerEXT\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;\n#define glBinormalPointerEXT glad_glBinormalPointerEXT\n#endif\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\nGLAPI int GLAD_GL_EXT_copy_texture;\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;\n#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;\n#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;\n#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;\n#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;\n#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\nGLAPI int GLAD_GL_EXT_cull_vertex;\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);\nGLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;\n#define glCullParameterdvEXT glad_glCullParameterdvEXT\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;\n#define glCullParameterfvEXT glad_glCullParameterfvEXT\n#endif\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\nGLAPI int GLAD_GL_EXT_debug_label;\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;\n#define glLabelObjectEXT glad_glLabelObjectEXT\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;\n#define glGetObjectLabelEXT glad_glGetObjectLabelEXT\n#endif\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\nGLAPI int GLAD_GL_EXT_debug_marker;\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;\n#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);\nGLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;\n#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);\nGLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;\n#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT\n#endif\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\nGLAPI int GLAD_GL_EXT_depth_bounds_test;\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);\nGLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;\n#define glDepthBoundsEXT glad_glDepthBoundsEXT\n#endif\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\nGLAPI int GLAD_GL_EXT_direct_state_access;\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;\n#define glMatrixLoadfEXT glad_glMatrixLoadfEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;\n#define glMatrixLoaddEXT glad_glMatrixLoaddEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;\n#define glMatrixMultfEXT glad_glMatrixMultfEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;\n#define glMatrixMultdEXT glad_glMatrixMultdEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;\n#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;\n#define glMatrixRotatefEXT glad_glMatrixRotatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;\n#define glMatrixRotatedEXT glad_glMatrixRotatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;\n#define glMatrixScalefEXT glad_glMatrixScalefEXT\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;\n#define glMatrixScaledEXT glad_glMatrixScaledEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;\n#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;\n#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;\n#define glMatrixFrustumEXT glad_glMatrixFrustumEXT\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;\n#define glMatrixOrthoEXT glad_glMatrixOrthoEXT\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;\n#define glMatrixPopEXT glad_glMatrixPopEXT\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);\nGLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;\n#define glMatrixPushEXT glad_glMatrixPushEXT\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;\n#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);\nGLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;\n#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;\n#define glTextureParameterfEXT glad_glTextureParameterfEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;\n#define glTextureParameterfvEXT glad_glTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;\n#define glTextureParameteriEXT glad_glTextureParameteriEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;\n#define glTextureParameterivEXT glad_glTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;\n#define glTextureImage1DEXT glad_glTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;\n#define glTextureImage2DEXT glad_glTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;\n#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;\n#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;\n#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;\n#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;\n#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;\n#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;\n#define glGetTextureImageEXT glad_glGetTextureImageEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;\n#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;\n#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;\n#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;\n#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;\n#define glTextureImage3DEXT glad_glTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;\n#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;\n#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);\nGLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;\n#define glBindMultiTextureEXT glad_glBindMultiTextureEXT\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;\n#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;\n#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;\n#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;\n#define glMultiTexEnviEXT glad_glMultiTexEnviEXT\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;\n#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;\n#define glMultiTexGendEXT glad_glMultiTexGendEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;\n#define glMultiTexGendvEXT glad_glMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;\n#define glMultiTexGenfEXT glad_glMultiTexGenfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;\n#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;\n#define glMultiTexGeniEXT glad_glMultiTexGeniEXT\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;\n#define glMultiTexGenivEXT glad_glMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;\n#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;\n#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;\n#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;\n#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;\n#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;\n#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;\n#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;\n#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;\n#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;\n#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;\n#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;\n#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;\n#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;\n#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;\n#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;\n#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;\n#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;\n#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;\n#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;\n#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;\n#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;\n#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;\n#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;\n#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;\n#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;\n#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;\n#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);\nGLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;\n#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);\nGLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;\n#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);\nGLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;\n#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;\n#define glEnableIndexedEXT glad_glEnableIndexedEXT\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;\n#define glDisableIndexedEXT glad_glDisableIndexedEXT\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);\nGLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;\n#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);\nGLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;\n#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);\nGLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;\n#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;\n#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;\n#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;\n#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;\n#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;\n#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;\n#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;\n#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;\n#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;\n#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;\n#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;\n#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;\n#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;\n#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;\n#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;\n#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;\n#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;\n#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;\n#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;\n#define glNamedBufferDataEXT glad_glNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;\n#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;\n#define glMapNamedBufferEXT glad_glMapNamedBufferEXT\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);\nGLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;\n#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;\n#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);\nGLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;\n#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;\n#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);\nGLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;\n#define glProgramUniform1fEXT glad_glProgramUniform1fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;\n#define glProgramUniform2fEXT glad_glProgramUniform2fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;\n#define glProgramUniform3fEXT glad_glProgramUniform3fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;\n#define glProgramUniform4fEXT glad_glProgramUniform4fEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);\nGLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;\n#define glProgramUniform1iEXT glad_glProgramUniform1iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;\n#define glProgramUniform2iEXT glad_glProgramUniform2iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;\n#define glProgramUniform3iEXT glad_glProgramUniform3iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;\n#define glProgramUniform4iEXT glad_glProgramUniform4iEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;\n#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;\n#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;\n#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;\n#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;\n#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;\n#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;\n#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;\n#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;\n#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;\n#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;\n#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;\n#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;\n#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;\n#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;\n#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;\n#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;\n#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;\n#define glTextureBufferEXT glad_glTextureBufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;\n#define glMultiTexBufferEXT glad_glMultiTexBufferEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;\n#define glTextureParameterIivEXT glad_glTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;\n#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;\n#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;\n#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;\n#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;\n#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;\n#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;\n#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);\nGLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;\n#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;\n#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;\n#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;\n#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;\n#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;\n#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;\n#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;\n#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;\n#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;\n#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;\n#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;\n#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;\n#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;\n#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;\n#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;\n#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;\n#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;\n#define glEnableClientStateiEXT glad_glEnableClientStateiEXT\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);\nGLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;\n#define glDisableClientStateiEXT glad_glDisableClientStateiEXT\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);\nGLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;\n#define glGetFloati_vEXT glad_glGetFloati_vEXT\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);\nGLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;\n#define glGetDoublei_vEXT glad_glGetDoublei_vEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);\nGLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;\n#define glGetPointeri_vEXT glad_glGetPointeri_vEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;\n#define glNamedProgramStringEXT glad_glNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;\n#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;\n#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;\n#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;\n#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;\n#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;\n#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;\n#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;\n#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;\n#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;\n#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;\n#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;\n#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);\nGLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;\n#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;\n#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;\n#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;\n#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;\n#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;\n#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);\nGLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;\n#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);\nGLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;\n#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;\n#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;\n#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);\nGLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;\n#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;\n#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;\n#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;\n#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;\n#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;\n#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;\n#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;\n#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;\n#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;\n#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;\n#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;\n#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;\n#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;\n#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;\n#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;\n#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;\n#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;\n#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;\n#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;\n#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);\nGLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;\n#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;\n#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);\nGLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;\n#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;\n#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;\n#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;\n#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;\n#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT\ntypedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;\n#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;\n#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;\n#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;\n#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;\n#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);\nGLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;\n#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;\n#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);\nGLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;\n#define glProgramUniform1dEXT glad_glProgramUniform1dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;\n#define glProgramUniform2dEXT glad_glProgramUniform2dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;\n#define glProgramUniform3dEXT glad_glProgramUniform3dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;\n#define glProgramUniform4dEXT glad_glProgramUniform4dEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;\n#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;\n#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;\n#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;\n#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;\n#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;\n#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;\n#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;\n#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;\n#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;\n#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;\n#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;\n#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;\n#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;\n#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;\n#define glTextureStorage1DEXT glad_glTextureStorage1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;\n#define glTextureStorage2DEXT glad_glTextureStorage2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;\n#define glTextureStorage3DEXT glad_glTextureStorage3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;\n#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;\n#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;\n#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;\n#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;\n#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;\n#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;\n#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;\n#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;\n#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;\n#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);\nGLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;\n#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT\n#endif\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\nGLAPI int GLAD_GL_EXT_draw_buffers2;\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;\n#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT\n#endif\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\nGLAPI int GLAD_GL_EXT_draw_instanced;\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;\n#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\nGLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;\n#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT\n#endif\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\nGLAPI int GLAD_GL_EXT_draw_range_elements;\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;\n#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT\n#endif\n#ifndef GL_EXT_external_buffer\n#define GL_EXT_external_buffer 1\nGLAPI int GLAD_GL_EXT_external_buffer;\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;\n#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\nGLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;\n#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT\n#endif\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\nGLAPI int GLAD_GL_EXT_fog_coord;\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);\nGLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;\n#define glFogCoordfEXT glad_glFogCoordfEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);\nGLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;\n#define glFogCoordfvEXT glad_glFogCoordfvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);\nGLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;\n#define glFogCoorddEXT glad_glFogCoorddEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);\nGLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;\n#define glFogCoorddvEXT glad_glFogCoorddvEXT\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;\n#define glFogCoordPointerEXT glad_glFogCoordPointerEXT\n#endif\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\nGLAPI int GLAD_GL_EXT_framebuffer_blit;\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;\n#define glBlitFramebufferEXT glad_glBlitFramebufferEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;\n#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT\n#endif\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\nGLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;\n#endif\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\nGLAPI int GLAD_GL_EXT_framebuffer_object;\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);\nGLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;\n#define glIsRenderbufferEXT glad_glIsRenderbufferEXT\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;\n#define glBindRenderbufferEXT glad_glBindRenderbufferEXT\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);\nGLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;\n#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);\nGLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;\n#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;\n#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;\n#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);\nGLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;\n#define glIsFramebufferEXT glad_glIsFramebufferEXT\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);\nGLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;\n#define glBindFramebufferEXT glad_glBindFramebufferEXT\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);\nGLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;\n#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);\nGLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;\n#define glGenFramebuffersEXT glad_glGenFramebuffersEXT\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);\nGLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;\n#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;\n#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;\n#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;\n#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;\n#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;\n#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);\nGLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;\n#define glGenerateMipmapEXT glad_glGenerateMipmapEXT\n#endif\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GL_EXT_framebuffer_sRGB;\n#endif\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\nGLAPI int GLAD_GL_EXT_geometry_shader4;\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);\nGLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;\n#define glProgramParameteriEXT glad_glProgramParameteriEXT\n#endif\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\nGLAPI int GLAD_GL_EXT_gpu_program_parameters;\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;\n#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;\n#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT\n#endif\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\nGLAPI int GLAD_GL_EXT_gpu_shader4;\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);\nGLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;\n#define glGetUniformuivEXT glad_glGetUniformuivEXT\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);\nGLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;\n#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;\n#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);\nGLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;\n#define glUniform1uiEXT glad_glUniform1uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);\nGLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;\n#define glUniform2uiEXT glad_glUniform2uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;\n#define glUniform3uiEXT glad_glUniform3uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;\n#define glUniform4uiEXT glad_glUniform4uiEXT\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;\n#define glUniform1uivEXT glad_glUniform1uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;\n#define glUniform2uivEXT glad_glUniform2uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;\n#define glUniform3uivEXT glad_glUniform3uivEXT\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);\nGLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;\n#define glUniform4uivEXT glad_glUniform4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);\nGLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;\n#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);\nGLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;\n#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);\nGLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;\n#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;\n#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);\nGLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;\n#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);\nGLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;\n#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;\n#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;\n#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;\n#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;\n#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;\n#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);\nGLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;\n#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;\n#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;\n#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;\n#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);\nGLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;\n#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);\nGLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;\n#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;\n#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;\n#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);\nGLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;\n#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;\n#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;\n#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;\n#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT\n#endif\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\nGLAPI int GLAD_GL_EXT_histogram;\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;\n#define glGetHistogramEXT glad_glGetHistogramEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;\n#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;\n#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;\n#define glGetMinmaxEXT glad_glGetMinmaxEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;\n#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;\n#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;\n#define glHistogramEXT glad_glHistogramEXT\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;\n#define glMinmaxEXT glad_glMinmaxEXT\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);\nGLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;\n#define glResetHistogramEXT glad_glResetHistogramEXT\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);\nGLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;\n#define glResetMinmaxEXT glad_glResetMinmaxEXT\n#endif\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\nGLAPI int GLAD_GL_EXT_index_array_formats;\n#endif\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\nGLAPI int GLAD_GL_EXT_index_func;\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);\nGLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;\n#define glIndexFuncEXT glad_glIndexFuncEXT\n#endif\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\nGLAPI int GLAD_GL_EXT_index_material;\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;\n#define glIndexMaterialEXT glad_glIndexMaterialEXT\n#endif\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\nGLAPI int GLAD_GL_EXT_index_texture;\n#endif\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\nGLAPI int GLAD_GL_EXT_light_texture;\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);\nGLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;\n#define glApplyTextureEXT glad_glApplyTextureEXT\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);\nGLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;\n#define glTextureLightEXT glad_glTextureLightEXT\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;\n#define glTextureMaterialEXT glad_glTextureMaterialEXT\n#endif\n#ifndef GL_EXT_memory_object\n#define GL_EXT_memory_object 1\nGLAPI int GLAD_GL_EXT_memory_object;\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;\n#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT\ntypedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);\nGLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;\n#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT\ntypedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);\nGLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;\n#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT\ntypedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);\nGLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;\n#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT\ntypedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);\nGLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;\n#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT\ntypedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);\nGLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;\n#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);\nGLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;\n#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;\n#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;\n#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;\n#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;\n#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;\n#define glBufferStorageMemEXT glad_glBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;\n#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;\n#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;\n#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;\n#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;\n#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT\ntypedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;\n#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;\n#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT\n#endif\n#ifndef GL_EXT_memory_object_fd\n#define GL_EXT_memory_object_fd 1\nGLAPI int GLAD_GL_EXT_memory_object_fd;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;\n#define glImportMemoryFdEXT glad_glImportMemoryFdEXT\n#endif\n#ifndef GL_EXT_memory_object_win32\n#define GL_EXT_memory_object_win32 1\nGLAPI int GLAD_GL_EXT_memory_object_win32;\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;\n#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;\n#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT\n#endif\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\nGLAPI int GLAD_GL_EXT_misc_attribute;\n#endif\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\nGLAPI int GLAD_GL_EXT_multi_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;\n#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\nGLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;\n#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT\n#endif\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\nGLAPI int GLAD_GL_EXT_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;\n#define glSampleMaskEXT glad_glSampleMaskEXT\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;\n#define glSamplePatternEXT glad_glSamplePatternEXT\n#endif\n#ifndef GL_EXT_multiview_tessellation_geometry_shader\n#define GL_EXT_multiview_tessellation_geometry_shader 1\nGLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;\n#endif\n#ifndef GL_EXT_multiview_texture_multisample\n#define GL_EXT_multiview_texture_multisample 1\nGLAPI int GLAD_GL_EXT_multiview_texture_multisample;\n#endif\n#ifndef GL_EXT_multiview_timer_query\n#define GL_EXT_multiview_timer_query 1\nGLAPI int GLAD_GL_EXT_multiview_timer_query;\n#endif\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\nGLAPI int GLAD_GL_EXT_packed_depth_stencil;\n#endif\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\nGLAPI int GLAD_GL_EXT_packed_float;\n#endif\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\nGLAPI int GLAD_GL_EXT_packed_pixels;\n#endif\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\nGLAPI int GLAD_GL_EXT_paletted_texture;\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;\n#define glColorTableEXT glad_glColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);\nGLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;\n#define glGetColorTableEXT glad_glGetColorTableEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;\n#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;\n#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\nGLAPI int GLAD_GL_EXT_pixel_buffer_object;\n#endif\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\nGLAPI int GLAD_GL_EXT_pixel_transform;\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;\n#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;\n#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;\n#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;\n#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;\n#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;\n#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT\n#endif\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\nGLAPI int GLAD_GL_EXT_pixel_transform_color_table;\n#endif\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\nGLAPI int GLAD_GL_EXT_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;\n#define glPointParameterfEXT glad_glPointParameterfEXT\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;\n#define glPointParameterfvEXT glad_glPointParameterfvEXT\n#endif\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\nGLAPI int GLAD_GL_EXT_polygon_offset;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);\nGLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;\n#define glPolygonOffsetEXT glad_glPolygonOffsetEXT\n#endif\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\nGLAPI int GLAD_GL_EXT_polygon_offset_clamp;\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);\nGLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;\n#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT\n#endif\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\nGLAPI int GLAD_GL_EXT_post_depth_coverage;\n#endif\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\nGLAPI int GLAD_GL_EXT_provoking_vertex;\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);\nGLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;\n#define glProvokingVertexEXT glad_glProvokingVertexEXT\n#endif\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\nGLAPI int GLAD_GL_EXT_raster_multisample;\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);\nGLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;\n#define glRasterSamplesEXT glad_glRasterSamplesEXT\n#endif\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\nGLAPI int GLAD_GL_EXT_rescale_normal;\n#endif\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\nGLAPI int GLAD_GL_EXT_secondary_color;\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);\nGLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;\n#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);\nGLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;\n#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);\nGLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;\n#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);\nGLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;\n#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);\nGLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;\n#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);\nGLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;\n#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);\nGLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;\n#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);\nGLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;\n#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);\nGLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;\n#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);\nGLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;\n#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);\nGLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;\n#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);\nGLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;\n#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);\nGLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;\n#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);\nGLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;\n#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);\nGLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;\n#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);\nGLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;\n#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;\n#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT\n#endif\n#ifndef GL_EXT_semaphore\n#define GL_EXT_semaphore 1\nGLAPI int GLAD_GL_EXT_semaphore;\ntypedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;\n#define glGenSemaphoresEXT glad_glGenSemaphoresEXT\ntypedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);\nGLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;\n#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT\ntypedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);\nGLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;\n#define glIsSemaphoreEXT glad_glIsSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);\nGLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;\n#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;\n#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\nGLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;\n#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\nGLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;\n#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT\n#endif\n#ifndef GL_EXT_semaphore_fd\n#define GL_EXT_semaphore_fd 1\nGLAPI int GLAD_GL_EXT_semaphore_fd;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);\nGLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;\n#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT\n#endif\n#ifndef GL_EXT_semaphore_win32\n#define GL_EXT_semaphore_win32 1\nGLAPI int GLAD_GL_EXT_semaphore_win32;\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;\n#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT\ntypedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);\nGLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;\n#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT\n#endif\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\nGLAPI int GLAD_GL_EXT_separate_shader_objects;\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);\nGLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;\n#define glUseShaderProgramEXT glad_glUseShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);\nGLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;\n#define glActiveProgramEXT glad_glActiveProgramEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);\nGLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;\n#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);\nGLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;\n#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;\n#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);\nGLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;\n#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);\nGLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;\n#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);\nGLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;\n#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;\n#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;\n#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;\n#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;\n#define glUseProgramStagesEXT glad_glUseProgramStagesEXT\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);\nGLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;\n#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT\n#endif\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\nGLAPI int GLAD_GL_EXT_separate_specular_color;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch\n#define GL_EXT_shader_framebuffer_fetch 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;\n#endif\n#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent\n#define GL_EXT_shader_framebuffer_fetch_non_coherent 1\nGLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);\nGLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;\n#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT\n#endif\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\nGLAPI int GLAD_GL_EXT_shader_image_load_formatted;\n#endif\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\nGLAPI int GLAD_GL_EXT_shader_image_load_store;\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;\n#define glBindImageTextureEXT glad_glBindImageTextureEXT\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);\nGLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;\n#define glMemoryBarrierEXT glad_glMemoryBarrierEXT\n#endif\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\nGLAPI int GLAD_GL_EXT_shader_integer_mix;\n#endif\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\nGLAPI int GLAD_GL_EXT_shadow_funcs;\n#endif\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\nGLAPI int GLAD_GL_EXT_shared_texture_palette;\n#endif\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\nGLAPI int GLAD_GL_EXT_sparse_texture2;\n#endif\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\nGLAPI int GLAD_GL_EXT_stencil_clear_tag;\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);\nGLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;\n#define glStencilClearTagEXT glad_glStencilClearTagEXT\n#endif\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\nGLAPI int GLAD_GL_EXT_stencil_two_side;\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);\nGLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;\n#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT\n#endif\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\nGLAPI int GLAD_GL_EXT_stencil_wrap;\n#endif\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\nGLAPI int GLAD_GL_EXT_subtexture;\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;\n#define glTexSubImage1DEXT glad_glTexSubImage1DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;\n#define glTexSubImage2DEXT glad_glTexSubImage2DEXT\n#endif\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\nGLAPI int GLAD_GL_EXT_texture;\n#endif\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\nGLAPI int GLAD_GL_EXT_texture3D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;\n#define glTexImage3DEXT glad_glTexImage3DEXT\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;\n#define glTexSubImage3DEXT glad_glTexSubImage3DEXT\n#endif\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\nGLAPI int GLAD_GL_EXT_texture_array;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;\n#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT\n#endif\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\nGLAPI int GLAD_GL_EXT_texture_buffer_object;\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;\n#define glTexBufferEXT glad_glTexBufferEXT\n#endif\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\nGLAPI int GLAD_GL_EXT_texture_compression_latc;\n#endif\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\nGLAPI int GLAD_GL_EXT_texture_compression_rgtc;\n#endif\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\nGLAPI int GLAD_GL_EXT_texture_compression_s3tc;\n#endif\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\nGLAPI int GLAD_GL_EXT_texture_cube_map;\n#endif\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\nGLAPI int GLAD_GL_EXT_texture_env_add;\n#endif\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\nGLAPI int GLAD_GL_EXT_texture_env_combine;\n#endif\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\nGLAPI int GLAD_GL_EXT_texture_env_dot3;\n#endif\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\nGLAPI int GLAD_GL_EXT_texture_filter_anisotropic;\n#endif\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\nGLAPI int GLAD_GL_EXT_texture_filter_minmax;\n#endif\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\nGLAPI int GLAD_GL_EXT_texture_integer;\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;\n#define glTexParameterIivEXT glad_glTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);\nGLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;\n#define glTexParameterIuivEXT glad_glTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;\n#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);\nGLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;\n#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;\n#define glClearColorIiEXT glad_glClearColorIiEXT\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);\nGLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;\n#define glClearColorIuiEXT glad_glClearColorIuiEXT\n#endif\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\nGLAPI int GLAD_GL_EXT_texture_lod_bias;\n#endif\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\nGLAPI int GLAD_GL_EXT_texture_mirror_clamp;\n#endif\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\nGLAPI int GLAD_GL_EXT_texture_object;\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;\n#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);\nGLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;\n#define glBindTextureEXT glad_glBindTextureEXT\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);\nGLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;\n#define glDeleteTexturesEXT glad_glDeleteTexturesEXT\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);\nGLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;\n#define glGenTexturesEXT glad_glGenTexturesEXT\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);\nGLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;\n#define glIsTextureEXT glad_glIsTextureEXT\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;\n#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT\n#endif\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\nGLAPI int GLAD_GL_EXT_texture_perturb_normal;\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);\nGLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;\n#define glTextureNormalEXT glad_glTextureNormalEXT\n#endif\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\nGLAPI int GLAD_GL_EXT_texture_sRGB;\n#endif\n#ifndef GL_EXT_texture_sRGB_R8\n#define GL_EXT_texture_sRGB_R8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_R8;\n#endif\n#ifndef GL_EXT_texture_sRGB_RG8\n#define GL_EXT_texture_sRGB_RG8 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_RG8;\n#endif\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\nGLAPI int GLAD_GL_EXT_texture_sRGB_decode;\n#endif\n#ifndef GL_EXT_texture_shadow_lod\n#define GL_EXT_texture_shadow_lod 1\nGLAPI int GLAD_GL_EXT_texture_shadow_lod;\n#endif\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\nGLAPI int GLAD_GL_EXT_texture_shared_exponent;\n#endif\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\nGLAPI int GLAD_GL_EXT_texture_snorm;\n#endif\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\nGLAPI int GLAD_GL_EXT_texture_swizzle;\n#endif\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\nGLAPI int GLAD_GL_EXT_timer_query;\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;\n#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;\n#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT\n#endif\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\nGLAPI int GLAD_GL_EXT_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;\n#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;\n#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;\n#define glBindBufferRangeEXT glad_glBindBufferRangeEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;\n#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;\n#define glBindBufferBaseEXT glad_glBindBufferBaseEXT\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;\n#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;\n#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT\n#endif\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\nGLAPI int GLAD_GL_EXT_vertex_array;\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);\nGLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;\n#define glArrayElementEXT glad_glArrayElementEXT\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;\n#define glColorPointerEXT glad_glColorPointerEXT\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);\nGLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;\n#define glDrawArraysEXT glad_glDrawArraysEXT\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;\n#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;\n#define glGetPointervEXT glad_glGetPointervEXT\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;\n#define glIndexPointerEXT glad_glIndexPointerEXT\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;\n#define glNormalPointerEXT glad_glNormalPointerEXT\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;\n#define glTexCoordPointerEXT glad_glTexCoordPointerEXT\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;\n#define glVertexPointerEXT glad_glVertexPointerEXT\n#endif\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\nGLAPI int GLAD_GL_EXT_vertex_array_bgra;\n#endif\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\nGLAPI int GLAD_GL_EXT_vertex_attrib_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;\n#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;\n#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;\n#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;\n#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;\n#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;\n#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;\n#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;\n#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;\n#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;\n#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT\n#endif\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\nGLAPI int GLAD_GL_EXT_vertex_shader;\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;\n#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);\nGLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;\n#define glEndVertexShaderEXT glad_glEndVertexShaderEXT\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;\n#define glBindVertexShaderEXT glad_glBindVertexShaderEXT\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);\nGLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;\n#define glGenVertexShadersEXT glad_glGenVertexShadersEXT\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);\nGLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;\n#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);\nGLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;\n#define glShaderOp1EXT glad_glShaderOp1EXT\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;\n#define glShaderOp2EXT glad_glShaderOp2EXT\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;\n#define glShaderOp3EXT glad_glShaderOp3EXT\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;\n#define glSwizzleEXT glad_glSwizzleEXT\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;\n#define glWriteMaskEXT glad_glWriteMaskEXT\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;\n#define glInsertComponentEXT glad_glInsertComponentEXT\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);\nGLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;\n#define glExtractComponentEXT glad_glExtractComponentEXT\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;\n#define glGenSymbolsEXT glad_glGenSymbolsEXT\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;\n#define glSetInvariantEXT glad_glSetInvariantEXT\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);\nGLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;\n#define glSetLocalConstantEXT glad_glSetLocalConstantEXT\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);\nGLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;\n#define glVariantbvEXT glad_glVariantbvEXT\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);\nGLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;\n#define glVariantsvEXT glad_glVariantsvEXT\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);\nGLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;\n#define glVariantivEXT glad_glVariantivEXT\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);\nGLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;\n#define glVariantfvEXT glad_glVariantfvEXT\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);\nGLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;\n#define glVariantdvEXT glad_glVariantdvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);\nGLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;\n#define glVariantubvEXT glad_glVariantubvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);\nGLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;\n#define glVariantusvEXT glad_glVariantusvEXT\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);\nGLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;\n#define glVariantuivEXT glad_glVariantuivEXT\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;\n#define glVariantPointerEXT glad_glVariantPointerEXT\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;\n#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);\nGLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;\n#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);\nGLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;\n#define glBindLightParameterEXT glad_glBindLightParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);\nGLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;\n#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);\nGLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;\n#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);\nGLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;\n#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);\nGLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;\n#define glBindParameterEXT glad_glBindParameterEXT\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);\nGLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;\n#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;\n#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;\n#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;\n#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);\nGLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;\n#define glGetVariantPointervEXT glad_glGetVariantPointervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;\n#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;\n#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;\n#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);\nGLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;\n#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);\nGLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;\n#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);\nGLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;\n#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT\n#endif\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\nGLAPI int GLAD_GL_EXT_vertex_weighting;\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);\nGLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;\n#define glVertexWeightfEXT glad_glVertexWeightfEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);\nGLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;\n#define glVertexWeightfvEXT glad_glVertexWeightfvEXT\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;\n#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT\n#endif\n#ifndef GL_EXT_win32_keyed_mutex\n#define GL_EXT_win32_keyed_mutex 1\nGLAPI int GLAD_GL_EXT_win32_keyed_mutex;\ntypedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);\nGLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;\n#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT\ntypedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);\nGLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;\n#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT\n#endif\n#ifndef GL_EXT_window_rectangles\n#define GL_EXT_window_rectangles 1\nGLAPI int GLAD_GL_EXT_window_rectangles;\ntypedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);\nGLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;\n#define glWindowRectanglesEXT glad_glWindowRectanglesEXT\n#endif\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\nGLAPI int GLAD_GL_EXT_x11_sync_object;\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\nGLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;\n#define glImportSyncEXT glad_glImportSyncEXT\n#endif\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\nGLAPI int GLAD_GL_GREMEDY_frame_terminator;\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);\nGLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;\n#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY\n#endif\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\nGLAPI int GLAD_GL_GREMEDY_string_marker;\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);\nGLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;\n#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY\n#endif\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\nGLAPI int GLAD_GL_HP_convolution_border_modes;\n#endif\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\nGLAPI int GLAD_GL_HP_image_transform;\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;\n#define glImageTransformParameteriHP glad_glImageTransformParameteriHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;\n#define glImageTransformParameterfHP glad_glImageTransformParameterfHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;\n#define glImageTransformParameterivHP glad_glImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;\n#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;\n#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;\n#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP\n#endif\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\nGLAPI int GLAD_GL_HP_occlusion_test;\n#endif\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\nGLAPI int GLAD_GL_HP_texture_lighting;\n#endif\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\nGLAPI int GLAD_GL_IBM_cull_vertex;\n#endif\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\nGLAPI int GLAD_GL_IBM_multimode_draw_arrays;\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;\n#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\nGLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;\n#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM\n#endif\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\nGLAPI int GLAD_GL_IBM_rasterpos_clip;\n#endif\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\nGLAPI int GLAD_GL_IBM_static_data;\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);\nGLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;\n#define glFlushStaticDataIBM glad_glFlushStaticDataIBM\n#endif\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\nGLAPI int GLAD_GL_IBM_texture_mirrored_repeat;\n#endif\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\nGLAPI int GLAD_GL_IBM_vertex_array_lists;\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;\n#define glColorPointerListIBM glad_glColorPointerListIBM\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;\n#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;\n#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;\n#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;\n#define glIndexPointerListIBM glad_glIndexPointerListIBM\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;\n#define glNormalPointerListIBM glad_glNormalPointerListIBM\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;\n#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;\n#define glVertexPointerListIBM glad_glVertexPointerListIBM\n#endif\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\nGLAPI int GLAD_GL_INGR_blend_func_separate;\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;\n#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR\n#endif\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\nGLAPI int GLAD_GL_INGR_color_clamp;\n#endif\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\nGLAPI int GLAD_GL_INGR_interlace_read;\n#endif\n#ifndef GL_INTEL_blackhole_render\n#define GL_INTEL_blackhole_render 1\nGLAPI int GLAD_GL_INTEL_blackhole_render;\n#endif\n#ifndef GL_INTEL_conservative_rasterization\n#define GL_INTEL_conservative_rasterization 1\nGLAPI int GLAD_GL_INTEL_conservative_rasterization;\n#endif\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\nGLAPI int GLAD_GL_INTEL_fragment_shader_ordering;\n#endif\n#ifndef GL_INTEL_framebuffer_CMAA\n#define GL_INTEL_framebuffer_CMAA 1\nGLAPI int GLAD_GL_INTEL_framebuffer_CMAA;\ntypedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);\nGLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;\n#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL\n#endif\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\nGLAPI int GLAD_GL_INTEL_map_texture;\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);\nGLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;\n#define glSyncTextureINTEL glad_glSyncTextureINTEL\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);\nGLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;\n#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL\ntypedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\nGLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;\n#define glMapTexture2DINTEL glad_glMapTexture2DINTEL\n#endif\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\nGLAPI int GLAD_GL_INTEL_parallel_arrays;\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;\n#define glVertexPointervINTEL glad_glVertexPointervINTEL\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);\nGLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;\n#define glNormalPointervINTEL glad_glNormalPointervINTEL\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;\n#define glColorPointervINTEL glad_glColorPointervINTEL\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);\nGLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;\n#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL\n#endif\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\nGLAPI int GLAD_GL_INTEL_performance_query;\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;\n#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);\nGLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;\n#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;\n#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);\nGLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;\n#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);\nGLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;\n#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);\nGLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;\n#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;\n#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\nGLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;\n#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);\nGLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;\n#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\nGLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;\n#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL\n#endif\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);\nGLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;\n#define glBlendBarrierKHR glad_glBlendBarrierKHR\n#endif\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\nGLAPI int GLAD_GL_KHR_context_flush_control;\n#endif\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\nGLAPI int GLAD_GL_KHR_debug;\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;\n#define glDebugMessageControl glad_glDebugMessageControl\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;\n#define glDebugMessageInsert glad_glDebugMessageInsert\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;\n#define glDebugMessageCallback glad_glDebugMessageCallback\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;\n#define glGetDebugMessageLog glad_glGetDebugMessageLog\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;\n#define glPushDebugGroup glad_glPushDebugGroup\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;\n#define glPopDebugGroup glad_glPopDebugGroup\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;\n#define glObjectLabel glad_glObjectLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;\n#define glGetObjectLabel glad_glGetObjectLabel\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;\n#define glObjectPtrLabel glad_glObjectPtrLabel\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;\n#define glGetObjectPtrLabel glad_glGetObjectPtrLabel\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;\n#define glDebugMessageControlKHR glad_glDebugMessageControlKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;\n#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);\nGLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;\n#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;\n#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;\n#define glPushDebugGroupKHR glad_glPushDebugGroupKHR\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);\nGLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;\n#define glPopDebugGroupKHR glad_glPopDebugGroupKHR\ntypedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;\n#define glObjectLabelKHR glad_glObjectLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;\n#define glGetObjectLabelKHR glad_glGetObjectLabelKHR\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);\nGLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;\n#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;\n#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR\ntypedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);\nGLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;\n#define glGetPointervKHR glad_glGetPointervKHR\n#endif\n#ifndef GL_KHR_no_error\n#define GL_KHR_no_error 1\nGLAPI int GLAD_GL_KHR_no_error;\n#endif\n#ifndef GL_KHR_parallel_shader_compile\n#define GL_KHR_parallel_shader_compile 1\nGLAPI int GLAD_GL_KHR_parallel_shader_compile;\ntypedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);\nGLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;\n#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR\n#endif\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\nGLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;\n#endif\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\nGLAPI int GLAD_GL_KHR_robustness;\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;\n#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;\n#define glReadnPixels glad_glReadnPixels\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;\n#define glGetnUniformfv glad_glGetnUniformfv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;\n#define glGetnUniformiv glad_glGetnUniformiv\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;\n#define glGetnUniformuiv glad_glGetnUniformuiv\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);\nGLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;\n#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR\ntypedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;\n#define glReadnPixelsKHR glad_glReadnPixelsKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;\n#define glGetnUniformfvKHR glad_glGetnUniformfvKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;\n#define glGetnUniformivKHR glad_glGetnUniformivKHR\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;\n#define glGetnUniformuivKHR glad_glGetnUniformuivKHR\n#endif\n#ifndef GL_KHR_shader_subgroup\n#define GL_KHR_shader_subgroup 1\nGLAPI int GLAD_GL_KHR_shader_subgroup;\n#endif\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;\n#endif\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\n#define GL_KHR_texture_compression_astc_sliced_3d 1\nGLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;\n#endif\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\nGLAPI int GLAD_GL_MESAX_texture_stack;\n#endif\n#ifndef GL_MESA_framebuffer_flip_x\n#define GL_MESA_framebuffer_flip_x 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_x;\n#endif\n#ifndef GL_MESA_framebuffer_flip_y\n#define GL_MESA_framebuffer_flip_y 1\nGLAPI int GLAD_GL_MESA_framebuffer_flip_y;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);\nGLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;\n#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;\n#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA\n#endif\n#ifndef GL_MESA_framebuffer_swap_xy\n#define GL_MESA_framebuffer_swap_xy 1\nGLAPI int GLAD_GL_MESA_framebuffer_swap_xy;\n#endif\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\nGLAPI int GLAD_GL_MESA_pack_invert;\n#endif\n#ifndef GL_MESA_program_binary_formats\n#define GL_MESA_program_binary_formats 1\nGLAPI int GLAD_GL_MESA_program_binary_formats;\n#endif\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\nGLAPI int GLAD_GL_MESA_resize_buffers;\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);\nGLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;\n#define glResizeBuffersMESA glad_glResizeBuffersMESA\n#endif\n#ifndef GL_MESA_shader_integer_functions\n#define GL_MESA_shader_integer_functions 1\nGLAPI int GLAD_GL_MESA_shader_integer_functions;\n#endif\n#ifndef GL_MESA_tile_raster_order\n#define GL_MESA_tile_raster_order 1\nGLAPI int GLAD_GL_MESA_tile_raster_order;\n#endif\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\nGLAPI int GLAD_GL_MESA_window_pos;\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);\nGLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;\n#define glWindowPos2dMESA glad_glWindowPos2dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;\n#define glWindowPos2dvMESA glad_glWindowPos2dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);\nGLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;\n#define glWindowPos2fMESA glad_glWindowPos2fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;\n#define glWindowPos2fvMESA glad_glWindowPos2fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);\nGLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;\n#define glWindowPos2iMESA glad_glWindowPos2iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;\n#define glWindowPos2ivMESA glad_glWindowPos2ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);\nGLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;\n#define glWindowPos2sMESA glad_glWindowPos2sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;\n#define glWindowPos2svMESA glad_glWindowPos2svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;\n#define glWindowPos3dMESA glad_glWindowPos3dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;\n#define glWindowPos3dvMESA glad_glWindowPos3dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;\n#define glWindowPos3fMESA glad_glWindowPos3fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;\n#define glWindowPos3fvMESA glad_glWindowPos3fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);\nGLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;\n#define glWindowPos3iMESA glad_glWindowPos3iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;\n#define glWindowPos3ivMESA glad_glWindowPos3ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;\n#define glWindowPos3sMESA glad_glWindowPos3sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;\n#define glWindowPos3svMESA glad_glWindowPos3svMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;\n#define glWindowPos4dMESA glad_glWindowPos4dMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);\nGLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;\n#define glWindowPos4dvMESA glad_glWindowPos4dvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;\n#define glWindowPos4fMESA glad_glWindowPos4fMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);\nGLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;\n#define glWindowPos4fvMESA glad_glWindowPos4fvMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;\n#define glWindowPos4iMESA glad_glWindowPos4iMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);\nGLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;\n#define glWindowPos4ivMESA glad_glWindowPos4ivMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;\n#define glWindowPos4sMESA glad_glWindowPos4sMESA\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);\nGLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;\n#define glWindowPos4svMESA glad_glWindowPos4svMESA\n#endif\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\nGLAPI int GLAD_GL_MESA_ycbcr_texture;\n#endif\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\nGLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;\n#endif\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\nGLAPI int GLAD_GL_NVX_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;\n#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;\n#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX\n#endif\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\nGLAPI int GLAD_GL_NVX_gpu_memory_info;\n#endif\n#ifndef GL_NVX_gpu_multicast2\n#define GL_NVX_gpu_multicast2 1\nGLAPI int GLAD_GL_NVX_gpu_multicast2;\ntypedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);\nGLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;\n#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;\n#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX\ntypedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;\n#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX\ntypedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;\n#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;\n#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX\ntypedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);\nGLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;\n#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX\n#endif\n#ifndef GL_NVX_linked_gpu_multicast\n#define GL_NVX_linked_gpu_multicast 1\nGLAPI int GLAD_GL_NVX_linked_gpu_multicast;\ntypedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;\n#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;\n#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX\ntypedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);\nGLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;\n#define glLGPUInterlockNVX glad_glLGPUInterlockNVX\n#endif\n#ifndef GL_NVX_progress_fence\n#define GL_NVX_progress_fence 1\nGLAPI int GLAD_GL_NVX_progress_fence;\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);\nGLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;\n#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX\ntypedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;\n#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;\n#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX\ntypedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);\nGLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;\n#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX\n#endif\n#ifndef GL_NV_alpha_to_coverage_dither_control\n#define GL_NV_alpha_to_coverage_dither_control 1\nGLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;\ntypedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);\nGLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;\n#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;\n#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;\n#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV\n#endif\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\nGLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;\n#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;\n#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV\n#endif\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\nGLAPI int GLAD_GL_NV_bindless_texture;\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);\nGLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;\n#define glGetTextureHandleNV glad_glGetTextureHandleNV\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);\nGLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;\n#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;\n#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;\n#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;\n#define glGetImageHandleNV glad_glGetImageHandleNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);\nGLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;\n#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;\n#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);\nGLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;\n#define glUniformHandleui64NV glad_glUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);\nGLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;\n#define glUniformHandleui64vNV glad_glUniformHandleui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;\n#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;\n#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;\n#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);\nGLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;\n#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV\n#endif\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced;\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);\nGLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;\n#define glBlendParameteriNV glad_glBlendParameteriNV\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);\nGLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;\n#define glBlendBarrierNV glad_glBlendBarrierNV\n#endif\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\nGLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;\n#endif\n#ifndef GL_NV_blend_minmax_factor\n#define GL_NV_blend_minmax_factor 1\nGLAPI int GLAD_GL_NV_blend_minmax_factor;\n#endif\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\nGLAPI int GLAD_GL_NV_blend_square;\n#endif\n#ifndef GL_NV_clip_space_w_scaling\n#define GL_NV_clip_space_w_scaling 1\nGLAPI int GLAD_GL_NV_clip_space_w_scaling;\ntypedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);\nGLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;\n#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV\n#endif\n#ifndef GL_NV_command_list\n#define GL_NV_command_list 1\nGLAPI int GLAD_GL_NV_command_list;\ntypedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);\nGLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;\n#define glCreateStatesNV glad_glCreateStatesNV\ntypedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);\nGLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;\n#define glDeleteStatesNV glad_glDeleteStatesNV\ntypedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);\nGLAPI PFNGLISSTATENVPROC glad_glIsStateNV;\n#define glIsStateNV glad_glIsStateNV\ntypedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);\nGLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;\n#define glStateCaptureNV glad_glStateCaptureNV\ntypedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);\nGLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;\n#define glGetCommandHeaderNV glad_glGetCommandHeaderNV\ntypedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);\nGLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;\n#define glGetStageIndexNV glad_glGetStageIndexNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;\n#define glDrawCommandsNV glad_glDrawCommandsNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;\n#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;\n#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV\ntypedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;\n#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV\ntypedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);\nGLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;\n#define glCreateCommandListsNV glad_glCreateCommandListsNV\ntypedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);\nGLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;\n#define glDeleteCommandListsNV glad_glDeleteCommandListsNV\ntypedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;\n#define glIsCommandListNV glad_glIsCommandListNV\ntypedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);\nGLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;\n#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV\ntypedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);\nGLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;\n#define glCommandListSegmentsNV glad_glCommandListSegmentsNV\ntypedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;\n#define glCompileCommandListNV glad_glCompileCommandListNV\ntypedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);\nGLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;\n#define glCallCommandListNV glad_glCallCommandListNV\n#endif\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\nGLAPI int GLAD_GL_NV_compute_program5;\n#endif\n#ifndef GL_NV_compute_shader_derivatives\n#define GL_NV_compute_shader_derivatives 1\nGLAPI int GLAD_GL_NV_compute_shader_derivatives;\n#endif\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\nGLAPI int GLAD_GL_NV_conditional_render;\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);\nGLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;\n#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);\nGLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;\n#define glEndConditionalRenderNV glad_glEndConditionalRenderNV\n#endif\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\nGLAPI int GLAD_GL_NV_conservative_raster;\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);\nGLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;\n#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV\n#endif\n#ifndef GL_NV_conservative_raster_dilate\n#define GL_NV_conservative_raster_dilate 1\nGLAPI int GLAD_GL_NV_conservative_raster_dilate;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;\n#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap\n#define GL_NV_conservative_raster_pre_snap 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap;\n#endif\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\n#define GL_NV_conservative_raster_pre_snap_triangles 1\nGLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;\ntypedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;\n#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV\n#endif\n#ifndef GL_NV_conservative_raster_underestimation\n#define GL_NV_conservative_raster_underestimation 1\nGLAPI int GLAD_GL_NV_conservative_raster_underestimation;\n#endif\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\nGLAPI int GLAD_GL_NV_copy_depth_to_color;\n#endif\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\nGLAPI int GLAD_GL_NV_copy_image;\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;\n#define glCopyImageSubDataNV glad_glCopyImageSubDataNV\n#endif\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\nGLAPI int GLAD_GL_NV_deep_texture3D;\n#endif\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\nGLAPI int GLAD_GL_NV_depth_buffer_float;\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);\nGLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;\n#define glDepthRangedNV glad_glDepthRangedNV\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);\nGLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;\n#define glClearDepthdNV glad_glClearDepthdNV\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);\nGLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;\n#define glDepthBoundsdNV glad_glDepthBoundsdNV\n#endif\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\nGLAPI int GLAD_GL_NV_depth_clamp;\n#endif\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\nGLAPI int GLAD_GL_NV_draw_texture;\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;\n#define glDrawTextureNV glad_glDrawTextureNV\n#endif\n#ifndef GL_NV_draw_vulkan_image\n#define GL_NV_draw_vulkan_image 1\nGLAPI int GLAD_GL_NV_draw_vulkan_image;\ntypedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\nGLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;\n#define glDrawVkImageNV glad_glDrawVkImageNV\ntypedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);\nGLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;\n#define glGetVkProcAddrNV glad_glGetVkProcAddrNV\ntypedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;\n#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);\nGLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;\n#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV\ntypedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);\nGLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;\n#define glSignalVkFenceNV glad_glSignalVkFenceNV\n#endif\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\nGLAPI int GLAD_GL_NV_evaluators;\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;\n#define glMapControlPointsNV glad_glMapControlPointsNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;\n#define glMapParameterivNV glad_glMapParameterivNV\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;\n#define glMapParameterfvNV glad_glMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;\n#define glGetMapControlPointsNV glad_glGetMapControlPointsNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;\n#define glGetMapParameterivNV glad_glGetMapParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;\n#define glGetMapParameterfvNV glad_glGetMapParameterfvNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;\n#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;\n#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);\nGLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;\n#define glEvalMapsNV glad_glEvalMapsNV\n#endif\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\nGLAPI int GLAD_GL_NV_explicit_multisample;\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);\nGLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;\n#define glGetMultisamplefvNV glad_glGetMultisamplefvNV\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);\nGLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;\n#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);\nGLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;\n#define glTexRenderbufferNV glad_glTexRenderbufferNV\n#endif\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\nGLAPI int GLAD_GL_NV_fence;\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);\nGLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;\n#define glDeleteFencesNV glad_glDeleteFencesNV\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);\nGLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;\n#define glGenFencesNV glad_glGenFencesNV\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);\nGLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;\n#define glIsFenceNV glad_glIsFenceNV\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);\nGLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;\n#define glTestFenceNV glad_glTestFenceNV\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);\nGLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;\n#define glGetFenceivNV glad_glGetFenceivNV\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);\nGLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;\n#define glFinishFenceNV glad_glFinishFenceNV\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);\nGLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;\n#define glSetFenceNV glad_glSetFenceNV\n#endif\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\nGLAPI int GLAD_GL_NV_fill_rectangle;\n#endif\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\nGLAPI int GLAD_GL_NV_float_buffer;\n#endif\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\nGLAPI int GLAD_GL_NV_fog_distance;\n#endif\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\nGLAPI int GLAD_GL_NV_fragment_coverage_to_color;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);\nGLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;\n#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV\n#endif\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\nGLAPI int GLAD_GL_NV_fragment_program;\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;\n#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;\n#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;\n#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;\n#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;\n#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\nGLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;\n#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV\n#endif\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\nGLAPI int GLAD_GL_NV_fragment_program2;\n#endif\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\nGLAPI int GLAD_GL_NV_fragment_program4;\n#endif\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\nGLAPI int GLAD_GL_NV_fragment_program_option;\n#endif\n#ifndef GL_NV_fragment_shader_barycentric\n#define GL_NV_fragment_shader_barycentric 1\nGLAPI int GLAD_GL_NV_fragment_shader_barycentric;\n#endif\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\nGLAPI int GLAD_GL_NV_fragment_shader_interlock;\n#endif\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\nGLAPI int GLAD_GL_NV_framebuffer_mixed_samples;\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);\nGLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;\n#define glCoverageModulationTableNV glad_glCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);\nGLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;\n#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);\nGLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;\n#define glCoverageModulationNV glad_glCoverageModulationNV\n#endif\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\nGLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;\n#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV\n#endif\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\nGLAPI int GLAD_GL_NV_geometry_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);\nGLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;\n#define glProgramVertexLimitNV glad_glProgramVertexLimitNV\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;\n#define glFramebufferTextureEXT glad_glFramebufferTextureEXT\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;\n#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT\n#endif\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\nGLAPI int GLAD_GL_NV_geometry_shader4;\n#endif\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\nGLAPI int GLAD_GL_NV_geometry_shader_passthrough;\n#endif\n#ifndef GL_NV_gpu_multicast\n#define GL_NV_gpu_multicast 1\nGLAPI int GLAD_GL_NV_gpu_multicast;\ntypedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);\nGLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;\n#define glRenderGpuMaskNV glad_glRenderGpuMaskNV\ntypedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;\n#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;\n#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;\n#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV\ntypedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;\n#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV\ntypedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;\n#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);\nGLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;\n#define glMulticastBarrierNV glad_glMulticastBarrierNV\ntypedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);\nGLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;\n#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;\n#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;\n#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;\n#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV\ntypedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);\nGLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;\n#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV\n#endif\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\nGLAPI int GLAD_GL_NV_gpu_program4;\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;\n#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;\n#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;\n#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;\n#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;\n#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;\n#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;\n#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;\n#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;\n#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;\n#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;\n#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;\n#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;\n#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;\n#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;\n#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);\nGLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;\n#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV\n#endif\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\nGLAPI int GLAD_GL_NV_gpu_program5;\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;\n#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);\nGLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;\n#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV\n#endif\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\nGLAPI int GLAD_GL_NV_gpu_program5_mem_extended;\n#endif\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\nGLAPI int GLAD_GL_NV_gpu_shader5;\n#endif\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\nGLAPI int GLAD_GL_NV_half_float;\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;\n#define glVertex2hNV glad_glVertex2hNV\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;\n#define glVertex2hvNV glad_glVertex2hvNV\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;\n#define glVertex3hNV glad_glVertex3hNV\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;\n#define glVertex3hvNV glad_glVertex3hvNV\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;\n#define glVertex4hNV glad_glVertex4hNV\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;\n#define glVertex4hvNV glad_glVertex4hvNV\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;\n#define glNormal3hNV glad_glNormal3hNV\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;\n#define glNormal3hvNV glad_glNormal3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;\n#define glColor3hNV glad_glColor3hNV\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;\n#define glColor3hvNV glad_glColor3hvNV\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;\n#define glColor4hNV glad_glColor4hNV\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;\n#define glColor4hvNV glad_glColor4hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);\nGLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;\n#define glTexCoord1hNV glad_glTexCoord1hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;\n#define glTexCoord1hvNV glad_glTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;\n#define glTexCoord2hNV glad_glTexCoord2hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;\n#define glTexCoord2hvNV glad_glTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;\n#define glTexCoord3hNV glad_glTexCoord3hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;\n#define glTexCoord3hvNV glad_glTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;\n#define glTexCoord4hNV glad_glTexCoord4hNV\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;\n#define glTexCoord4hvNV glad_glTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);\nGLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;\n#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;\n#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;\n#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;\n#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;\n#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;\n#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;\n#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);\nGLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;\n#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);\nGLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;\n#define glFogCoordhNV glad_glFogCoordhNV\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);\nGLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;\n#define glFogCoordhvNV glad_glFogCoordhvNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;\n#define glSecondaryColor3hNV glad_glSecondaryColor3hNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);\nGLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;\n#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);\nGLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;\n#define glVertexWeighthNV glad_glVertexWeighthNV\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);\nGLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;\n#define glVertexWeighthvNV glad_glVertexWeighthvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);\nGLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;\n#define glVertexAttrib1hNV glad_glVertexAttrib1hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;\n#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;\n#define glVertexAttrib2hNV glad_glVertexAttrib2hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;\n#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;\n#define glVertexAttrib3hNV glad_glVertexAttrib3hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;\n#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;\n#define glVertexAttrib4hNV glad_glVertexAttrib4hNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;\n#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;\n#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;\n#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;\n#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;\n#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV\n#endif\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\nGLAPI int GLAD_GL_NV_internalformat_sample_query;\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);\nGLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;\n#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV\n#endif\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\nGLAPI int GLAD_GL_NV_light_max_exponent;\n#endif\n#ifndef GL_NV_memory_attachment\n#define GL_NV_memory_attachment 1\nGLAPI int GLAD_GL_NV_memory_attachment;\ntypedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);\nGLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;\n#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV\ntypedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);\nGLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;\n#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV\ntypedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;\n#define glTexAttachMemoryNV glad_glTexAttachMemoryNV\ntypedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);\nGLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;\n#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV\ntypedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);\nGLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;\n#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);\nGLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;\n#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV\n#endif\n#ifndef GL_NV_memory_object_sparse\n#define GL_NV_memory_object_sparse 1\nGLAPI int GLAD_GL_NV_memory_object_sparse;\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;\n#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;\n#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);\nGLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;\n#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);\nGLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;\n#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV\n#endif\n#ifndef GL_NV_mesh_shader\n#define GL_NV_mesh_shader 1\nGLAPI int GLAD_GL_NV_mesh_shader;\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);\nGLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;\n#define glDrawMeshTasksNV glad_glDrawMeshTasksNV\ntypedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);\nGLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;\n#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;\n#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV\ntypedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;\n#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV\n#endif\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\nGLAPI int GLAD_GL_NV_multisample_coverage;\n#endif\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\nGLAPI int GLAD_GL_NV_multisample_filter_hint;\n#endif\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\nGLAPI int GLAD_GL_NV_occlusion_query;\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;\n#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;\n#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;\n#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);\nGLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;\n#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);\nGLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;\n#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;\n#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);\nGLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;\n#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV\n#endif\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\nGLAPI int GLAD_GL_NV_packed_depth_stencil;\n#endif\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object;\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;\n#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;\n#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\nGLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;\n#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV\n#endif\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\nGLAPI int GLAD_GL_NV_parameter_buffer_object2;\n#endif\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\nGLAPI int GLAD_GL_NV_path_rendering;\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);\nGLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;\n#define glGenPathsNV glad_glGenPathsNV\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);\nGLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;\n#define glDeletePathsNV glad_glDeletePathsNV\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);\nGLAPI PFNGLISPATHNVPROC glad_glIsPathNV;\n#define glIsPathNV glad_glIsPathNV\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;\n#define glPathCommandsNV glad_glPathCommandsNV\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;\n#define glPathCoordsNV glad_glPathCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;\n#define glPathSubCommandsNV glad_glPathSubCommandsNV\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;\n#define glPathSubCoordsNV glad_glPathSubCoordsNV\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;\n#define glPathStringNV glad_glPathStringNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;\n#define glPathGlyphsNV glad_glPathGlyphsNV\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;\n#define glPathGlyphRangeNV glad_glPathGlyphRangeNV\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;\n#define glWeightPathsNV glad_glWeightPathsNV\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);\nGLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;\n#define glCopyPathNV glad_glCopyPathNV\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;\n#define glInterpolatePathsNV glad_glInterpolatePathsNV\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;\n#define glTransformPathNV glad_glTransformPathNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);\nGLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;\n#define glPathParameterivNV glad_glPathParameterivNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);\nGLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;\n#define glPathParameteriNV glad_glPathParameteriNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);\nGLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;\n#define glPathParameterfvNV glad_glPathParameterfvNV\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);\nGLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;\n#define glPathParameterfNV glad_glPathParameterfNV\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;\n#define glPathDashArrayNV glad_glPathDashArrayNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);\nGLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;\n#define glPathStencilFuncNV glad_glPathStencilFuncNV\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);\nGLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;\n#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);\nGLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;\n#define glStencilFillPathNV glad_glStencilFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);\nGLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;\n#define glStencilStrokePathNV glad_glStencilStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;\n#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;\n#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);\nGLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;\n#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;\n#define glCoverFillPathNV glad_glCoverFillPathNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);\nGLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;\n#define glCoverStrokePathNV glad_glCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;\n#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;\n#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;\n#define glGetPathParameterivNV glad_glGetPathParameterivNV\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;\n#define glGetPathParameterfvNV glad_glGetPathParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);\nGLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;\n#define glGetPathCommandsNV glad_glGetPathCommandsNV\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);\nGLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;\n#define glGetPathCoordsNV glad_glGetPathCoordsNV\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);\nGLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;\n#define glGetPathDashArrayNV glad_glGetPathDashArrayNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;\n#define glGetPathMetricsNV glad_glGetPathMetricsNV\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;\n#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;\n#define glGetPathSpacingNV glad_glGetPathSpacingNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;\n#define glIsPointInFillPathNV glad_glIsPointInFillPathNV\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);\nGLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;\n#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;\n#define glGetPathLengthNV glad_glGetPathLengthNV\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;\n#define glPointAlongPathNV glad_glPointAlongPathNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;\n#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;\n#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;\n#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;\n#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;\n#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);\nGLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;\n#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;\n#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;\n#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;\n#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;\n#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);\nGLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;\n#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;\n#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;\n#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;\n#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);\nGLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;\n#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;\n#define glPathColorGenNV glad_glPathColorGenNV\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;\n#define glPathTexGenNV glad_glPathTexGenNV\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);\nGLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;\n#define glPathFogGenNV glad_glPathFogGenNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;\n#define glGetPathColorGenivNV glad_glGetPathColorGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;\n#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;\n#define glGetPathTexGenivNV glad_glGetPathTexGenivNV\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);\nGLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;\n#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV\n#endif\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\nGLAPI int GLAD_GL_NV_path_rendering_shared_edge;\n#endif\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\nGLAPI int GLAD_GL_NV_pixel_data_range;\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);\nGLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;\n#define glPixelDataRangeNV glad_glPixelDataRangeNV\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);\nGLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;\n#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV\n#endif\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\nGLAPI int GLAD_GL_NV_point_sprite;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;\n#define glPointParameteriNV glad_glPointParameteriNV\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;\n#define glPointParameterivNV glad_glPointParameterivNV\n#endif\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\nGLAPI int GLAD_GL_NV_present_video;\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;\n#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;\n#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;\n#define glGetVideoivNV glad_glGetVideoivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;\n#define glGetVideouivNV glad_glGetVideouivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;\n#define glGetVideoi64vNV glad_glGetVideoi64vNV\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;\n#define glGetVideoui64vNV glad_glGetVideoui64vNV\n#endif\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\nGLAPI int GLAD_GL_NV_primitive_restart;\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);\nGLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;\n#define glPrimitiveRestartNV glad_glPrimitiveRestartNV\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);\nGLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;\n#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV\n#endif\n#ifndef GL_NV_primitive_shading_rate\n#define GL_NV_primitive_shading_rate 1\nGLAPI int GLAD_GL_NV_primitive_shading_rate;\n#endif\n#ifndef GL_NV_query_resource\n#define GL_NV_query_resource 1\nGLAPI int GLAD_GL_NV_query_resource;\ntypedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);\nGLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;\n#define glQueryResourceNV glad_glQueryResourceNV\n#endif\n#ifndef GL_NV_query_resource_tag\n#define GL_NV_query_resource_tag 1\nGLAPI int GLAD_GL_NV_query_resource_tag;\ntypedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);\nGLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;\n#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);\nGLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;\n#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV\ntypedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);\nGLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;\n#define glQueryResourceTagNV glad_glQueryResourceTagNV\n#endif\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\nGLAPI int GLAD_GL_NV_register_combiners;\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;\n#define glCombinerParameterfvNV glad_glCombinerParameterfvNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;\n#define glCombinerParameterfNV glad_glCombinerParameterfNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;\n#define glCombinerParameterivNV glad_glCombinerParameterivNV\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);\nGLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;\n#define glCombinerParameteriNV glad_glCombinerParameteriNV\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;\n#define glCombinerInputNV glad_glCombinerInputNV\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;\n#define glCombinerOutputNV glad_glCombinerOutputNV\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;\n#define glFinalCombinerInputNV glad_glFinalCombinerInputNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;\n#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;\n#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;\n#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;\n#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;\n#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);\nGLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;\n#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV\n#endif\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\nGLAPI int GLAD_GL_NV_register_combiners2;\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;\n#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;\n#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV\n#endif\n#ifndef GL_NV_representative_fragment_test\n#define GL_NV_representative_fragment_test 1\nGLAPI int GLAD_GL_NV_representative_fragment_test;\n#endif\n#ifndef GL_NV_robustness_video_memory_purge\n#define GL_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GL_NV_robustness_video_memory_purge;\n#endif\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\nGLAPI int GLAD_GL_NV_sample_locations;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;\n#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;\n#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);\nGLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;\n#define glResolveDepthValuesNV glad_glResolveDepthValuesNV\n#endif\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\nGLAPI int GLAD_GL_NV_sample_mask_override_coverage;\n#endif\n#ifndef GL_NV_scissor_exclusive\n#define GL_NV_scissor_exclusive 1\nGLAPI int GLAD_GL_NV_scissor_exclusive;\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;\n#define glScissorExclusiveNV glad_glScissorExclusiveNV\ntypedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);\nGLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;\n#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV\n#endif\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\nGLAPI int GLAD_GL_NV_shader_atomic_counters;\n#endif\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\nGLAPI int GLAD_GL_NV_shader_atomic_float;\n#endif\n#ifndef GL_NV_shader_atomic_float64\n#define GL_NV_shader_atomic_float64 1\nGLAPI int GLAD_GL_NV_shader_atomic_float64;\n#endif\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\nGLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;\n#endif\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\nGLAPI int GLAD_GL_NV_shader_atomic_int64;\n#endif\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\nGLAPI int GLAD_GL_NV_shader_buffer_load;\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);\nGLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;\n#define glMakeBufferResidentNV glad_glMakeBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;\n#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);\nGLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;\n#define glIsBufferResidentNV glad_glIsBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);\nGLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;\n#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;\n#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);\nGLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;\n#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;\n#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;\n#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;\n#define glGetIntegerui64vNV glad_glGetIntegerui64vNV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);\nGLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;\n#define glUniformui64NV glad_glUniformui64NV\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;\n#define glUniformui64vNV glad_glUniformui64vNV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);\nGLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;\n#define glProgramUniformui64NV glad_glProgramUniformui64NV\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;\n#define glProgramUniformui64vNV glad_glProgramUniformui64vNV\n#endif\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\nGLAPI int GLAD_GL_NV_shader_buffer_store;\n#endif\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\nGLAPI int GLAD_GL_NV_shader_storage_buffer_object;\n#endif\n#ifndef GL_NV_shader_subgroup_partitioned\n#define GL_NV_shader_subgroup_partitioned 1\nGLAPI int GLAD_GL_NV_shader_subgroup_partitioned;\n#endif\n#ifndef GL_NV_shader_texture_footprint\n#define GL_NV_shader_texture_footprint 1\nGLAPI int GLAD_GL_NV_shader_texture_footprint;\n#endif\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\nGLAPI int GLAD_GL_NV_shader_thread_group;\n#endif\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\nGLAPI int GLAD_GL_NV_shader_thread_shuffle;\n#endif\n#ifndef GL_NV_shading_rate_image\n#define GL_NV_shading_rate_image 1\nGLAPI int GLAD_GL_NV_shading_rate_image;\ntypedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);\nGLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;\n#define glBindShadingRateImageNV glad_glBindShadingRateImageNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);\nGLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;\n#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);\nGLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;\n#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);\nGLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;\n#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV\ntypedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);\nGLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;\n#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);\nGLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;\n#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV\ntypedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);\nGLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;\n#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV\n#endif\n#ifndef GL_NV_stereo_view_rendering\n#define GL_NV_stereo_view_rendering 1\nGLAPI int GLAD_GL_NV_stereo_view_rendering;\n#endif\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\nGLAPI int GLAD_GL_NV_tessellation_program5;\n#endif\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\nGLAPI int GLAD_GL_NV_texgen_emboss;\n#endif\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\nGLAPI int GLAD_GL_NV_texgen_reflection;\n#endif\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\nGLAPI int GLAD_GL_NV_texture_barrier;\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);\nGLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;\n#define glTextureBarrierNV glad_glTextureBarrierNV\n#endif\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\nGLAPI int GLAD_GL_NV_texture_compression_vtc;\n#endif\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\nGLAPI int GLAD_GL_NV_texture_env_combine4;\n#endif\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\nGLAPI int GLAD_GL_NV_texture_expand_normal;\n#endif\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\nGLAPI int GLAD_GL_NV_texture_multisample;\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;\n#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;\n#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;\n#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;\n#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;\n#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;\n#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV\n#endif\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\nGLAPI int GLAD_GL_NV_texture_rectangle;\n#endif\n#ifndef GL_NV_texture_rectangle_compressed\n#define GL_NV_texture_rectangle_compressed 1\nGLAPI int GLAD_GL_NV_texture_rectangle_compressed;\n#endif\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\nGLAPI int GLAD_GL_NV_texture_shader;\n#endif\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\nGLAPI int GLAD_GL_NV_texture_shader2;\n#endif\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\nGLAPI int GLAD_GL_NV_texture_shader3;\n#endif\n#ifndef GL_NV_timeline_semaphore\n#define GL_NV_timeline_semaphore 1\nGLAPI int GLAD_GL_NV_timeline_semaphore;\ntypedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);\nGLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;\n#define glCreateSemaphoresNV glad_glCreateSemaphoresNV\ntypedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);\nGLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;\n#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV\ntypedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);\nGLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;\n#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV\n#endif\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\nGLAPI int GLAD_GL_NV_transform_feedback;\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);\nGLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;\n#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;\n#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;\n#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;\n#define glBindBufferRangeNV glad_glBindBufferRangeNV\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;\n#define glBindBufferOffsetNV glad_glBindBufferOffsetNV\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);\nGLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;\n#define glBindBufferBaseNV glad_glBindBufferBaseNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;\n#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;\n#define glActiveVaryingNV glad_glActiveVaryingNV\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);\nGLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;\n#define glGetVaryingLocationNV glad_glGetVaryingLocationNV\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;\n#define glGetActiveVaryingNV glad_glGetActiveVaryingNV\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);\nGLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;\n#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\nGLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;\n#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV\n#endif\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\nGLAPI int GLAD_GL_NV_transform_feedback2;\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;\n#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);\nGLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;\n#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);\nGLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;\n#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);\nGLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;\n#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;\n#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);\nGLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;\n#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);\nGLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;\n#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV\n#endif\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;\n#endif\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\nGLAPI int GLAD_GL_NV_vdpau_interop;\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);\nGLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;\n#define glVDPAUInitNV glad_glVDPAUInitNV\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);\nGLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;\n#define glVDPAUFiniNV glad_glVDPAUFiniNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;\n#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;\n#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;\n#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);\nGLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;\n#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);\nGLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;\n#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);\nGLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;\n#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;\n#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\nGLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;\n#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV\n#endif\n#ifndef GL_NV_vdpau_interop2\n#define GL_NV_vdpau_interop2 1\nGLAPI int GLAD_GL_NV_vdpau_interop2;\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);\nGLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;\n#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV\n#endif\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\nGLAPI int GLAD_GL_NV_vertex_array_range;\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);\nGLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;\n#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);\nGLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;\n#define glVertexArrayRangeNV glad_glVertexArrayRangeNV\n#endif\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\nGLAPI int GLAD_GL_NV_vertex_array_range2;\n#endif\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\nGLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;\n#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;\n#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;\n#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;\n#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;\n#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;\n#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;\n#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;\n#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);\nGLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;\n#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;\n#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;\n#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;\n#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;\n#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;\n#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;\n#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);\nGLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;\n#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;\n#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;\n#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;\n#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV\n#endif\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\nGLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;\n#define glBufferAddressRangeNV glad_glBufferAddressRangeNV\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;\n#define glVertexFormatNV glad_glVertexFormatNV\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;\n#define glNormalFormatNV glad_glNormalFormatNV\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;\n#define glColorFormatNV glad_glColorFormatNV\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;\n#define glIndexFormatNV glad_glIndexFormatNV\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;\n#define glTexCoordFormatNV glad_glTexCoordFormatNV\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);\nGLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;\n#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;\n#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);\nGLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;\n#define glFogCoordFormatNV glad_glFogCoordFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;\n#define glVertexAttribFormatNV glad_glVertexAttribFormatNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;\n#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);\nGLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;\n#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV\n#endif\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\nGLAPI int GLAD_GL_NV_vertex_program;\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;\n#define glAreProgramsResidentNV glad_glAreProgramsResidentNV\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);\nGLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;\n#define glBindProgramNV glad_glBindProgramNV\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;\n#define glDeleteProgramsNV glad_glDeleteProgramsNV\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);\nGLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;\n#define glExecuteProgramNV glad_glExecuteProgramNV\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);\nGLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;\n#define glGenProgramsNV glad_glGenProgramsNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;\n#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;\n#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);\nGLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;\n#define glGetProgramivNV glad_glGetProgramivNV\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);\nGLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;\n#define glGetProgramStringNV glad_glGetProgramStringNV\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;\n#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;\n#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;\n#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);\nGLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;\n#define glGetVertexAttribivNV glad_glGetVertexAttribivNV\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);\nGLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;\n#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);\nGLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;\n#define glIsProgramNV glad_glIsProgramNV\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;\n#define glLoadProgramNV glad_glLoadProgramNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;\n#define glProgramParameter4dNV glad_glProgramParameter4dNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;\n#define glProgramParameter4dvNV glad_glProgramParameter4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;\n#define glProgramParameter4fNV glad_glProgramParameter4fNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;\n#define glProgramParameter4fvNV glad_glProgramParameter4fvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;\n#define glProgramParameters4dvNV glad_glProgramParameters4dvNV\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;\n#define glProgramParameters4fvNV glad_glProgramParameters4fvNV\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);\nGLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;\n#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;\n#define glTrackMatrixNV glad_glTrackMatrixNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;\n#define glVertexAttribPointerNV glad_glVertexAttribPointerNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);\nGLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;\n#define glVertexAttrib1dNV glad_glVertexAttrib1dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;\n#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);\nGLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;\n#define glVertexAttrib1fNV glad_glVertexAttrib1fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;\n#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);\nGLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;\n#define glVertexAttrib1sNV glad_glVertexAttrib1sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;\n#define glVertexAttrib1svNV glad_glVertexAttrib1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);\nGLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;\n#define glVertexAttrib2dNV glad_glVertexAttrib2dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;\n#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);\nGLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;\n#define glVertexAttrib2fNV glad_glVertexAttrib2fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;\n#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);\nGLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;\n#define glVertexAttrib2sNV glad_glVertexAttrib2sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;\n#define glVertexAttrib2svNV glad_glVertexAttrib2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;\n#define glVertexAttrib3dNV glad_glVertexAttrib3dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;\n#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;\n#define glVertexAttrib3fNV glad_glVertexAttrib3fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;\n#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;\n#define glVertexAttrib3sNV glad_glVertexAttrib3sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;\n#define glVertexAttrib3svNV glad_glVertexAttrib3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;\n#define glVertexAttrib4dNV glad_glVertexAttrib4dNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;\n#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;\n#define glVertexAttrib4fNV glad_glVertexAttrib4fNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;\n#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;\n#define glVertexAttrib4sNV glad_glVertexAttrib4sNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;\n#define glVertexAttrib4svNV glad_glVertexAttrib4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;\n#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;\n#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;\n#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;\n#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;\n#define glVertexAttribs1svNV glad_glVertexAttribs1svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;\n#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;\n#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;\n#define glVertexAttribs2svNV glad_glVertexAttribs2svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;\n#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;\n#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;\n#define glVertexAttribs3svNV glad_glVertexAttribs3svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);\nGLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;\n#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);\nGLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;\n#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);\nGLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;\n#define glVertexAttribs4svNV glad_glVertexAttribs4svNV\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);\nGLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;\n#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV\n#endif\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\nGLAPI int GLAD_GL_NV_vertex_program1_1;\n#endif\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\nGLAPI int GLAD_GL_NV_vertex_program2;\n#endif\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\nGLAPI int GLAD_GL_NV_vertex_program2_option;\n#endif\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\nGLAPI int GLAD_GL_NV_vertex_program3;\n#endif\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\nGLAPI int GLAD_GL_NV_vertex_program4;\n#endif\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\nGLAPI int GLAD_GL_NV_video_capture;\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;\n#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;\n#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;\n#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);\nGLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;\n#define glEndVideoCaptureNV glad_glEndVideoCaptureNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;\n#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;\n#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;\n#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;\n#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;\n#define glVideoCaptureNV glad_glVideoCaptureNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;\n#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;\n#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\nGLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;\n#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV\n#endif\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\nGLAPI int GLAD_GL_NV_viewport_array2;\n#endif\n#ifndef GL_NV_viewport_swizzle\n#define GL_NV_viewport_swizzle 1\nGLAPI int GLAD_GL_NV_viewport_swizzle;\ntypedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\nGLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;\n#define glViewportSwizzleNV glad_glViewportSwizzleNV\n#endif\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\nGLAPI int GLAD_GL_OES_byte_coordinates;\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);\nGLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;\n#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;\n#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);\nGLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;\n#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;\n#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;\n#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;\n#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;\n#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);\nGLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;\n#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);\nGLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;\n#define glTexCoord1bOES glad_glTexCoord1bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;\n#define glTexCoord1bvOES glad_glTexCoord1bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);\nGLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;\n#define glTexCoord2bOES glad_glTexCoord2bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;\n#define glTexCoord2bvOES glad_glTexCoord2bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);\nGLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;\n#define glTexCoord3bOES glad_glTexCoord3bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;\n#define glTexCoord3bvOES glad_glTexCoord3bvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;\n#define glTexCoord4bOES glad_glTexCoord4bOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;\n#define glTexCoord4bvOES glad_glTexCoord4bvOES\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);\nGLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;\n#define glVertex2bOES glad_glVertex2bOES\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;\n#define glVertex2bvOES glad_glVertex2bvOES\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);\nGLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;\n#define glVertex3bOES glad_glVertex3bOES\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;\n#define glVertex3bvOES glad_glVertex3bvOES\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;\n#define glVertex4bOES glad_glVertex4bOES\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);\nGLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;\n#define glVertex4bvOES glad_glVertex4bvOES\n#endif\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\nGLAPI int GLAD_GL_OES_compressed_paletted_texture;\n#endif\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\nGLAPI int GLAD_GL_OES_fixed_point;\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);\nGLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;\n#define glAlphaFuncxOES glad_glAlphaFuncxOES\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;\n#define glClearColorxOES glad_glClearColorxOES\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);\nGLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;\n#define glClearDepthxOES glad_glClearDepthxOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);\nGLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;\n#define glClipPlanexOES glad_glClipPlanexOES\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;\n#define glColor4xOES glad_glColor4xOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);\nGLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;\n#define glDepthRangexOES glad_glDepthRangexOES\ntypedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLFOGXOESPROC glad_glFogxOES;\n#define glFogxOES glad_glFogxOES\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;\n#define glFogxvOES glad_glFogxvOES\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;\n#define glFrustumxOES glad_glFrustumxOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);\nGLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;\n#define glGetClipPlanexOES glad_glGetClipPlanexOES\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);\nGLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;\n#define glGetFixedvOES glad_glGetFixedvOES\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;\n#define glGetTexEnvxvOES glad_glGetTexEnvxvOES\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;\n#define glGetTexParameterxvOES glad_glGetTexParameterxvOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;\n#define glLightModelxOES glad_glLightModelxOES\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);\nGLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;\n#define glLightModelxvOES glad_glLightModelxvOES\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);\nGLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;\n#define glLightxOES glad_glLightxOES\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);\nGLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;\n#define glLightxvOES glad_glLightxvOES\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);\nGLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;\n#define glLineWidthxOES glad_glLineWidthxOES\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;\n#define glLoadMatrixxOES glad_glLoadMatrixxOES\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;\n#define glMaterialxOES glad_glMaterialxOES\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);\nGLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;\n#define glMaterialxvOES glad_glMaterialxvOES\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;\n#define glMultMatrixxOES glad_glMultMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;\n#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;\n#define glNormal3xOES glad_glNormal3xOES\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;\n#define glOrthoxOES glad_glOrthoxOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);\nGLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;\n#define glPointParameterxvOES glad_glPointParameterxvOES\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);\nGLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;\n#define glPointSizexOES glad_glPointSizexOES\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);\nGLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;\n#define glPolygonOffsetxOES glad_glPolygonOffsetxOES\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;\n#define glRotatexOES glad_glRotatexOES\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLSCALEXOESPROC glad_glScalexOES;\n#define glScalexOES glad_glScalexOES\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;\n#define glTexEnvxOES glad_glTexEnvxOES\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;\n#define glTexEnvxvOES glad_glTexEnvxvOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;\n#define glTexParameterxOES glad_glTexParameterxOES\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;\n#define glTexParameterxvOES glad_glTexParameterxvOES\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;\n#define glTranslatexOES glad_glTranslatexOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;\n#define glGetLightxvOES glad_glGetLightxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;\n#define glGetMaterialxvOES glad_glGetMaterialxvOES\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;\n#define glPointParameterxOES glad_glPointParameterxOES\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);\nGLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;\n#define glSampleCoveragexOES glad_glSampleCoveragexOES\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);\nGLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;\n#define glAccumxOES glad_glAccumxOES\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;\n#define glBitmapxOES glad_glBitmapxOES\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;\n#define glBlendColorxOES glad_glBlendColorxOES\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;\n#define glClearAccumxOES glad_glClearAccumxOES\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);\nGLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;\n#define glColor3xOES glad_glColor3xOES\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;\n#define glColor3xvOES glad_glColor3xvOES\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);\nGLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;\n#define glColor4xvOES glad_glColor4xvOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);\nGLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;\n#define glConvolutionParameterxOES glad_glConvolutionParameterxOES\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);\nGLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;\n#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);\nGLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;\n#define glEvalCoord1xOES glad_glEvalCoord1xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;\n#define glEvalCoord1xvOES glad_glEvalCoord1xvOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);\nGLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;\n#define glEvalCoord2xOES glad_glEvalCoord2xOES\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;\n#define glEvalCoord2xvOES glad_glEvalCoord2xvOES\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;\n#define glFeedbackBufferxOES glad_glFeedbackBufferxOES\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;\n#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;\n#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;\n#define glGetLightxOES glad_glGetLightxOES\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);\nGLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;\n#define glGetMapxvOES glad_glGetMapxvOES\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);\nGLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;\n#define glGetMaterialxOES glad_glGetMaterialxOES\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);\nGLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;\n#define glGetPixelMapxv glad_glGetPixelMapxv\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;\n#define glGetTexGenxvOES glad_glGetTexGenxvOES\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;\n#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);\nGLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;\n#define glIndexxOES glad_glIndexxOES\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);\nGLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;\n#define glIndexxvOES glad_glIndexxvOES\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;\n#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;\n#define glMap1xOES glad_glMap1xOES\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;\n#define glMap2xOES glad_glMap2xOES\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);\nGLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;\n#define glMapGrid1xOES glad_glMapGrid1xOES\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;\n#define glMapGrid2xOES glad_glMapGrid2xOES\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);\nGLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;\n#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);\nGLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;\n#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;\n#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);\nGLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;\n#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;\n#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;\n#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;\n#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);\nGLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;\n#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;\n#define glNormal3xvOES glad_glNormal3xvOES\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);\nGLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;\n#define glPassThroughxOES glad_glPassThroughxOES\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);\nGLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;\n#define glPixelMapx glad_glPixelMapx\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;\n#define glPixelStorex glad_glPixelStorex\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);\nGLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;\n#define glPixelTransferxOES glad_glPixelTransferxOES\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);\nGLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;\n#define glPixelZoomxOES glad_glPixelZoomxOES\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;\n#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;\n#define glRasterPos2xOES glad_glRasterPos2xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;\n#define glRasterPos2xvOES glad_glRasterPos2xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;\n#define glRasterPos3xOES glad_glRasterPos3xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;\n#define glRasterPos3xvOES glad_glRasterPos3xvOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;\n#define glRasterPos4xOES glad_glRasterPos4xOES\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;\n#define glRasterPos4xvOES glad_glRasterPos4xvOES\ntypedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI PFNGLRECTXOESPROC glad_glRectxOES;\n#define glRectxOES glad_glRectxOES\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);\nGLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;\n#define glRectxvOES glad_glRectxvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);\nGLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;\n#define glTexCoord1xOES glad_glTexCoord1xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;\n#define glTexCoord1xvOES glad_glTexCoord1xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);\nGLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;\n#define glTexCoord2xOES glad_glTexCoord2xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;\n#define glTexCoord2xvOES glad_glTexCoord2xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);\nGLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;\n#define glTexCoord3xOES glad_glTexCoord3xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;\n#define glTexCoord3xvOES glad_glTexCoord3xvOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;\n#define glTexCoord4xOES glad_glTexCoord4xOES\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;\n#define glTexCoord4xvOES glad_glTexCoord4xvOES\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);\nGLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;\n#define glTexGenxOES glad_glTexGenxOES\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;\n#define glTexGenxvOES glad_glTexGenxvOES\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);\nGLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;\n#define glVertex2xOES glad_glVertex2xOES\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;\n#define glVertex2xvOES glad_glVertex2xvOES\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);\nGLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;\n#define glVertex3xOES glad_glVertex3xOES\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;\n#define glVertex3xvOES glad_glVertex3xvOES\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);\nGLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;\n#define glVertex4xOES glad_glVertex4xOES\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);\nGLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;\n#define glVertex4xvOES glad_glVertex4xvOES\n#endif\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\nGLAPI int GLAD_GL_OES_query_matrix;\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);\nGLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;\n#define glQueryMatrixxOES glad_glQueryMatrixxOES\n#endif\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\nGLAPI int GLAD_GL_OES_read_format;\n#endif\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\nGLAPI int GLAD_GL_OES_single_precision;\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);\nGLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;\n#define glClearDepthfOES glad_glClearDepthfOES\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);\nGLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;\n#define glClipPlanefOES glad_glClipPlanefOES\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);\nGLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;\n#define glDepthRangefOES glad_glDepthRangefOES\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;\n#define glFrustumfOES glad_glFrustumfOES\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);\nGLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;\n#define glGetClipPlanefOES glad_glGetClipPlanefOES\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;\n#define glOrthofOES glad_glOrthofOES\n#endif\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\nGLAPI int GLAD_GL_OML_interlace;\n#endif\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\nGLAPI int GLAD_GL_OML_resample;\n#endif\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\nGLAPI int GLAD_GL_OML_subsample;\n#endif\n#ifndef GL_OVR_multiview\n#define GL_OVR_multiview 1\nGLAPI int GLAD_GL_OVR_multiview;\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\nGLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;\n#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR\n#endif\n#ifndef GL_OVR_multiview2\n#define GL_OVR_multiview2 1\nGLAPI int GLAD_GL_OVR_multiview2;\n#endif\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\nGLAPI int GLAD_GL_PGI_misc_hints;\ntypedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);\nGLAPI PFNGLHINTPGIPROC glad_glHintPGI;\n#define glHintPGI glad_glHintPGI\n#endif\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\nGLAPI int GLAD_GL_PGI_vertex_hints;\n#endif\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\nGLAPI int GLAD_GL_REND_screen_coordinates;\n#endif\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\nGLAPI int GLAD_GL_S3_s3tc;\n#endif\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\nGLAPI int GLAD_GL_SGIS_detail_texture;\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;\n#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;\n#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS\n#endif\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\nGLAPI int GLAD_GL_SGIS_fog_function;\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);\nGLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;\n#define glFogFuncSGIS glad_glFogFuncSGIS\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);\nGLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;\n#define glGetFogFuncSGIS glad_glGetFogFuncSGIS\n#endif\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\nGLAPI int GLAD_GL_SGIS_generate_mipmap;\n#endif\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\nGLAPI int GLAD_GL_SGIS_multisample;\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);\nGLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;\n#define glSampleMaskSGIS glad_glSampleMaskSGIS\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);\nGLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;\n#define glSamplePatternSGIS glad_glSamplePatternSGIS\n#endif\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\nGLAPI int GLAD_GL_SGIS_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);\nGLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;\n#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;\n#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;\n#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;\n#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;\n#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);\nGLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;\n#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS\n#endif\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\nGLAPI int GLAD_GL_SGIS_point_line_texgen;\n#endif\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\nGLAPI int GLAD_GL_SGIS_point_parameters;\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;\n#define glPointParameterfSGIS glad_glPointParameterfSGIS\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;\n#define glPointParameterfvSGIS glad_glPointParameterfvSGIS\n#endif\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\nGLAPI int GLAD_GL_SGIS_sharpen_texture;\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);\nGLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;\n#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);\nGLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;\n#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS\n#endif\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\nGLAPI int GLAD_GL_SGIS_texture4D;\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;\n#define glTexImage4DSGIS glad_glTexImage4DSGIS\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\nGLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;\n#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS\n#endif\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_border_clamp;\n#endif\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\nGLAPI int GLAD_GL_SGIS_texture_color_mask;\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\nGLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;\n#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS\n#endif\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\nGLAPI int GLAD_GL_SGIS_texture_edge_clamp;\n#endif\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\nGLAPI int GLAD_GL_SGIS_texture_filter4;\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);\nGLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;\n#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\nGLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;\n#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS\n#endif\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\nGLAPI int GLAD_GL_SGIS_texture_lod;\n#endif\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\nGLAPI int GLAD_GL_SGIS_texture_select;\n#endif\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\nGLAPI int GLAD_GL_SGIX_async;\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;\n#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;\n#define glFinishAsyncSGIX glad_glFinishAsyncSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);\nGLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;\n#define glPollAsyncSGIX glad_glPollAsyncSGIX\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);\nGLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;\n#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);\nGLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;\n#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);\nGLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;\n#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX\n#endif\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\nGLAPI int GLAD_GL_SGIX_async_histogram;\n#endif\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\nGLAPI int GLAD_GL_SGIX_async_pixel;\n#endif\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\nGLAPI int GLAD_GL_SGIX_blend_alpha_minmax;\n#endif\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\nGLAPI int GLAD_GL_SGIX_calligraphic_fragment;\n#endif\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\nGLAPI int GLAD_GL_SGIX_clipmap;\n#endif\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\nGLAPI int GLAD_GL_SGIX_convolution_accuracy;\n#endif\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\nGLAPI int GLAD_GL_SGIX_depth_pass_instrument;\n#endif\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\nGLAPI int GLAD_GL_SGIX_depth_texture;\n#endif\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\nGLAPI int GLAD_GL_SGIX_flush_raster;\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);\nGLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;\n#define glFlushRasterSGIX glad_glFlushRasterSGIX\n#endif\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\nGLAPI int GLAD_GL_SGIX_fog_offset;\n#endif\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\nGLAPI int GLAD_GL_SGIX_fragment_lighting;\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);\nGLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;\n#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;\n#define glFragmentLightfSGIX glad_glFragmentLightfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;\n#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;\n#define glFragmentLightiSGIX glad_glFragmentLightiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;\n#define glFragmentLightivSGIX glad_glFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;\n#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;\n#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;\n#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;\n#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);\nGLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;\n#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);\nGLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;\n#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);\nGLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;\n#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);\nGLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;\n#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;\n#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;\n#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;\n#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);\nGLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;\n#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;\n#define glLightEnviSGIX glad_glLightEnviSGIX\n#endif\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\nGLAPI int GLAD_GL_SGIX_framezoom;\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);\nGLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;\n#define glFrameZoomSGIX glad_glFrameZoomSGIX\n#endif\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\nGLAPI int GLAD_GL_SGIX_igloo_interface;\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);\nGLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;\n#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX\n#endif\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\nGLAPI int GLAD_GL_SGIX_instruments;\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;\n#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);\nGLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;\n#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);\nGLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;\n#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;\n#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);\nGLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;\n#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);\nGLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;\n#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX\n#endif\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\nGLAPI int GLAD_GL_SGIX_interlace;\n#endif\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\nGLAPI int GLAD_GL_SGIX_ir_instrument1;\n#endif\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\nGLAPI int GLAD_GL_SGIX_list_priority;\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;\n#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);\nGLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;\n#define glGetListParameterivSGIX glad_glGetListParameterivSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);\nGLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;\n#define glListParameterfSGIX glad_glListParameterfSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);\nGLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;\n#define glListParameterfvSGIX glad_glListParameterfvSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);\nGLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;\n#define glListParameteriSGIX glad_glListParameteriSGIX\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);\nGLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;\n#define glListParameterivSGIX glad_glListParameterivSGIX\n#endif\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\nGLAPI int GLAD_GL_SGIX_pixel_texture;\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);\nGLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;\n#define glPixelTexGenSGIX glad_glPixelTexGenSGIX\n#endif\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\nGLAPI int GLAD_GL_SGIX_pixel_tiles;\n#endif\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\nGLAPI int GLAD_GL_SGIX_polynomial_ffd;\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;\n#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;\n#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;\n#define glDeformSGIX glad_glDeformSGIX\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);\nGLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;\n#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX\n#endif\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\nGLAPI int GLAD_GL_SGIX_reference_plane;\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);\nGLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;\n#define glReferencePlaneSGIX glad_glReferencePlaneSGIX\n#endif\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\nGLAPI int GLAD_GL_SGIX_resample;\n#endif\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\nGLAPI int GLAD_GL_SGIX_scalebias_hint;\n#endif\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\nGLAPI int GLAD_GL_SGIX_shadow;\n#endif\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\nGLAPI int GLAD_GL_SGIX_shadow_ambient;\n#endif\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\nGLAPI int GLAD_GL_SGIX_sprite;\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);\nGLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;\n#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);\nGLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;\n#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);\nGLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;\n#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);\nGLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;\n#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX\n#endif\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\nGLAPI int GLAD_GL_SGIX_subsample;\n#endif\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\nGLAPI int GLAD_GL_SGIX_tag_sample_buffer;\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);\nGLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;\n#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX\n#endif\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\nGLAPI int GLAD_GL_SGIX_texture_add_env;\n#endif\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\nGLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;\n#endif\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\nGLAPI int GLAD_GL_SGIX_texture_lod_bias;\n#endif\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\nGLAPI int GLAD_GL_SGIX_texture_multi_buffer;\n#endif\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\nGLAPI int GLAD_GL_SGIX_texture_scale_bias;\n#endif\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\nGLAPI int GLAD_GL_SGIX_vertex_preclip;\n#endif\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\nGLAPI int GLAD_GL_SGIX_ycrcb;\n#endif\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\nGLAPI int GLAD_GL_SGIX_ycrcb_subsample;\n#endif\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\nGLAPI int GLAD_GL_SGIX_ycrcba;\n#endif\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\nGLAPI int GLAD_GL_SGI_color_matrix;\n#endif\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\nGLAPI int GLAD_GL_SGI_color_table;\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;\n#define glColorTableSGI glad_glColorTableSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);\nGLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;\n#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);\nGLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;\n#define glColorTableParameterivSGI glad_glColorTableParameterivSGI\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;\n#define glCopyColorTableSGI glad_glCopyColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);\nGLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;\n#define glGetColorTableSGI glad_glGetColorTableSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;\n#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);\nGLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;\n#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI\n#endif\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\nGLAPI int GLAD_GL_SGI_texture_color_table;\n#endif\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\nGLAPI int GLAD_GL_SUNX_constant_data;\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);\nGLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;\n#define glFinishTextureSUNX glad_glFinishTextureSUNX\n#endif\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\nGLAPI int GLAD_GL_SUN_convolution_border_modes;\n#endif\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\nGLAPI int GLAD_GL_SUN_global_alpha;\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;\n#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);\nGLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;\n#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);\nGLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;\n#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);\nGLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;\n#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);\nGLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;\n#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);\nGLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;\n#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);\nGLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;\n#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);\nGLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;\n#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN\n#endif\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\nGLAPI int GLAD_GL_SUN_mesh_array;\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);\nGLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;\n#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN\n#endif\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\nGLAPI int GLAD_GL_SUN_slice_accum;\n#endif\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\nGLAPI int GLAD_GL_SUN_triangle_list;\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);\nGLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;\n#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);\nGLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;\n#define glReplacementCodeusSUN glad_glReplacementCodeusSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);\nGLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;\n#define glReplacementCodeubSUN glad_glReplacementCodeubSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);\nGLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;\n#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);\nGLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;\n#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);\nGLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;\n#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);\nGLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;\n#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN\n#endif\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\nGLAPI int GLAD_GL_SUN_vertex;\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;\n#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;\n#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;\n#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;\n#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;\n#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;\n#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;\n#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;\n#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;\n#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;\n#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;\n#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;\n#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;\n#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;\n#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;\n#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;\n#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;\n#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;\n#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;\n#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;\n#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;\n#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;\n#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;\n#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;\n#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;\n#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;\n#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;\n#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;\n#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\n#endif\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\nGLAPI int GLAD_GL_WIN_phong_shading;\n#endif\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\nGLAPI int GLAD_GL_WIN_specular_fog;\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/include/glad/glad_glx.h",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <glad/glad.h>\n\n#ifndef __glad_glxext_h_\n\n#ifdef __glxext_h_\n#error GLX header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_glxext_h_\n#define __glxext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadGLX(Display *dpy, int screen);\nGLAPI void gladUnloadGLX(void);\n\nGLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen);\n\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GLX_OML_sync_control extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef XID GLXFBConfigID;\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\ntypedef XID GLXContextID;\ntypedef struct __GLXcontextRec *GLXContext;\ntypedef XID GLXPixmap;\ntypedef XID GLXDrawable;\ntypedef XID GLXWindow;\ntypedef XID GLXPbuffer;\ntypedef void (APIENTRY *__GLXextFuncPtr)(void);\ntypedef XID GLXVideoCaptureDeviceNV;\ntypedef unsigned int GLXVideoDeviceNV;\ntypedef XID GLXVideoSourceSGIX;\ntypedef XID GLXFBConfigIDSGIX;\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\ntypedef XID GLXPbufferSGIX;\ntypedef struct {\n    int event_type;      /* GLX_DAMAGED or GLX_SAVED */\n    int draw_type;       /* GLX_WINDOW or GLX_PBUFFER */\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came for SendEvent request */\n    Display *display;    /* display the event was read from */\n    GLXDrawable drawable;       /* XID of Drawable */\n    unsigned int buffer_mask;   /* mask indicating which buffers are affected */\n    unsigned int aux_buffer;    /* which aux buffer was affected */\n    int x, y;\n    int width, height;\n    int count;    /* if nonzero, at least this many more */\n} GLXPbufferClobberEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;       /* # of last request processed by server */\n    Bool send_event;     /* true if this came from a SendEvent request */\n    Display *display;    /* Display the event was read from */\n    GLXDrawable drawable;       /* drawable on which event was requested in event mask */\n    int event_type;\n    int64_t ust;\n    int64_t msc;\n    int64_t sbc;\n} GLXBufferSwapComplete;\ntypedef union __GLXEvent {\n    GLXPbufferClobberEvent glxpbufferclobber;\n    GLXBufferSwapComplete glxbufferswapcomplete;\n    long pad[24];\n} GLXEvent;\ntypedef struct {\n    int type;\n    unsigned long serial;\n    Bool send_event;\n    Display *display;\n    int extension;\n    int evtype;\n    GLXDrawable window;\n    Bool stereo_tree;\n} GLXStereoNotifyEventEXT;\ntypedef struct {\n    int type;\n    unsigned long serial;   /* # of last request processed by server */\n    Bool send_event; /* true if this came for SendEvent request */\n    Display *display;       /* display the event was read from */\n    GLXDrawable drawable;   /* i.d. of Drawable */\n    int event_type;  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */\n    int draw_type;   /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */\n    unsigned int mask;      /* mask indicating which buffers are affected*/\n    int x, y;\n    int width, height;\n    int count;       /* if nonzero, at least this many more */\n} GLXBufferClobberEventSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     networkId;\n} GLXHyperpipeNetworkSGIX;\ntypedef struct {\n    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int     channel;\n    unsigned int participationType;\n    int     timeSlice;\n} GLXHyperpipeConfigSGIX;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;\n    int destXOrigin, destYOrigin, destWidth, destHeight;\n} GLXPipeRect;\ntypedef struct {\n    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */\n    int XOrigin, YOrigin, maxHeight, maxWidth;\n} GLXPipeRectLimits;\n#define GLX_EXTENSION_NAME \"GLX\"\n#define GLX_PbufferClobber 0\n#define GLX_BufferSwapComplete 1\n#define __GLX_NUMBER_EVENTS 17\n#define GLX_BAD_SCREEN 1\n#define GLX_BAD_ATTRIBUTE 2\n#define GLX_NO_EXTENSION 3\n#define GLX_BAD_VISUAL 4\n#define GLX_BAD_CONTEXT 5\n#define GLX_BAD_VALUE 6\n#define GLX_BAD_ENUM 7\n#define GLX_USE_GL 1\n#define GLX_BUFFER_SIZE 2\n#define GLX_LEVEL 3\n#define GLX_RGBA 4\n#define GLX_DOUBLEBUFFER 5\n#define GLX_STEREO 6\n#define GLX_AUX_BUFFERS 7\n#define GLX_RED_SIZE 8\n#define GLX_GREEN_SIZE 9\n#define GLX_BLUE_SIZE 10\n#define GLX_ALPHA_SIZE 11\n#define GLX_DEPTH_SIZE 12\n#define GLX_STENCIL_SIZE 13\n#define GLX_ACCUM_RED_SIZE 14\n#define GLX_ACCUM_GREEN_SIZE 15\n#define GLX_ACCUM_BLUE_SIZE 16\n#define GLX_ACCUM_ALPHA_SIZE 17\n#define GLX_VENDOR 0x1\n#define GLX_VERSION 0x2\n#define GLX_EXTENSIONS 0x3\n#define GLX_WINDOW_BIT 0x00000001\n#define GLX_PIXMAP_BIT 0x00000002\n#define GLX_PBUFFER_BIT 0x00000004\n#define GLX_RGBA_BIT 0x00000001\n#define GLX_COLOR_INDEX_BIT 0x00000002\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\n#define GLX_AUX_BUFFERS_BIT 0x00000010\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\n#define GLX_CONFIG_CAVEAT 0x20\n#define GLX_X_VISUAL_TYPE 0x22\n#define GLX_TRANSPARENT_TYPE 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\n#define GLX_TRANSPARENT_RED_VALUE 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\n#define GLX_DONT_CARE 0xFFFFFFFF\n#define GLX_NONE 0x8000\n#define GLX_SLOW_CONFIG 0x8001\n#define GLX_TRUE_COLOR 0x8002\n#define GLX_DIRECT_COLOR 0x8003\n#define GLX_PSEUDO_COLOR 0x8004\n#define GLX_STATIC_COLOR 0x8005\n#define GLX_GRAY_SCALE 0x8006\n#define GLX_STATIC_GRAY 0x8007\n#define GLX_TRANSPARENT_RGB 0x8008\n#define GLX_TRANSPARENT_INDEX 0x8009\n#define GLX_VISUAL_ID 0x800B\n#define GLX_SCREEN 0x800C\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\n#define GLX_DRAWABLE_TYPE 0x8010\n#define GLX_RENDER_TYPE 0x8011\n#define GLX_X_RENDERABLE 0x8012\n#define GLX_FBCONFIG_ID 0x8013\n#define GLX_RGBA_TYPE 0x8014\n#define GLX_COLOR_INDEX_TYPE 0x8015\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\n#define GLX_PRESERVED_CONTENTS 0x801B\n#define GLX_LARGEST_PBUFFER 0x801C\n#define GLX_WIDTH 0x801D\n#define GLX_HEIGHT 0x801E\n#define GLX_EVENT_MASK 0x801F\n#define GLX_DAMAGED 0x8020\n#define GLX_SAVED 0x8021\n#define GLX_WINDOW 0x8022\n#define GLX_PBUFFER 0x8023\n#define GLX_PBUFFER_HEIGHT 0x8040\n#define GLX_PBUFFER_WIDTH 0x8041\n#define GLX_SAMPLE_BUFFERS 100000\n#define GLX_SAMPLES 100001\n#ifndef GLX_VERSION_1_0\n#define GLX_VERSION_1_0 1\nGLAPI int GLAD_GLX_VERSION_1_0;\ntypedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList);\nGLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;\n#define glXChooseVisual glad_glXChooseVisual\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\nGLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext;\n#define glXCreateContext glad_glXCreateContext\ntypedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;\n#define glXDestroyContext glad_glXDestroyContext\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;\n#define glXMakeCurrent glad_glXMakeCurrent\ntypedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);\nGLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;\n#define glXCopyContext glad_glXCopyContext\ntypedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;\n#define glXSwapBuffers glad_glXSwapBuffers\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;\n#define glXCreateGLXPixmap glad_glXCreateGLXPixmap\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;\n#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap\ntypedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event);\nGLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;\n#define glXQueryExtension glad_glXQueryExtension\ntypedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min);\nGLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;\n#define glXQueryVersion glad_glXQueryVersion\ntypedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx);\nGLAPI PFNGLXISDIRECTPROC glad_glXIsDirect;\n#define glXIsDirect glad_glXIsDirect\ntypedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value);\nGLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig;\n#define glXGetConfig glad_glXGetConfig\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;\n#define glXGetCurrentContext glad_glXGetCurrentContext\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;\n#define glXGetCurrentDrawable glad_glXGetCurrentDrawable\ntypedef void (APIENTRYP PFNGLXWAITGLPROC)(void);\nGLAPI PFNGLXWAITGLPROC glad_glXWaitGL;\n#define glXWaitGL glad_glXWaitGL\ntypedef void (APIENTRYP PFNGLXWAITXPROC)(void);\nGLAPI PFNGLXWAITXPROC glad_glXWaitX;\n#define glXWaitX glad_glXWaitX\ntypedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);\nGLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont;\n#define glXUseXFont glad_glXUseXFont\n#endif\n#ifndef GLX_VERSION_1_1\n#define GLX_VERSION_1_1 1\nGLAPI int GLAD_GLX_VERSION_1_1;\ntypedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen);\nGLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;\n#define glXQueryExtensionsString glad_glXQueryExtensionsString\ntypedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name);\nGLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;\n#define glXQueryServerString glad_glXQueryServerString\ntypedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name);\nGLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;\n#define glXGetClientString glad_glXGetClientString\n#endif\n#ifndef GLX_VERSION_1_2\n#define GLX_VERSION_1_2 1\nGLAPI int GLAD_GLX_VERSION_1_2;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;\n#define glXGetCurrentDisplay glad_glXGetCurrentDisplay\n#endif\n#ifndef GLX_VERSION_1_3\n#define GLX_VERSION_1_3 1\nGLAPI int GLAD_GLX_VERSION_1_3;\ntypedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;\n#define glXGetFBConfigs glad_glXGetFBConfigs\ntypedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;\n#define glXChooseFBConfig glad_glXChooseFBConfig\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;\n#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;\n#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig\ntypedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\nGLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;\n#define glXCreateWindow glad_glXCreateWindow\ntypedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win);\nGLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;\n#define glXDestroyWindow glad_glXDestroyWindow\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\nGLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;\n#define glXCreatePixmap glad_glXCreatePixmap\ntypedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap);\nGLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;\n#define glXDestroyPixmap glad_glXDestroyPixmap\ntypedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list);\nGLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;\n#define glXCreatePbuffer glad_glXCreatePbuffer\ntypedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;\n#define glXDestroyPbuffer glad_glXDestroyPbuffer\ntypedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;\n#define glXQueryDrawable glad_glXQueryDrawable\ntypedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;\n#define glXCreateNewContext glad_glXCreateNewContext\ntypedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;\n#define glXMakeContextCurrent glad_glXMakeContextCurrent\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;\n#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;\n#define glXQueryContext glad_glXQueryContext\ntypedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask);\nGLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent;\n#define glXSelectEvent glad_glXSelectEvent\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask);\nGLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;\n#define glXGetSelectedEvent glad_glXGetSelectedEvent\n#endif\n#ifndef GLX_VERSION_1_4\n#define GLX_VERSION_1_4 1\nGLAPI int GLAD_GLX_VERSION_1_4;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;\n#define glXGetProcAddress glad_glXGetProcAddress\n#endif\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\n#define GLX_SAMPLES_3DFX 0x8051\n#define GLX_GPU_VENDOR_AMD 0x1F00\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define GLX_GPU_RAM_AMD 0x21A3\n#define GLX_GPU_CLOCK_AMD 0x21A4\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\n#define GLX_GPU_NUM_RB_AMD 0x21A7\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\n#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\n#define GLX_SAMPLE_BUFFERS_ARB 100000\n#define GLX_SAMPLES_ARB 100001\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\n#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100\n#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101\n#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102\n#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\n#define GLX_SHARE_CONTEXT_EXT 0x800A\n#define GLX_VISUAL_ID_EXT 0x800B\n#define GLX_SCREEN_EXT 0x800C\n#define GLX_VENDOR_NAMES_EXT 0x20F6\n#define GLX_STEREO_TREE_EXT 0x20F5\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\n#define GLX_Y_INVERTED_EXT 0x20D4\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\n#define GLX_TEXTURE_1D_EXT 0x20DB\n#define GLX_TEXTURE_2D_EXT 0x20DC\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\n#define GLX_FRONT_LEFT_EXT 0x20DE\n#define GLX_FRONT_RIGHT_EXT 0x20DF\n#define GLX_BACK_LEFT_EXT 0x20E0\n#define GLX_BACK_RIGHT_EXT 0x20E1\n#define GLX_FRONT_EXT 0x20DE\n#define GLX_BACK_EXT 0x20E0\n#define GLX_AUX0_EXT 0x20E2\n#define GLX_AUX1_EXT 0x20E3\n#define GLX_AUX2_EXT 0x20E4\n#define GLX_AUX3_EXT 0x20E5\n#define GLX_AUX4_EXT 0x20E6\n#define GLX_AUX5_EXT 0x20E7\n#define GLX_AUX6_EXT 0x20E8\n#define GLX_AUX7_EXT 0x20E9\n#define GLX_AUX8_EXT 0x20EA\n#define GLX_AUX9_EXT 0x20EB\n#define GLX_X_VISUAL_TYPE_EXT 0x22\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\n#define GLX_NONE_EXT 0x8000\n#define GLX_TRUE_COLOR_EXT 0x8002\n#define GLX_DIRECT_COLOR_EXT 0x8003\n#define GLX_PSEUDO_COLOR_EXT 0x8004\n#define GLX_STATIC_COLOR_EXT 0x8005\n#define GLX_GRAY_SCALE_EXT 0x8006\n#define GLX_STATIC_GRAY_EXT 0x8007\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\n#define GLX_VISUAL_CAVEAT_EXT 0x20\n#define GLX_SLOW_VISUAL_EXT 0x8001\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\n#define GLX_COPY_COMPLETE_INTEL 0x8181\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\n#define GLX_RENDERER_VERSION_MESA 0x8185\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define GLX_COVERAGE_SAMPLES_NV 100001\n#define GLX_COLOR_SAMPLES_NV 0x20B3\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\n#define GLX_DEVICE_ID_NV 0x20CD\n#define GLX_UNIQUE_ID_NV 0x20CE\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\n#define GLX_SWAP_METHOD_OML 0x8060\n#define GLX_SWAP_EXCHANGE_OML 0x8061\n#define GLX_SWAP_COPY_OML 0x8062\n#define GLX_SWAP_UNDEFINED_OML 0x8063\n#define GLX_BLENDED_RGBA_SGIS 0x8025\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\n#define GLX_SAMPLES_SGIS 100001\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\n#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024\n#define GLX_WINDOW_BIT_SGIX 0x00000001\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\n#define GLX_RGBA_BIT_SGIX 0x00000001\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\n#define GLX_RENDER_TYPE_SGIX 0x8011\n#define GLX_X_RENDERABLE_SGIX 0x8012\n#define GLX_FBCONFIG_ID_SGIX 0x8013\n#define GLX_RGBA_TYPE_SGIX 0x8014\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\n#define GLX_BAD_HYPERPIPE_SGIX 92\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\n#define GLX_PIPE_RECT_SGIX 0x00000001\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\n#define GLX_WIDTH_SGIX 0x801D\n#define GLX_HEIGHT_SGIX 0x801E\n#define GLX_EVENT_MASK_SGIX 0x801F\n#define GLX_DAMAGED_SGIX 0x8020\n#define GLX_SAVED_SGIX 0x8021\n#define GLX_WINDOW_SGIX 0x8022\n#define GLX_PBUFFER_SGIX 0x8023\n#define GLX_SYNC_FRAME_SGIX 0x00000000\n#define GLX_SYNC_SWAP_SGIX 0x00000001\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\n#ifndef GLX_3DFX_multisample\n#define GLX_3DFX_multisample 1\nGLAPI int GLAD_GLX_3DFX_multisample;\n#endif\n#ifndef GLX_AMD_gpu_association\n#define GLX_AMD_gpu_association 1\nGLAPI int GLAD_GLX_AMD_gpu_association;\ntypedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids);\nGLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD;\n#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD\ntypedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data);\nGLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD;\n#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD\ntypedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD;\n#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD;\n#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD\ntypedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList);\nGLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD;\n#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD\ntypedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD;\n#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD\ntypedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx);\nGLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD;\n#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD\ntypedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD;\n#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD\ntypedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD;\n#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD\n#endif\n#ifndef GLX_ARB_context_flush_control\n#define GLX_ARB_context_flush_control 1\nGLAPI int GLAD_GLX_ARB_context_flush_control;\n#endif\n#ifndef GLX_ARB_create_context\n#define GLX_ARB_create_context 1\nGLAPI int GLAD_GLX_ARB_create_context;\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\nGLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;\n#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB\n#endif\n#ifndef GLX_ARB_create_context_no_error\n#define GLX_ARB_create_context_no_error 1\nGLAPI int GLAD_GLX_ARB_create_context_no_error;\n#endif\n#ifndef GLX_ARB_create_context_profile\n#define GLX_ARB_create_context_profile 1\nGLAPI int GLAD_GLX_ARB_create_context_profile;\n#endif\n#ifndef GLX_ARB_create_context_robustness\n#define GLX_ARB_create_context_robustness 1\nGLAPI int GLAD_GLX_ARB_create_context_robustness;\n#endif\n#ifndef GLX_ARB_fbconfig_float\n#define GLX_ARB_fbconfig_float 1\nGLAPI int GLAD_GLX_ARB_fbconfig_float;\n#endif\n#ifndef GLX_ARB_framebuffer_sRGB\n#define GLX_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_ARB_framebuffer_sRGB;\n#endif\n#ifndef GLX_ARB_get_proc_address\n#define GLX_ARB_get_proc_address 1\nGLAPI int GLAD_GLX_ARB_get_proc_address;\ntypedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName);\nGLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;\n#define glXGetProcAddressARB glad_glXGetProcAddressARB\n#endif\n#ifndef GLX_ARB_multisample\n#define GLX_ARB_multisample 1\nGLAPI int GLAD_GLX_ARB_multisample;\n#endif\n#ifndef GLX_ARB_robustness_application_isolation\n#define GLX_ARB_robustness_application_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_application_isolation;\n#endif\n#ifndef GLX_ARB_robustness_share_group_isolation\n#define GLX_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_GLX_ARB_robustness_share_group_isolation;\n#endif\n#ifndef GLX_ARB_vertex_buffer_object\n#define GLX_ARB_vertex_buffer_object 1\nGLAPI int GLAD_GLX_ARB_vertex_buffer_object;\n#endif\n#ifndef GLX_EXT_buffer_age\n#define GLX_EXT_buffer_age 1\nGLAPI int GLAD_GLX_EXT_buffer_age;\n#endif\n#ifndef GLX_EXT_context_priority\n#define GLX_EXT_context_priority 1\nGLAPI int GLAD_GLX_EXT_context_priority;\n#endif\n#ifndef GLX_EXT_create_context_es2_profile\n#define GLX_EXT_create_context_es2_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es2_profile;\n#endif\n#ifndef GLX_EXT_create_context_es_profile\n#define GLX_EXT_create_context_es_profile 1\nGLAPI int GLAD_GLX_EXT_create_context_es_profile;\n#endif\n#ifndef GLX_EXT_fbconfig_packed_float\n#define GLX_EXT_fbconfig_packed_float 1\nGLAPI int GLAD_GLX_EXT_fbconfig_packed_float;\n#endif\n#ifndef GLX_EXT_framebuffer_sRGB\n#define GLX_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_GLX_EXT_framebuffer_sRGB;\n#endif\n#ifndef GLX_EXT_get_drawable_type\n#define GLX_EXT_get_drawable_type 1\nGLAPI int GLAD_GLX_EXT_get_drawable_type;\n#endif\n#ifndef GLX_EXT_import_context\n#define GLX_EXT_import_context 1\nGLAPI int GLAD_GLX_EXT_import_context;\ntypedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);\nGLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT;\n#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT\ntypedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);\nGLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT;\n#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT\ntypedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);\nGLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT;\n#define glXGetContextIDEXT glad_glXGetContextIDEXT\ntypedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);\nGLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT;\n#define glXImportContextEXT glad_glXImportContextEXT\ntypedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);\nGLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT;\n#define glXFreeContextEXT glad_glXFreeContextEXT\n#endif\n#ifndef GLX_EXT_libglvnd\n#define GLX_EXT_libglvnd 1\nGLAPI int GLAD_GLX_EXT_libglvnd;\n#endif\n#ifndef GLX_EXT_no_config_context\n#define GLX_EXT_no_config_context 1\nGLAPI int GLAD_GLX_EXT_no_config_context;\n#endif\n#ifndef GLX_EXT_stereo_tree\n#define GLX_EXT_stereo_tree 1\nGLAPI int GLAD_GLX_EXT_stereo_tree;\n#endif\n#ifndef GLX_EXT_swap_control\n#define GLX_EXT_swap_control 1\nGLAPI int GLAD_GLX_EXT_swap_control;\ntypedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval);\nGLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;\n#define glXSwapIntervalEXT glad_glXSwapIntervalEXT\n#endif\n#ifndef GLX_EXT_swap_control_tear\n#define GLX_EXT_swap_control_tear 1\nGLAPI int GLAD_GLX_EXT_swap_control_tear;\n#endif\n#ifndef GLX_EXT_texture_from_pixmap\n#define GLX_EXT_texture_from_pixmap 1\nGLAPI int GLAD_GLX_EXT_texture_from_pixmap;\ntypedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);\nGLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT;\n#define glXBindTexImageEXT glad_glXBindTexImageEXT\ntypedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer);\nGLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT;\n#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT\n#endif\n#ifndef GLX_EXT_visual_info\n#define GLX_EXT_visual_info 1\nGLAPI int GLAD_GLX_EXT_visual_info;\n#endif\n#ifndef GLX_EXT_visual_rating\n#define GLX_EXT_visual_rating 1\nGLAPI int GLAD_GLX_EXT_visual_rating;\n#endif\n#ifndef GLX_INTEL_swap_event\n#define GLX_INTEL_swap_event 1\nGLAPI int GLAD_GLX_INTEL_swap_event;\n#endif\n#ifndef GLX_MESA_agp_offset\n#define GLX_MESA_agp_offset 1\nGLAPI int GLAD_GLX_MESA_agp_offset;\ntypedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);\nGLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA;\n#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA\n#endif\n#ifndef GLX_MESA_copy_sub_buffer\n#define GLX_MESA_copy_sub_buffer 1\nGLAPI int GLAD_GLX_MESA_copy_sub_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);\nGLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA;\n#define glXCopySubBufferMESA glad_glXCopySubBufferMESA\n#endif\n#ifndef GLX_MESA_pixmap_colormap\n#define GLX_MESA_pixmap_colormap 1\nGLAPI int GLAD_GLX_MESA_pixmap_colormap;\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\nGLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA;\n#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA\n#endif\n#ifndef GLX_MESA_query_renderer\n#define GLX_MESA_query_renderer 1\nGLAPI int GLAD_GLX_MESA_query_renderer;\ntypedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA;\n#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute);\nGLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA;\n#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA\ntypedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA;\n#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA\ntypedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute);\nGLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA;\n#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA\n#endif\n#ifndef GLX_MESA_release_buffers\n#define GLX_MESA_release_buffers 1\nGLAPI int GLAD_GLX_MESA_release_buffers;\ntypedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);\nGLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA;\n#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA\n#endif\n#ifndef GLX_MESA_set_3dfx_mode\n#define GLX_MESA_set_3dfx_mode 1\nGLAPI int GLAD_GLX_MESA_set_3dfx_mode;\ntypedef GLboolean (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(GLint mode);\nGLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA;\n#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA\n#endif\n#ifndef GLX_MESA_swap_control\n#define GLX_MESA_swap_control 1\nGLAPI int GLAD_GLX_MESA_swap_control;\ntypedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void);\nGLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;\n#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);\nGLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;\n#define glXSwapIntervalMESA glad_glXSwapIntervalMESA\n#endif\n#ifndef GLX_NV_copy_buffer\n#define GLX_NV_copy_buffer 1\nGLAPI int GLAD_GLX_NV_copy_buffer;\ntypedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV;\n#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV\ntypedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV;\n#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV\n#endif\n#ifndef GLX_NV_copy_image\n#define GLX_NV_copy_image 1\nGLAPI int GLAD_GLX_NV_copy_image;\ntypedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV;\n#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV\n#endif\n#ifndef GLX_NV_delay_before_swap\n#define GLX_NV_delay_before_swap 1\nGLAPI int GLAD_GLX_NV_delay_before_swap;\ntypedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds);\nGLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV;\n#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV\n#endif\n#ifndef GLX_NV_float_buffer\n#define GLX_NV_float_buffer 1\nGLAPI int GLAD_GLX_NV_float_buffer;\n#endif\n#ifndef GLX_NV_multigpu_context\n#define GLX_NV_multigpu_context 1\nGLAPI int GLAD_GLX_NV_multigpu_context;\n#endif\n#ifndef GLX_NV_multisample_coverage\n#define GLX_NV_multisample_coverage 1\nGLAPI int GLAD_GLX_NV_multisample_coverage;\n#endif\n#ifndef GLX_NV_present_video\n#define GLX_NV_present_video 1\nGLAPI int GLAD_GLX_NV_present_video;\ntypedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV;\n#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\nGLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV;\n#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV\n#endif\n#ifndef GLX_NV_robustness_video_memory_purge\n#define GLX_NV_robustness_video_memory_purge 1\nGLAPI int GLAD_GLX_NV_robustness_video_memory_purge;\n#endif\n#ifndef GLX_NV_swap_group\n#define GLX_NV_swap_group 1\nGLAPI int GLAD_GLX_NV_swap_group;\ntypedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group);\nGLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV;\n#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier);\nGLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV;\n#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV\ntypedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\nGLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV;\n#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV;\n#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV\ntypedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count);\nGLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV;\n#define glXQueryFrameCountNV glad_glXQueryFrameCountNV\ntypedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);\nGLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV;\n#define glXResetFrameCountNV glad_glXResetFrameCountNV\n#endif\n#ifndef GLX_NV_video_capture\n#define GLX_NV_video_capture 1\nGLAPI int GLAD_GLX_NV_video_capture;\ntypedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV;\n#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV\ntypedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements);\nGLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV;\n#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV\ntypedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV;\n#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV\ntypedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\nGLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV;\n#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV\ntypedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device);\nGLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV;\n#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV\n#endif\n#ifndef GLX_NV_video_out\n#define GLX_NV_video_out 1\nGLAPI int GLAD_GLX_NV_video_out;\ntypedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\nGLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV;\n#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);\nGLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV;\n#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV\ntypedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\nGLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV;\n#define glXBindVideoImageNV glad_glXBindVideoImageNV\ntypedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf);\nGLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV;\n#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV\ntypedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\nGLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV;\n#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV\ntypedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV;\n#define glXGetVideoInfoNV glad_glXGetVideoInfoNV\n#endif\n#ifndef GLX_OML_swap_method\n#define GLX_OML_swap_method 1\nGLAPI int GLAD_GLX_OML_swap_method;\n#endif\n#ifndef GLX_OML_sync_control\n#define GLX_OML_sync_control 1\nGLAPI int GLAD_GLX_OML_sync_control;\ntypedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML;\n#define glXGetSyncValuesOML glad_glXGetSyncValuesOML\ntypedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);\nGLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML;\n#define glXGetMscRateOML glad_glXGetMscRateOML\ntypedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\nGLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML;\n#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML;\n#define glXWaitForMscOML glad_glXWaitForMscOML\ntypedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);\nGLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML;\n#define glXWaitForSbcOML glad_glXWaitForSbcOML\n#endif\n#ifndef GLX_SGIS_blended_overlay\n#define GLX_SGIS_blended_overlay 1\nGLAPI int GLAD_GLX_SGIS_blended_overlay;\n#endif\n#ifndef GLX_SGIS_multisample\n#define GLX_SGIS_multisample 1\nGLAPI int GLAD_GLX_SGIS_multisample;\n#endif\n#ifndef GLX_SGIS_shared_multisample\n#define GLX_SGIS_shared_multisample 1\nGLAPI int GLAD_GLX_SGIS_shared_multisample;\n#endif\n#ifndef GLX_SGIX_dmbuffer\n#define GLX_SGIX_dmbuffer 1\nGLAPI int GLAD_GLX_SGIX_dmbuffer;\n#ifdef _DM_BUFFER_H_\ntypedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);\nGLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX;\n#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_fbconfig\n#define GLX_SGIX_fbconfig 1\nGLAPI int GLAD_GLX_SGIX_fbconfig;\ntypedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);\nGLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX;\n#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX\ntypedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);\nGLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX;\n#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX\ntypedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);\nGLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX;\n#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX\ntypedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);\nGLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX;\n#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX\ntypedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);\nGLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX;\n#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX\ntypedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);\nGLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX;\n#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX\n#endif\n#ifndef GLX_SGIX_hyperpipe\n#define GLX_SGIX_hyperpipe 1\nGLAPI int GLAD_GLX_SGIX_hyperpipe;\ntypedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX;\n#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\nGLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX;\n#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX\ntypedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);\nGLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX;\n#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX;\n#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX\ntypedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);\nGLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX;\n#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX;\n#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX\ntypedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);\nGLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX;\n#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX\ntypedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\nGLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX;\n#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX\n#endif\n#ifndef GLX_SGIX_pbuffer\n#define GLX_SGIX_pbuffer 1\nGLAPI int GLAD_GLX_SGIX_pbuffer;\ntypedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);\nGLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX;\n#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);\nGLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX;\n#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);\nGLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX;\n#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX\ntypedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);\nGLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX;\n#define glXSelectEventSGIX glad_glXSelectEventSGIX\ntypedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);\nGLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX;\n#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX\n#endif\n#ifndef GLX_SGIX_swap_barrier\n#define GLX_SGIX_swap_barrier 1\nGLAPI int GLAD_GLX_SGIX_swap_barrier;\ntypedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);\nGLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX;\n#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX\ntypedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);\nGLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX;\n#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX\n#endif\n#ifndef GLX_SGIX_swap_group\n#define GLX_SGIX_swap_group 1\nGLAPI int GLAD_GLX_SGIX_swap_group;\ntypedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);\nGLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX;\n#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX\n#endif\n#ifndef GLX_SGIX_video_resize\n#define GLX_SGIX_video_resize 1\nGLAPI int GLAD_GLX_SGIX_video_resize;\ntypedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);\nGLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX;\n#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);\nGLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX;\n#define glXChannelRectSGIX glad_glXChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\nGLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX;\n#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX\ntypedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);\nGLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX;\n#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX\ntypedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);\nGLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX;\n#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX\n#endif\n#ifndef GLX_SGIX_video_source\n#define GLX_SGIX_video_source 1\nGLAPI int GLAD_GLX_SGIX_video_source;\n#ifdef _VL_H_\ntypedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);\nGLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX;\n#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX\ntypedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);\nGLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX;\n#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX\n#endif\n#endif\n#ifndef GLX_SGIX_visual_select_group\n#define GLX_SGIX_visual_select_group 1\nGLAPI int GLAD_GLX_SGIX_visual_select_group;\n#endif\n#ifndef GLX_SGI_cushion\n#define GLX_SGI_cushion 1\nGLAPI int GLAD_GLX_SGI_cushion;\ntypedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);\nGLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI;\n#define glXCushionSGI glad_glXCushionSGI\n#endif\n#ifndef GLX_SGI_make_current_read\n#define GLX_SGI_make_current_read 1\nGLAPI int GLAD_GLX_SGI_make_current_read;\ntypedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\nGLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI;\n#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI\ntypedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);\nGLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI;\n#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI\n#endif\n#ifndef GLX_SGI_swap_control\n#define GLX_SGI_swap_control 1\nGLAPI int GLAD_GLX_SGI_swap_control;\ntypedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval);\nGLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI;\n#define glXSwapIntervalSGI glad_glXSwapIntervalSGI\n#endif\n#ifndef GLX_SGI_video_sync\n#define GLX_SGI_video_sync 1\nGLAPI int GLAD_GLX_SGI_video_sync;\ntypedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);\nGLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI;\n#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI\ntypedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);\nGLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI;\n#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI\n#endif\n#ifndef GLX_SUN_get_transparent_index\n#define GLX_SUN_get_transparent_index 1\nGLAPI int GLAD_GLX_SUN_get_transparent_index;\ntypedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\nGLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN;\n#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/include/glad/glad_wgl.h",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n\n#ifndef WINAPI\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#ifndef NOMINMAX\n#define NOMINMAX 1\n#endif\n#include <windows.h>\n#endif\n\n#include <glad/glad.h>\n\n#ifndef __glad_wglext_h_\n\n#ifdef __wglext_h_\n#error WGL header already included, remove this include, glad already provides it\n#endif\n\n#define __glad_wglext_h_\n#define __wglext_h_\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\ntypedef void* (* GLADloadproc)(const char *name);\n\n#ifndef GLAPI\n# if defined(GLAD_GLAPI_EXPORT)\n#  if defined(_WIN32) || defined(__CYGWIN__)\n#   if defined(GLAD_GLAPI_EXPORT_BUILD)\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllexport)) extern\n#    else\n#     define GLAPI __declspec(dllexport) extern\n#    endif\n#   else\n#    if defined(__GNUC__)\n#     define GLAPI __attribute__ ((dllimport)) extern\n#    else\n#     define GLAPI __declspec(dllimport) extern\n#    endif\n#   endif\n#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)\n#   define GLAPI __attribute__ ((visibility (\"default\"))) extern\n#  else\n#   define GLAPI extern\n#  endif\n# else\n#  define GLAPI extern\n# endif\n#endif\n\nGLAPI int gladLoadWGL(HDC hdc);\nGLAPI void gladUnloadWGL(void);\n\nGLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);\n\nstruct _GPU_DEVICE {\n    DWORD  cb;\n    CHAR   DeviceName[32];\n    CHAR   DeviceString[128];\n    DWORD  Flags;\n    RECT   rcVirtualScreen;\n};\nDECLARE_HANDLE(HPBUFFERARB);\nDECLARE_HANDLE(HPBUFFEREXT);\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\nDECLARE_HANDLE(HPVIDEODEV);\nDECLARE_HANDLE(HPGPUNV);\nDECLARE_HANDLE(HGPUNV);\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\ntypedef struct _GPU_DEVICE GPU_DEVICE;\ntypedef struct _GPU_DEVICE *PGPU_DEVICE;\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\n#define WGL_SAMPLES_3DFX 0x2061\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\n#define WGL_GPU_VENDOR_AMD 0x1F00\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\n#define WGL_GPU_RAM_AMD 0x21A3\n#define WGL_GPU_CLOCK_AMD 0x21A4\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\n#define WGL_GPU_NUM_RB_AMD 0x21A7\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0\n#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\n#define ERROR_INVALID_VERSION_ARB 0x2095\n#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\n#define ERROR_INVALID_PROFILE_ARB 0x2096\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\n#define WGL_SAMPLES_ARB 0x2042\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\n#define WGL_PBUFFER_LOST_ARB 0x2036\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\n#define WGL_ACCELERATION_ARB 0x2003\n#define WGL_NEED_PALETTE_ARB 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\n#define WGL_SWAP_METHOD_ARB 0x2007\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\n#define WGL_TRANSPARENT_ARB 0x200A\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\n#define WGL_SHARE_DEPTH_ARB 0x200C\n#define WGL_SHARE_STENCIL_ARB 0x200D\n#define WGL_SHARE_ACCUM_ARB 0x200E\n#define WGL_SUPPORT_GDI_ARB 0x200F\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\n#define WGL_STEREO_ARB 0x2012\n#define WGL_PIXEL_TYPE_ARB 0x2013\n#define WGL_COLOR_BITS_ARB 0x2014\n#define WGL_RED_BITS_ARB 0x2015\n#define WGL_RED_SHIFT_ARB 0x2016\n#define WGL_GREEN_BITS_ARB 0x2017\n#define WGL_GREEN_SHIFT_ARB 0x2018\n#define WGL_BLUE_BITS_ARB 0x2019\n#define WGL_BLUE_SHIFT_ARB 0x201A\n#define WGL_ALPHA_BITS_ARB 0x201B\n#define WGL_ALPHA_SHIFT_ARB 0x201C\n#define WGL_ACCUM_BITS_ARB 0x201D\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\n#define WGL_DEPTH_BITS_ARB 0x2022\n#define WGL_STENCIL_BITS_ARB 0x2023\n#define WGL_AUX_BUFFERS_ARB 0x2024\n#define WGL_NO_ACCELERATION_ARB 0x2025\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\n#define WGL_FULL_ACCELERATION_ARB 0x2027\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\n#define WGL_SWAP_COPY_ARB 0x2029\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\n#define WGL_TYPE_RGBA_ARB 0x202B\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\n#define WGL_TEXTURE_TARGET_ARB 0x2073\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\n#define WGL_TEXTURE_RGB_ARB 0x2075\n#define WGL_TEXTURE_RGBA_ARB 0x2076\n#define WGL_NO_TEXTURE_ARB 0x2077\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\n#define WGL_TEXTURE_1D_ARB 0x2079\n#define WGL_TEXTURE_2D_ARB 0x207A\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\n#define WGL_FRONT_LEFT_ARB 0x2083\n#define WGL_FRONT_RIGHT_ARB 0x2084\n#define WGL_BACK_LEFT_ARB 0x2085\n#define WGL_BACK_RIGHT_ARB 0x2086\n#define WGL_AUX0_ARB 0x2087\n#define WGL_AUX1_ARB 0x2088\n#define WGL_AUX2_ARB 0x2089\n#define WGL_AUX3_ARB 0x208A\n#define WGL_AUX4_ARB 0x208B\n#define WGL_AUX5_ARB 0x208C\n#define WGL_AUX6_ARB 0x208D\n#define WGL_AUX7_ARB 0x208E\n#define WGL_AUX8_ARB 0x208F\n#define WGL_AUX9_ARB 0x2090\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\n#define WGL_COLORSPACE_EXT 0x309D\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\n#define WGL_DEPTH_FLOAT_EXT 0x2040\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\n#define WGL_SAMPLES_EXT 0x2042\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\n#define WGL_ACCELERATION_EXT 0x2003\n#define WGL_NEED_PALETTE_EXT 0x2004\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\n#define WGL_SWAP_METHOD_EXT 0x2007\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\n#define WGL_TRANSPARENT_EXT 0x200A\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\n#define WGL_SHARE_DEPTH_EXT 0x200C\n#define WGL_SHARE_STENCIL_EXT 0x200D\n#define WGL_SHARE_ACCUM_EXT 0x200E\n#define WGL_SUPPORT_GDI_EXT 0x200F\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\n#define WGL_STEREO_EXT 0x2012\n#define WGL_PIXEL_TYPE_EXT 0x2013\n#define WGL_COLOR_BITS_EXT 0x2014\n#define WGL_RED_BITS_EXT 0x2015\n#define WGL_RED_SHIFT_EXT 0x2016\n#define WGL_GREEN_BITS_EXT 0x2017\n#define WGL_GREEN_SHIFT_EXT 0x2018\n#define WGL_BLUE_BITS_EXT 0x2019\n#define WGL_BLUE_SHIFT_EXT 0x201A\n#define WGL_ALPHA_BITS_EXT 0x201B\n#define WGL_ALPHA_SHIFT_EXT 0x201C\n#define WGL_ACCUM_BITS_EXT 0x201D\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\n#define WGL_DEPTH_BITS_EXT 0x2022\n#define WGL_STENCIL_BITS_EXT 0x2023\n#define WGL_AUX_BUFFERS_EXT 0x2024\n#define WGL_NO_ACCELERATION_EXT 0x2025\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\n#define WGL_FULL_ACCELERATION_EXT 0x2027\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\n#define WGL_SWAP_COPY_EXT 0x2029\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\n#define WGL_TYPE_RGBA_EXT 0x202B\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\n#define WGL_ACCESS_READ_ONLY_NV 0x00000000\n#define WGL_ACCESS_READ_WRITE_NV 0x00000001\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\n#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\n#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD\n#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\n#define WGL_COLOR_SAMPLES_NV 0x20B9\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\n#define WGL_UNIQUE_ID_NV 0x20CE\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\n#define WGL_VIDEO_OUT_FRAME 0x20C8\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\n#ifndef WGL_3DFX_multisample\n#define WGL_3DFX_multisample 1\nGLAPI int GLAD_WGL_3DFX_multisample;\n#endif\n#ifndef WGL_3DL_stereo_control\n#define WGL_3DL_stereo_control 1\nGLAPI int GLAD_WGL_3DL_stereo_control;\ntypedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);\nGLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;\n#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL\n#endif\n#ifndef WGL_AMD_gpu_association\n#define WGL_AMD_gpu_association 1\nGLAPI int GLAD_WGL_AMD_gpu_association;\ntypedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);\nGLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;\n#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD\ntypedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);\nGLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;\n#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD\ntypedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;\n#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;\n#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD\ntypedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;\n#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD\ntypedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;\n#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD\ntypedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);\nGLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;\n#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD\ntypedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);\nGLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;\n#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD\ntypedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;\n#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD\n#endif\n#ifndef WGL_ARB_buffer_region\n#define WGL_ARB_buffer_region 1\nGLAPI int GLAD_WGL_ARB_buffer_region;\ntypedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);\nGLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;\n#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB\ntypedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);\nGLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;\n#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);\nGLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;\n#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB\ntypedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\nGLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;\n#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB\n#endif\n#ifndef WGL_ARB_context_flush_control\n#define WGL_ARB_context_flush_control 1\nGLAPI int GLAD_WGL_ARB_context_flush_control;\n#endif\n#ifndef WGL_ARB_create_context\n#define WGL_ARB_create_context 1\nGLAPI int GLAD_WGL_ARB_create_context;\ntypedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);\nGLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;\n#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB\n#endif\n#ifndef WGL_ARB_create_context_no_error\n#define WGL_ARB_create_context_no_error 1\nGLAPI int GLAD_WGL_ARB_create_context_no_error;\n#endif\n#ifndef WGL_ARB_create_context_profile\n#define WGL_ARB_create_context_profile 1\nGLAPI int GLAD_WGL_ARB_create_context_profile;\n#endif\n#ifndef WGL_ARB_create_context_robustness\n#define WGL_ARB_create_context_robustness 1\nGLAPI int GLAD_WGL_ARB_create_context_robustness;\n#endif\n#ifndef WGL_ARB_extensions_string\n#define WGL_ARB_extensions_string 1\nGLAPI int GLAD_WGL_ARB_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);\nGLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;\n#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB\n#endif\n#ifndef WGL_ARB_framebuffer_sRGB\n#define WGL_ARB_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_ARB_framebuffer_sRGB;\n#endif\n#ifndef WGL_ARB_make_current_read\n#define WGL_ARB_make_current_read 1\nGLAPI int GLAD_WGL_ARB_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;\n#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;\n#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB\n#endif\n#ifndef WGL_ARB_multisample\n#define WGL_ARB_multisample 1\nGLAPI int GLAD_WGL_ARB_multisample;\n#endif\n#ifndef WGL_ARB_pbuffer\n#define WGL_ARB_pbuffer 1\nGLAPI int GLAD_WGL_ARB_pbuffer;\ntypedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;\n#define wglCreatePbufferARB glad_wglCreatePbufferARB\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;\n#define wglGetPbufferDCARB glad_wglGetPbufferDCARB\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;\n#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;\n#define wglDestroyPbufferARB glad_wglDestroyPbufferARB\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;\n#define wglQueryPbufferARB glad_wglQueryPbufferARB\n#endif\n#ifndef WGL_ARB_pixel_format\n#define WGL_ARB_pixel_format 1\nGLAPI int GLAD_WGL_ARB_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;\n#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;\n#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;\n#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB\n#endif\n#ifndef WGL_ARB_pixel_format_float\n#define WGL_ARB_pixel_format_float 1\nGLAPI int GLAD_WGL_ARB_pixel_format_float;\n#endif\n#ifndef WGL_ARB_render_texture\n#define WGL_ARB_render_texture 1\nGLAPI int GLAD_WGL_ARB_render_texture;\ntypedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;\n#define wglBindTexImageARB glad_wglBindTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);\nGLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;\n#define wglReleaseTexImageARB glad_wglReleaseTexImageARB\ntypedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);\nGLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;\n#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB\n#endif\n#ifndef WGL_ARB_robustness_application_isolation\n#define WGL_ARB_robustness_application_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_application_isolation;\n#endif\n#ifndef WGL_ARB_robustness_share_group_isolation\n#define WGL_ARB_robustness_share_group_isolation 1\nGLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;\n#endif\n#ifndef WGL_ATI_pixel_format_float\n#define WGL_ATI_pixel_format_float 1\nGLAPI int GLAD_WGL_ATI_pixel_format_float;\n#endif\n#ifndef WGL_ATI_render_texture_rectangle\n#define WGL_ATI_render_texture_rectangle 1\nGLAPI int GLAD_WGL_ATI_render_texture_rectangle;\n#endif\n#ifndef WGL_EXT_colorspace\n#define WGL_EXT_colorspace 1\nGLAPI int GLAD_WGL_EXT_colorspace;\n#endif\n#ifndef WGL_EXT_create_context_es2_profile\n#define WGL_EXT_create_context_es2_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es2_profile;\n#endif\n#ifndef WGL_EXT_create_context_es_profile\n#define WGL_EXT_create_context_es_profile 1\nGLAPI int GLAD_WGL_EXT_create_context_es_profile;\n#endif\n#ifndef WGL_EXT_depth_float\n#define WGL_EXT_depth_float 1\nGLAPI int GLAD_WGL_EXT_depth_float;\n#endif\n#ifndef WGL_EXT_display_color_table\n#define WGL_EXT_display_color_table 1\nGLAPI int GLAD_WGL_EXT_display_color_table;\ntypedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;\n#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);\nGLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;\n#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT\ntypedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;\n#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT\ntypedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);\nGLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;\n#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT\n#endif\n#ifndef WGL_EXT_extensions_string\n#define WGL_EXT_extensions_string 1\nGLAPI int GLAD_WGL_EXT_extensions_string;\ntypedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);\nGLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;\n#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT\n#endif\n#ifndef WGL_EXT_framebuffer_sRGB\n#define WGL_EXT_framebuffer_sRGB 1\nGLAPI int GLAD_WGL_EXT_framebuffer_sRGB;\n#endif\n#ifndef WGL_EXT_make_current_read\n#define WGL_EXT_make_current_read 1\nGLAPI int GLAD_WGL_EXT_make_current_read;\ntypedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\nGLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;\n#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT\ntypedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);\nGLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;\n#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT\n#endif\n#ifndef WGL_EXT_multisample\n#define WGL_EXT_multisample 1\nGLAPI int GLAD_WGL_EXT_multisample;\n#endif\n#ifndef WGL_EXT_pbuffer\n#define WGL_EXT_pbuffer 1\nGLAPI int GLAD_WGL_EXT_pbuffer;\ntypedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);\nGLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;\n#define wglCreatePbufferEXT glad_wglCreatePbufferEXT\ntypedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;\n#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT\ntypedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);\nGLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;\n#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT\ntypedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);\nGLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;\n#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT\ntypedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;\n#define wglQueryPbufferEXT glad_wglQueryPbufferEXT\n#endif\n#ifndef WGL_EXT_pixel_format\n#define WGL_EXT_pixel_format 1\nGLAPI int GLAD_WGL_EXT_pixel_format;\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;\n#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT\ntypedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);\nGLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;\n#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT\ntypedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\nGLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;\n#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT\n#endif\n#ifndef WGL_EXT_pixel_format_packed_float\n#define WGL_EXT_pixel_format_packed_float 1\nGLAPI int GLAD_WGL_EXT_pixel_format_packed_float;\n#endif\n#ifndef WGL_EXT_swap_control\n#define WGL_EXT_swap_control 1\nGLAPI int GLAD_WGL_EXT_swap_control;\ntypedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);\nGLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;\n#define wglSwapIntervalEXT glad_wglSwapIntervalEXT\ntypedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);\nGLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;\n#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT\n#endif\n#ifndef WGL_EXT_swap_control_tear\n#define WGL_EXT_swap_control_tear 1\nGLAPI int GLAD_WGL_EXT_swap_control_tear;\n#endif\n#ifndef WGL_I3D_digital_video_control\n#define WGL_I3D_digital_video_control 1\nGLAPI int GLAD_WGL_I3D_digital_video_control;\ntypedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;\n#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;\n#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D\n#endif\n#ifndef WGL_I3D_gamma\n#define WGL_I3D_gamma 1\nGLAPI int GLAD_WGL_I3D_gamma;\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);\nGLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;\n#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);\nGLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;\n#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);\nGLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;\n#define wglGetGammaTableI3D glad_wglGetGammaTableI3D\ntypedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);\nGLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;\n#define wglSetGammaTableI3D glad_wglSetGammaTableI3D\n#endif\n#ifndef WGL_I3D_genlock\n#define WGL_I3D_genlock 1\nGLAPI int GLAD_WGL_I3D_genlock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;\n#define wglEnableGenlockI3D glad_wglEnableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);\nGLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;\n#define wglDisableGenlockI3D glad_wglDisableGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);\nGLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;\n#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);\nGLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;\n#define wglGenlockSourceI3D glad_wglGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);\nGLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;\n#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);\nGLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;\n#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);\nGLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;\n#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);\nGLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;\n#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);\nGLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;\n#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D\ntypedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);\nGLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;\n#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);\nGLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;\n#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);\nGLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;\n#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D\n#endif\n#ifndef WGL_I3D_image_buffer\n#define WGL_I3D_image_buffer 1\nGLAPI int GLAD_WGL_I3D_image_buffer;\ntypedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);\nGLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;\n#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);\nGLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;\n#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D\ntypedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);\nGLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;\n#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D\ntypedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);\nGLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;\n#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D\n#endif\n#ifndef WGL_I3D_swap_frame_lock\n#define WGL_I3D_swap_frame_lock 1\nGLAPI int GLAD_WGL_I3D_swap_frame_lock;\ntypedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;\n#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);\nGLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;\n#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;\n#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);\nGLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;\n#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D\n#endif\n#ifndef WGL_I3D_swap_frame_usage\n#define WGL_I3D_swap_frame_usage 1\nGLAPI int GLAD_WGL_I3D_swap_frame_usage;\ntypedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);\nGLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;\n#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D\ntypedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;\n#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);\nGLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;\n#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\nGLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;\n#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D\n#endif\n#ifndef WGL_NV_DX_interop\n#define WGL_NV_DX_interop 1\nGLAPI int GLAD_WGL_NV_DX_interop;\ntypedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);\nGLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;\n#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV\ntypedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);\nGLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;\n#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);\nGLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;\n#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV\ntypedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);\nGLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;\n#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);\nGLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;\n#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV\ntypedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);\nGLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;\n#define wglDXObjectAccessNV glad_wglDXObjectAccessNV\ntypedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;\n#define wglDXLockObjectsNV glad_wglDXLockObjectsNV\ntypedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);\nGLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;\n#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV\n#endif\n#ifndef WGL_NV_DX_interop2\n#define WGL_NV_DX_interop2 1\nGLAPI int GLAD_WGL_NV_DX_interop2;\n#endif\n#ifndef WGL_NV_copy_image\n#define WGL_NV_copy_image 1\nGLAPI int GLAD_WGL_NV_copy_image;\ntypedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;\n#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV\n#endif\n#ifndef WGL_NV_delay_before_swap\n#define WGL_NV_delay_before_swap 1\nGLAPI int GLAD_WGL_NV_delay_before_swap;\ntypedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);\nGLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;\n#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV\n#endif\n#ifndef WGL_NV_float_buffer\n#define WGL_NV_float_buffer 1\nGLAPI int GLAD_WGL_NV_float_buffer;\n#endif\n#ifndef WGL_NV_gpu_affinity\n#define WGL_NV_gpu_affinity 1\nGLAPI int GLAD_WGL_NV_gpu_affinity;\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);\nGLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;\n#define wglEnumGpusNV glad_wglEnumGpusNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\nGLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;\n#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV\ntypedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);\nGLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;\n#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\nGLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;\n#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV\ntypedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);\nGLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;\n#define wglDeleteDCNV glad_wglDeleteDCNV\n#endif\n#ifndef WGL_NV_multigpu_context\n#define WGL_NV_multigpu_context 1\nGLAPI int GLAD_WGL_NV_multigpu_context;\n#endif\n#ifndef WGL_NV_multisample_coverage\n#define WGL_NV_multisample_coverage 1\nGLAPI int GLAD_WGL_NV_multisample_coverage;\n#endif\n#ifndef WGL_NV_present_video\n#define WGL_NV_present_video 1\nGLAPI int GLAD_WGL_NV_present_video;\ntypedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;\n#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);\nGLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;\n#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;\n#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV\n#endif\n#ifndef WGL_NV_render_depth_texture\n#define WGL_NV_render_depth_texture 1\nGLAPI int GLAD_WGL_NV_render_depth_texture;\n#endif\n#ifndef WGL_NV_render_texture_rectangle\n#define WGL_NV_render_texture_rectangle 1\nGLAPI int GLAD_WGL_NV_render_texture_rectangle;\n#endif\n#ifndef WGL_NV_swap_group\n#define WGL_NV_swap_group 1\nGLAPI int GLAD_WGL_NV_swap_group;\ntypedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);\nGLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;\n#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);\nGLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;\n#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);\nGLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;\n#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);\nGLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;\n#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);\nGLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;\n#define wglQueryFrameCountNV glad_wglQueryFrameCountNV\ntypedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);\nGLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;\n#define wglResetFrameCountNV glad_wglResetFrameCountNV\n#endif\n#ifndef WGL_NV_vertex_array_range\n#define WGL_NV_vertex_array_range 1\nGLAPI int GLAD_WGL_NV_vertex_array_range;\ntypedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);\nGLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;\n#define wglAllocateMemoryNV glad_wglAllocateMemoryNV\ntypedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);\nGLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;\n#define wglFreeMemoryNV glad_wglFreeMemoryNV\n#endif\n#ifndef WGL_NV_video_capture\n#define WGL_NV_video_capture 1\nGLAPI int GLAD_WGL_NV_video_capture;\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;\n#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV\ntypedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);\nGLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;\n#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV\ntypedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;\n#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);\nGLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;\n#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);\nGLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;\n#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV\n#endif\n#ifndef WGL_NV_video_output\n#define WGL_NV_video_output 1\nGLAPI int GLAD_WGL_NV_video_output;\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);\nGLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;\n#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);\nGLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;\n#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV\ntypedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;\n#define wglBindVideoImageNV glad_wglBindVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);\nGLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;\n#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV\ntypedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);\nGLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;\n#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV\ntypedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\nGLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;\n#define wglGetVideoInfoNV glad_wglGetVideoInfoNV\n#endif\n#ifndef WGL_OML_sync_control\n#define WGL_OML_sync_control 1\nGLAPI int GLAD_WGL_OML_sync_control;\ntypedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;\n#define wglGetSyncValuesOML glad_wglGetSyncValuesOML\ntypedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);\nGLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;\n#define wglGetMscRateOML glad_wglGetMscRateOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;\n#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML\ntypedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\nGLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;\n#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;\n#define wglWaitForMscOML glad_wglWaitForMscOML\ntypedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);\nGLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;\n#define wglWaitForSbcOML glad_wglWaitForSbcOML\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/src/glad.c",
    "content": "/*\n\n    OpenGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: gl\n    APIs: gl=4.0\n    Profile: compatibility\n    Extensions:\n        GL_3DFX_multisample,\n        GL_3DFX_tbuffer,\n        GL_3DFX_texture_compression_FXT1,\n        GL_AMD_blend_minmax_factor,\n        GL_AMD_conservative_depth,\n        GL_AMD_debug_output,\n        GL_AMD_depth_clamp_separate,\n        GL_AMD_draw_buffers_blend,\n        GL_AMD_framebuffer_multisample_advanced,\n        GL_AMD_framebuffer_sample_positions,\n        GL_AMD_gcn_shader,\n        GL_AMD_gpu_shader_half_float,\n        GL_AMD_gpu_shader_int16,\n        GL_AMD_gpu_shader_int64,\n        GL_AMD_interleaved_elements,\n        GL_AMD_multi_draw_indirect,\n        GL_AMD_name_gen_delete,\n        GL_AMD_occlusion_query_event,\n        GL_AMD_performance_monitor,\n        GL_AMD_pinned_memory,\n        GL_AMD_query_buffer_object,\n        GL_AMD_sample_positions,\n        GL_AMD_seamless_cubemap_per_texture,\n        GL_AMD_shader_atomic_counter_ops,\n        GL_AMD_shader_ballot,\n        GL_AMD_shader_explicit_vertex_parameter,\n        GL_AMD_shader_gpu_shader_half_float_fetch,\n        GL_AMD_shader_image_load_store_lod,\n        GL_AMD_shader_stencil_export,\n        GL_AMD_shader_trinary_minmax,\n        GL_AMD_sparse_texture,\n        GL_AMD_stencil_operation_extended,\n        GL_AMD_texture_gather_bias_lod,\n        GL_AMD_texture_texture4,\n        GL_AMD_transform_feedback3_lines_triangles,\n        GL_AMD_transform_feedback4,\n        GL_AMD_vertex_shader_layer,\n        GL_AMD_vertex_shader_tessellator,\n        GL_AMD_vertex_shader_viewport_index,\n        GL_APPLE_aux_depth_stencil,\n        GL_APPLE_client_storage,\n        GL_APPLE_element_array,\n        GL_APPLE_fence,\n        GL_APPLE_float_pixels,\n        GL_APPLE_flush_buffer_range,\n        GL_APPLE_object_purgeable,\n        GL_APPLE_rgb_422,\n        GL_APPLE_row_bytes,\n        GL_APPLE_specular_vector,\n        GL_APPLE_texture_range,\n        GL_APPLE_transform_hint,\n        GL_APPLE_vertex_array_object,\n        GL_APPLE_vertex_array_range,\n        GL_APPLE_vertex_program_evaluators,\n        GL_APPLE_ycbcr_422,\n        GL_ARB_ES2_compatibility,\n        GL_ARB_ES3_1_compatibility,\n        GL_ARB_ES3_2_compatibility,\n        GL_ARB_ES3_compatibility,\n        GL_ARB_arrays_of_arrays,\n        GL_ARB_base_instance,\n        GL_ARB_bindless_texture,\n        GL_ARB_blend_func_extended,\n        GL_ARB_buffer_storage,\n        GL_ARB_cl_event,\n        GL_ARB_clear_buffer_object,\n        GL_ARB_clear_texture,\n        GL_ARB_clip_control,\n        GL_ARB_color_buffer_float,\n        GL_ARB_compatibility,\n        GL_ARB_compressed_texture_pixel_storage,\n        GL_ARB_compute_shader,\n        GL_ARB_compute_variable_group_size,\n        GL_ARB_conditional_render_inverted,\n        GL_ARB_conservative_depth,\n        GL_ARB_copy_buffer,\n        GL_ARB_copy_image,\n        GL_ARB_cull_distance,\n        GL_ARB_debug_output,\n        GL_ARB_depth_buffer_float,\n        GL_ARB_depth_clamp,\n        GL_ARB_depth_texture,\n        GL_ARB_derivative_control,\n        GL_ARB_direct_state_access,\n        GL_ARB_draw_buffers,\n        GL_ARB_draw_buffers_blend,\n        GL_ARB_draw_elements_base_vertex,\n        GL_ARB_draw_indirect,\n        GL_ARB_draw_instanced,\n        GL_ARB_enhanced_layouts,\n        GL_ARB_explicit_attrib_location,\n        GL_ARB_explicit_uniform_location,\n        GL_ARB_fragment_coord_conventions,\n        GL_ARB_fragment_layer_viewport,\n        GL_ARB_fragment_program,\n        GL_ARB_fragment_program_shadow,\n        GL_ARB_fragment_shader,\n        GL_ARB_fragment_shader_interlock,\n        GL_ARB_framebuffer_no_attachments,\n        GL_ARB_framebuffer_object,\n        GL_ARB_framebuffer_sRGB,\n        GL_ARB_geometry_shader4,\n        GL_ARB_get_program_binary,\n        GL_ARB_get_texture_sub_image,\n        GL_ARB_gl_spirv,\n        GL_ARB_gpu_shader5,\n        GL_ARB_gpu_shader_fp64,\n        GL_ARB_gpu_shader_int64,\n        GL_ARB_half_float_pixel,\n        GL_ARB_half_float_vertex,\n        GL_ARB_imaging,\n        GL_ARB_indirect_parameters,\n        GL_ARB_instanced_arrays,\n        GL_ARB_internalformat_query,\n        GL_ARB_internalformat_query2,\n        GL_ARB_invalidate_subdata,\n        GL_ARB_map_buffer_alignment,\n        GL_ARB_map_buffer_range,\n        GL_ARB_matrix_palette,\n        GL_ARB_multi_bind,\n        GL_ARB_multi_draw_indirect,\n        GL_ARB_multisample,\n        GL_ARB_multitexture,\n        GL_ARB_occlusion_query,\n        GL_ARB_occlusion_query2,\n        GL_ARB_parallel_shader_compile,\n        GL_ARB_pipeline_statistics_query,\n        GL_ARB_pixel_buffer_object,\n        GL_ARB_point_parameters,\n        GL_ARB_point_sprite,\n        GL_ARB_polygon_offset_clamp,\n        GL_ARB_post_depth_coverage,\n        GL_ARB_program_interface_query,\n        GL_ARB_provoking_vertex,\n        GL_ARB_query_buffer_object,\n        GL_ARB_robust_buffer_access_behavior,\n        GL_ARB_robustness,\n        GL_ARB_robustness_isolation,\n        GL_ARB_sample_locations,\n        GL_ARB_sample_shading,\n        GL_ARB_sampler_objects,\n        GL_ARB_seamless_cube_map,\n        GL_ARB_seamless_cubemap_per_texture,\n        GL_ARB_separate_shader_objects,\n        GL_ARB_shader_atomic_counter_ops,\n        GL_ARB_shader_atomic_counters,\n        GL_ARB_shader_ballot,\n        GL_ARB_shader_bit_encoding,\n        GL_ARB_shader_clock,\n        GL_ARB_shader_draw_parameters,\n        GL_ARB_shader_group_vote,\n        GL_ARB_shader_image_load_store,\n        GL_ARB_shader_image_size,\n        GL_ARB_shader_objects,\n        GL_ARB_shader_precision,\n        GL_ARB_shader_stencil_export,\n        GL_ARB_shader_storage_buffer_object,\n        GL_ARB_shader_subroutine,\n        GL_ARB_shader_texture_image_samples,\n        GL_ARB_shader_texture_lod,\n        GL_ARB_shader_viewport_layer_array,\n        GL_ARB_shading_language_100,\n        GL_ARB_shading_language_420pack,\n        GL_ARB_shading_language_include,\n        GL_ARB_shading_language_packing,\n        GL_ARB_shadow,\n        GL_ARB_shadow_ambient,\n        GL_ARB_sparse_buffer,\n        GL_ARB_sparse_texture,\n        GL_ARB_sparse_texture2,\n        GL_ARB_sparse_texture_clamp,\n        GL_ARB_spirv_extensions,\n        GL_ARB_stencil_texturing,\n        GL_ARB_sync,\n        GL_ARB_tessellation_shader,\n        GL_ARB_texture_barrier,\n        GL_ARB_texture_border_clamp,\n        GL_ARB_texture_buffer_object,\n        GL_ARB_texture_buffer_object_rgb32,\n        GL_ARB_texture_buffer_range,\n        GL_ARB_texture_compression,\n        GL_ARB_texture_compression_bptc,\n        GL_ARB_texture_compression_rgtc,\n        GL_ARB_texture_cube_map,\n        GL_ARB_texture_cube_map_array,\n        GL_ARB_texture_env_add,\n        GL_ARB_texture_env_combine,\n        GL_ARB_texture_env_crossbar,\n        GL_ARB_texture_env_dot3,\n        GL_ARB_texture_filter_anisotropic,\n        GL_ARB_texture_filter_minmax,\n        GL_ARB_texture_float,\n        GL_ARB_texture_gather,\n        GL_ARB_texture_mirror_clamp_to_edge,\n        GL_ARB_texture_mirrored_repeat,\n        GL_ARB_texture_multisample,\n        GL_ARB_texture_non_power_of_two,\n        GL_ARB_texture_query_levels,\n        GL_ARB_texture_query_lod,\n        GL_ARB_texture_rectangle,\n        GL_ARB_texture_rg,\n        GL_ARB_texture_rgb10_a2ui,\n        GL_ARB_texture_stencil8,\n        GL_ARB_texture_storage,\n        GL_ARB_texture_storage_multisample,\n        GL_ARB_texture_swizzle,\n        GL_ARB_texture_view,\n        GL_ARB_timer_query,\n        GL_ARB_transform_feedback2,\n        GL_ARB_transform_feedback3,\n        GL_ARB_transform_feedback_instanced,\n        GL_ARB_transform_feedback_overflow_query,\n        GL_ARB_transpose_matrix,\n        GL_ARB_uniform_buffer_object,\n        GL_ARB_vertex_array_bgra,\n        GL_ARB_vertex_array_object,\n        GL_ARB_vertex_attrib_64bit,\n        GL_ARB_vertex_attrib_binding,\n        GL_ARB_vertex_blend,\n        GL_ARB_vertex_buffer_object,\n        GL_ARB_vertex_program,\n        GL_ARB_vertex_shader,\n        GL_ARB_vertex_type_10f_11f_11f_rev,\n        GL_ARB_vertex_type_2_10_10_10_rev,\n        GL_ARB_viewport_array,\n        GL_ARB_window_pos,\n        GL_ATI_draw_buffers,\n        GL_ATI_element_array,\n        GL_ATI_envmap_bumpmap,\n        GL_ATI_fragment_shader,\n        GL_ATI_map_object_buffer,\n        GL_ATI_meminfo,\n        GL_ATI_pixel_format_float,\n        GL_ATI_pn_triangles,\n        GL_ATI_separate_stencil,\n        GL_ATI_text_fragment_shader,\n        GL_ATI_texture_env_combine3,\n        GL_ATI_texture_float,\n        GL_ATI_texture_mirror_once,\n        GL_ATI_vertex_array_object,\n        GL_ATI_vertex_attrib_array_object,\n        GL_ATI_vertex_streams,\n        GL_EXT_422_pixels,\n        GL_EXT_EGL_image_storage,\n        GL_EXT_EGL_sync,\n        GL_EXT_abgr,\n        GL_EXT_bgra,\n        GL_EXT_bindable_uniform,\n        GL_EXT_blend_color,\n        GL_EXT_blend_equation_separate,\n        GL_EXT_blend_func_separate,\n        GL_EXT_blend_logic_op,\n        GL_EXT_blend_minmax,\n        GL_EXT_blend_subtract,\n        GL_EXT_clip_volume_hint,\n        GL_EXT_cmyka,\n        GL_EXT_color_subtable,\n        GL_EXT_compiled_vertex_array,\n        GL_EXT_convolution,\n        GL_EXT_coordinate_frame,\n        GL_EXT_copy_texture,\n        GL_EXT_cull_vertex,\n        GL_EXT_debug_label,\n        GL_EXT_debug_marker,\n        GL_EXT_depth_bounds_test,\n        GL_EXT_direct_state_access,\n        GL_EXT_draw_buffers2,\n        GL_EXT_draw_instanced,\n        GL_EXT_draw_range_elements,\n        GL_EXT_external_buffer,\n        GL_EXT_fog_coord,\n        GL_EXT_framebuffer_blit,\n        GL_EXT_framebuffer_multisample,\n        GL_EXT_framebuffer_multisample_blit_scaled,\n        GL_EXT_framebuffer_object,\n        GL_EXT_framebuffer_sRGB,\n        GL_EXT_geometry_shader4,\n        GL_EXT_gpu_program_parameters,\n        GL_EXT_gpu_shader4,\n        GL_EXT_histogram,\n        GL_EXT_index_array_formats,\n        GL_EXT_index_func,\n        GL_EXT_index_material,\n        GL_EXT_index_texture,\n        GL_EXT_light_texture,\n        GL_EXT_memory_object,\n        GL_EXT_memory_object_fd,\n        GL_EXT_memory_object_win32,\n        GL_EXT_misc_attribute,\n        GL_EXT_multi_draw_arrays,\n        GL_EXT_multisample,\n        GL_EXT_multiview_tessellation_geometry_shader,\n        GL_EXT_multiview_texture_multisample,\n        GL_EXT_multiview_timer_query,\n        GL_EXT_packed_depth_stencil,\n        GL_EXT_packed_float,\n        GL_EXT_packed_pixels,\n        GL_EXT_paletted_texture,\n        GL_EXT_pixel_buffer_object,\n        GL_EXT_pixel_transform,\n        GL_EXT_pixel_transform_color_table,\n        GL_EXT_point_parameters,\n        GL_EXT_polygon_offset,\n        GL_EXT_polygon_offset_clamp,\n        GL_EXT_post_depth_coverage,\n        GL_EXT_provoking_vertex,\n        GL_EXT_raster_multisample,\n        GL_EXT_rescale_normal,\n        GL_EXT_secondary_color,\n        GL_EXT_semaphore,\n        GL_EXT_semaphore_fd,\n        GL_EXT_semaphore_win32,\n        GL_EXT_separate_shader_objects,\n        GL_EXT_separate_specular_color,\n        GL_EXT_shader_framebuffer_fetch,\n        GL_EXT_shader_framebuffer_fetch_non_coherent,\n        GL_EXT_shader_image_load_formatted,\n        GL_EXT_shader_image_load_store,\n        GL_EXT_shader_integer_mix,\n        GL_EXT_shadow_funcs,\n        GL_EXT_shared_texture_palette,\n        GL_EXT_sparse_texture2,\n        GL_EXT_stencil_clear_tag,\n        GL_EXT_stencil_two_side,\n        GL_EXT_stencil_wrap,\n        GL_EXT_subtexture,\n        GL_EXT_texture,\n        GL_EXT_texture3D,\n        GL_EXT_texture_array,\n        GL_EXT_texture_buffer_object,\n        GL_EXT_texture_compression_latc,\n        GL_EXT_texture_compression_rgtc,\n        GL_EXT_texture_compression_s3tc,\n        GL_EXT_texture_cube_map,\n        GL_EXT_texture_env_add,\n        GL_EXT_texture_env_combine,\n        GL_EXT_texture_env_dot3,\n        GL_EXT_texture_filter_anisotropic,\n        GL_EXT_texture_filter_minmax,\n        GL_EXT_texture_integer,\n        GL_EXT_texture_lod_bias,\n        GL_EXT_texture_mirror_clamp,\n        GL_EXT_texture_object,\n        GL_EXT_texture_perturb_normal,\n        GL_EXT_texture_sRGB,\n        GL_EXT_texture_sRGB_R8,\n        GL_EXT_texture_sRGB_RG8,\n        GL_EXT_texture_sRGB_decode,\n        GL_EXT_texture_shadow_lod,\n        GL_EXT_texture_shared_exponent,\n        GL_EXT_texture_snorm,\n        GL_EXT_texture_swizzle,\n        GL_EXT_timer_query,\n        GL_EXT_transform_feedback,\n        GL_EXT_vertex_array,\n        GL_EXT_vertex_array_bgra,\n        GL_EXT_vertex_attrib_64bit,\n        GL_EXT_vertex_shader,\n        GL_EXT_vertex_weighting,\n        GL_EXT_win32_keyed_mutex,\n        GL_EXT_window_rectangles,\n        GL_EXT_x11_sync_object,\n        GL_GREMEDY_frame_terminator,\n        GL_GREMEDY_string_marker,\n        GL_HP_convolution_border_modes,\n        GL_HP_image_transform,\n        GL_HP_occlusion_test,\n        GL_HP_texture_lighting,\n        GL_IBM_cull_vertex,\n        GL_IBM_multimode_draw_arrays,\n        GL_IBM_rasterpos_clip,\n        GL_IBM_static_data,\n        GL_IBM_texture_mirrored_repeat,\n        GL_IBM_vertex_array_lists,\n        GL_INGR_blend_func_separate,\n        GL_INGR_color_clamp,\n        GL_INGR_interlace_read,\n        GL_INTEL_blackhole_render,\n        GL_INTEL_conservative_rasterization,\n        GL_INTEL_fragment_shader_ordering,\n        GL_INTEL_framebuffer_CMAA,\n        GL_INTEL_map_texture,\n        GL_INTEL_parallel_arrays,\n        GL_INTEL_performance_query,\n        GL_KHR_blend_equation_advanced,\n        GL_KHR_blend_equation_advanced_coherent,\n        GL_KHR_context_flush_control,\n        GL_KHR_debug,\n        GL_KHR_no_error,\n        GL_KHR_parallel_shader_compile,\n        GL_KHR_robust_buffer_access_behavior,\n        GL_KHR_robustness,\n        GL_KHR_shader_subgroup,\n        GL_KHR_texture_compression_astc_hdr,\n        GL_KHR_texture_compression_astc_ldr,\n        GL_KHR_texture_compression_astc_sliced_3d,\n        GL_MESAX_texture_stack,\n        GL_MESA_framebuffer_flip_x,\n        GL_MESA_framebuffer_flip_y,\n        GL_MESA_framebuffer_swap_xy,\n        GL_MESA_pack_invert,\n        GL_MESA_program_binary_formats,\n        GL_MESA_resize_buffers,\n        GL_MESA_shader_integer_functions,\n        GL_MESA_tile_raster_order,\n        GL_MESA_window_pos,\n        GL_MESA_ycbcr_texture,\n        GL_NVX_blend_equation_advanced_multi_draw_buffers,\n        GL_NVX_conditional_render,\n        GL_NVX_gpu_memory_info,\n        GL_NVX_gpu_multicast2,\n        GL_NVX_linked_gpu_multicast,\n        GL_NVX_progress_fence,\n        GL_NV_alpha_to_coverage_dither_control,\n        GL_NV_bindless_multi_draw_indirect,\n        GL_NV_bindless_multi_draw_indirect_count,\n        GL_NV_bindless_texture,\n        GL_NV_blend_equation_advanced,\n        GL_NV_blend_equation_advanced_coherent,\n        GL_NV_blend_minmax_factor,\n        GL_NV_blend_square,\n        GL_NV_clip_space_w_scaling,\n        GL_NV_command_list,\n        GL_NV_compute_program5,\n        GL_NV_compute_shader_derivatives,\n        GL_NV_conditional_render,\n        GL_NV_conservative_raster,\n        GL_NV_conservative_raster_dilate,\n        GL_NV_conservative_raster_pre_snap,\n        GL_NV_conservative_raster_pre_snap_triangles,\n        GL_NV_conservative_raster_underestimation,\n        GL_NV_copy_depth_to_color,\n        GL_NV_copy_image,\n        GL_NV_deep_texture3D,\n        GL_NV_depth_buffer_float,\n        GL_NV_depth_clamp,\n        GL_NV_draw_texture,\n        GL_NV_draw_vulkan_image,\n        GL_NV_evaluators,\n        GL_NV_explicit_multisample,\n        GL_NV_fence,\n        GL_NV_fill_rectangle,\n        GL_NV_float_buffer,\n        GL_NV_fog_distance,\n        GL_NV_fragment_coverage_to_color,\n        GL_NV_fragment_program,\n        GL_NV_fragment_program2,\n        GL_NV_fragment_program4,\n        GL_NV_fragment_program_option,\n        GL_NV_fragment_shader_barycentric,\n        GL_NV_fragment_shader_interlock,\n        GL_NV_framebuffer_mixed_samples,\n        GL_NV_framebuffer_multisample_coverage,\n        GL_NV_geometry_program4,\n        GL_NV_geometry_shader4,\n        GL_NV_geometry_shader_passthrough,\n        GL_NV_gpu_multicast,\n        GL_NV_gpu_program4,\n        GL_NV_gpu_program5,\n        GL_NV_gpu_program5_mem_extended,\n        GL_NV_gpu_shader5,\n        GL_NV_half_float,\n        GL_NV_internalformat_sample_query,\n        GL_NV_light_max_exponent,\n        GL_NV_memory_attachment,\n        GL_NV_memory_object_sparse,\n        GL_NV_mesh_shader,\n        GL_NV_multisample_coverage,\n        GL_NV_multisample_filter_hint,\n        GL_NV_occlusion_query,\n        GL_NV_packed_depth_stencil,\n        GL_NV_parameter_buffer_object,\n        GL_NV_parameter_buffer_object2,\n        GL_NV_path_rendering,\n        GL_NV_path_rendering_shared_edge,\n        GL_NV_pixel_data_range,\n        GL_NV_point_sprite,\n        GL_NV_present_video,\n        GL_NV_primitive_restart,\n        GL_NV_primitive_shading_rate,\n        GL_NV_query_resource,\n        GL_NV_query_resource_tag,\n        GL_NV_register_combiners,\n        GL_NV_register_combiners2,\n        GL_NV_representative_fragment_test,\n        GL_NV_robustness_video_memory_purge,\n        GL_NV_sample_locations,\n        GL_NV_sample_mask_override_coverage,\n        GL_NV_scissor_exclusive,\n        GL_NV_shader_atomic_counters,\n        GL_NV_shader_atomic_float,\n        GL_NV_shader_atomic_float64,\n        GL_NV_shader_atomic_fp16_vector,\n        GL_NV_shader_atomic_int64,\n        GL_NV_shader_buffer_load,\n        GL_NV_shader_buffer_store,\n        GL_NV_shader_storage_buffer_object,\n        GL_NV_shader_subgroup_partitioned,\n        GL_NV_shader_texture_footprint,\n        GL_NV_shader_thread_group,\n        GL_NV_shader_thread_shuffle,\n        GL_NV_shading_rate_image,\n        GL_NV_stereo_view_rendering,\n        GL_NV_tessellation_program5,\n        GL_NV_texgen_emboss,\n        GL_NV_texgen_reflection,\n        GL_NV_texture_barrier,\n        GL_NV_texture_compression_vtc,\n        GL_NV_texture_env_combine4,\n        GL_NV_texture_expand_normal,\n        GL_NV_texture_multisample,\n        GL_NV_texture_rectangle,\n        GL_NV_texture_rectangle_compressed,\n        GL_NV_texture_shader,\n        GL_NV_texture_shader2,\n        GL_NV_texture_shader3,\n        GL_NV_timeline_semaphore,\n        GL_NV_transform_feedback,\n        GL_NV_transform_feedback2,\n        GL_NV_uniform_buffer_unified_memory,\n        GL_NV_vdpau_interop,\n        GL_NV_vdpau_interop2,\n        GL_NV_vertex_array_range,\n        GL_NV_vertex_array_range2,\n        GL_NV_vertex_attrib_integer_64bit,\n        GL_NV_vertex_buffer_unified_memory,\n        GL_NV_vertex_program,\n        GL_NV_vertex_program1_1,\n        GL_NV_vertex_program2,\n        GL_NV_vertex_program2_option,\n        GL_NV_vertex_program3,\n        GL_NV_vertex_program4,\n        GL_NV_video_capture,\n        GL_NV_viewport_array2,\n        GL_NV_viewport_swizzle,\n        GL_OES_byte_coordinates,\n        GL_OES_compressed_paletted_texture,\n        GL_OES_fixed_point,\n        GL_OES_query_matrix,\n        GL_OES_read_format,\n        GL_OES_single_precision,\n        GL_OML_interlace,\n        GL_OML_resample,\n        GL_OML_subsample,\n        GL_OVR_multiview,\n        GL_OVR_multiview2,\n        GL_PGI_misc_hints,\n        GL_PGI_vertex_hints,\n        GL_REND_screen_coordinates,\n        GL_S3_s3tc,\n        GL_SGIS_detail_texture,\n        GL_SGIS_fog_function,\n        GL_SGIS_generate_mipmap,\n        GL_SGIS_multisample,\n        GL_SGIS_pixel_texture,\n        GL_SGIS_point_line_texgen,\n        GL_SGIS_point_parameters,\n        GL_SGIS_sharpen_texture,\n        GL_SGIS_texture4D,\n        GL_SGIS_texture_border_clamp,\n        GL_SGIS_texture_color_mask,\n        GL_SGIS_texture_edge_clamp,\n        GL_SGIS_texture_filter4,\n        GL_SGIS_texture_lod,\n        GL_SGIS_texture_select,\n        GL_SGIX_async,\n        GL_SGIX_async_histogram,\n        GL_SGIX_async_pixel,\n        GL_SGIX_blend_alpha_minmax,\n        GL_SGIX_calligraphic_fragment,\n        GL_SGIX_clipmap,\n        GL_SGIX_convolution_accuracy,\n        GL_SGIX_depth_pass_instrument,\n        GL_SGIX_depth_texture,\n        GL_SGIX_flush_raster,\n        GL_SGIX_fog_offset,\n        GL_SGIX_fragment_lighting,\n        GL_SGIX_framezoom,\n        GL_SGIX_igloo_interface,\n        GL_SGIX_instruments,\n        GL_SGIX_interlace,\n        GL_SGIX_ir_instrument1,\n        GL_SGIX_list_priority,\n        GL_SGIX_pixel_texture,\n        GL_SGIX_pixel_tiles,\n        GL_SGIX_polynomial_ffd,\n        GL_SGIX_reference_plane,\n        GL_SGIX_resample,\n        GL_SGIX_scalebias_hint,\n        GL_SGIX_shadow,\n        GL_SGIX_shadow_ambient,\n        GL_SGIX_sprite,\n        GL_SGIX_subsample,\n        GL_SGIX_tag_sample_buffer,\n        GL_SGIX_texture_add_env,\n        GL_SGIX_texture_coordinate_clamp,\n        GL_SGIX_texture_lod_bias,\n        GL_SGIX_texture_multi_buffer,\n        GL_SGIX_texture_scale_bias,\n        GL_SGIX_vertex_preclip,\n        GL_SGIX_ycrcb,\n        GL_SGIX_ycrcb_subsample,\n        GL_SGIX_ycrcba,\n        GL_SGI_color_matrix,\n        GL_SGI_color_table,\n        GL_SGI_texture_color_table,\n        GL_SUNX_constant_data,\n        GL_SUN_convolution_border_modes,\n        GL_SUN_global_alpha,\n        GL_SUN_mesh_array,\n        GL_SUN_slice_accum,\n        GL_SUN_triangle_list,\n        GL_SUN_vertex,\n        GL_WIN_phong_shading,\n        GL_WIN_specular_fog\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --profile=\"compatibility\" --api=\"gl=4.0\" --generator=\"c\" --spec=\"gl\" --extensions=\"GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_gl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_gl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_gl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGL(void) {\n    int status = 0;\n\n    if(open_gl()) {\n        status = gladLoadGLLoader(&get_proc);\n        close_gl();\n    }\n\n    return status;\n}\n\nstruct gladGLversionStruct GLVersion = { 0, 0 };\n\n#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)\n#define _GLAD_IS_SOME_NEW_VERSION 1\n#endif\n\nstatic int max_loaded_major;\nstatic int max_loaded_minor;\n\nstatic const char *exts = NULL;\nstatic int num_exts_i = 0;\nstatic char **exts_i = NULL;\n\nstatic int get_exts(void) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        exts = (const char *)glGetString(GL_EXTENSIONS);\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        unsigned int index;\n\n        num_exts_i = 0;\n        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);\n        if (num_exts_i > 0) {\n            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));\n        }\n\n        if (exts_i == NULL) {\n            return 0;\n        }\n\n        for(index = 0; index < (unsigned)num_exts_i; index++) {\n            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);\n            size_t len = strlen(gl_str_tmp);\n\n            char *local_str = (char*)malloc((len+1) * sizeof(char));\n            if(local_str != NULL) {\n                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));\n            }\n            exts_i[index] = local_str;\n        }\n    }\n#endif\n    return 1;\n}\n\nstatic void free_exts(void) {\n    if (exts_i != NULL) {\n        int index;\n        for(index = 0; index < num_exts_i; index++) {\n            free((char *)exts_i[index]);\n        }\n        free((void *)exts_i);\n        exts_i = NULL;\n    }\n}\n\nstatic int has_ext(const char *ext) {\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    if(max_loaded_major < 3) {\n#endif\n        const char *extensions;\n        const char *loc;\n        const char *terminator;\n        extensions = exts;\n        if(extensions == NULL || ext == NULL) {\n            return 0;\n        }\n\n        while(1) {\n            loc = strstr(extensions, ext);\n            if(loc == NULL) {\n                return 0;\n            }\n\n            terminator = loc + strlen(ext);\n            if((loc == extensions || *(loc - 1) == ' ') &&\n                (*terminator == ' ' || *terminator == '\\0')) {\n                return 1;\n            }\n            extensions = terminator;\n        }\n#ifdef _GLAD_IS_SOME_NEW_VERSION\n    } else {\n        int index;\n        if(exts_i == NULL) return 0;\n        for(index = 0; index < num_exts_i; index++) {\n            const char *e = exts_i[index];\n\n            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {\n                return 1;\n            }\n        }\n    }\n#endif\n\n    return 0;\n}\nint GLAD_GL_VERSION_1_0 = 0;\nint GLAD_GL_VERSION_1_1 = 0;\nint GLAD_GL_VERSION_1_2 = 0;\nint GLAD_GL_VERSION_1_3 = 0;\nint GLAD_GL_VERSION_1_4 = 0;\nint GLAD_GL_VERSION_1_5 = 0;\nint GLAD_GL_VERSION_2_0 = 0;\nint GLAD_GL_VERSION_2_1 = 0;\nint GLAD_GL_VERSION_3_0 = 0;\nint GLAD_GL_VERSION_3_1 = 0;\nint GLAD_GL_VERSION_3_2 = 0;\nint GLAD_GL_VERSION_3_3 = 0;\nint GLAD_GL_VERSION_4_0 = 0;\nPFNGLACCUMPROC glad_glAccum = NULL;\nPFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;\nPFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;\nPFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;\nPFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;\nPFNGLATTACHSHADERPROC glad_glAttachShader = NULL;\nPFNGLBEGINPROC glad_glBegin = NULL;\nPFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;\nPFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;\nPFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;\nPFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;\nPFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;\nPFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;\nPFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;\nPFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;\nPFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;\nPFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;\nPFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;\nPFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;\nPFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;\nPFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;\nPFNGLBITMAPPROC glad_glBitmap = NULL;\nPFNGLBLENDCOLORPROC glad_glBlendColor = NULL;\nPFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;\nPFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;\nPFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;\nPFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;\nPFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;\nPFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;\nPFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;\nPFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;\nPFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;\nPFNGLBUFFERDATAPROC glad_glBufferData = NULL;\nPFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;\nPFNGLCALLLISTPROC glad_glCallList = NULL;\nPFNGLCALLLISTSPROC glad_glCallLists = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;\nPFNGLCLAMPCOLORPROC glad_glClampColor = NULL;\nPFNGLCLEARPROC glad_glClear = NULL;\nPFNGLCLEARACCUMPROC glad_glClearAccum = NULL;\nPFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;\nPFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;\nPFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;\nPFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;\nPFNGLCLEARCOLORPROC glad_glClearColor = NULL;\nPFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;\nPFNGLCLEARINDEXPROC glad_glClearIndex = NULL;\nPFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;\nPFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;\nPFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;\nPFNGLCLIPPLANEPROC glad_glClipPlane = NULL;\nPFNGLCOLOR3BPROC glad_glColor3b = NULL;\nPFNGLCOLOR3BVPROC glad_glColor3bv = NULL;\nPFNGLCOLOR3DPROC glad_glColor3d = NULL;\nPFNGLCOLOR3DVPROC glad_glColor3dv = NULL;\nPFNGLCOLOR3FPROC glad_glColor3f = NULL;\nPFNGLCOLOR3FVPROC glad_glColor3fv = NULL;\nPFNGLCOLOR3IPROC glad_glColor3i = NULL;\nPFNGLCOLOR3IVPROC glad_glColor3iv = NULL;\nPFNGLCOLOR3SPROC glad_glColor3s = NULL;\nPFNGLCOLOR3SVPROC glad_glColor3sv = NULL;\nPFNGLCOLOR3UBPROC glad_glColor3ub = NULL;\nPFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;\nPFNGLCOLOR3UIPROC glad_glColor3ui = NULL;\nPFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;\nPFNGLCOLOR3USPROC glad_glColor3us = NULL;\nPFNGLCOLOR3USVPROC glad_glColor3usv = NULL;\nPFNGLCOLOR4BPROC glad_glColor4b = NULL;\nPFNGLCOLOR4BVPROC glad_glColor4bv = NULL;\nPFNGLCOLOR4DPROC glad_glColor4d = NULL;\nPFNGLCOLOR4DVPROC glad_glColor4dv = NULL;\nPFNGLCOLOR4FPROC glad_glColor4f = NULL;\nPFNGLCOLOR4FVPROC glad_glColor4fv = NULL;\nPFNGLCOLOR4IPROC glad_glColor4i = NULL;\nPFNGLCOLOR4IVPROC glad_glColor4iv = NULL;\nPFNGLCOLOR4SPROC glad_glColor4s = NULL;\nPFNGLCOLOR4SVPROC glad_glColor4sv = NULL;\nPFNGLCOLOR4UBPROC glad_glColor4ub = NULL;\nPFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;\nPFNGLCOLOR4UIPROC glad_glColor4ui = NULL;\nPFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;\nPFNGLCOLOR4USPROC glad_glColor4us = NULL;\nPFNGLCOLOR4USVPROC glad_glColor4usv = NULL;\nPFNGLCOLORMASKPROC glad_glColorMask = NULL;\nPFNGLCOLORMASKIPROC glad_glColorMaski = NULL;\nPFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;\nPFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;\nPFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;\nPFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;\nPFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;\nPFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;\nPFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;\nPFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;\nPFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;\nPFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;\nPFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;\nPFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;\nPFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;\nPFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;\nPFNGLCREATESHADERPROC glad_glCreateShader = NULL;\nPFNGLCULLFACEPROC glad_glCullFace = NULL;\nPFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;\nPFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;\nPFNGLDELETELISTSPROC glad_glDeleteLists = NULL;\nPFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;\nPFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;\nPFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;\nPFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;\nPFNGLDELETESHADERPROC glad_glDeleteShader = NULL;\nPFNGLDELETESYNCPROC glad_glDeleteSync = NULL;\nPFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;\nPFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;\nPFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;\nPFNGLDEPTHMASKPROC glad_glDepthMask = NULL;\nPFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;\nPFNGLDETACHSHADERPROC glad_glDetachShader = NULL;\nPFNGLDISABLEPROC glad_glDisable = NULL;\nPFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;\nPFNGLDISABLEIPROC glad_glDisablei = NULL;\nPFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;\nPFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;\nPFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;\nPFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;\nPFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;\nPFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;\nPFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;\nPFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;\nPFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;\nPFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;\nPFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;\nPFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;\nPFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;\nPFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;\nPFNGLENABLEPROC glad_glEnable = NULL;\nPFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;\nPFNGLENABLEIPROC glad_glEnablei = NULL;\nPFNGLENDPROC glad_glEnd = NULL;\nPFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;\nPFNGLENDLISTPROC glad_glEndList = NULL;\nPFNGLENDQUERYPROC glad_glEndQuery = NULL;\nPFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;\nPFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;\nPFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;\nPFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;\nPFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;\nPFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;\nPFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;\nPFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;\nPFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;\nPFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;\nPFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;\nPFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;\nPFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;\nPFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;\nPFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;\nPFNGLFENCESYNCPROC glad_glFenceSync = NULL;\nPFNGLFINISHPROC glad_glFinish = NULL;\nPFNGLFLUSHPROC glad_glFlush = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;\nPFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;\nPFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;\nPFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;\nPFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;\nPFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;\nPFNGLFOGFPROC glad_glFogf = NULL;\nPFNGLFOGFVPROC glad_glFogfv = NULL;\nPFNGLFOGIPROC glad_glFogi = NULL;\nPFNGLFOGIVPROC glad_glFogiv = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;\nPFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;\nPFNGLFRONTFACEPROC glad_glFrontFace = NULL;\nPFNGLFRUSTUMPROC glad_glFrustum = NULL;\nPFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;\nPFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;\nPFNGLGENLISTSPROC glad_glGenLists = NULL;\nPFNGLGENQUERIESPROC glad_glGenQueries = NULL;\nPFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;\nPFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;\nPFNGLGENTEXTURESPROC glad_glGenTextures = NULL;\nPFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;\nPFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;\nPFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;\nPFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;\nPFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;\nPFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;\nPFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;\nPFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;\nPFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;\nPFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;\nPFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;\nPFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;\nPFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;\nPFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;\nPFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;\nPFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;\nPFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;\nPFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;\nPFNGLGETERRORPROC glad_glGetError = NULL;\nPFNGLGETFLOATVPROC glad_glGetFloatv = NULL;\nPFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;\nPFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;\nPFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;\nPFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;\nPFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;\nPFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;\nPFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;\nPFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;\nPFNGLGETMAPDVPROC glad_glGetMapdv = NULL;\nPFNGLGETMAPFVPROC glad_glGetMapfv = NULL;\nPFNGLGETMAPIVPROC glad_glGetMapiv = NULL;\nPFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;\nPFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;\nPFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;\nPFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;\nPFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;\nPFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;\nPFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;\nPFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;\nPFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;\nPFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;\nPFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;\nPFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;\nPFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;\nPFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;\nPFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;\nPFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;\nPFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;\nPFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;\nPFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;\nPFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;\nPFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;\nPFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;\nPFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;\nPFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;\nPFNGLGETSTRINGPROC glad_glGetString = NULL;\nPFNGLGETSTRINGIPROC glad_glGetStringi = NULL;\nPFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;\nPFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;\nPFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;\nPFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;\nPFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;\nPFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;\nPFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;\nPFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;\nPFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;\nPFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;\nPFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;\nPFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;\nPFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;\nPFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;\nPFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;\nPFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;\nPFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;\nPFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;\nPFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;\nPFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;\nPFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;\nPFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;\nPFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;\nPFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;\nPFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;\nPFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;\nPFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;\nPFNGLHINTPROC glad_glHint = NULL;\nPFNGLINDEXMASKPROC glad_glIndexMask = NULL;\nPFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;\nPFNGLINDEXDPROC glad_glIndexd = NULL;\nPFNGLINDEXDVPROC glad_glIndexdv = NULL;\nPFNGLINDEXFPROC glad_glIndexf = NULL;\nPFNGLINDEXFVPROC glad_glIndexfv = NULL;\nPFNGLINDEXIPROC glad_glIndexi = NULL;\nPFNGLINDEXIVPROC glad_glIndexiv = NULL;\nPFNGLINDEXSPROC glad_glIndexs = NULL;\nPFNGLINDEXSVPROC glad_glIndexsv = NULL;\nPFNGLINDEXUBPROC glad_glIndexub = NULL;\nPFNGLINDEXUBVPROC glad_glIndexubv = NULL;\nPFNGLINITNAMESPROC glad_glInitNames = NULL;\nPFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;\nPFNGLISBUFFERPROC glad_glIsBuffer = NULL;\nPFNGLISENABLEDPROC glad_glIsEnabled = NULL;\nPFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;\nPFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;\nPFNGLISLISTPROC glad_glIsList = NULL;\nPFNGLISPROGRAMPROC glad_glIsProgram = NULL;\nPFNGLISQUERYPROC glad_glIsQuery = NULL;\nPFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;\nPFNGLISSAMPLERPROC glad_glIsSampler = NULL;\nPFNGLISSHADERPROC glad_glIsShader = NULL;\nPFNGLISSYNCPROC glad_glIsSync = NULL;\nPFNGLISTEXTUREPROC glad_glIsTexture = NULL;\nPFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;\nPFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;\nPFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;\nPFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;\nPFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;\nPFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;\nPFNGLLIGHTFPROC glad_glLightf = NULL;\nPFNGLLIGHTFVPROC glad_glLightfv = NULL;\nPFNGLLIGHTIPROC glad_glLighti = NULL;\nPFNGLLIGHTIVPROC glad_glLightiv = NULL;\nPFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;\nPFNGLLINEWIDTHPROC glad_glLineWidth = NULL;\nPFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;\nPFNGLLISTBASEPROC glad_glListBase = NULL;\nPFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;\nPFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;\nPFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;\nPFNGLLOADNAMEPROC glad_glLoadName = NULL;\nPFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;\nPFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;\nPFNGLLOGICOPPROC glad_glLogicOp = NULL;\nPFNGLMAP1DPROC glad_glMap1d = NULL;\nPFNGLMAP1FPROC glad_glMap1f = NULL;\nPFNGLMAP2DPROC glad_glMap2d = NULL;\nPFNGLMAP2FPROC glad_glMap2f = NULL;\nPFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;\nPFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;\nPFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;\nPFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;\nPFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;\nPFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;\nPFNGLMATERIALFPROC glad_glMaterialf = NULL;\nPFNGLMATERIALFVPROC glad_glMaterialfv = NULL;\nPFNGLMATERIALIPROC glad_glMateriali = NULL;\nPFNGLMATERIALIVPROC glad_glMaterialiv = NULL;\nPFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;\nPFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;\nPFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;\nPFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;\nPFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;\nPFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;\nPFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;\nPFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;\nPFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;\nPFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;\nPFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;\nPFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;\nPFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;\nPFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;\nPFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;\nPFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;\nPFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;\nPFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;\nPFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;\nPFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;\nPFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;\nPFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;\nPFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;\nPFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;\nPFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;\nPFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;\nPFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;\nPFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;\nPFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;\nPFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;\nPFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;\nPFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;\nPFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;\nPFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;\nPFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;\nPFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;\nPFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;\nPFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;\nPFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;\nPFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;\nPFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;\nPFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;\nPFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;\nPFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;\nPFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;\nPFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;\nPFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;\nPFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;\nPFNGLNEWLISTPROC glad_glNewList = NULL;\nPFNGLNORMAL3BPROC glad_glNormal3b = NULL;\nPFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;\nPFNGLNORMAL3DPROC glad_glNormal3d = NULL;\nPFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;\nPFNGLNORMAL3FPROC glad_glNormal3f = NULL;\nPFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;\nPFNGLNORMAL3IPROC glad_glNormal3i = NULL;\nPFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;\nPFNGLNORMAL3SPROC glad_glNormal3s = NULL;\nPFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;\nPFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;\nPFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;\nPFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;\nPFNGLORTHOPROC glad_glOrtho = NULL;\nPFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;\nPFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;\nPFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;\nPFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;\nPFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;\nPFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;\nPFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;\nPFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;\nPFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;\nPFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;\nPFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;\nPFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;\nPFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;\nPFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;\nPFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;\nPFNGLPOINTSIZEPROC glad_glPointSize = NULL;\nPFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;\nPFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;\nPFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;\nPFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;\nPFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;\nPFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;\nPFNGLPOPNAMEPROC glad_glPopName = NULL;\nPFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;\nPFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;\nPFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;\nPFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;\nPFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;\nPFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;\nPFNGLPUSHNAMEPROC glad_glPushName = NULL;\nPFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;\nPFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;\nPFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;\nPFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;\nPFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;\nPFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;\nPFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;\nPFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;\nPFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;\nPFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;\nPFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;\nPFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;\nPFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;\nPFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;\nPFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;\nPFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;\nPFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;\nPFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;\nPFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;\nPFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;\nPFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;\nPFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;\nPFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;\nPFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;\nPFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;\nPFNGLREADBUFFERPROC glad_glReadBuffer = NULL;\nPFNGLREADPIXELSPROC glad_glReadPixels = NULL;\nPFNGLRECTDPROC glad_glRectd = NULL;\nPFNGLRECTDVPROC glad_glRectdv = NULL;\nPFNGLRECTFPROC glad_glRectf = NULL;\nPFNGLRECTFVPROC glad_glRectfv = NULL;\nPFNGLRECTIPROC glad_glRecti = NULL;\nPFNGLRECTIVPROC glad_glRectiv = NULL;\nPFNGLRECTSPROC glad_glRects = NULL;\nPFNGLRECTSVPROC glad_glRectsv = NULL;\nPFNGLRENDERMODEPROC glad_glRenderMode = NULL;\nPFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;\nPFNGLROTATEDPROC glad_glRotated = NULL;\nPFNGLROTATEFPROC glad_glRotatef = NULL;\nPFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;\nPFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;\nPFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;\nPFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;\nPFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;\nPFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;\nPFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;\nPFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;\nPFNGLSCALEDPROC glad_glScaled = NULL;\nPFNGLSCALEFPROC glad_glScalef = NULL;\nPFNGLSCISSORPROC glad_glScissor = NULL;\nPFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;\nPFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;\nPFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;\nPFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;\nPFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;\nPFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;\nPFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;\nPFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;\nPFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;\nPFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;\nPFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;\nPFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;\nPFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;\nPFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;\nPFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;\nPFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;\nPFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;\nPFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;\nPFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;\nPFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;\nPFNGLSHADEMODELPROC glad_glShadeModel = NULL;\nPFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;\nPFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;\nPFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;\nPFNGLSTENCILMASKPROC glad_glStencilMask = NULL;\nPFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;\nPFNGLSTENCILOPPROC glad_glStencilOp = NULL;\nPFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;\nPFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;\nPFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;\nPFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;\nPFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;\nPFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;\nPFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;\nPFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;\nPFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;\nPFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;\nPFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;\nPFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;\nPFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;\nPFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;\nPFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;\nPFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;\nPFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;\nPFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;\nPFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;\nPFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;\nPFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;\nPFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;\nPFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;\nPFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;\nPFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;\nPFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;\nPFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;\nPFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;\nPFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;\nPFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;\nPFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;\nPFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;\nPFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;\nPFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;\nPFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;\nPFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;\nPFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;\nPFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;\nPFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;\nPFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;\nPFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;\nPFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;\nPFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;\nPFNGLTEXENVFPROC glad_glTexEnvf = NULL;\nPFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;\nPFNGLTEXENVIPROC glad_glTexEnvi = NULL;\nPFNGLTEXENVIVPROC glad_glTexEnviv = NULL;\nPFNGLTEXGENDPROC glad_glTexGend = NULL;\nPFNGLTEXGENDVPROC glad_glTexGendv = NULL;\nPFNGLTEXGENFPROC glad_glTexGenf = NULL;\nPFNGLTEXGENFVPROC glad_glTexGenfv = NULL;\nPFNGLTEXGENIPROC glad_glTexGeni = NULL;\nPFNGLTEXGENIVPROC glad_glTexGeniv = NULL;\nPFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;\nPFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;\nPFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;\nPFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;\nPFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;\nPFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;\nPFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;\nPFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;\nPFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;\nPFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;\nPFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;\nPFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;\nPFNGLTRANSLATEDPROC glad_glTranslated = NULL;\nPFNGLTRANSLATEFPROC glad_glTranslatef = NULL;\nPFNGLUNIFORM1DPROC glad_glUniform1d = NULL;\nPFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;\nPFNGLUNIFORM1FPROC glad_glUniform1f = NULL;\nPFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;\nPFNGLUNIFORM1IPROC glad_glUniform1i = NULL;\nPFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;\nPFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;\nPFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;\nPFNGLUNIFORM2DPROC glad_glUniform2d = NULL;\nPFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;\nPFNGLUNIFORM2FPROC glad_glUniform2f = NULL;\nPFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;\nPFNGLUNIFORM2IPROC glad_glUniform2i = NULL;\nPFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;\nPFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;\nPFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;\nPFNGLUNIFORM3DPROC glad_glUniform3d = NULL;\nPFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;\nPFNGLUNIFORM3FPROC glad_glUniform3f = NULL;\nPFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;\nPFNGLUNIFORM3IPROC glad_glUniform3i = NULL;\nPFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;\nPFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;\nPFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;\nPFNGLUNIFORM4DPROC glad_glUniform4d = NULL;\nPFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;\nPFNGLUNIFORM4FPROC glad_glUniform4f = NULL;\nPFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;\nPFNGLUNIFORM4IPROC glad_glUniform4i = NULL;\nPFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;\nPFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;\nPFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;\nPFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;\nPFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;\nPFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;\nPFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;\nPFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;\nPFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;\nPFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;\nPFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;\nPFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;\nPFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;\nPFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;\nPFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;\nPFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;\nPFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;\nPFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;\nPFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;\nPFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;\nPFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;\nPFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;\nPFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;\nPFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;\nPFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;\nPFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;\nPFNGLVERTEX2DPROC glad_glVertex2d = NULL;\nPFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;\nPFNGLVERTEX2FPROC glad_glVertex2f = NULL;\nPFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;\nPFNGLVERTEX2IPROC glad_glVertex2i = NULL;\nPFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;\nPFNGLVERTEX2SPROC glad_glVertex2s = NULL;\nPFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;\nPFNGLVERTEX3DPROC glad_glVertex3d = NULL;\nPFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;\nPFNGLVERTEX3FPROC glad_glVertex3f = NULL;\nPFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;\nPFNGLVERTEX3IPROC glad_glVertex3i = NULL;\nPFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;\nPFNGLVERTEX3SPROC glad_glVertex3s = NULL;\nPFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;\nPFNGLVERTEX4DPROC glad_glVertex4d = NULL;\nPFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;\nPFNGLVERTEX4FPROC glad_glVertex4f = NULL;\nPFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;\nPFNGLVERTEX4IPROC glad_glVertex4i = NULL;\nPFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;\nPFNGLVERTEX4SPROC glad_glVertex4s = NULL;\nPFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;\nPFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;\nPFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;\nPFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;\nPFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;\nPFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;\nPFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;\nPFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;\nPFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;\nPFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;\nPFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;\nPFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;\nPFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;\nPFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;\nPFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;\nPFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;\nPFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;\nPFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;\nPFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;\nPFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;\nPFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;\nPFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;\nPFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;\nPFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;\nPFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;\nPFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;\nPFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;\nPFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;\nPFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;\nPFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;\nPFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;\nPFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;\nPFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;\nPFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;\nPFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;\nPFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;\nPFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;\nPFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;\nPFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;\nPFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;\nPFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;\nPFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;\nPFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;\nPFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;\nPFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;\nPFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;\nPFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;\nPFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;\nPFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;\nPFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;\nPFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;\nPFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;\nPFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;\nPFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;\nPFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;\nPFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;\nPFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;\nPFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;\nPFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;\nPFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;\nPFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;\nPFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;\nPFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;\nPFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;\nPFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;\nPFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;\nPFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;\nPFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;\nPFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;\nPFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;\nPFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;\nPFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;\nPFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;\nPFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;\nPFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;\nPFNGLVIEWPORTPROC glad_glViewport = NULL;\nPFNGLWAITSYNCPROC glad_glWaitSync = NULL;\nPFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;\nPFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;\nPFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;\nPFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;\nPFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;\nPFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;\nPFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;\nPFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;\nPFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;\nPFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;\nPFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;\nPFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;\nPFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;\nPFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;\nPFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;\nPFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;\nint GLAD_GL_3DFX_multisample = 0;\nint GLAD_GL_3DFX_tbuffer = 0;\nint GLAD_GL_3DFX_texture_compression_FXT1 = 0;\nint GLAD_GL_AMD_blend_minmax_factor = 0;\nint GLAD_GL_AMD_conservative_depth = 0;\nint GLAD_GL_AMD_debug_output = 0;\nint GLAD_GL_AMD_depth_clamp_separate = 0;\nint GLAD_GL_AMD_draw_buffers_blend = 0;\nint GLAD_GL_AMD_framebuffer_multisample_advanced = 0;\nint GLAD_GL_AMD_framebuffer_sample_positions = 0;\nint GLAD_GL_AMD_gcn_shader = 0;\nint GLAD_GL_AMD_gpu_shader_half_float = 0;\nint GLAD_GL_AMD_gpu_shader_int16 = 0;\nint GLAD_GL_AMD_gpu_shader_int64 = 0;\nint GLAD_GL_AMD_interleaved_elements = 0;\nint GLAD_GL_AMD_multi_draw_indirect = 0;\nint GLAD_GL_AMD_name_gen_delete = 0;\nint GLAD_GL_AMD_occlusion_query_event = 0;\nint GLAD_GL_AMD_performance_monitor = 0;\nint GLAD_GL_AMD_pinned_memory = 0;\nint GLAD_GL_AMD_query_buffer_object = 0;\nint GLAD_GL_AMD_sample_positions = 0;\nint GLAD_GL_AMD_seamless_cubemap_per_texture = 0;\nint GLAD_GL_AMD_shader_atomic_counter_ops = 0;\nint GLAD_GL_AMD_shader_ballot = 0;\nint GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;\nint GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;\nint GLAD_GL_AMD_shader_image_load_store_lod = 0;\nint GLAD_GL_AMD_shader_stencil_export = 0;\nint GLAD_GL_AMD_shader_trinary_minmax = 0;\nint GLAD_GL_AMD_sparse_texture = 0;\nint GLAD_GL_AMD_stencil_operation_extended = 0;\nint GLAD_GL_AMD_texture_gather_bias_lod = 0;\nint GLAD_GL_AMD_texture_texture4 = 0;\nint GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;\nint GLAD_GL_AMD_transform_feedback4 = 0;\nint GLAD_GL_AMD_vertex_shader_layer = 0;\nint GLAD_GL_AMD_vertex_shader_tessellator = 0;\nint GLAD_GL_AMD_vertex_shader_viewport_index = 0;\nint GLAD_GL_APPLE_aux_depth_stencil = 0;\nint GLAD_GL_APPLE_client_storage = 0;\nint GLAD_GL_APPLE_element_array = 0;\nint GLAD_GL_APPLE_fence = 0;\nint GLAD_GL_APPLE_float_pixels = 0;\nint GLAD_GL_APPLE_flush_buffer_range = 0;\nint GLAD_GL_APPLE_object_purgeable = 0;\nint GLAD_GL_APPLE_rgb_422 = 0;\nint GLAD_GL_APPLE_row_bytes = 0;\nint GLAD_GL_APPLE_specular_vector = 0;\nint GLAD_GL_APPLE_texture_range = 0;\nint GLAD_GL_APPLE_transform_hint = 0;\nint GLAD_GL_APPLE_vertex_array_object = 0;\nint GLAD_GL_APPLE_vertex_array_range = 0;\nint GLAD_GL_APPLE_vertex_program_evaluators = 0;\nint GLAD_GL_APPLE_ycbcr_422 = 0;\nint GLAD_GL_ARB_ES2_compatibility = 0;\nint GLAD_GL_ARB_ES3_1_compatibility = 0;\nint GLAD_GL_ARB_ES3_2_compatibility = 0;\nint GLAD_GL_ARB_ES3_compatibility = 0;\nint GLAD_GL_ARB_arrays_of_arrays = 0;\nint GLAD_GL_ARB_base_instance = 0;\nint GLAD_GL_ARB_bindless_texture = 0;\nint GLAD_GL_ARB_blend_func_extended = 0;\nint GLAD_GL_ARB_buffer_storage = 0;\nint GLAD_GL_ARB_cl_event = 0;\nint GLAD_GL_ARB_clear_buffer_object = 0;\nint GLAD_GL_ARB_clear_texture = 0;\nint GLAD_GL_ARB_clip_control = 0;\nint GLAD_GL_ARB_color_buffer_float = 0;\nint GLAD_GL_ARB_compatibility = 0;\nint GLAD_GL_ARB_compressed_texture_pixel_storage = 0;\nint GLAD_GL_ARB_compute_shader = 0;\nint GLAD_GL_ARB_compute_variable_group_size = 0;\nint GLAD_GL_ARB_conditional_render_inverted = 0;\nint GLAD_GL_ARB_conservative_depth = 0;\nint GLAD_GL_ARB_copy_buffer = 0;\nint GLAD_GL_ARB_copy_image = 0;\nint GLAD_GL_ARB_cull_distance = 0;\nint GLAD_GL_ARB_debug_output = 0;\nint GLAD_GL_ARB_depth_buffer_float = 0;\nint GLAD_GL_ARB_depth_clamp = 0;\nint GLAD_GL_ARB_depth_texture = 0;\nint GLAD_GL_ARB_derivative_control = 0;\nint GLAD_GL_ARB_direct_state_access = 0;\nint GLAD_GL_ARB_draw_buffers = 0;\nint GLAD_GL_ARB_draw_buffers_blend = 0;\nint GLAD_GL_ARB_draw_elements_base_vertex = 0;\nint GLAD_GL_ARB_draw_indirect = 0;\nint GLAD_GL_ARB_draw_instanced = 0;\nint GLAD_GL_ARB_enhanced_layouts = 0;\nint GLAD_GL_ARB_explicit_attrib_location = 0;\nint GLAD_GL_ARB_explicit_uniform_location = 0;\nint GLAD_GL_ARB_fragment_coord_conventions = 0;\nint GLAD_GL_ARB_fragment_layer_viewport = 0;\nint GLAD_GL_ARB_fragment_program = 0;\nint GLAD_GL_ARB_fragment_program_shadow = 0;\nint GLAD_GL_ARB_fragment_shader = 0;\nint GLAD_GL_ARB_fragment_shader_interlock = 0;\nint GLAD_GL_ARB_framebuffer_no_attachments = 0;\nint GLAD_GL_ARB_framebuffer_object = 0;\nint GLAD_GL_ARB_framebuffer_sRGB = 0;\nint GLAD_GL_ARB_geometry_shader4 = 0;\nint GLAD_GL_ARB_get_program_binary = 0;\nint GLAD_GL_ARB_get_texture_sub_image = 0;\nint GLAD_GL_ARB_gl_spirv = 0;\nint GLAD_GL_ARB_gpu_shader5 = 0;\nint GLAD_GL_ARB_gpu_shader_fp64 = 0;\nint GLAD_GL_ARB_gpu_shader_int64 = 0;\nint GLAD_GL_ARB_half_float_pixel = 0;\nint GLAD_GL_ARB_half_float_vertex = 0;\nint GLAD_GL_ARB_imaging = 0;\nint GLAD_GL_ARB_indirect_parameters = 0;\nint GLAD_GL_ARB_instanced_arrays = 0;\nint GLAD_GL_ARB_internalformat_query = 0;\nint GLAD_GL_ARB_internalformat_query2 = 0;\nint GLAD_GL_ARB_invalidate_subdata = 0;\nint GLAD_GL_ARB_map_buffer_alignment = 0;\nint GLAD_GL_ARB_map_buffer_range = 0;\nint GLAD_GL_ARB_matrix_palette = 0;\nint GLAD_GL_ARB_multi_bind = 0;\nint GLAD_GL_ARB_multi_draw_indirect = 0;\nint GLAD_GL_ARB_multisample = 0;\nint GLAD_GL_ARB_multitexture = 0;\nint GLAD_GL_ARB_occlusion_query = 0;\nint GLAD_GL_ARB_occlusion_query2 = 0;\nint GLAD_GL_ARB_parallel_shader_compile = 0;\nint GLAD_GL_ARB_pipeline_statistics_query = 0;\nint GLAD_GL_ARB_pixel_buffer_object = 0;\nint GLAD_GL_ARB_point_parameters = 0;\nint GLAD_GL_ARB_point_sprite = 0;\nint GLAD_GL_ARB_polygon_offset_clamp = 0;\nint GLAD_GL_ARB_post_depth_coverage = 0;\nint GLAD_GL_ARB_program_interface_query = 0;\nint GLAD_GL_ARB_provoking_vertex = 0;\nint GLAD_GL_ARB_query_buffer_object = 0;\nint GLAD_GL_ARB_robust_buffer_access_behavior = 0;\nint GLAD_GL_ARB_robustness = 0;\nint GLAD_GL_ARB_robustness_isolation = 0;\nint GLAD_GL_ARB_sample_locations = 0;\nint GLAD_GL_ARB_sample_shading = 0;\nint GLAD_GL_ARB_sampler_objects = 0;\nint GLAD_GL_ARB_seamless_cube_map = 0;\nint GLAD_GL_ARB_seamless_cubemap_per_texture = 0;\nint GLAD_GL_ARB_separate_shader_objects = 0;\nint GLAD_GL_ARB_shader_atomic_counter_ops = 0;\nint GLAD_GL_ARB_shader_atomic_counters = 0;\nint GLAD_GL_ARB_shader_ballot = 0;\nint GLAD_GL_ARB_shader_bit_encoding = 0;\nint GLAD_GL_ARB_shader_clock = 0;\nint GLAD_GL_ARB_shader_draw_parameters = 0;\nint GLAD_GL_ARB_shader_group_vote = 0;\nint GLAD_GL_ARB_shader_image_load_store = 0;\nint GLAD_GL_ARB_shader_image_size = 0;\nint GLAD_GL_ARB_shader_objects = 0;\nint GLAD_GL_ARB_shader_precision = 0;\nint GLAD_GL_ARB_shader_stencil_export = 0;\nint GLAD_GL_ARB_shader_storage_buffer_object = 0;\nint GLAD_GL_ARB_shader_subroutine = 0;\nint GLAD_GL_ARB_shader_texture_image_samples = 0;\nint GLAD_GL_ARB_shader_texture_lod = 0;\nint GLAD_GL_ARB_shader_viewport_layer_array = 0;\nint GLAD_GL_ARB_shading_language_100 = 0;\nint GLAD_GL_ARB_shading_language_420pack = 0;\nint GLAD_GL_ARB_shading_language_include = 0;\nint GLAD_GL_ARB_shading_language_packing = 0;\nint GLAD_GL_ARB_shadow = 0;\nint GLAD_GL_ARB_shadow_ambient = 0;\nint GLAD_GL_ARB_sparse_buffer = 0;\nint GLAD_GL_ARB_sparse_texture = 0;\nint GLAD_GL_ARB_sparse_texture2 = 0;\nint GLAD_GL_ARB_sparse_texture_clamp = 0;\nint GLAD_GL_ARB_spirv_extensions = 0;\nint GLAD_GL_ARB_stencil_texturing = 0;\nint GLAD_GL_ARB_sync = 0;\nint GLAD_GL_ARB_tessellation_shader = 0;\nint GLAD_GL_ARB_texture_barrier = 0;\nint GLAD_GL_ARB_texture_border_clamp = 0;\nint GLAD_GL_ARB_texture_buffer_object = 0;\nint GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;\nint GLAD_GL_ARB_texture_buffer_range = 0;\nint GLAD_GL_ARB_texture_compression = 0;\nint GLAD_GL_ARB_texture_compression_bptc = 0;\nint GLAD_GL_ARB_texture_compression_rgtc = 0;\nint GLAD_GL_ARB_texture_cube_map = 0;\nint GLAD_GL_ARB_texture_cube_map_array = 0;\nint GLAD_GL_ARB_texture_env_add = 0;\nint GLAD_GL_ARB_texture_env_combine = 0;\nint GLAD_GL_ARB_texture_env_crossbar = 0;\nint GLAD_GL_ARB_texture_env_dot3 = 0;\nint GLAD_GL_ARB_texture_filter_anisotropic = 0;\nint GLAD_GL_ARB_texture_filter_minmax = 0;\nint GLAD_GL_ARB_texture_float = 0;\nint GLAD_GL_ARB_texture_gather = 0;\nint GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;\nint GLAD_GL_ARB_texture_mirrored_repeat = 0;\nint GLAD_GL_ARB_texture_multisample = 0;\nint GLAD_GL_ARB_texture_non_power_of_two = 0;\nint GLAD_GL_ARB_texture_query_levels = 0;\nint GLAD_GL_ARB_texture_query_lod = 0;\nint GLAD_GL_ARB_texture_rectangle = 0;\nint GLAD_GL_ARB_texture_rg = 0;\nint GLAD_GL_ARB_texture_rgb10_a2ui = 0;\nint GLAD_GL_ARB_texture_stencil8 = 0;\nint GLAD_GL_ARB_texture_storage = 0;\nint GLAD_GL_ARB_texture_storage_multisample = 0;\nint GLAD_GL_ARB_texture_swizzle = 0;\nint GLAD_GL_ARB_texture_view = 0;\nint GLAD_GL_ARB_timer_query = 0;\nint GLAD_GL_ARB_transform_feedback2 = 0;\nint GLAD_GL_ARB_transform_feedback3 = 0;\nint GLAD_GL_ARB_transform_feedback_instanced = 0;\nint GLAD_GL_ARB_transform_feedback_overflow_query = 0;\nint GLAD_GL_ARB_transpose_matrix = 0;\nint GLAD_GL_ARB_uniform_buffer_object = 0;\nint GLAD_GL_ARB_vertex_array_bgra = 0;\nint GLAD_GL_ARB_vertex_array_object = 0;\nint GLAD_GL_ARB_vertex_attrib_64bit = 0;\nint GLAD_GL_ARB_vertex_attrib_binding = 0;\nint GLAD_GL_ARB_vertex_blend = 0;\nint GLAD_GL_ARB_vertex_buffer_object = 0;\nint GLAD_GL_ARB_vertex_program = 0;\nint GLAD_GL_ARB_vertex_shader = 0;\nint GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;\nint GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;\nint GLAD_GL_ARB_viewport_array = 0;\nint GLAD_GL_ARB_window_pos = 0;\nint GLAD_GL_ATI_draw_buffers = 0;\nint GLAD_GL_ATI_element_array = 0;\nint GLAD_GL_ATI_envmap_bumpmap = 0;\nint GLAD_GL_ATI_fragment_shader = 0;\nint GLAD_GL_ATI_map_object_buffer = 0;\nint GLAD_GL_ATI_meminfo = 0;\nint GLAD_GL_ATI_pixel_format_float = 0;\nint GLAD_GL_ATI_pn_triangles = 0;\nint GLAD_GL_ATI_separate_stencil = 0;\nint GLAD_GL_ATI_text_fragment_shader = 0;\nint GLAD_GL_ATI_texture_env_combine3 = 0;\nint GLAD_GL_ATI_texture_float = 0;\nint GLAD_GL_ATI_texture_mirror_once = 0;\nint GLAD_GL_ATI_vertex_array_object = 0;\nint GLAD_GL_ATI_vertex_attrib_array_object = 0;\nint GLAD_GL_ATI_vertex_streams = 0;\nint GLAD_GL_EXT_422_pixels = 0;\nint GLAD_GL_EXT_EGL_image_storage = 0;\nint GLAD_GL_EXT_EGL_sync = 0;\nint GLAD_GL_EXT_abgr = 0;\nint GLAD_GL_EXT_bgra = 0;\nint GLAD_GL_EXT_bindable_uniform = 0;\nint GLAD_GL_EXT_blend_color = 0;\nint GLAD_GL_EXT_blend_equation_separate = 0;\nint GLAD_GL_EXT_blend_func_separate = 0;\nint GLAD_GL_EXT_blend_logic_op = 0;\nint GLAD_GL_EXT_blend_minmax = 0;\nint GLAD_GL_EXT_blend_subtract = 0;\nint GLAD_GL_EXT_clip_volume_hint = 0;\nint GLAD_GL_EXT_cmyka = 0;\nint GLAD_GL_EXT_color_subtable = 0;\nint GLAD_GL_EXT_compiled_vertex_array = 0;\nint GLAD_GL_EXT_convolution = 0;\nint GLAD_GL_EXT_coordinate_frame = 0;\nint GLAD_GL_EXT_copy_texture = 0;\nint GLAD_GL_EXT_cull_vertex = 0;\nint GLAD_GL_EXT_debug_label = 0;\nint GLAD_GL_EXT_debug_marker = 0;\nint GLAD_GL_EXT_depth_bounds_test = 0;\nint GLAD_GL_EXT_direct_state_access = 0;\nint GLAD_GL_EXT_draw_buffers2 = 0;\nint GLAD_GL_EXT_draw_instanced = 0;\nint GLAD_GL_EXT_draw_range_elements = 0;\nint GLAD_GL_EXT_external_buffer = 0;\nint GLAD_GL_EXT_fog_coord = 0;\nint GLAD_GL_EXT_framebuffer_blit = 0;\nint GLAD_GL_EXT_framebuffer_multisample = 0;\nint GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;\nint GLAD_GL_EXT_framebuffer_object = 0;\nint GLAD_GL_EXT_framebuffer_sRGB = 0;\nint GLAD_GL_EXT_geometry_shader4 = 0;\nint GLAD_GL_EXT_gpu_program_parameters = 0;\nint GLAD_GL_EXT_gpu_shader4 = 0;\nint GLAD_GL_EXT_histogram = 0;\nint GLAD_GL_EXT_index_array_formats = 0;\nint GLAD_GL_EXT_index_func = 0;\nint GLAD_GL_EXT_index_material = 0;\nint GLAD_GL_EXT_index_texture = 0;\nint GLAD_GL_EXT_light_texture = 0;\nint GLAD_GL_EXT_memory_object = 0;\nint GLAD_GL_EXT_memory_object_fd = 0;\nint GLAD_GL_EXT_memory_object_win32 = 0;\nint GLAD_GL_EXT_misc_attribute = 0;\nint GLAD_GL_EXT_multi_draw_arrays = 0;\nint GLAD_GL_EXT_multisample = 0;\nint GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;\nint GLAD_GL_EXT_multiview_texture_multisample = 0;\nint GLAD_GL_EXT_multiview_timer_query = 0;\nint GLAD_GL_EXT_packed_depth_stencil = 0;\nint GLAD_GL_EXT_packed_float = 0;\nint GLAD_GL_EXT_packed_pixels = 0;\nint GLAD_GL_EXT_paletted_texture = 0;\nint GLAD_GL_EXT_pixel_buffer_object = 0;\nint GLAD_GL_EXT_pixel_transform = 0;\nint GLAD_GL_EXT_pixel_transform_color_table = 0;\nint GLAD_GL_EXT_point_parameters = 0;\nint GLAD_GL_EXT_polygon_offset = 0;\nint GLAD_GL_EXT_polygon_offset_clamp = 0;\nint GLAD_GL_EXT_post_depth_coverage = 0;\nint GLAD_GL_EXT_provoking_vertex = 0;\nint GLAD_GL_EXT_raster_multisample = 0;\nint GLAD_GL_EXT_rescale_normal = 0;\nint GLAD_GL_EXT_secondary_color = 0;\nint GLAD_GL_EXT_semaphore = 0;\nint GLAD_GL_EXT_semaphore_fd = 0;\nint GLAD_GL_EXT_semaphore_win32 = 0;\nint GLAD_GL_EXT_separate_shader_objects = 0;\nint GLAD_GL_EXT_separate_specular_color = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch = 0;\nint GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;\nint GLAD_GL_EXT_shader_image_load_formatted = 0;\nint GLAD_GL_EXT_shader_image_load_store = 0;\nint GLAD_GL_EXT_shader_integer_mix = 0;\nint GLAD_GL_EXT_shadow_funcs = 0;\nint GLAD_GL_EXT_shared_texture_palette = 0;\nint GLAD_GL_EXT_sparse_texture2 = 0;\nint GLAD_GL_EXT_stencil_clear_tag = 0;\nint GLAD_GL_EXT_stencil_two_side = 0;\nint GLAD_GL_EXT_stencil_wrap = 0;\nint GLAD_GL_EXT_subtexture = 0;\nint GLAD_GL_EXT_texture = 0;\nint GLAD_GL_EXT_texture3D = 0;\nint GLAD_GL_EXT_texture_array = 0;\nint GLAD_GL_EXT_texture_buffer_object = 0;\nint GLAD_GL_EXT_texture_compression_latc = 0;\nint GLAD_GL_EXT_texture_compression_rgtc = 0;\nint GLAD_GL_EXT_texture_compression_s3tc = 0;\nint GLAD_GL_EXT_texture_cube_map = 0;\nint GLAD_GL_EXT_texture_env_add = 0;\nint GLAD_GL_EXT_texture_env_combine = 0;\nint GLAD_GL_EXT_texture_env_dot3 = 0;\nint GLAD_GL_EXT_texture_filter_anisotropic = 0;\nint GLAD_GL_EXT_texture_filter_minmax = 0;\nint GLAD_GL_EXT_texture_integer = 0;\nint GLAD_GL_EXT_texture_lod_bias = 0;\nint GLAD_GL_EXT_texture_mirror_clamp = 0;\nint GLAD_GL_EXT_texture_object = 0;\nint GLAD_GL_EXT_texture_perturb_normal = 0;\nint GLAD_GL_EXT_texture_sRGB = 0;\nint GLAD_GL_EXT_texture_sRGB_R8 = 0;\nint GLAD_GL_EXT_texture_sRGB_RG8 = 0;\nint GLAD_GL_EXT_texture_sRGB_decode = 0;\nint GLAD_GL_EXT_texture_shadow_lod = 0;\nint GLAD_GL_EXT_texture_shared_exponent = 0;\nint GLAD_GL_EXT_texture_snorm = 0;\nint GLAD_GL_EXT_texture_swizzle = 0;\nint GLAD_GL_EXT_timer_query = 0;\nint GLAD_GL_EXT_transform_feedback = 0;\nint GLAD_GL_EXT_vertex_array = 0;\nint GLAD_GL_EXT_vertex_array_bgra = 0;\nint GLAD_GL_EXT_vertex_attrib_64bit = 0;\nint GLAD_GL_EXT_vertex_shader = 0;\nint GLAD_GL_EXT_vertex_weighting = 0;\nint GLAD_GL_EXT_win32_keyed_mutex = 0;\nint GLAD_GL_EXT_window_rectangles = 0;\nint GLAD_GL_EXT_x11_sync_object = 0;\nint GLAD_GL_GREMEDY_frame_terminator = 0;\nint GLAD_GL_GREMEDY_string_marker = 0;\nint GLAD_GL_HP_convolution_border_modes = 0;\nint GLAD_GL_HP_image_transform = 0;\nint GLAD_GL_HP_occlusion_test = 0;\nint GLAD_GL_HP_texture_lighting = 0;\nint GLAD_GL_IBM_cull_vertex = 0;\nint GLAD_GL_IBM_multimode_draw_arrays = 0;\nint GLAD_GL_IBM_rasterpos_clip = 0;\nint GLAD_GL_IBM_static_data = 0;\nint GLAD_GL_IBM_texture_mirrored_repeat = 0;\nint GLAD_GL_IBM_vertex_array_lists = 0;\nint GLAD_GL_INGR_blend_func_separate = 0;\nint GLAD_GL_INGR_color_clamp = 0;\nint GLAD_GL_INGR_interlace_read = 0;\nint GLAD_GL_INTEL_blackhole_render = 0;\nint GLAD_GL_INTEL_conservative_rasterization = 0;\nint GLAD_GL_INTEL_fragment_shader_ordering = 0;\nint GLAD_GL_INTEL_framebuffer_CMAA = 0;\nint GLAD_GL_INTEL_map_texture = 0;\nint GLAD_GL_INTEL_parallel_arrays = 0;\nint GLAD_GL_INTEL_performance_query = 0;\nint GLAD_GL_KHR_blend_equation_advanced = 0;\nint GLAD_GL_KHR_blend_equation_advanced_coherent = 0;\nint GLAD_GL_KHR_context_flush_control = 0;\nint GLAD_GL_KHR_debug = 0;\nint GLAD_GL_KHR_no_error = 0;\nint GLAD_GL_KHR_parallel_shader_compile = 0;\nint GLAD_GL_KHR_robust_buffer_access_behavior = 0;\nint GLAD_GL_KHR_robustness = 0;\nint GLAD_GL_KHR_shader_subgroup = 0;\nint GLAD_GL_KHR_texture_compression_astc_hdr = 0;\nint GLAD_GL_KHR_texture_compression_astc_ldr = 0;\nint GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;\nint GLAD_GL_MESAX_texture_stack = 0;\nint GLAD_GL_MESA_framebuffer_flip_x = 0;\nint GLAD_GL_MESA_framebuffer_flip_y = 0;\nint GLAD_GL_MESA_framebuffer_swap_xy = 0;\nint GLAD_GL_MESA_pack_invert = 0;\nint GLAD_GL_MESA_program_binary_formats = 0;\nint GLAD_GL_MESA_resize_buffers = 0;\nint GLAD_GL_MESA_shader_integer_functions = 0;\nint GLAD_GL_MESA_tile_raster_order = 0;\nint GLAD_GL_MESA_window_pos = 0;\nint GLAD_GL_MESA_ycbcr_texture = 0;\nint GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;\nint GLAD_GL_NVX_conditional_render = 0;\nint GLAD_GL_NVX_gpu_memory_info = 0;\nint GLAD_GL_NVX_gpu_multicast2 = 0;\nint GLAD_GL_NVX_linked_gpu_multicast = 0;\nint GLAD_GL_NVX_progress_fence = 0;\nint GLAD_GL_NV_alpha_to_coverage_dither_control = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect = 0;\nint GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;\nint GLAD_GL_NV_bindless_texture = 0;\nint GLAD_GL_NV_blend_equation_advanced = 0;\nint GLAD_GL_NV_blend_equation_advanced_coherent = 0;\nint GLAD_GL_NV_blend_minmax_factor = 0;\nint GLAD_GL_NV_blend_square = 0;\nint GLAD_GL_NV_clip_space_w_scaling = 0;\nint GLAD_GL_NV_command_list = 0;\nint GLAD_GL_NV_compute_program5 = 0;\nint GLAD_GL_NV_compute_shader_derivatives = 0;\nint GLAD_GL_NV_conditional_render = 0;\nint GLAD_GL_NV_conservative_raster = 0;\nint GLAD_GL_NV_conservative_raster_dilate = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap = 0;\nint GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;\nint GLAD_GL_NV_conservative_raster_underestimation = 0;\nint GLAD_GL_NV_copy_depth_to_color = 0;\nint GLAD_GL_NV_copy_image = 0;\nint GLAD_GL_NV_deep_texture3D = 0;\nint GLAD_GL_NV_depth_buffer_float = 0;\nint GLAD_GL_NV_depth_clamp = 0;\nint GLAD_GL_NV_draw_texture = 0;\nint GLAD_GL_NV_draw_vulkan_image = 0;\nint GLAD_GL_NV_evaluators = 0;\nint GLAD_GL_NV_explicit_multisample = 0;\nint GLAD_GL_NV_fence = 0;\nint GLAD_GL_NV_fill_rectangle = 0;\nint GLAD_GL_NV_float_buffer = 0;\nint GLAD_GL_NV_fog_distance = 0;\nint GLAD_GL_NV_fragment_coverage_to_color = 0;\nint GLAD_GL_NV_fragment_program = 0;\nint GLAD_GL_NV_fragment_program2 = 0;\nint GLAD_GL_NV_fragment_program4 = 0;\nint GLAD_GL_NV_fragment_program_option = 0;\nint GLAD_GL_NV_fragment_shader_barycentric = 0;\nint GLAD_GL_NV_fragment_shader_interlock = 0;\nint GLAD_GL_NV_framebuffer_mixed_samples = 0;\nint GLAD_GL_NV_framebuffer_multisample_coverage = 0;\nint GLAD_GL_NV_geometry_program4 = 0;\nint GLAD_GL_NV_geometry_shader4 = 0;\nint GLAD_GL_NV_geometry_shader_passthrough = 0;\nint GLAD_GL_NV_gpu_multicast = 0;\nint GLAD_GL_NV_gpu_program4 = 0;\nint GLAD_GL_NV_gpu_program5 = 0;\nint GLAD_GL_NV_gpu_program5_mem_extended = 0;\nint GLAD_GL_NV_gpu_shader5 = 0;\nint GLAD_GL_NV_half_float = 0;\nint GLAD_GL_NV_internalformat_sample_query = 0;\nint GLAD_GL_NV_light_max_exponent = 0;\nint GLAD_GL_NV_memory_attachment = 0;\nint GLAD_GL_NV_memory_object_sparse = 0;\nint GLAD_GL_NV_mesh_shader = 0;\nint GLAD_GL_NV_multisample_coverage = 0;\nint GLAD_GL_NV_multisample_filter_hint = 0;\nint GLAD_GL_NV_occlusion_query = 0;\nint GLAD_GL_NV_packed_depth_stencil = 0;\nint GLAD_GL_NV_parameter_buffer_object = 0;\nint GLAD_GL_NV_parameter_buffer_object2 = 0;\nint GLAD_GL_NV_path_rendering = 0;\nint GLAD_GL_NV_path_rendering_shared_edge = 0;\nint GLAD_GL_NV_pixel_data_range = 0;\nint GLAD_GL_NV_point_sprite = 0;\nint GLAD_GL_NV_present_video = 0;\nint GLAD_GL_NV_primitive_restart = 0;\nint GLAD_GL_NV_primitive_shading_rate = 0;\nint GLAD_GL_NV_query_resource = 0;\nint GLAD_GL_NV_query_resource_tag = 0;\nint GLAD_GL_NV_register_combiners = 0;\nint GLAD_GL_NV_register_combiners2 = 0;\nint GLAD_GL_NV_representative_fragment_test = 0;\nint GLAD_GL_NV_robustness_video_memory_purge = 0;\nint GLAD_GL_NV_sample_locations = 0;\nint GLAD_GL_NV_sample_mask_override_coverage = 0;\nint GLAD_GL_NV_scissor_exclusive = 0;\nint GLAD_GL_NV_shader_atomic_counters = 0;\nint GLAD_GL_NV_shader_atomic_float = 0;\nint GLAD_GL_NV_shader_atomic_float64 = 0;\nint GLAD_GL_NV_shader_atomic_fp16_vector = 0;\nint GLAD_GL_NV_shader_atomic_int64 = 0;\nint GLAD_GL_NV_shader_buffer_load = 0;\nint GLAD_GL_NV_shader_buffer_store = 0;\nint GLAD_GL_NV_shader_storage_buffer_object = 0;\nint GLAD_GL_NV_shader_subgroup_partitioned = 0;\nint GLAD_GL_NV_shader_texture_footprint = 0;\nint GLAD_GL_NV_shader_thread_group = 0;\nint GLAD_GL_NV_shader_thread_shuffle = 0;\nint GLAD_GL_NV_shading_rate_image = 0;\nint GLAD_GL_NV_stereo_view_rendering = 0;\nint GLAD_GL_NV_tessellation_program5 = 0;\nint GLAD_GL_NV_texgen_emboss = 0;\nint GLAD_GL_NV_texgen_reflection = 0;\nint GLAD_GL_NV_texture_barrier = 0;\nint GLAD_GL_NV_texture_compression_vtc = 0;\nint GLAD_GL_NV_texture_env_combine4 = 0;\nint GLAD_GL_NV_texture_expand_normal = 0;\nint GLAD_GL_NV_texture_multisample = 0;\nint GLAD_GL_NV_texture_rectangle = 0;\nint GLAD_GL_NV_texture_rectangle_compressed = 0;\nint GLAD_GL_NV_texture_shader = 0;\nint GLAD_GL_NV_texture_shader2 = 0;\nint GLAD_GL_NV_texture_shader3 = 0;\nint GLAD_GL_NV_timeline_semaphore = 0;\nint GLAD_GL_NV_transform_feedback = 0;\nint GLAD_GL_NV_transform_feedback2 = 0;\nint GLAD_GL_NV_uniform_buffer_unified_memory = 0;\nint GLAD_GL_NV_vdpau_interop = 0;\nint GLAD_GL_NV_vdpau_interop2 = 0;\nint GLAD_GL_NV_vertex_array_range = 0;\nint GLAD_GL_NV_vertex_array_range2 = 0;\nint GLAD_GL_NV_vertex_attrib_integer_64bit = 0;\nint GLAD_GL_NV_vertex_buffer_unified_memory = 0;\nint GLAD_GL_NV_vertex_program = 0;\nint GLAD_GL_NV_vertex_program1_1 = 0;\nint GLAD_GL_NV_vertex_program2 = 0;\nint GLAD_GL_NV_vertex_program2_option = 0;\nint GLAD_GL_NV_vertex_program3 = 0;\nint GLAD_GL_NV_vertex_program4 = 0;\nint GLAD_GL_NV_video_capture = 0;\nint GLAD_GL_NV_viewport_array2 = 0;\nint GLAD_GL_NV_viewport_swizzle = 0;\nint GLAD_GL_OES_byte_coordinates = 0;\nint GLAD_GL_OES_compressed_paletted_texture = 0;\nint GLAD_GL_OES_fixed_point = 0;\nint GLAD_GL_OES_query_matrix = 0;\nint GLAD_GL_OES_read_format = 0;\nint GLAD_GL_OES_single_precision = 0;\nint GLAD_GL_OML_interlace = 0;\nint GLAD_GL_OML_resample = 0;\nint GLAD_GL_OML_subsample = 0;\nint GLAD_GL_OVR_multiview = 0;\nint GLAD_GL_OVR_multiview2 = 0;\nint GLAD_GL_PGI_misc_hints = 0;\nint GLAD_GL_PGI_vertex_hints = 0;\nint GLAD_GL_REND_screen_coordinates = 0;\nint GLAD_GL_S3_s3tc = 0;\nint GLAD_GL_SGIS_detail_texture = 0;\nint GLAD_GL_SGIS_fog_function = 0;\nint GLAD_GL_SGIS_generate_mipmap = 0;\nint GLAD_GL_SGIS_multisample = 0;\nint GLAD_GL_SGIS_pixel_texture = 0;\nint GLAD_GL_SGIS_point_line_texgen = 0;\nint GLAD_GL_SGIS_point_parameters = 0;\nint GLAD_GL_SGIS_sharpen_texture = 0;\nint GLAD_GL_SGIS_texture4D = 0;\nint GLAD_GL_SGIS_texture_border_clamp = 0;\nint GLAD_GL_SGIS_texture_color_mask = 0;\nint GLAD_GL_SGIS_texture_edge_clamp = 0;\nint GLAD_GL_SGIS_texture_filter4 = 0;\nint GLAD_GL_SGIS_texture_lod = 0;\nint GLAD_GL_SGIS_texture_select = 0;\nint GLAD_GL_SGIX_async = 0;\nint GLAD_GL_SGIX_async_histogram = 0;\nint GLAD_GL_SGIX_async_pixel = 0;\nint GLAD_GL_SGIX_blend_alpha_minmax = 0;\nint GLAD_GL_SGIX_calligraphic_fragment = 0;\nint GLAD_GL_SGIX_clipmap = 0;\nint GLAD_GL_SGIX_convolution_accuracy = 0;\nint GLAD_GL_SGIX_depth_pass_instrument = 0;\nint GLAD_GL_SGIX_depth_texture = 0;\nint GLAD_GL_SGIX_flush_raster = 0;\nint GLAD_GL_SGIX_fog_offset = 0;\nint GLAD_GL_SGIX_fragment_lighting = 0;\nint GLAD_GL_SGIX_framezoom = 0;\nint GLAD_GL_SGIX_igloo_interface = 0;\nint GLAD_GL_SGIX_instruments = 0;\nint GLAD_GL_SGIX_interlace = 0;\nint GLAD_GL_SGIX_ir_instrument1 = 0;\nint GLAD_GL_SGIX_list_priority = 0;\nint GLAD_GL_SGIX_pixel_texture = 0;\nint GLAD_GL_SGIX_pixel_tiles = 0;\nint GLAD_GL_SGIX_polynomial_ffd = 0;\nint GLAD_GL_SGIX_reference_plane = 0;\nint GLAD_GL_SGIX_resample = 0;\nint GLAD_GL_SGIX_scalebias_hint = 0;\nint GLAD_GL_SGIX_shadow = 0;\nint GLAD_GL_SGIX_shadow_ambient = 0;\nint GLAD_GL_SGIX_sprite = 0;\nint GLAD_GL_SGIX_subsample = 0;\nint GLAD_GL_SGIX_tag_sample_buffer = 0;\nint GLAD_GL_SGIX_texture_add_env = 0;\nint GLAD_GL_SGIX_texture_coordinate_clamp = 0;\nint GLAD_GL_SGIX_texture_lod_bias = 0;\nint GLAD_GL_SGIX_texture_multi_buffer = 0;\nint GLAD_GL_SGIX_texture_scale_bias = 0;\nint GLAD_GL_SGIX_vertex_preclip = 0;\nint GLAD_GL_SGIX_ycrcb = 0;\nint GLAD_GL_SGIX_ycrcb_subsample = 0;\nint GLAD_GL_SGIX_ycrcba = 0;\nint GLAD_GL_SGI_color_matrix = 0;\nint GLAD_GL_SGI_color_table = 0;\nint GLAD_GL_SGI_texture_color_table = 0;\nint GLAD_GL_SUNX_constant_data = 0;\nint GLAD_GL_SUN_convolution_border_modes = 0;\nint GLAD_GL_SUN_global_alpha = 0;\nint GLAD_GL_SUN_mesh_array = 0;\nint GLAD_GL_SUN_slice_accum = 0;\nint GLAD_GL_SUN_triangle_list = 0;\nint GLAD_GL_SUN_vertex = 0;\nint GLAD_GL_WIN_phong_shading = 0;\nint GLAD_GL_WIN_specular_fog = 0;\nPFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;\nPFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;\nPFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;\nPFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;\nPFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;\nPFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;\nPFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;\nPFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;\nPFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;\nPFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;\nPFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;\nPFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;\nPFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;\nPFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;\nPFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;\nPFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;\nPFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;\nPFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;\nPFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;\nPFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;\nPFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;\nPFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;\nPFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;\nPFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;\nPFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;\nPFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;\nPFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;\nPFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;\nPFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;\nPFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;\nPFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;\nPFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;\nPFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;\nPFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;\nPFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;\nPFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;\nPFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;\nPFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;\nPFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;\nPFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;\nPFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;\nPFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;\nPFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;\nPFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;\nPFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;\nPFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;\nPFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;\nPFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;\nPFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;\nPFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;\nPFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;\nPFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;\nPFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;\nPFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;\nPFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;\nPFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;\nPFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;\nPFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;\nPFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;\nPFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;\nPFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;\nPFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;\nPFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;\nPFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;\nPFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;\nPFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;\nPFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;\nPFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;\nPFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;\nPFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;\nPFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;\nPFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;\nPFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;\nPFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;\nPFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;\nPFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;\nPFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;\nPFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;\nPFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;\nPFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;\nPFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;\nPFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;\nPFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;\nPFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;\nPFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;\nPFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;\nPFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;\nPFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;\nPFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;\nPFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;\nPFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;\nPFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;\nPFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;\nPFNGLCLIPCONTROLPROC glad_glClipControl = NULL;\nPFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;\nPFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;\nPFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;\nPFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;\nPFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;\nPFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;\nPFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;\nPFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;\nPFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;\nPFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;\nPFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;\nPFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;\nPFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;\nPFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;\nPFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;\nPFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;\nPFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;\nPFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;\nPFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;\nPFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;\nPFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;\nPFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;\nPFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;\nPFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;\nPFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;\nPFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;\nPFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;\nPFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;\nPFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;\nPFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;\nPFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;\nPFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;\nPFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;\nPFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;\nPFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;\nPFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;\nPFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;\nPFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;\nPFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;\nPFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;\nPFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;\nPFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;\nPFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;\nPFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;\nPFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;\nPFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;\nPFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;\nPFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;\nPFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;\nPFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;\nPFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;\nPFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;\nPFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;\nPFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;\nPFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;\nPFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;\nPFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;\nPFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;\nPFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;\nPFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;\nPFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;\nPFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;\nPFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;\nPFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;\nPFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;\nPFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;\nPFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;\nPFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;\nPFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;\nPFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;\nPFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;\nPFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;\nPFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;\nPFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;\nPFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;\nPFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;\nPFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;\nPFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;\nPFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;\nPFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;\nPFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;\nPFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;\nPFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;\nPFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;\nPFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;\nPFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;\nPFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;\nPFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;\nPFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;\nPFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;\nPFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;\nPFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;\nPFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;\nPFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;\nPFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;\nPFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;\nPFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;\nPFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;\nPFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;\nPFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;\nPFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;\nPFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;\nPFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;\nPFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;\nPFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;\nPFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;\nPFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;\nPFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;\nPFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;\nPFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;\nPFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;\nPFNGLCOLORTABLEPROC glad_glColorTable = NULL;\nPFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;\nPFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;\nPFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;\nPFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;\nPFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;\nPFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;\nPFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;\nPFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;\nPFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;\nPFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;\nPFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;\nPFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;\nPFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;\nPFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;\nPFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;\nPFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;\nPFNGLGETMINMAXPROC glad_glGetMinmax = NULL;\nPFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;\nPFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;\nPFNGLHISTOGRAMPROC glad_glHistogram = NULL;\nPFNGLMINMAXPROC glad_glMinmax = NULL;\nPFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;\nPFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;\nPFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;\nPFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;\nPFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;\nPFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;\nPFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;\nPFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;\nPFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;\nPFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;\nPFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;\nPFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;\nPFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;\nPFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;\nPFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;\nPFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;\nPFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;\nPFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;\nPFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;\nPFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;\nPFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;\nPFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;\nPFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;\nPFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;\nPFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;\nPFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;\nPFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;\nPFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;\nPFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;\nPFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;\nPFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;\nPFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;\nPFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;\nPFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;\nPFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;\nPFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;\nPFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;\nPFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;\nPFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;\nPFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;\nPFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;\nPFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;\nPFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;\nPFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;\nPFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;\nPFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;\nPFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;\nPFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;\nPFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;\nPFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;\nPFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;\nPFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;\nPFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;\nPFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;\nPFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;\nPFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;\nPFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;\nPFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;\nPFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;\nPFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;\nPFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;\nPFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;\nPFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;\nPFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;\nPFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;\nPFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;\nPFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;\nPFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;\nPFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;\nPFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;\nPFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;\nPFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;\nPFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;\nPFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;\nPFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;\nPFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;\nPFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;\nPFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;\nPFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;\nPFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;\nPFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;\nPFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;\nPFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;\nPFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;\nPFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;\nPFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;\nPFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;\nPFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;\nPFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;\nPFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;\nPFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;\nPFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;\nPFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;\nPFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;\nPFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;\nPFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;\nPFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;\nPFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;\nPFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;\nPFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;\nPFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;\nPFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;\nPFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;\nPFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;\nPFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;\nPFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;\nPFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;\nPFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;\nPFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;\nPFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;\nPFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;\nPFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;\nPFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;\nPFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;\nPFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;\nPFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;\nPFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;\nPFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;\nPFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;\nPFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;\nPFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;\nPFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;\nPFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;\nPFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;\nPFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;\nPFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;\nPFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;\nPFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;\nPFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;\nPFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;\nPFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;\nPFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;\nPFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;\nPFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;\nPFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;\nPFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;\nPFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;\nPFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;\nPFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;\nPFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;\nPFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;\nPFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;\nPFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;\nPFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;\nPFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;\nPFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;\nPFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;\nPFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;\nPFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;\nPFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;\nPFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;\nPFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;\nPFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;\nPFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;\nPFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;\nPFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;\nPFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;\nPFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;\nPFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;\nPFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;\nPFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;\nPFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;\nPFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;\nPFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;\nPFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;\nPFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;\nPFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;\nPFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;\nPFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;\nPFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;\nPFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;\nPFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;\nPFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;\nPFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;\nPFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;\nPFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;\nPFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;\nPFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;\nPFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;\nPFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;\nPFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;\nPFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;\nPFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;\nPFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;\nPFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;\nPFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;\nPFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;\nPFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;\nPFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;\nPFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;\nPFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;\nPFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;\nPFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;\nPFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;\nPFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;\nPFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;\nPFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;\nPFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;\nPFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;\nPFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;\nPFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;\nPFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;\nPFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;\nPFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;\nPFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;\nPFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;\nPFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;\nPFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;\nPFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;\nPFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;\nPFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;\nPFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;\nPFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;\nPFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;\nPFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;\nPFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;\nPFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;\nPFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;\nPFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;\nPFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;\nPFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;\nPFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;\nPFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;\nPFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;\nPFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;\nPFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;\nPFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;\nPFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;\nPFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;\nPFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;\nPFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;\nPFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;\nPFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;\nPFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;\nPFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;\nPFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;\nPFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;\nPFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;\nPFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;\nPFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;\nPFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;\nPFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;\nPFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;\nPFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;\nPFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;\nPFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;\nPFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;\nPFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;\nPFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;\nPFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;\nPFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;\nPFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;\nPFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;\nPFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;\nPFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;\nPFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;\nPFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;\nPFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;\nPFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;\nPFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;\nPFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;\nPFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;\nPFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;\nPFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;\nPFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;\nPFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;\nPFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;\nPFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;\nPFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;\nPFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;\nPFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;\nPFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;\nPFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;\nPFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;\nPFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;\nPFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;\nPFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;\nPFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;\nPFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;\nPFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;\nPFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;\nPFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;\nPFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;\nPFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;\nPFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;\nPFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;\nPFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;\nPFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;\nPFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;\nPFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;\nPFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;\nPFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;\nPFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;\nPFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;\nPFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;\nPFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;\nPFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;\nPFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;\nPFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;\nPFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;\nPFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;\nPFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;\nPFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;\nPFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;\nPFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;\nPFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;\nPFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;\nPFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;\nPFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;\nPFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;\nPFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;\nPFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;\nPFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;\nPFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;\nPFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;\nPFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;\nPFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;\nPFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;\nPFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;\nPFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;\nPFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;\nPFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;\nPFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;\nPFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;\nPFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;\nPFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;\nPFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;\nPFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;\nPFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;\nPFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;\nPFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;\nPFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;\nPFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;\nPFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;\nPFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;\nPFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;\nPFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;\nPFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;\nPFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;\nPFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;\nPFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;\nPFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;\nPFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;\nPFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;\nPFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;\nPFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;\nPFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;\nPFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;\nPFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;\nPFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;\nPFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;\nPFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;\nPFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;\nPFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;\nPFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;\nPFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;\nPFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;\nPFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;\nPFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;\nPFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;\nPFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;\nPFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;\nPFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;\nPFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;\nPFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;\nPFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;\nPFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;\nPFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;\nPFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;\nPFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;\nPFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;\nPFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;\nPFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;\nPFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;\nPFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;\nPFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;\nPFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;\nPFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;\nPFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;\nPFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;\nPFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;\nPFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;\nPFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;\nPFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;\nPFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;\nPFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;\nPFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;\nPFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;\nPFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;\nPFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;\nPFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;\nPFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;\nPFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;\nPFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;\nPFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;\nPFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;\nPFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;\nPFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;\nPFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;\nPFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;\nPFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;\nPFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;\nPFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;\nPFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;\nPFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;\nPFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;\nPFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;\nPFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;\nPFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;\nPFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;\nPFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;\nPFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;\nPFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;\nPFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;\nPFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;\nPFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;\nPFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;\nPFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;\nPFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;\nPFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;\nPFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;\nPFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;\nPFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;\nPFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;\nPFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;\nPFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;\nPFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;\nPFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;\nPFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;\nPFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;\nPFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;\nPFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;\nPFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;\nPFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;\nPFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;\nPFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;\nPFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;\nPFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;\nPFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;\nPFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;\nPFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;\nPFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;\nPFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;\nPFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;\nPFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;\nPFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;\nPFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;\nPFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;\nPFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;\nPFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;\nPFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;\nPFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;\nPFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;\nPFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;\nPFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;\nPFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;\nPFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;\nPFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;\nPFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;\nPFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;\nPFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;\nPFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;\nPFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;\nPFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;\nPFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;\nPFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;\nPFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;\nPFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;\nPFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;\nPFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;\nPFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;\nPFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;\nPFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;\nPFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;\nPFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;\nPFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;\nPFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;\nPFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;\nPFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;\nPFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;\nPFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;\nPFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;\nPFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;\nPFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;\nPFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;\nPFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;\nPFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;\nPFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;\nPFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;\nPFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;\nPFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;\nPFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;\nPFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;\nPFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;\nPFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;\nPFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;\nPFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;\nPFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;\nPFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;\nPFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;\nPFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;\nPFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;\nPFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;\nPFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;\nPFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;\nPFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;\nPFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;\nPFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;\nPFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;\nPFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;\nPFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;\nPFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;\nPFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;\nPFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;\nPFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;\nPFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;\nPFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;\nPFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;\nPFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;\nPFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;\nPFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;\nPFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;\nPFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;\nPFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;\nPFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;\nPFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;\nPFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;\nPFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;\nPFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;\nPFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;\nPFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;\nPFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;\nPFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;\nPFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;\nPFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;\nPFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;\nPFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;\nPFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;\nPFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;\nPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;\nPFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;\nPFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;\nPFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;\nPFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;\nPFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;\nPFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;\nPFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;\nPFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;\nPFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;\nPFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;\nPFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;\nPFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;\nPFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;\nPFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;\nPFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;\nPFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;\nPFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;\nPFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;\nPFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;\nPFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;\nPFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;\nPFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;\nPFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;\nPFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;\nPFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;\nPFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;\nPFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;\nPFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;\nPFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;\nPFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;\nPFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;\nPFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;\nPFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;\nPFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;\nPFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;\nPFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;\nPFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;\nPFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;\nPFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;\nPFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;\nPFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;\nPFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;\nPFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;\nPFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;\nPFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;\nPFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;\nPFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;\nPFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;\nPFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;\nPFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;\nPFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;\nPFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;\nPFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;\nPFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;\nPFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;\nPFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;\nPFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;\nPFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;\nPFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;\nPFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;\nPFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;\nPFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;\nPFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;\nPFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;\nPFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;\nPFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;\nPFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;\nPFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;\nPFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;\nPFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;\nPFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;\nPFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;\nPFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;\nPFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;\nPFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;\nPFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;\nPFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;\nPFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;\nPFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;\nPFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;\nPFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;\nPFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;\nPFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;\nPFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;\nPFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;\nPFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;\nPFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;\nPFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;\nPFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;\nPFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;\nPFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;\nPFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;\nPFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;\nPFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;\nPFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;\nPFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;\nPFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;\nPFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;\nPFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;\nPFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;\nPFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;\nPFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;\nPFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;\nPFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;\nPFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;\nPFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;\nPFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;\nPFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;\nPFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;\nPFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;\nPFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;\nPFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;\nPFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;\nPFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;\nPFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;\nPFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;\nPFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;\nPFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;\nPFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;\nPFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;\nPFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;\nPFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;\nPFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;\nPFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;\nPFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;\nPFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;\nPFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;\nPFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;\nPFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;\nPFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;\nPFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;\nPFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;\nPFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;\nPFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;\nPFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;\nPFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;\nPFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;\nPFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;\nPFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;\nPFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;\nPFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;\nPFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;\nPFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;\nPFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;\nPFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;\nPFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;\nPFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;\nPFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;\nPFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;\nPFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;\nPFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;\nPFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;\nPFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;\nPFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;\nPFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;\nPFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;\nPFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;\nPFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;\nPFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;\nPFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;\nPFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;\nPFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;\nPFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;\nPFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;\nPFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;\nPFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;\nPFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;\nPFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;\nPFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;\nPFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;\nPFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;\nPFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;\nPFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;\nPFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;\nPFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;\nPFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;\nPFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;\nPFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;\nPFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;\nPFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;\nPFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;\nPFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;\nPFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;\nPFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;\nPFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;\nPFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;\nPFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;\nPFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;\nPFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;\nPFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;\nPFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;\nPFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;\nPFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;\nPFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;\nPFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;\nPFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;\nPFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;\nPFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;\nPFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;\nPFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;\nPFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;\nPFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;\nPFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;\nPFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;\nPFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;\nPFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;\nPFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;\nPFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;\nPFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;\nPFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;\nPFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;\nPFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;\nPFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;\nPFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;\nPFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;\nPFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;\nPFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;\nPFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;\nPFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;\nPFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;\nPFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;\nPFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;\nPFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;\nPFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;\nPFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;\nPFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;\nPFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;\nPFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;\nPFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;\nPFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;\nPFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;\nPFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;\nPFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;\nPFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;\nPFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;\nPFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;\nPFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;\nPFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;\nPFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;\nPFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;\nPFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;\nPFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;\nPFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;\nPFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;\nPFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;\nPFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;\nPFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;\nPFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;\nPFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;\nPFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;\nPFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;\nPFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;\nPFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;\nPFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;\nPFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;\nPFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;\nPFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;\nPFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;\nPFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;\nPFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;\nPFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;\nPFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;\nPFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;\nPFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;\nPFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;\nPFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;\nPFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;\nPFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;\nPFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;\nPFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;\nPFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;\nPFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;\nPFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;\nPFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;\nPFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;\nPFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;\nPFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;\nPFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;\nPFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;\nPFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;\nPFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;\nPFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;\nPFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;\nPFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;\nPFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;\nPFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;\nPFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;\nPFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;\nPFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;\nPFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;\nPFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;\nPFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;\nPFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;\nPFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;\nPFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;\nPFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;\nPFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;\nPFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;\nPFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;\nPFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;\nPFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;\nPFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;\nPFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;\nPFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;\nPFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;\nPFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;\nPFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;\nPFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;\nPFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;\nPFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;\nPFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;\nPFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;\nPFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;\nPFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;\nPFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;\nPFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;\nPFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;\nPFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;\nPFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;\nPFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;\nPFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;\nPFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;\nPFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;\nPFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;\nPFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;\nPFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;\nPFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;\nPFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;\nPFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;\nPFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;\nPFNGLISSTATENVPROC glad_glIsStateNV = NULL;\nPFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;\nPFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;\nPFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;\nPFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;\nPFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;\nPFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;\nPFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;\nPFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;\nPFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;\nPFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;\nPFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;\nPFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;\nPFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;\nPFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;\nPFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;\nPFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;\nPFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;\nPFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;\nPFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;\nPFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;\nPFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;\nPFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;\nPFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;\nPFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;\nPFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;\nPFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;\nPFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;\nPFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;\nPFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;\nPFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;\nPFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;\nPFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;\nPFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;\nPFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;\nPFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;\nPFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;\nPFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;\nPFNGLISFENCENVPROC glad_glIsFenceNV = NULL;\nPFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;\nPFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;\nPFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;\nPFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;\nPFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;\nPFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;\nPFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;\nPFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;\nPFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;\nPFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;\nPFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;\nPFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;\nPFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;\nPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;\nPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;\nPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;\nPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;\nPFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;\nPFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;\nPFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;\nPFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;\nPFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;\nPFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;\nPFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;\nPFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;\nPFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;\nPFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;\nPFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;\nPFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;\nPFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;\nPFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;\nPFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;\nPFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;\nPFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;\nPFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;\nPFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;\nPFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;\nPFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;\nPFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;\nPFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;\nPFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;\nPFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;\nPFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;\nPFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;\nPFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;\nPFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;\nPFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;\nPFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;\nPFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;\nPFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;\nPFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;\nPFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;\nPFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;\nPFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;\nPFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;\nPFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;\nPFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;\nPFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;\nPFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;\nPFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;\nPFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;\nPFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;\nPFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;\nPFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;\nPFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;\nPFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;\nPFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;\nPFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;\nPFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;\nPFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;\nPFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;\nPFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;\nPFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;\nPFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;\nPFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;\nPFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;\nPFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;\nPFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;\nPFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;\nPFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;\nPFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;\nPFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;\nPFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;\nPFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;\nPFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;\nPFNGLISPATHNVPROC glad_glIsPathNV = NULL;\nPFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;\nPFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;\nPFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;\nPFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;\nPFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;\nPFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;\nPFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;\nPFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;\nPFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;\nPFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;\nPFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;\nPFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;\nPFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;\nPFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;\nPFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;\nPFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;\nPFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;\nPFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;\nPFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;\nPFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;\nPFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;\nPFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;\nPFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;\nPFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;\nPFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;\nPFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;\nPFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;\nPFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;\nPFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;\nPFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;\nPFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;\nPFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;\nPFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;\nPFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;\nPFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;\nPFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;\nPFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;\nPFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;\nPFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;\nPFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;\nPFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;\nPFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;\nPFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;\nPFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;\nPFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;\nPFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;\nPFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;\nPFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;\nPFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;\nPFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;\nPFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;\nPFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;\nPFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;\nPFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;\nPFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;\nPFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;\nPFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;\nPFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;\nPFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;\nPFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;\nPFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;\nPFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;\nPFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;\nPFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;\nPFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;\nPFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;\nPFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;\nPFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;\nPFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;\nPFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;\nPFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;\nPFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;\nPFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;\nPFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;\nPFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;\nPFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;\nPFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;\nPFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;\nPFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;\nPFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;\nPFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;\nPFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;\nPFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;\nPFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;\nPFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;\nPFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;\nPFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;\nPFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;\nPFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;\nPFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;\nPFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;\nPFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;\nPFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;\nPFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;\nPFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;\nPFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;\nPFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;\nPFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;\nPFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;\nPFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;\nPFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;\nPFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;\nPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;\nPFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;\nPFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;\nPFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;\nPFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;\nPFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;\nPFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;\nPFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;\nPFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;\nPFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;\nPFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;\nPFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;\nPFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;\nPFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;\nPFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;\nPFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;\nPFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;\nPFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;\nPFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;\nPFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;\nPFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;\nPFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;\nPFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;\nPFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;\nPFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;\nPFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;\nPFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;\nPFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;\nPFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;\nPFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;\nPFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;\nPFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;\nPFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;\nPFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;\nPFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;\nPFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;\nPFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;\nPFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;\nPFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;\nPFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;\nPFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;\nPFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;\nPFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;\nPFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;\nPFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;\nPFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;\nPFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;\nPFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;\nPFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;\nPFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;\nPFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;\nPFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;\nPFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;\nPFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;\nPFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;\nPFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;\nPFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;\nPFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;\nPFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;\nPFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;\nPFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;\nPFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;\nPFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;\nPFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;\nPFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;\nPFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;\nPFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;\nPFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;\nPFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;\nPFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;\nPFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;\nPFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;\nPFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;\nPFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;\nPFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;\nPFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;\nPFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;\nPFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;\nPFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;\nPFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;\nPFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;\nPFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;\nPFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;\nPFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;\nPFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;\nPFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;\nPFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;\nPFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;\nPFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;\nPFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;\nPFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;\nPFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;\nPFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;\nPFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;\nPFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;\nPFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;\nPFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;\nPFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;\nPFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;\nPFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;\nPFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;\nPFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;\nPFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;\nPFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;\nPFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;\nPFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;\nPFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;\nPFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;\nPFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;\nPFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;\nPFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;\nPFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;\nPFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;\nPFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;\nPFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;\nPFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;\nPFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;\nPFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;\nPFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;\nPFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;\nPFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;\nPFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;\nPFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;\nPFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;\nPFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;\nPFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;\nPFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;\nPFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;\nPFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;\nPFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;\nPFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;\nPFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;\nPFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;\nPFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;\nPFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;\nPFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;\nPFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;\nPFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;\nPFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;\nPFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;\nPFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;\nPFNGLFOGXOESPROC glad_glFogxOES = NULL;\nPFNGLFOGXVOESPROC glad_glFogxvOES = NULL;\nPFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;\nPFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;\nPFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;\nPFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;\nPFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;\nPFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;\nPFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;\nPFNGLLIGHTXOESPROC glad_glLightxOES = NULL;\nPFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;\nPFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;\nPFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;\nPFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;\nPFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;\nPFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;\nPFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;\nPFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;\nPFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;\nPFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;\nPFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;\nPFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;\nPFNGLROTATEXOESPROC glad_glRotatexOES = NULL;\nPFNGLSCALEXOESPROC glad_glScalexOES = NULL;\nPFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;\nPFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;\nPFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;\nPFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;\nPFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;\nPFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;\nPFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;\nPFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;\nPFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;\nPFNGLACCUMXOESPROC glad_glAccumxOES = NULL;\nPFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;\nPFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;\nPFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;\nPFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;\nPFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;\nPFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;\nPFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;\nPFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;\nPFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;\nPFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;\nPFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;\nPFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;\nPFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;\nPFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;\nPFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;\nPFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;\nPFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;\nPFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;\nPFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;\nPFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;\nPFNGLINDEXXOESPROC glad_glIndexxOES = NULL;\nPFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;\nPFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;\nPFNGLMAP1XOESPROC glad_glMap1xOES = NULL;\nPFNGLMAP2XOESPROC glad_glMap2xOES = NULL;\nPFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;\nPFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;\nPFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;\nPFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;\nPFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;\nPFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;\nPFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;\nPFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;\nPFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;\nPFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;\nPFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;\nPFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;\nPFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;\nPFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;\nPFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;\nPFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;\nPFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;\nPFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;\nPFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;\nPFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;\nPFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;\nPFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;\nPFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;\nPFNGLRECTXOESPROC glad_glRectxOES = NULL;\nPFNGLRECTXVOESPROC glad_glRectxvOES = NULL;\nPFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;\nPFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;\nPFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;\nPFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;\nPFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;\nPFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;\nPFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;\nPFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;\nPFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;\nPFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;\nPFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;\nPFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;\nPFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;\nPFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;\nPFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;\nPFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;\nPFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;\nPFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;\nPFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;\nPFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;\nPFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;\nPFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;\nPFNGLORTHOFOESPROC glad_glOrthofOES = NULL;\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;\nPFNGLHINTPGIPROC glad_glHintPGI = NULL;\nPFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;\nPFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;\nPFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;\nPFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;\nPFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;\nPFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;\nPFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;\nPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;\nPFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;\nPFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;\nPFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;\nPFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;\nPFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;\nPFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;\nPFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;\nPFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;\nPFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;\nPFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;\nPFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;\nPFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;\nPFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;\nPFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;\nPFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;\nPFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;\nPFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;\nPFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;\nPFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;\nPFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;\nPFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;\nPFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;\nPFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;\nPFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;\nPFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;\nPFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;\nPFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;\nPFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;\nPFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;\nPFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;\nPFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;\nPFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;\nPFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;\nPFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;\nPFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;\nPFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;\nPFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;\nPFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;\nPFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;\nPFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;\nPFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;\nPFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;\nPFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;\nPFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;\nPFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;\nPFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;\nPFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;\nPFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;\nPFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;\nPFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;\nPFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;\nPFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;\nPFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;\nPFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;\nPFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;\nPFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;\nPFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;\nPFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;\nPFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;\nPFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;\nPFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;\nPFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;\nPFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;\nPFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;\nPFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;\nPFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;\nPFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;\nPFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;\nPFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;\nPFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;\nPFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;\nPFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;\nPFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;\nPFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;\nPFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;\nPFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\nstatic void load_GL_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_0) return;\n\tglad_glCullFace = (PFNGLCULLFACEPROC)load(\"glCullFace\");\n\tglad_glFrontFace = (PFNGLFRONTFACEPROC)load(\"glFrontFace\");\n\tglad_glHint = (PFNGLHINTPROC)load(\"glHint\");\n\tglad_glLineWidth = (PFNGLLINEWIDTHPROC)load(\"glLineWidth\");\n\tglad_glPointSize = (PFNGLPOINTSIZEPROC)load(\"glPointSize\");\n\tglad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(\"glPolygonMode\");\n\tglad_glScissor = (PFNGLSCISSORPROC)load(\"glScissor\");\n\tglad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(\"glTexParameterf\");\n\tglad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(\"glTexParameterfv\");\n\tglad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(\"glTexParameteri\");\n\tglad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(\"glTexParameteriv\");\n\tglad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(\"glTexImage1D\");\n\tglad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(\"glTexImage2D\");\n\tglad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(\"glDrawBuffer\");\n\tglad_glClear = (PFNGLCLEARPROC)load(\"glClear\");\n\tglad_glClearColor = (PFNGLCLEARCOLORPROC)load(\"glClearColor\");\n\tglad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(\"glClearStencil\");\n\tglad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(\"glClearDepth\");\n\tglad_glStencilMask = (PFNGLSTENCILMASKPROC)load(\"glStencilMask\");\n\tglad_glColorMask = (PFNGLCOLORMASKPROC)load(\"glColorMask\");\n\tglad_glDepthMask = (PFNGLDEPTHMASKPROC)load(\"glDepthMask\");\n\tglad_glDisable = (PFNGLDISABLEPROC)load(\"glDisable\");\n\tglad_glEnable = (PFNGLENABLEPROC)load(\"glEnable\");\n\tglad_glFinish = (PFNGLFINISHPROC)load(\"glFinish\");\n\tglad_glFlush = (PFNGLFLUSHPROC)load(\"glFlush\");\n\tglad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(\"glBlendFunc\");\n\tglad_glLogicOp = (PFNGLLOGICOPPROC)load(\"glLogicOp\");\n\tglad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(\"glStencilFunc\");\n\tglad_glStencilOp = (PFNGLSTENCILOPPROC)load(\"glStencilOp\");\n\tglad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(\"glDepthFunc\");\n\tglad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(\"glPixelStoref\");\n\tglad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(\"glPixelStorei\");\n\tglad_glReadBuffer = (PFNGLREADBUFFERPROC)load(\"glReadBuffer\");\n\tglad_glReadPixels = (PFNGLREADPIXELSPROC)load(\"glReadPixels\");\n\tglad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(\"glGetBooleanv\");\n\tglad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(\"glGetDoublev\");\n\tglad_glGetError = (PFNGLGETERRORPROC)load(\"glGetError\");\n\tglad_glGetFloatv = (PFNGLGETFLOATVPROC)load(\"glGetFloatv\");\n\tglad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(\"glGetIntegerv\");\n\tglad_glGetString = (PFNGLGETSTRINGPROC)load(\"glGetString\");\n\tglad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(\"glGetTexImage\");\n\tglad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(\"glGetTexParameterfv\");\n\tglad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(\"glGetTexParameteriv\");\n\tglad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(\"glGetTexLevelParameterfv\");\n\tglad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(\"glGetTexLevelParameteriv\");\n\tglad_glIsEnabled = (PFNGLISENABLEDPROC)load(\"glIsEnabled\");\n\tglad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(\"glDepthRange\");\n\tglad_glViewport = (PFNGLVIEWPORTPROC)load(\"glViewport\");\n\tglad_glNewList = (PFNGLNEWLISTPROC)load(\"glNewList\");\n\tglad_glEndList = (PFNGLENDLISTPROC)load(\"glEndList\");\n\tglad_glCallList = (PFNGLCALLLISTPROC)load(\"glCallList\");\n\tglad_glCallLists = (PFNGLCALLLISTSPROC)load(\"glCallLists\");\n\tglad_glDeleteLists = (PFNGLDELETELISTSPROC)load(\"glDeleteLists\");\n\tglad_glGenLists = (PFNGLGENLISTSPROC)load(\"glGenLists\");\n\tglad_glListBase = (PFNGLLISTBASEPROC)load(\"glListBase\");\n\tglad_glBegin = (PFNGLBEGINPROC)load(\"glBegin\");\n\tglad_glBitmap = (PFNGLBITMAPPROC)load(\"glBitmap\");\n\tglad_glColor3b = (PFNGLCOLOR3BPROC)load(\"glColor3b\");\n\tglad_glColor3bv = (PFNGLCOLOR3BVPROC)load(\"glColor3bv\");\n\tglad_glColor3d = (PFNGLCOLOR3DPROC)load(\"glColor3d\");\n\tglad_glColor3dv = (PFNGLCOLOR3DVPROC)load(\"glColor3dv\");\n\tglad_glColor3f = (PFNGLCOLOR3FPROC)load(\"glColor3f\");\n\tglad_glColor3fv = (PFNGLCOLOR3FVPROC)load(\"glColor3fv\");\n\tglad_glColor3i = (PFNGLCOLOR3IPROC)load(\"glColor3i\");\n\tglad_glColor3iv = (PFNGLCOLOR3IVPROC)load(\"glColor3iv\");\n\tglad_glColor3s = (PFNGLCOLOR3SPROC)load(\"glColor3s\");\n\tglad_glColor3sv = (PFNGLCOLOR3SVPROC)load(\"glColor3sv\");\n\tglad_glColor3ub = (PFNGLCOLOR3UBPROC)load(\"glColor3ub\");\n\tglad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(\"glColor3ubv\");\n\tglad_glColor3ui = (PFNGLCOLOR3UIPROC)load(\"glColor3ui\");\n\tglad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(\"glColor3uiv\");\n\tglad_glColor3us = (PFNGLCOLOR3USPROC)load(\"glColor3us\");\n\tglad_glColor3usv = (PFNGLCOLOR3USVPROC)load(\"glColor3usv\");\n\tglad_glColor4b = (PFNGLCOLOR4BPROC)load(\"glColor4b\");\n\tglad_glColor4bv = (PFNGLCOLOR4BVPROC)load(\"glColor4bv\");\n\tglad_glColor4d = (PFNGLCOLOR4DPROC)load(\"glColor4d\");\n\tglad_glColor4dv = (PFNGLCOLOR4DVPROC)load(\"glColor4dv\");\n\tglad_glColor4f = (PFNGLCOLOR4FPROC)load(\"glColor4f\");\n\tglad_glColor4fv = (PFNGLCOLOR4FVPROC)load(\"glColor4fv\");\n\tglad_glColor4i = (PFNGLCOLOR4IPROC)load(\"glColor4i\");\n\tglad_glColor4iv = (PFNGLCOLOR4IVPROC)load(\"glColor4iv\");\n\tglad_glColor4s = (PFNGLCOLOR4SPROC)load(\"glColor4s\");\n\tglad_glColor4sv = (PFNGLCOLOR4SVPROC)load(\"glColor4sv\");\n\tglad_glColor4ub = (PFNGLCOLOR4UBPROC)load(\"glColor4ub\");\n\tglad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(\"glColor4ubv\");\n\tglad_glColor4ui = (PFNGLCOLOR4UIPROC)load(\"glColor4ui\");\n\tglad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(\"glColor4uiv\");\n\tglad_glColor4us = (PFNGLCOLOR4USPROC)load(\"glColor4us\");\n\tglad_glColor4usv = (PFNGLCOLOR4USVPROC)load(\"glColor4usv\");\n\tglad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(\"glEdgeFlag\");\n\tglad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(\"glEdgeFlagv\");\n\tglad_glEnd = (PFNGLENDPROC)load(\"glEnd\");\n\tglad_glIndexd = (PFNGLINDEXDPROC)load(\"glIndexd\");\n\tglad_glIndexdv = (PFNGLINDEXDVPROC)load(\"glIndexdv\");\n\tglad_glIndexf = (PFNGLINDEXFPROC)load(\"glIndexf\");\n\tglad_glIndexfv = (PFNGLINDEXFVPROC)load(\"glIndexfv\");\n\tglad_glIndexi = (PFNGLINDEXIPROC)load(\"glIndexi\");\n\tglad_glIndexiv = (PFNGLINDEXIVPROC)load(\"glIndexiv\");\n\tglad_glIndexs = (PFNGLINDEXSPROC)load(\"glIndexs\");\n\tglad_glIndexsv = (PFNGLINDEXSVPROC)load(\"glIndexsv\");\n\tglad_glNormal3b = (PFNGLNORMAL3BPROC)load(\"glNormal3b\");\n\tglad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(\"glNormal3bv\");\n\tglad_glNormal3d = (PFNGLNORMAL3DPROC)load(\"glNormal3d\");\n\tglad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(\"glNormal3dv\");\n\tglad_glNormal3f = (PFNGLNORMAL3FPROC)load(\"glNormal3f\");\n\tglad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(\"glNormal3fv\");\n\tglad_glNormal3i = (PFNGLNORMAL3IPROC)load(\"glNormal3i\");\n\tglad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(\"glNormal3iv\");\n\tglad_glNormal3s = (PFNGLNORMAL3SPROC)load(\"glNormal3s\");\n\tglad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(\"glNormal3sv\");\n\tglad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(\"glRasterPos2d\");\n\tglad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(\"glRasterPos2dv\");\n\tglad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(\"glRasterPos2f\");\n\tglad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(\"glRasterPos2fv\");\n\tglad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(\"glRasterPos2i\");\n\tglad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(\"glRasterPos2iv\");\n\tglad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(\"glRasterPos2s\");\n\tglad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(\"glRasterPos2sv\");\n\tglad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(\"glRasterPos3d\");\n\tglad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(\"glRasterPos3dv\");\n\tglad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(\"glRasterPos3f\");\n\tglad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(\"glRasterPos3fv\");\n\tglad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(\"glRasterPos3i\");\n\tglad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(\"glRasterPos3iv\");\n\tglad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(\"glRasterPos3s\");\n\tglad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(\"glRasterPos3sv\");\n\tglad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(\"glRasterPos4d\");\n\tglad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(\"glRasterPos4dv\");\n\tglad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(\"glRasterPos4f\");\n\tglad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(\"glRasterPos4fv\");\n\tglad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(\"glRasterPos4i\");\n\tglad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(\"glRasterPos4iv\");\n\tglad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(\"glRasterPos4s\");\n\tglad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(\"glRasterPos4sv\");\n\tglad_glRectd = (PFNGLRECTDPROC)load(\"glRectd\");\n\tglad_glRectdv = (PFNGLRECTDVPROC)load(\"glRectdv\");\n\tglad_glRectf = (PFNGLRECTFPROC)load(\"glRectf\");\n\tglad_glRectfv = (PFNGLRECTFVPROC)load(\"glRectfv\");\n\tglad_glRecti = (PFNGLRECTIPROC)load(\"glRecti\");\n\tglad_glRectiv = (PFNGLRECTIVPROC)load(\"glRectiv\");\n\tglad_glRects = (PFNGLRECTSPROC)load(\"glRects\");\n\tglad_glRectsv = (PFNGLRECTSVPROC)load(\"glRectsv\");\n\tglad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(\"glTexCoord1d\");\n\tglad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(\"glTexCoord1dv\");\n\tglad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(\"glTexCoord1f\");\n\tglad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(\"glTexCoord1fv\");\n\tglad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(\"glTexCoord1i\");\n\tglad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(\"glTexCoord1iv\");\n\tglad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(\"glTexCoord1s\");\n\tglad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(\"glTexCoord1sv\");\n\tglad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(\"glTexCoord2d\");\n\tglad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(\"glTexCoord2dv\");\n\tglad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(\"glTexCoord2f\");\n\tglad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(\"glTexCoord2fv\");\n\tglad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(\"glTexCoord2i\");\n\tglad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(\"glTexCoord2iv\");\n\tglad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(\"glTexCoord2s\");\n\tglad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(\"glTexCoord2sv\");\n\tglad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(\"glTexCoord3d\");\n\tglad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(\"glTexCoord3dv\");\n\tglad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(\"glTexCoord3f\");\n\tglad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(\"glTexCoord3fv\");\n\tglad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(\"glTexCoord3i\");\n\tglad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(\"glTexCoord3iv\");\n\tglad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(\"glTexCoord3s\");\n\tglad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(\"glTexCoord3sv\");\n\tglad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(\"glTexCoord4d\");\n\tglad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(\"glTexCoord4dv\");\n\tglad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(\"glTexCoord4f\");\n\tglad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(\"glTexCoord4fv\");\n\tglad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(\"glTexCoord4i\");\n\tglad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(\"glTexCoord4iv\");\n\tglad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(\"glTexCoord4s\");\n\tglad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(\"glTexCoord4sv\");\n\tglad_glVertex2d = (PFNGLVERTEX2DPROC)load(\"glVertex2d\");\n\tglad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(\"glVertex2dv\");\n\tglad_glVertex2f = (PFNGLVERTEX2FPROC)load(\"glVertex2f\");\n\tglad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(\"glVertex2fv\");\n\tglad_glVertex2i = (PFNGLVERTEX2IPROC)load(\"glVertex2i\");\n\tglad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(\"glVertex2iv\");\n\tglad_glVertex2s = (PFNGLVERTEX2SPROC)load(\"glVertex2s\");\n\tglad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(\"glVertex2sv\");\n\tglad_glVertex3d = (PFNGLVERTEX3DPROC)load(\"glVertex3d\");\n\tglad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(\"glVertex3dv\");\n\tglad_glVertex3f = (PFNGLVERTEX3FPROC)load(\"glVertex3f\");\n\tglad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(\"glVertex3fv\");\n\tglad_glVertex3i = (PFNGLVERTEX3IPROC)load(\"glVertex3i\");\n\tglad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(\"glVertex3iv\");\n\tglad_glVertex3s = (PFNGLVERTEX3SPROC)load(\"glVertex3s\");\n\tglad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(\"glVertex3sv\");\n\tglad_glVertex4d = (PFNGLVERTEX4DPROC)load(\"glVertex4d\");\n\tglad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(\"glVertex4dv\");\n\tglad_glVertex4f = (PFNGLVERTEX4FPROC)load(\"glVertex4f\");\n\tglad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(\"glVertex4fv\");\n\tglad_glVertex4i = (PFNGLVERTEX4IPROC)load(\"glVertex4i\");\n\tglad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(\"glVertex4iv\");\n\tglad_glVertex4s = (PFNGLVERTEX4SPROC)load(\"glVertex4s\");\n\tglad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(\"glVertex4sv\");\n\tglad_glClipPlane = (PFNGLCLIPPLANEPROC)load(\"glClipPlane\");\n\tglad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(\"glColorMaterial\");\n\tglad_glFogf = (PFNGLFOGFPROC)load(\"glFogf\");\n\tglad_glFogfv = (PFNGLFOGFVPROC)load(\"glFogfv\");\n\tglad_glFogi = (PFNGLFOGIPROC)load(\"glFogi\");\n\tglad_glFogiv = (PFNGLFOGIVPROC)load(\"glFogiv\");\n\tglad_glLightf = (PFNGLLIGHTFPROC)load(\"glLightf\");\n\tglad_glLightfv = (PFNGLLIGHTFVPROC)load(\"glLightfv\");\n\tglad_glLighti = (PFNGLLIGHTIPROC)load(\"glLighti\");\n\tglad_glLightiv = (PFNGLLIGHTIVPROC)load(\"glLightiv\");\n\tglad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(\"glLightModelf\");\n\tglad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(\"glLightModelfv\");\n\tglad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(\"glLightModeli\");\n\tglad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(\"glLightModeliv\");\n\tglad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(\"glLineStipple\");\n\tglad_glMaterialf = (PFNGLMATERIALFPROC)load(\"glMaterialf\");\n\tglad_glMaterialfv = (PFNGLMATERIALFVPROC)load(\"glMaterialfv\");\n\tglad_glMateriali = (PFNGLMATERIALIPROC)load(\"glMateriali\");\n\tglad_glMaterialiv = (PFNGLMATERIALIVPROC)load(\"glMaterialiv\");\n\tglad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(\"glPolygonStipple\");\n\tglad_glShadeModel = (PFNGLSHADEMODELPROC)load(\"glShadeModel\");\n\tglad_glTexEnvf = (PFNGLTEXENVFPROC)load(\"glTexEnvf\");\n\tglad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(\"glTexEnvfv\");\n\tglad_glTexEnvi = (PFNGLTEXENVIPROC)load(\"glTexEnvi\");\n\tglad_glTexEnviv = (PFNGLTEXENVIVPROC)load(\"glTexEnviv\");\n\tglad_glTexGend = (PFNGLTEXGENDPROC)load(\"glTexGend\");\n\tglad_glTexGendv = (PFNGLTEXGENDVPROC)load(\"glTexGendv\");\n\tglad_glTexGenf = (PFNGLTEXGENFPROC)load(\"glTexGenf\");\n\tglad_glTexGenfv = (PFNGLTEXGENFVPROC)load(\"glTexGenfv\");\n\tglad_glTexGeni = (PFNGLTEXGENIPROC)load(\"glTexGeni\");\n\tglad_glTexGeniv = (PFNGLTEXGENIVPROC)load(\"glTexGeniv\");\n\tglad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(\"glFeedbackBuffer\");\n\tglad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(\"glSelectBuffer\");\n\tglad_glRenderMode = (PFNGLRENDERMODEPROC)load(\"glRenderMode\");\n\tglad_glInitNames = (PFNGLINITNAMESPROC)load(\"glInitNames\");\n\tglad_glLoadName = (PFNGLLOADNAMEPROC)load(\"glLoadName\");\n\tglad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(\"glPassThrough\");\n\tglad_glPopName = (PFNGLPOPNAMEPROC)load(\"glPopName\");\n\tglad_glPushName = (PFNGLPUSHNAMEPROC)load(\"glPushName\");\n\tglad_glClearAccum = (PFNGLCLEARACCUMPROC)load(\"glClearAccum\");\n\tglad_glClearIndex = (PFNGLCLEARINDEXPROC)load(\"glClearIndex\");\n\tglad_glIndexMask = (PFNGLINDEXMASKPROC)load(\"glIndexMask\");\n\tglad_glAccum = (PFNGLACCUMPROC)load(\"glAccum\");\n\tglad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(\"glPopAttrib\");\n\tglad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(\"glPushAttrib\");\n\tglad_glMap1d = (PFNGLMAP1DPROC)load(\"glMap1d\");\n\tglad_glMap1f = (PFNGLMAP1FPROC)load(\"glMap1f\");\n\tglad_glMap2d = (PFNGLMAP2DPROC)load(\"glMap2d\");\n\tglad_glMap2f = (PFNGLMAP2FPROC)load(\"glMap2f\");\n\tglad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(\"glMapGrid1d\");\n\tglad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(\"glMapGrid1f\");\n\tglad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(\"glMapGrid2d\");\n\tglad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(\"glMapGrid2f\");\n\tglad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(\"glEvalCoord1d\");\n\tglad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(\"glEvalCoord1dv\");\n\tglad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(\"glEvalCoord1f\");\n\tglad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(\"glEvalCoord1fv\");\n\tglad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(\"glEvalCoord2d\");\n\tglad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(\"glEvalCoord2dv\");\n\tglad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(\"glEvalCoord2f\");\n\tglad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(\"glEvalCoord2fv\");\n\tglad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(\"glEvalMesh1\");\n\tglad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(\"glEvalPoint1\");\n\tglad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(\"glEvalMesh2\");\n\tglad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(\"glEvalPoint2\");\n\tglad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(\"glAlphaFunc\");\n\tglad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(\"glPixelZoom\");\n\tglad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(\"glPixelTransferf\");\n\tglad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(\"glPixelTransferi\");\n\tglad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(\"glPixelMapfv\");\n\tglad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(\"glPixelMapuiv\");\n\tglad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(\"glPixelMapusv\");\n\tglad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(\"glCopyPixels\");\n\tglad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(\"glDrawPixels\");\n\tglad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(\"glGetClipPlane\");\n\tglad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(\"glGetLightfv\");\n\tglad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(\"glGetLightiv\");\n\tglad_glGetMapdv = (PFNGLGETMAPDVPROC)load(\"glGetMapdv\");\n\tglad_glGetMapfv = (PFNGLGETMAPFVPROC)load(\"glGetMapfv\");\n\tglad_glGetMapiv = (PFNGLGETMAPIVPROC)load(\"glGetMapiv\");\n\tglad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(\"glGetMaterialfv\");\n\tglad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(\"glGetMaterialiv\");\n\tglad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(\"glGetPixelMapfv\");\n\tglad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(\"glGetPixelMapuiv\");\n\tglad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(\"glGetPixelMapusv\");\n\tglad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(\"glGetPolygonStipple\");\n\tglad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(\"glGetTexEnvfv\");\n\tglad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(\"glGetTexEnviv\");\n\tglad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(\"glGetTexGendv\");\n\tglad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(\"glGetTexGenfv\");\n\tglad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(\"glGetTexGeniv\");\n\tglad_glIsList = (PFNGLISLISTPROC)load(\"glIsList\");\n\tglad_glFrustum = (PFNGLFRUSTUMPROC)load(\"glFrustum\");\n\tglad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(\"glLoadIdentity\");\n\tglad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(\"glLoadMatrixf\");\n\tglad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(\"glLoadMatrixd\");\n\tglad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(\"glMatrixMode\");\n\tglad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(\"glMultMatrixf\");\n\tglad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(\"glMultMatrixd\");\n\tglad_glOrtho = (PFNGLORTHOPROC)load(\"glOrtho\");\n\tglad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(\"glPopMatrix\");\n\tglad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(\"glPushMatrix\");\n\tglad_glRotated = (PFNGLROTATEDPROC)load(\"glRotated\");\n\tglad_glRotatef = (PFNGLROTATEFPROC)load(\"glRotatef\");\n\tglad_glScaled = (PFNGLSCALEDPROC)load(\"glScaled\");\n\tglad_glScalef = (PFNGLSCALEFPROC)load(\"glScalef\");\n\tglad_glTranslated = (PFNGLTRANSLATEDPROC)load(\"glTranslated\");\n\tglad_glTranslatef = (PFNGLTRANSLATEFPROC)load(\"glTranslatef\");\n}\nstatic void load_GL_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_1) return;\n\tglad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(\"glDrawArrays\");\n\tglad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(\"glDrawElements\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(\"glPolygonOffset\");\n\tglad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(\"glCopyTexImage1D\");\n\tglad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(\"glCopyTexImage2D\");\n\tglad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(\"glCopyTexSubImage1D\");\n\tglad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(\"glCopyTexSubImage2D\");\n\tglad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(\"glTexSubImage1D\");\n\tglad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(\"glTexSubImage2D\");\n\tglad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(\"glBindTexture\");\n\tglad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(\"glDeleteTextures\");\n\tglad_glGenTextures = (PFNGLGENTEXTURESPROC)load(\"glGenTextures\");\n\tglad_glIsTexture = (PFNGLISTEXTUREPROC)load(\"glIsTexture\");\n\tglad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(\"glArrayElement\");\n\tglad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(\"glColorPointer\");\n\tglad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(\"glDisableClientState\");\n\tglad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(\"glEdgeFlagPointer\");\n\tglad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(\"glEnableClientState\");\n\tglad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(\"glIndexPointer\");\n\tglad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(\"glInterleavedArrays\");\n\tglad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(\"glNormalPointer\");\n\tglad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(\"glTexCoordPointer\");\n\tglad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(\"glVertexPointer\");\n\tglad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(\"glAreTexturesResident\");\n\tglad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(\"glPrioritizeTextures\");\n\tglad_glIndexub = (PFNGLINDEXUBPROC)load(\"glIndexub\");\n\tglad_glIndexubv = (PFNGLINDEXUBVPROC)load(\"glIndexubv\");\n\tglad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(\"glPopClientAttrib\");\n\tglad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(\"glPushClientAttrib\");\n}\nstatic void load_GL_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_2) return;\n\tglad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(\"glDrawRangeElements\");\n\tglad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(\"glTexImage3D\");\n\tglad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(\"glTexSubImage3D\");\n\tglad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(\"glCopyTexSubImage3D\");\n}\nstatic void load_GL_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_3) return;\n\tglad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(\"glActiveTexture\");\n\tglad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(\"glSampleCoverage\");\n\tglad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(\"glCompressedTexImage3D\");\n\tglad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(\"glCompressedTexImage2D\");\n\tglad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(\"glCompressedTexImage1D\");\n\tglad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(\"glCompressedTexSubImage3D\");\n\tglad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(\"glCompressedTexSubImage2D\");\n\tglad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(\"glCompressedTexSubImage1D\");\n\tglad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(\"glGetCompressedTexImage\");\n\tglad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(\"glClientActiveTexture\");\n\tglad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(\"glMultiTexCoord1d\");\n\tglad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(\"glMultiTexCoord1dv\");\n\tglad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(\"glMultiTexCoord1f\");\n\tglad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(\"glMultiTexCoord1fv\");\n\tglad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(\"glMultiTexCoord1i\");\n\tglad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(\"glMultiTexCoord1iv\");\n\tglad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(\"glMultiTexCoord1s\");\n\tglad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(\"glMultiTexCoord1sv\");\n\tglad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(\"glMultiTexCoord2d\");\n\tglad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(\"glMultiTexCoord2dv\");\n\tglad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(\"glMultiTexCoord2f\");\n\tglad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(\"glMultiTexCoord2fv\");\n\tglad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(\"glMultiTexCoord2i\");\n\tglad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(\"glMultiTexCoord2iv\");\n\tglad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(\"glMultiTexCoord2s\");\n\tglad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(\"glMultiTexCoord2sv\");\n\tglad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(\"glMultiTexCoord3d\");\n\tglad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(\"glMultiTexCoord3dv\");\n\tglad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(\"glMultiTexCoord3f\");\n\tglad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(\"glMultiTexCoord3fv\");\n\tglad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(\"glMultiTexCoord3i\");\n\tglad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(\"glMultiTexCoord3iv\");\n\tglad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(\"glMultiTexCoord3s\");\n\tglad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(\"glMultiTexCoord3sv\");\n\tglad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(\"glMultiTexCoord4d\");\n\tglad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(\"glMultiTexCoord4dv\");\n\tglad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(\"glMultiTexCoord4f\");\n\tglad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(\"glMultiTexCoord4fv\");\n\tglad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(\"glMultiTexCoord4i\");\n\tglad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(\"glMultiTexCoord4iv\");\n\tglad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(\"glMultiTexCoord4s\");\n\tglad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(\"glMultiTexCoord4sv\");\n\tglad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(\"glLoadTransposeMatrixf\");\n\tglad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(\"glLoadTransposeMatrixd\");\n\tglad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(\"glMultTransposeMatrixf\");\n\tglad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(\"glMultTransposeMatrixd\");\n}\nstatic void load_GL_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_4) return;\n\tglad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(\"glBlendFuncSeparate\");\n\tglad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(\"glMultiDrawArrays\");\n\tglad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(\"glMultiDrawElements\");\n\tglad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(\"glPointParameterf\");\n\tglad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(\"glPointParameterfv\");\n\tglad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(\"glPointParameteri\");\n\tglad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(\"glPointParameteriv\");\n\tglad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(\"glFogCoordf\");\n\tglad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(\"glFogCoordfv\");\n\tglad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(\"glFogCoordd\");\n\tglad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(\"glFogCoorddv\");\n\tglad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(\"glFogCoordPointer\");\n\tglad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(\"glSecondaryColor3b\");\n\tglad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(\"glSecondaryColor3bv\");\n\tglad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(\"glSecondaryColor3d\");\n\tglad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(\"glSecondaryColor3dv\");\n\tglad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(\"glSecondaryColor3f\");\n\tglad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(\"glSecondaryColor3fv\");\n\tglad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(\"glSecondaryColor3i\");\n\tglad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(\"glSecondaryColor3iv\");\n\tglad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(\"glSecondaryColor3s\");\n\tglad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(\"glSecondaryColor3sv\");\n\tglad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(\"glSecondaryColor3ub\");\n\tglad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(\"glSecondaryColor3ubv\");\n\tglad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(\"glSecondaryColor3ui\");\n\tglad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(\"glSecondaryColor3uiv\");\n\tglad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(\"glSecondaryColor3us\");\n\tglad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(\"glSecondaryColor3usv\");\n\tglad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(\"glSecondaryColorPointer\");\n\tglad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(\"glWindowPos2d\");\n\tglad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(\"glWindowPos2dv\");\n\tglad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(\"glWindowPos2f\");\n\tglad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(\"glWindowPos2fv\");\n\tglad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(\"glWindowPos2i\");\n\tglad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(\"glWindowPos2iv\");\n\tglad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(\"glWindowPos2s\");\n\tglad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(\"glWindowPos2sv\");\n\tglad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(\"glWindowPos3d\");\n\tglad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(\"glWindowPos3dv\");\n\tglad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(\"glWindowPos3f\");\n\tglad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(\"glWindowPos3fv\");\n\tglad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(\"glWindowPos3i\");\n\tglad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(\"glWindowPos3iv\");\n\tglad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(\"glWindowPos3s\");\n\tglad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(\"glWindowPos3sv\");\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n}\nstatic void load_GL_VERSION_1_5(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_1_5) return;\n\tglad_glGenQueries = (PFNGLGENQUERIESPROC)load(\"glGenQueries\");\n\tglad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(\"glDeleteQueries\");\n\tglad_glIsQuery = (PFNGLISQUERYPROC)load(\"glIsQuery\");\n\tglad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(\"glBeginQuery\");\n\tglad_glEndQuery = (PFNGLENDQUERYPROC)load(\"glEndQuery\");\n\tglad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(\"glGetQueryiv\");\n\tglad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(\"glGetQueryObjectiv\");\n\tglad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(\"glGetQueryObjectuiv\");\n\tglad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(\"glBindBuffer\");\n\tglad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(\"glDeleteBuffers\");\n\tglad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(\"glGenBuffers\");\n\tglad_glIsBuffer = (PFNGLISBUFFERPROC)load(\"glIsBuffer\");\n\tglad_glBufferData = (PFNGLBUFFERDATAPROC)load(\"glBufferData\");\n\tglad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(\"glBufferSubData\");\n\tglad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(\"glGetBufferSubData\");\n\tglad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(\"glMapBuffer\");\n\tglad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(\"glUnmapBuffer\");\n\tglad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(\"glGetBufferParameteriv\");\n\tglad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(\"glGetBufferPointerv\");\n}\nstatic void load_GL_VERSION_2_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_0) return;\n\tglad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(\"glBlendEquationSeparate\");\n\tglad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(\"glDrawBuffers\");\n\tglad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(\"glStencilOpSeparate\");\n\tglad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(\"glStencilFuncSeparate\");\n\tglad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(\"glStencilMaskSeparate\");\n\tglad_glAttachShader = (PFNGLATTACHSHADERPROC)load(\"glAttachShader\");\n\tglad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(\"glBindAttribLocation\");\n\tglad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(\"glCompileShader\");\n\tglad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(\"glCreateProgram\");\n\tglad_glCreateShader = (PFNGLCREATESHADERPROC)load(\"glCreateShader\");\n\tglad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(\"glDeleteProgram\");\n\tglad_glDeleteShader = (PFNGLDELETESHADERPROC)load(\"glDeleteShader\");\n\tglad_glDetachShader = (PFNGLDETACHSHADERPROC)load(\"glDetachShader\");\n\tglad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(\"glDisableVertexAttribArray\");\n\tglad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(\"glEnableVertexAttribArray\");\n\tglad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(\"glGetActiveAttrib\");\n\tglad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(\"glGetActiveUniform\");\n\tglad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(\"glGetAttachedShaders\");\n\tglad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(\"glGetAttribLocation\");\n\tglad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(\"glGetProgramiv\");\n\tglad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(\"glGetProgramInfoLog\");\n\tglad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(\"glGetShaderiv\");\n\tglad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(\"glGetShaderInfoLog\");\n\tglad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(\"glGetShaderSource\");\n\tglad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(\"glGetUniformLocation\");\n\tglad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(\"glGetUniformfv\");\n\tglad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(\"glGetUniformiv\");\n\tglad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(\"glGetVertexAttribdv\");\n\tglad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(\"glGetVertexAttribfv\");\n\tglad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(\"glGetVertexAttribiv\");\n\tglad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(\"glGetVertexAttribPointerv\");\n\tglad_glIsProgram = (PFNGLISPROGRAMPROC)load(\"glIsProgram\");\n\tglad_glIsShader = (PFNGLISSHADERPROC)load(\"glIsShader\");\n\tglad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(\"glLinkProgram\");\n\tglad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(\"glShaderSource\");\n\tglad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(\"glUseProgram\");\n\tglad_glUniform1f = (PFNGLUNIFORM1FPROC)load(\"glUniform1f\");\n\tglad_glUniform2f = (PFNGLUNIFORM2FPROC)load(\"glUniform2f\");\n\tglad_glUniform3f = (PFNGLUNIFORM3FPROC)load(\"glUniform3f\");\n\tglad_glUniform4f = (PFNGLUNIFORM4FPROC)load(\"glUniform4f\");\n\tglad_glUniform1i = (PFNGLUNIFORM1IPROC)load(\"glUniform1i\");\n\tglad_glUniform2i = (PFNGLUNIFORM2IPROC)load(\"glUniform2i\");\n\tglad_glUniform3i = (PFNGLUNIFORM3IPROC)load(\"glUniform3i\");\n\tglad_glUniform4i = (PFNGLUNIFORM4IPROC)load(\"glUniform4i\");\n\tglad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(\"glUniform1fv\");\n\tglad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(\"glUniform2fv\");\n\tglad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(\"glUniform3fv\");\n\tglad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(\"glUniform4fv\");\n\tglad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(\"glUniform1iv\");\n\tglad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(\"glUniform2iv\");\n\tglad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(\"glUniform3iv\");\n\tglad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(\"glUniform4iv\");\n\tglad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(\"glUniformMatrix2fv\");\n\tglad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(\"glUniformMatrix3fv\");\n\tglad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(\"glUniformMatrix4fv\");\n\tglad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(\"glValidateProgram\");\n\tglad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(\"glVertexAttrib1d\");\n\tglad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(\"glVertexAttrib1dv\");\n\tglad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(\"glVertexAttrib1f\");\n\tglad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(\"glVertexAttrib1fv\");\n\tglad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(\"glVertexAttrib1s\");\n\tglad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(\"glVertexAttrib1sv\");\n\tglad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(\"glVertexAttrib2d\");\n\tglad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(\"glVertexAttrib2dv\");\n\tglad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(\"glVertexAttrib2f\");\n\tglad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(\"glVertexAttrib2fv\");\n\tglad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(\"glVertexAttrib2s\");\n\tglad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(\"glVertexAttrib2sv\");\n\tglad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(\"glVertexAttrib3d\");\n\tglad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(\"glVertexAttrib3dv\");\n\tglad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(\"glVertexAttrib3f\");\n\tglad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(\"glVertexAttrib3fv\");\n\tglad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(\"glVertexAttrib3s\");\n\tglad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(\"glVertexAttrib3sv\");\n\tglad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(\"glVertexAttrib4Nbv\");\n\tglad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(\"glVertexAttrib4Niv\");\n\tglad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(\"glVertexAttrib4Nsv\");\n\tglad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(\"glVertexAttrib4Nub\");\n\tglad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(\"glVertexAttrib4Nubv\");\n\tglad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(\"glVertexAttrib4Nuiv\");\n\tglad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(\"glVertexAttrib4Nusv\");\n\tglad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(\"glVertexAttrib4bv\");\n\tglad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(\"glVertexAttrib4d\");\n\tglad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(\"glVertexAttrib4dv\");\n\tglad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(\"glVertexAttrib4f\");\n\tglad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(\"glVertexAttrib4fv\");\n\tglad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(\"glVertexAttrib4iv\");\n\tglad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(\"glVertexAttrib4s\");\n\tglad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(\"glVertexAttrib4sv\");\n\tglad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(\"glVertexAttrib4ubv\");\n\tglad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(\"glVertexAttrib4uiv\");\n\tglad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(\"glVertexAttrib4usv\");\n\tglad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(\"glVertexAttribPointer\");\n}\nstatic void load_GL_VERSION_2_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_2_1) return;\n\tglad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(\"glUniformMatrix2x3fv\");\n\tglad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(\"glUniformMatrix3x2fv\");\n\tglad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(\"glUniformMatrix2x4fv\");\n\tglad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(\"glUniformMatrix4x2fv\");\n\tglad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(\"glUniformMatrix3x4fv\");\n\tglad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(\"glUniformMatrix4x3fv\");\n}\nstatic void load_GL_VERSION_3_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_0) return;\n\tglad_glColorMaski = (PFNGLCOLORMASKIPROC)load(\"glColorMaski\");\n\tglad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(\"glGetBooleani_v\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n\tglad_glEnablei = (PFNGLENABLEIPROC)load(\"glEnablei\");\n\tglad_glDisablei = (PFNGLDISABLEIPROC)load(\"glDisablei\");\n\tglad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(\"glIsEnabledi\");\n\tglad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(\"glBeginTransformFeedback\");\n\tglad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(\"glEndTransformFeedback\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(\"glTransformFeedbackVaryings\");\n\tglad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(\"glGetTransformFeedbackVarying\");\n\tglad_glClampColor = (PFNGLCLAMPCOLORPROC)load(\"glClampColor\");\n\tglad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(\"glBeginConditionalRender\");\n\tglad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(\"glEndConditionalRender\");\n\tglad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(\"glVertexAttribIPointer\");\n\tglad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(\"glGetVertexAttribIiv\");\n\tglad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(\"glGetVertexAttribIuiv\");\n\tglad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(\"glVertexAttribI1i\");\n\tglad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(\"glVertexAttribI2i\");\n\tglad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(\"glVertexAttribI3i\");\n\tglad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(\"glVertexAttribI4i\");\n\tglad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(\"glVertexAttribI1ui\");\n\tglad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(\"glVertexAttribI2ui\");\n\tglad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(\"glVertexAttribI3ui\");\n\tglad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(\"glVertexAttribI4ui\");\n\tglad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(\"glVertexAttribI1iv\");\n\tglad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(\"glVertexAttribI2iv\");\n\tglad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(\"glVertexAttribI3iv\");\n\tglad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(\"glVertexAttribI4iv\");\n\tglad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(\"glVertexAttribI1uiv\");\n\tglad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(\"glVertexAttribI2uiv\");\n\tglad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(\"glVertexAttribI3uiv\");\n\tglad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(\"glVertexAttribI4uiv\");\n\tglad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(\"glVertexAttribI4bv\");\n\tglad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(\"glVertexAttribI4sv\");\n\tglad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(\"glVertexAttribI4ubv\");\n\tglad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(\"glVertexAttribI4usv\");\n\tglad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(\"glGetUniformuiv\");\n\tglad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(\"glBindFragDataLocation\");\n\tglad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(\"glGetFragDataLocation\");\n\tglad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(\"glUniform1ui\");\n\tglad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(\"glUniform2ui\");\n\tglad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(\"glUniform3ui\");\n\tglad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(\"glUniform4ui\");\n\tglad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(\"glUniform1uiv\");\n\tglad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(\"glUniform2uiv\");\n\tglad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(\"glUniform3uiv\");\n\tglad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(\"glUniform4uiv\");\n\tglad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(\"glTexParameterIiv\");\n\tglad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(\"glTexParameterIuiv\");\n\tglad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(\"glGetTexParameterIiv\");\n\tglad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(\"glGetTexParameterIuiv\");\n\tglad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(\"glClearBufferiv\");\n\tglad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(\"glClearBufferuiv\");\n\tglad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(\"glClearBufferfv\");\n\tglad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(\"glClearBufferfi\");\n\tglad_glGetStringi = (PFNGLGETSTRINGIPROC)load(\"glGetStringi\");\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_VERSION_3_1(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_1) return;\n\tglad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(\"glDrawArraysInstanced\");\n\tglad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(\"glDrawElementsInstanced\");\n\tglad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(\"glTexBuffer\");\n\tglad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(\"glPrimitiveRestartIndex\");\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_VERSION_3_2(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_2) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n\tglad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(\"glGetInteger64i_v\");\n\tglad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(\"glGetBufferParameteri64v\");\n\tglad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(\"glFramebufferTexture\");\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_VERSION_3_3(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_3_3) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n\tglad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(\"glVertexAttribDivisor\");\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_VERSION_4_0(GLADloadproc load) {\n\tif(!GLAD_GL_VERSION_4_0) return;\n\tglad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(\"glMinSampleShading\");\n\tglad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(\"glBlendEquationi\");\n\tglad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(\"glBlendEquationSeparatei\");\n\tglad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(\"glBlendFunci\");\n\tglad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(\"glBlendFuncSeparatei\");\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_3DFX_tbuffer(GLADloadproc load) {\n\tif(!GLAD_GL_3DFX_tbuffer) return;\n\tglad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(\"glTbufferMask3DFX\");\n}\nstatic void load_GL_AMD_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_debug_output) return;\n\tglad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(\"glDebugMessageEnableAMD\");\n\tglad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(\"glDebugMessageInsertAMD\");\n\tglad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(\"glDebugMessageCallbackAMD\");\n\tglad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(\"glGetDebugMessageLogAMD\");\n}\nstatic void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_draw_buffers_blend) return;\n\tglad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(\"glBlendFuncIndexedAMD\");\n\tglad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(\"glBlendFuncSeparateIndexedAMD\");\n\tglad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(\"glBlendEquationIndexedAMD\");\n\tglad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(\"glBlendEquationSeparateIndexedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;\n\tglad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glRenderbufferStorageMultisampleAdvancedAMD\");\n\tglad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\");\n}\nstatic void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_framebuffer_sample_positions) return;\n\tglad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glFramebufferSamplePositionsfvAMD\");\n\tglad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(\"glNamedFramebufferSamplePositionsfvAMD\");\n\tglad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetFramebufferParameterfvAMD\");\n\tglad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(\"glGetNamedFramebufferParameterfvAMD\");\n}\nstatic void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_gpu_shader_int64) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_AMD_interleaved_elements(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_interleaved_elements) return;\n\tglad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(\"glVertexAttribParameteriAMD\");\n}\nstatic void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(\"glMultiDrawArraysIndirectAMD\");\n\tglad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(\"glMultiDrawElementsIndirectAMD\");\n}\nstatic void load_GL_AMD_name_gen_delete(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_name_gen_delete) return;\n\tglad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load(\"glGenNamesAMD\");\n\tglad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(\"glDeleteNamesAMD\");\n\tglad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load(\"glIsNameAMD\");\n}\nstatic void load_GL_AMD_occlusion_query_event(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_occlusion_query_event) return;\n\tglad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(\"glQueryObjectParameteruiAMD\");\n}\nstatic void load_GL_AMD_performance_monitor(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_performance_monitor) return;\n\tglad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(\"glGetPerfMonitorGroupsAMD\");\n\tglad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(\"glGetPerfMonitorCountersAMD\");\n\tglad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(\"glGetPerfMonitorGroupStringAMD\");\n\tglad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(\"glGetPerfMonitorCounterStringAMD\");\n\tglad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(\"glGetPerfMonitorCounterInfoAMD\");\n\tglad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(\"glGenPerfMonitorsAMD\");\n\tglad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(\"glDeletePerfMonitorsAMD\");\n\tglad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(\"glSelectPerfMonitorCountersAMD\");\n\tglad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(\"glBeginPerfMonitorAMD\");\n\tglad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(\"glEndPerfMonitorAMD\");\n\tglad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(\"glGetPerfMonitorCounterDataAMD\");\n}\nstatic void load_GL_AMD_sample_positions(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sample_positions) return;\n\tglad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(\"glSetMultisamplefvAMD\");\n}\nstatic void load_GL_AMD_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_sparse_texture) return;\n\tglad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(\"glTexStorageSparseAMD\");\n\tglad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(\"glTextureStorageSparseAMD\");\n}\nstatic void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_stencil_operation_extended) return;\n\tglad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(\"glStencilOpValueAMD\");\n}\nstatic void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {\n\tif(!GLAD_GL_AMD_vertex_shader_tessellator) return;\n\tglad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(\"glTessellationFactorAMD\");\n\tglad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(\"glTessellationModeAMD\");\n}\nstatic void load_GL_APPLE_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_element_array) return;\n\tglad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(\"glElementPointerAPPLE\");\n\tglad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(\"glDrawElementArrayAPPLE\");\n\tglad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glDrawRangeElementArrayAPPLE\");\n\tglad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(\"glMultiDrawElementArrayAPPLE\");\n\tglad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(\"glMultiDrawRangeElementArrayAPPLE\");\n}\nstatic void load_GL_APPLE_fence(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_fence) return;\n\tglad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(\"glGenFencesAPPLE\");\n\tglad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(\"glDeleteFencesAPPLE\");\n\tglad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(\"glSetFenceAPPLE\");\n\tglad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(\"glIsFenceAPPLE\");\n\tglad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(\"glTestFenceAPPLE\");\n\tglad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(\"glFinishFenceAPPLE\");\n\tglad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(\"glTestObjectAPPLE\");\n\tglad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(\"glFinishObjectAPPLE\");\n}\nstatic void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_flush_buffer_range) return;\n\tglad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(\"glBufferParameteriAPPLE\");\n\tglad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(\"glFlushMappedBufferRangeAPPLE\");\n}\nstatic void load_GL_APPLE_object_purgeable(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_object_purgeable) return;\n\tglad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(\"glObjectPurgeableAPPLE\");\n\tglad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(\"glObjectUnpurgeableAPPLE\");\n\tglad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(\"glGetObjectParameterivAPPLE\");\n}\nstatic void load_GL_APPLE_texture_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_texture_range) return;\n\tglad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(\"glTextureRangeAPPLE\");\n\tglad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(\"glGetTexParameterPointervAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_object) return;\n\tglad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(\"glBindVertexArrayAPPLE\");\n\tglad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(\"glDeleteVertexArraysAPPLE\");\n\tglad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(\"glGenVertexArraysAPPLE\");\n\tglad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(\"glIsVertexArrayAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_array_range) return;\n\tglad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(\"glVertexArrayRangeAPPLE\");\n\tglad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(\"glFlushVertexArrayRangeAPPLE\");\n\tglad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(\"glVertexArrayParameteriAPPLE\");\n}\nstatic void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_APPLE_vertex_program_evaluators) return;\n\tglad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(\"glEnableVertexAttribAPPLE\");\n\tglad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(\"glDisableVertexAttribAPPLE\");\n\tglad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(\"glIsVertexAttribEnabledAPPLE\");\n\tglad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(\"glMapVertexAttrib1dAPPLE\");\n\tglad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(\"glMapVertexAttrib1fAPPLE\");\n\tglad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(\"glMapVertexAttrib2dAPPLE\");\n\tglad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(\"glMapVertexAttrib2fAPPLE\");\n}\nstatic void load_GL_ARB_ES2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES2_compatibility) return;\n\tglad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(\"glReleaseShaderCompiler\");\n\tglad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(\"glShaderBinary\");\n\tglad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(\"glGetShaderPrecisionFormat\");\n\tglad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(\"glDepthRangef\");\n\tglad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(\"glClearDepthf\");\n}\nstatic void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_1_compatibility) return;\n\tglad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(\"glMemoryBarrierByRegion\");\n}\nstatic void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_ES3_2_compatibility) return;\n\tglad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(\"glPrimitiveBoundingBoxARB\");\n}\nstatic void load_GL_ARB_base_instance(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_base_instance) return;\n\tglad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(\"glDrawArraysInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseInstance\");\n\tglad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(\"glDrawElementsInstancedBaseVertexBaseInstance\");\n}\nstatic void load_GL_ARB_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_bindless_texture) return;\n\tglad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(\"glGetTextureHandleARB\");\n\tglad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(\"glGetTextureSamplerHandleARB\");\n\tglad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(\"glMakeTextureHandleResidentARB\");\n\tglad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(\"glMakeTextureHandleNonResidentARB\");\n\tglad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(\"glGetImageHandleARB\");\n\tglad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(\"glMakeImageHandleResidentARB\");\n\tglad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(\"glMakeImageHandleNonResidentARB\");\n\tglad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(\"glUniformHandleui64ARB\");\n\tglad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(\"glUniformHandleui64vARB\");\n\tglad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(\"glProgramUniformHandleui64ARB\");\n\tglad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(\"glProgramUniformHandleui64vARB\");\n\tglad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(\"glIsTextureHandleResidentARB\");\n\tglad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(\"glIsImageHandleResidentARB\");\n\tglad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(\"glVertexAttribL1ui64ARB\");\n\tglad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(\"glVertexAttribL1ui64vARB\");\n\tglad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(\"glGetVertexAttribLui64vARB\");\n}\nstatic void load_GL_ARB_blend_func_extended(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_blend_func_extended) return;\n\tglad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(\"glBindFragDataLocationIndexed\");\n\tglad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(\"glGetFragDataIndex\");\n}\nstatic void load_GL_ARB_buffer_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_buffer_storage) return;\n\tglad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(\"glBufferStorage\");\n}\nstatic void load_GL_ARB_cl_event(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_cl_event) return;\n\tglad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(\"glCreateSyncFromCLeventARB\");\n}\nstatic void load_GL_ARB_clear_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_buffer_object) return;\n\tglad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(\"glClearBufferData\");\n\tglad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(\"glClearBufferSubData\");\n}\nstatic void load_GL_ARB_clear_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clear_texture) return;\n\tglad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(\"glClearTexImage\");\n\tglad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(\"glClearTexSubImage\");\n}\nstatic void load_GL_ARB_clip_control(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_clip_control) return;\n\tglad_glClipControl = (PFNGLCLIPCONTROLPROC)load(\"glClipControl\");\n}\nstatic void load_GL_ARB_color_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_color_buffer_float) return;\n\tglad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(\"glClampColorARB\");\n}\nstatic void load_GL_ARB_compute_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_shader) return;\n\tglad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(\"glDispatchCompute\");\n\tglad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(\"glDispatchComputeIndirect\");\n}\nstatic void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_compute_variable_group_size) return;\n\tglad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(\"glDispatchComputeGroupSizeARB\");\n}\nstatic void load_GL_ARB_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_buffer) return;\n\tglad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(\"glCopyBufferSubData\");\n}\nstatic void load_GL_ARB_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_copy_image) return;\n\tglad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(\"glCopyImageSubData\");\n}\nstatic void load_GL_ARB_debug_output(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_debug_output) return;\n\tglad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(\"glDebugMessageControlARB\");\n\tglad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(\"glDebugMessageInsertARB\");\n\tglad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(\"glDebugMessageCallbackARB\");\n\tglad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(\"glGetDebugMessageLogARB\");\n}\nstatic void load_GL_ARB_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_direct_state_access) return;\n\tglad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(\"glCreateTransformFeedbacks\");\n\tglad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(\"glTransformFeedbackBufferBase\");\n\tglad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(\"glTransformFeedbackBufferRange\");\n\tglad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(\"glGetTransformFeedbackiv\");\n\tglad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(\"glGetTransformFeedbacki_v\");\n\tglad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(\"glGetTransformFeedbacki64_v\");\n\tglad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load(\"glCreateBuffers\");\n\tglad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(\"glNamedBufferStorage\");\n\tglad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(\"glNamedBufferData\");\n\tglad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(\"glNamedBufferSubData\");\n\tglad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(\"glCopyNamedBufferSubData\");\n\tglad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(\"glClearNamedBufferData\");\n\tglad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(\"glClearNamedBufferSubData\");\n\tglad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(\"glMapNamedBuffer\");\n\tglad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(\"glMapNamedBufferRange\");\n\tglad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(\"glUnmapNamedBuffer\");\n\tglad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(\"glFlushMappedNamedBufferRange\");\n\tglad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(\"glGetNamedBufferParameteriv\");\n\tglad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(\"glGetNamedBufferParameteri64v\");\n\tglad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(\"glGetNamedBufferPointerv\");\n\tglad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(\"glGetNamedBufferSubData\");\n\tglad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(\"glCreateFramebuffers\");\n\tglad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(\"glNamedFramebufferRenderbuffer\");\n\tglad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(\"glNamedFramebufferParameteri\");\n\tglad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(\"glNamedFramebufferTexture\");\n\tglad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(\"glNamedFramebufferTextureLayer\");\n\tglad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(\"glNamedFramebufferDrawBuffer\");\n\tglad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(\"glNamedFramebufferDrawBuffers\");\n\tglad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(\"glNamedFramebufferReadBuffer\");\n\tglad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(\"glInvalidateNamedFramebufferData\");\n\tglad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(\"glInvalidateNamedFramebufferSubData\");\n\tglad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(\"glClearNamedFramebufferiv\");\n\tglad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(\"glClearNamedFramebufferuiv\");\n\tglad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(\"glClearNamedFramebufferfv\");\n\tglad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(\"glClearNamedFramebufferfi\");\n\tglad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(\"glBlitNamedFramebuffer\");\n\tglad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(\"glCheckNamedFramebufferStatus\");\n\tglad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(\"glGetNamedFramebufferParameteriv\");\n\tglad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetNamedFramebufferAttachmentParameteriv\");\n\tglad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(\"glCreateRenderbuffers\");\n\tglad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(\"glNamedRenderbufferStorage\");\n\tglad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glNamedRenderbufferStorageMultisample\");\n\tglad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(\"glGetNamedRenderbufferParameteriv\");\n\tglad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load(\"glCreateTextures\");\n\tglad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(\"glTextureBuffer\");\n\tglad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(\"glTextureBufferRange\");\n\tglad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(\"glTextureStorage1D\");\n\tglad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(\"glTextureStorage2D\");\n\tglad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(\"glTextureStorage3D\");\n\tglad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(\"glTextureStorage2DMultisample\");\n\tglad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(\"glTextureStorage3DMultisample\");\n\tglad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(\"glTextureSubImage1D\");\n\tglad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(\"glTextureSubImage2D\");\n\tglad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(\"glTextureSubImage3D\");\n\tglad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(\"glCompressedTextureSubImage1D\");\n\tglad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(\"glCompressedTextureSubImage2D\");\n\tglad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(\"glCompressedTextureSubImage3D\");\n\tglad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(\"glCopyTextureSubImage1D\");\n\tglad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(\"glCopyTextureSubImage2D\");\n\tglad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(\"glCopyTextureSubImage3D\");\n\tglad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(\"glTextureParameterf\");\n\tglad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(\"glTextureParameterfv\");\n\tglad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(\"glTextureParameteri\");\n\tglad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(\"glTextureParameterIiv\");\n\tglad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(\"glTextureParameterIuiv\");\n\tglad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(\"glTextureParameteriv\");\n\tglad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(\"glGenerateTextureMipmap\");\n\tglad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(\"glBindTextureUnit\");\n\tglad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(\"glGetTextureImage\");\n\tglad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(\"glGetCompressedTextureImage\");\n\tglad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(\"glGetTextureLevelParameterfv\");\n\tglad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(\"glGetTextureLevelParameteriv\");\n\tglad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(\"glGetTextureParameterfv\");\n\tglad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(\"glGetTextureParameterIiv\");\n\tglad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(\"glGetTextureParameterIuiv\");\n\tglad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(\"glGetTextureParameteriv\");\n\tglad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(\"glCreateVertexArrays\");\n\tglad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(\"glDisableVertexArrayAttrib\");\n\tglad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(\"glEnableVertexArrayAttrib\");\n\tglad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(\"glVertexArrayElementBuffer\");\n\tglad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(\"glVertexArrayVertexBuffer\");\n\tglad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(\"glVertexArrayVertexBuffers\");\n\tglad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(\"glVertexArrayAttribBinding\");\n\tglad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(\"glVertexArrayAttribFormat\");\n\tglad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(\"glVertexArrayAttribIFormat\");\n\tglad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(\"glVertexArrayAttribLFormat\");\n\tglad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(\"glVertexArrayBindingDivisor\");\n\tglad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(\"glGetVertexArrayiv\");\n\tglad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(\"glGetVertexArrayIndexediv\");\n\tglad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(\"glGetVertexArrayIndexed64iv\");\n\tglad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load(\"glCreateSamplers\");\n\tglad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(\"glCreateProgramPipelines\");\n\tglad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load(\"glCreateQueries\");\n\tglad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(\"glGetQueryBufferObjecti64v\");\n\tglad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(\"glGetQueryBufferObjectiv\");\n\tglad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(\"glGetQueryBufferObjectui64v\");\n\tglad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(\"glGetQueryBufferObjectuiv\");\n}\nstatic void load_GL_ARB_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers) return;\n\tglad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(\"glDrawBuffersARB\");\n}\nstatic void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_buffers_blend) return;\n\tglad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(\"glBlendEquationiARB\");\n\tglad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(\"glBlendEquationSeparateiARB\");\n\tglad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(\"glBlendFunciARB\");\n\tglad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(\"glBlendFuncSeparateiARB\");\n}\nstatic void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_elements_base_vertex) return;\n\tglad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(\"glDrawElementsBaseVertex\");\n\tglad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(\"glDrawRangeElementsBaseVertex\");\n\tglad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(\"glDrawElementsInstancedBaseVertex\");\n\tglad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(\"glMultiDrawElementsBaseVertex\");\n}\nstatic void load_GL_ARB_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_indirect) return;\n\tglad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(\"glDrawArraysIndirect\");\n\tglad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(\"glDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_draw_instanced) return;\n\tglad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(\"glDrawArraysInstancedARB\");\n\tglad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(\"glDrawElementsInstancedARB\");\n}\nstatic void load_GL_ARB_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_fragment_program) return;\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_no_attachments) return;\n\tglad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(\"glFramebufferParameteri\");\n\tglad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(\"glGetFramebufferParameteriv\");\n}\nstatic void load_GL_ARB_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_framebuffer_object) return;\n\tglad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(\"glIsRenderbuffer\");\n\tglad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(\"glBindRenderbuffer\");\n\tglad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(\"glDeleteRenderbuffers\");\n\tglad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(\"glGenRenderbuffers\");\n\tglad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(\"glRenderbufferStorage\");\n\tglad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(\"glGetRenderbufferParameteriv\");\n\tglad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(\"glIsFramebuffer\");\n\tglad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(\"glBindFramebuffer\");\n\tglad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(\"glDeleteFramebuffers\");\n\tglad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(\"glGenFramebuffers\");\n\tglad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(\"glCheckFramebufferStatus\");\n\tglad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(\"glFramebufferTexture1D\");\n\tglad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(\"glFramebufferTexture2D\");\n\tglad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(\"glFramebufferTexture3D\");\n\tglad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(\"glFramebufferRenderbuffer\");\n\tglad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(\"glGetFramebufferAttachmentParameteriv\");\n\tglad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(\"glGenerateMipmap\");\n\tglad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(\"glBlitFramebuffer\");\n\tglad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(\"glRenderbufferStorageMultisample\");\n\tglad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(\"glFramebufferTextureLayer\");\n}\nstatic void load_GL_ARB_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_geometry_shader4) return;\n\tglad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(\"glProgramParameteriARB\");\n\tglad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(\"glFramebufferTextureARB\");\n\tglad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(\"glFramebufferTextureLayerARB\");\n\tglad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(\"glFramebufferTextureFaceARB\");\n}\nstatic void load_GL_ARB_get_program_binary(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_program_binary) return;\n\tglad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(\"glGetProgramBinary\");\n\tglad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(\"glProgramBinary\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n}\nstatic void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_get_texture_sub_image) return;\n\tglad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(\"glGetTextureSubImage\");\n\tglad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(\"glGetCompressedTextureSubImage\");\n}\nstatic void load_GL_ARB_gl_spirv(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gl_spirv) return;\n\tglad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(\"glSpecializeShaderARB\");\n}\nstatic void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_fp64) return;\n\tglad_glUniform1d = (PFNGLUNIFORM1DPROC)load(\"glUniform1d\");\n\tglad_glUniform2d = (PFNGLUNIFORM2DPROC)load(\"glUniform2d\");\n\tglad_glUniform3d = (PFNGLUNIFORM3DPROC)load(\"glUniform3d\");\n\tglad_glUniform4d = (PFNGLUNIFORM4DPROC)load(\"glUniform4d\");\n\tglad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(\"glUniform1dv\");\n\tglad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(\"glUniform2dv\");\n\tglad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(\"glUniform3dv\");\n\tglad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(\"glUniform4dv\");\n\tglad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(\"glUniformMatrix2dv\");\n\tglad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(\"glUniformMatrix3dv\");\n\tglad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(\"glUniformMatrix4dv\");\n\tglad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(\"glUniformMatrix2x3dv\");\n\tglad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(\"glUniformMatrix2x4dv\");\n\tglad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(\"glUniformMatrix3x2dv\");\n\tglad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(\"glUniformMatrix3x4dv\");\n\tglad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(\"glUniformMatrix4x2dv\");\n\tglad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(\"glUniformMatrix4x3dv\");\n\tglad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(\"glGetUniformdv\");\n}\nstatic void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_gpu_shader_int64) return;\n\tglad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(\"glUniform1i64ARB\");\n\tglad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(\"glUniform2i64ARB\");\n\tglad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(\"glUniform3i64ARB\");\n\tglad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(\"glUniform4i64ARB\");\n\tglad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(\"glUniform1i64vARB\");\n\tglad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(\"glUniform2i64vARB\");\n\tglad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(\"glUniform3i64vARB\");\n\tglad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(\"glUniform4i64vARB\");\n\tglad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(\"glUniform1ui64ARB\");\n\tglad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(\"glUniform2ui64ARB\");\n\tglad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(\"glUniform3ui64ARB\");\n\tglad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(\"glUniform4ui64ARB\");\n\tglad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(\"glUniform1ui64vARB\");\n\tglad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(\"glUniform2ui64vARB\");\n\tglad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(\"glUniform3ui64vARB\");\n\tglad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(\"glUniform4ui64vARB\");\n\tglad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(\"glGetUniformi64vARB\");\n\tglad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(\"glGetUniformui64vARB\");\n\tglad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(\"glGetnUniformi64vARB\");\n\tglad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(\"glGetnUniformui64vARB\");\n\tglad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(\"glProgramUniform1i64ARB\");\n\tglad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(\"glProgramUniform2i64ARB\");\n\tglad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(\"glProgramUniform3i64ARB\");\n\tglad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(\"glProgramUniform4i64ARB\");\n\tglad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(\"glProgramUniform1i64vARB\");\n\tglad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(\"glProgramUniform2i64vARB\");\n\tglad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(\"glProgramUniform3i64vARB\");\n\tglad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(\"glProgramUniform4i64vARB\");\n\tglad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(\"glProgramUniform1ui64ARB\");\n\tglad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(\"glProgramUniform2ui64ARB\");\n\tglad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(\"glProgramUniform3ui64ARB\");\n\tglad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(\"glProgramUniform4ui64ARB\");\n\tglad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(\"glProgramUniform1ui64vARB\");\n\tglad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(\"glProgramUniform2ui64vARB\");\n\tglad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(\"glProgramUniform3ui64vARB\");\n\tglad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(\"glProgramUniform4ui64vARB\");\n}\nstatic void load_GL_ARB_imaging(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_imaging) return;\n\tglad_glBlendColor = (PFNGLBLENDCOLORPROC)load(\"glBlendColor\");\n\tglad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(\"glBlendEquation\");\n\tglad_glColorTable = (PFNGLCOLORTABLEPROC)load(\"glColorTable\");\n\tglad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load(\"glColorTableParameterfv\");\n\tglad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load(\"glColorTableParameteriv\");\n\tglad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load(\"glCopyColorTable\");\n\tglad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load(\"glGetColorTable\");\n\tglad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load(\"glGetColorTableParameterfv\");\n\tglad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load(\"glGetColorTableParameteriv\");\n\tglad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load(\"glColorSubTable\");\n\tglad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load(\"glCopyColorSubTable\");\n\tglad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load(\"glConvolutionFilter1D\");\n\tglad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load(\"glConvolutionFilter2D\");\n\tglad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load(\"glConvolutionParameterf\");\n\tglad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load(\"glConvolutionParameterfv\");\n\tglad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load(\"glConvolutionParameteri\");\n\tglad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load(\"glConvolutionParameteriv\");\n\tglad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load(\"glCopyConvolutionFilter1D\");\n\tglad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load(\"glCopyConvolutionFilter2D\");\n\tglad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load(\"glGetConvolutionFilter\");\n\tglad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load(\"glGetConvolutionParameterfv\");\n\tglad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load(\"glGetConvolutionParameteriv\");\n\tglad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load(\"glGetSeparableFilter\");\n\tglad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load(\"glSeparableFilter2D\");\n\tglad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load(\"glGetHistogram\");\n\tglad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load(\"glGetHistogramParameterfv\");\n\tglad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load(\"glGetHistogramParameteriv\");\n\tglad_glGetMinmax = (PFNGLGETMINMAXPROC)load(\"glGetMinmax\");\n\tglad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load(\"glGetMinmaxParameterfv\");\n\tglad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load(\"glGetMinmaxParameteriv\");\n\tglad_glHistogram = (PFNGLHISTOGRAMPROC)load(\"glHistogram\");\n\tglad_glMinmax = (PFNGLMINMAXPROC)load(\"glMinmax\");\n\tglad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load(\"glResetHistogram\");\n\tglad_glResetMinmax = (PFNGLRESETMINMAXPROC)load(\"glResetMinmax\");\n}\nstatic void load_GL_ARB_indirect_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_indirect_parameters) return;\n\tglad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(\"glMultiDrawArraysIndirectCountARB\");\n\tglad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(\"glMultiDrawElementsIndirectCountARB\");\n}\nstatic void load_GL_ARB_instanced_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_instanced_arrays) return;\n\tglad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(\"glVertexAttribDivisorARB\");\n}\nstatic void load_GL_ARB_internalformat_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query) return;\n\tglad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(\"glGetInternalformativ\");\n}\nstatic void load_GL_ARB_internalformat_query2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_internalformat_query2) return;\n\tglad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(\"glGetInternalformati64v\");\n}\nstatic void load_GL_ARB_invalidate_subdata(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_invalidate_subdata) return;\n\tglad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(\"glInvalidateTexSubImage\");\n\tglad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(\"glInvalidateTexImage\");\n\tglad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(\"glInvalidateBufferSubData\");\n\tglad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(\"glInvalidateBufferData\");\n\tglad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(\"glInvalidateFramebuffer\");\n\tglad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(\"glInvalidateSubFramebuffer\");\n}\nstatic void load_GL_ARB_map_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_map_buffer_range) return;\n\tglad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(\"glMapBufferRange\");\n\tglad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(\"glFlushMappedBufferRange\");\n}\nstatic void load_GL_ARB_matrix_palette(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_matrix_palette) return;\n\tglad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(\"glCurrentPaletteMatrixARB\");\n\tglad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(\"glMatrixIndexubvARB\");\n\tglad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(\"glMatrixIndexusvARB\");\n\tglad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(\"glMatrixIndexuivARB\");\n\tglad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(\"glMatrixIndexPointerARB\");\n}\nstatic void load_GL_ARB_multi_bind(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_bind) return;\n\tglad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(\"glBindBuffersBase\");\n\tglad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(\"glBindBuffersRange\");\n\tglad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(\"glBindTextures\");\n\tglad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(\"glBindSamplers\");\n\tglad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(\"glBindImageTextures\");\n\tglad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(\"glBindVertexBuffers\");\n}\nstatic void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(\"glMultiDrawArraysIndirect\");\n\tglad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(\"glMultiDrawElementsIndirect\");\n}\nstatic void load_GL_ARB_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multisample) return;\n\tglad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(\"glSampleCoverageARB\");\n}\nstatic void load_GL_ARB_multitexture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_multitexture) return;\n\tglad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(\"glActiveTextureARB\");\n\tglad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(\"glClientActiveTextureARB\");\n\tglad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(\"glMultiTexCoord1dARB\");\n\tglad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(\"glMultiTexCoord1dvARB\");\n\tglad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(\"glMultiTexCoord1fARB\");\n\tglad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(\"glMultiTexCoord1fvARB\");\n\tglad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(\"glMultiTexCoord1iARB\");\n\tglad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(\"glMultiTexCoord1ivARB\");\n\tglad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(\"glMultiTexCoord1sARB\");\n\tglad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(\"glMultiTexCoord1svARB\");\n\tglad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(\"glMultiTexCoord2dARB\");\n\tglad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(\"glMultiTexCoord2dvARB\");\n\tglad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(\"glMultiTexCoord2fARB\");\n\tglad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(\"glMultiTexCoord2fvARB\");\n\tglad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(\"glMultiTexCoord2iARB\");\n\tglad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(\"glMultiTexCoord2ivARB\");\n\tglad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(\"glMultiTexCoord2sARB\");\n\tglad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(\"glMultiTexCoord2svARB\");\n\tglad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(\"glMultiTexCoord3dARB\");\n\tglad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(\"glMultiTexCoord3dvARB\");\n\tglad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(\"glMultiTexCoord3fARB\");\n\tglad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(\"glMultiTexCoord3fvARB\");\n\tglad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(\"glMultiTexCoord3iARB\");\n\tglad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(\"glMultiTexCoord3ivARB\");\n\tglad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(\"glMultiTexCoord3sARB\");\n\tglad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(\"glMultiTexCoord3svARB\");\n\tglad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(\"glMultiTexCoord4dARB\");\n\tglad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(\"glMultiTexCoord4dvARB\");\n\tglad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(\"glMultiTexCoord4fARB\");\n\tglad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(\"glMultiTexCoord4fvARB\");\n\tglad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(\"glMultiTexCoord4iARB\");\n\tglad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(\"glMultiTexCoord4ivARB\");\n\tglad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(\"glMultiTexCoord4sARB\");\n\tglad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(\"glMultiTexCoord4svARB\");\n}\nstatic void load_GL_ARB_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_occlusion_query) return;\n\tglad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load(\"glGenQueriesARB\");\n\tglad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(\"glDeleteQueriesARB\");\n\tglad_glIsQueryARB = (PFNGLISQUERYARBPROC)load(\"glIsQueryARB\");\n\tglad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(\"glBeginQueryARB\");\n\tglad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load(\"glEndQueryARB\");\n\tglad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(\"glGetQueryivARB\");\n\tglad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(\"glGetQueryObjectivARB\");\n\tglad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(\"glGetQueryObjectuivARB\");\n}\nstatic void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(\"glMaxShaderCompilerThreadsARB\");\n}\nstatic void load_GL_ARB_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_point_parameters) return;\n\tglad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(\"glPointParameterfARB\");\n\tglad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(\"glPointParameterfvARB\");\n}\nstatic void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(\"glPolygonOffsetClamp\");\n}\nstatic void load_GL_ARB_program_interface_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_program_interface_query) return;\n\tglad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(\"glGetProgramInterfaceiv\");\n\tglad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(\"glGetProgramResourceIndex\");\n\tglad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(\"glGetProgramResourceName\");\n\tglad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(\"glGetProgramResourceiv\");\n\tglad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(\"glGetProgramResourceLocation\");\n\tglad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(\"glGetProgramResourceLocationIndex\");\n}\nstatic void load_GL_ARB_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_provoking_vertex) return;\n\tglad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(\"glProvokingVertex\");\n}\nstatic void load_GL_ARB_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_robustness) return;\n\tglad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(\"glGetGraphicsResetStatusARB\");\n\tglad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(\"glGetnTexImageARB\");\n\tglad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(\"glReadnPixelsARB\");\n\tglad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetnCompressedTexImageARB\");\n\tglad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(\"glGetnUniformfvARB\");\n\tglad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(\"glGetnUniformivARB\");\n\tglad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(\"glGetnUniformuivARB\");\n\tglad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(\"glGetnUniformdvARB\");\n\tglad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load(\"glGetnMapdvARB\");\n\tglad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load(\"glGetnMapfvARB\");\n\tglad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load(\"glGetnMapivARB\");\n\tglad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load(\"glGetnPixelMapfvARB\");\n\tglad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load(\"glGetnPixelMapuivARB\");\n\tglad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load(\"glGetnPixelMapusvARB\");\n\tglad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load(\"glGetnPolygonStippleARB\");\n\tglad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load(\"glGetnColorTableARB\");\n\tglad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load(\"glGetnConvolutionFilterARB\");\n\tglad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load(\"glGetnSeparableFilterARB\");\n\tglad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load(\"glGetnHistogramARB\");\n\tglad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load(\"glGetnMinmaxARB\");\n}\nstatic void load_GL_ARB_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glFramebufferSampleLocationsfvARB\");\n\tglad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(\"glNamedFramebufferSampleLocationsfvARB\");\n\tglad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(\"glEvaluateDepthValuesARB\");\n}\nstatic void load_GL_ARB_sample_shading(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sample_shading) return;\n\tglad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(\"glMinSampleShadingARB\");\n}\nstatic void load_GL_ARB_sampler_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sampler_objects) return;\n\tglad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(\"glGenSamplers\");\n\tglad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(\"glDeleteSamplers\");\n\tglad_glIsSampler = (PFNGLISSAMPLERPROC)load(\"glIsSampler\");\n\tglad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(\"glBindSampler\");\n\tglad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(\"glSamplerParameteri\");\n\tglad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(\"glSamplerParameteriv\");\n\tglad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(\"glSamplerParameterf\");\n\tglad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(\"glSamplerParameterfv\");\n\tglad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(\"glSamplerParameterIiv\");\n\tglad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(\"glSamplerParameterIuiv\");\n\tglad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(\"glGetSamplerParameteriv\");\n\tglad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(\"glGetSamplerParameterIiv\");\n\tglad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(\"glGetSamplerParameterfv\");\n\tglad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(\"glGetSamplerParameterIuiv\");\n}\nstatic void load_GL_ARB_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_separate_shader_objects) return;\n\tglad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(\"glUseProgramStages\");\n\tglad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(\"glActiveShaderProgram\");\n\tglad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(\"glCreateShaderProgramv\");\n\tglad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(\"glBindProgramPipeline\");\n\tglad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(\"glDeleteProgramPipelines\");\n\tglad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(\"glGenProgramPipelines\");\n\tglad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(\"glIsProgramPipeline\");\n\tglad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(\"glGetProgramPipelineiv\");\n\tglad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(\"glProgramParameteri\");\n\tglad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(\"glProgramUniform1i\");\n\tglad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(\"glProgramUniform1iv\");\n\tglad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(\"glProgramUniform1f\");\n\tglad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(\"glProgramUniform1fv\");\n\tglad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(\"glProgramUniform1d\");\n\tglad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(\"glProgramUniform1dv\");\n\tglad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(\"glProgramUniform1ui\");\n\tglad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(\"glProgramUniform1uiv\");\n\tglad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(\"glProgramUniform2i\");\n\tglad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(\"glProgramUniform2iv\");\n\tglad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(\"glProgramUniform2f\");\n\tglad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(\"glProgramUniform2fv\");\n\tglad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(\"glProgramUniform2d\");\n\tglad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(\"glProgramUniform2dv\");\n\tglad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(\"glProgramUniform2ui\");\n\tglad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(\"glProgramUniform2uiv\");\n\tglad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(\"glProgramUniform3i\");\n\tglad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(\"glProgramUniform3iv\");\n\tglad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(\"glProgramUniform3f\");\n\tglad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(\"glProgramUniform3fv\");\n\tglad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(\"glProgramUniform3d\");\n\tglad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(\"glProgramUniform3dv\");\n\tglad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(\"glProgramUniform3ui\");\n\tglad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(\"glProgramUniform3uiv\");\n\tglad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(\"glProgramUniform4i\");\n\tglad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(\"glProgramUniform4iv\");\n\tglad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(\"glProgramUniform4f\");\n\tglad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(\"glProgramUniform4fv\");\n\tglad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(\"glProgramUniform4d\");\n\tglad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(\"glProgramUniform4dv\");\n\tglad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(\"glProgramUniform4ui\");\n\tglad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(\"glProgramUniform4uiv\");\n\tglad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(\"glProgramUniformMatrix2fv\");\n\tglad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(\"glProgramUniformMatrix3fv\");\n\tglad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(\"glProgramUniformMatrix4fv\");\n\tglad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(\"glProgramUniformMatrix2dv\");\n\tglad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(\"glProgramUniformMatrix3dv\");\n\tglad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(\"glProgramUniformMatrix4dv\");\n\tglad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(\"glProgramUniformMatrix2x3fv\");\n\tglad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(\"glProgramUniformMatrix3x2fv\");\n\tglad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(\"glProgramUniformMatrix2x4fv\");\n\tglad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(\"glProgramUniformMatrix4x2fv\");\n\tglad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(\"glProgramUniformMatrix3x4fv\");\n\tglad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(\"glProgramUniformMatrix4x3fv\");\n\tglad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(\"glProgramUniformMatrix2x3dv\");\n\tglad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(\"glProgramUniformMatrix3x2dv\");\n\tglad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(\"glProgramUniformMatrix2x4dv\");\n\tglad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(\"glProgramUniformMatrix4x2dv\");\n\tglad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(\"glProgramUniformMatrix3x4dv\");\n\tglad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(\"glProgramUniformMatrix4x3dv\");\n\tglad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(\"glValidateProgramPipeline\");\n\tglad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(\"glGetProgramPipelineInfoLog\");\n}\nstatic void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_atomic_counters) return;\n\tglad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(\"glGetActiveAtomicCounterBufferiv\");\n}\nstatic void load_GL_ARB_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_image_load_store) return;\n\tglad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(\"glBindImageTexture\");\n\tglad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(\"glMemoryBarrier\");\n}\nstatic void load_GL_ARB_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_objects) return;\n\tglad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(\"glDeleteObjectARB\");\n\tglad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load(\"glGetHandleARB\");\n\tglad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(\"glDetachObjectARB\");\n\tglad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(\"glCreateShaderObjectARB\");\n\tglad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(\"glShaderSourceARB\");\n\tglad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(\"glCompileShaderARB\");\n\tglad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(\"glCreateProgramObjectARB\");\n\tglad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(\"glAttachObjectARB\");\n\tglad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(\"glLinkProgramARB\");\n\tglad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(\"glUseProgramObjectARB\");\n\tglad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(\"glValidateProgramARB\");\n\tglad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load(\"glUniform1fARB\");\n\tglad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load(\"glUniform2fARB\");\n\tglad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load(\"glUniform3fARB\");\n\tglad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load(\"glUniform4fARB\");\n\tglad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load(\"glUniform1iARB\");\n\tglad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load(\"glUniform2iARB\");\n\tglad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load(\"glUniform3iARB\");\n\tglad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load(\"glUniform4iARB\");\n\tglad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(\"glUniform1fvARB\");\n\tglad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(\"glUniform2fvARB\");\n\tglad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(\"glUniform3fvARB\");\n\tglad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(\"glUniform4fvARB\");\n\tglad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(\"glUniform1ivARB\");\n\tglad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(\"glUniform2ivARB\");\n\tglad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(\"glUniform3ivARB\");\n\tglad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(\"glUniform4ivARB\");\n\tglad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(\"glUniformMatrix2fvARB\");\n\tglad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(\"glUniformMatrix3fvARB\");\n\tglad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(\"glUniformMatrix4fvARB\");\n\tglad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(\"glGetObjectParameterfvARB\");\n\tglad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(\"glGetObjectParameterivARB\");\n\tglad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(\"glGetInfoLogARB\");\n\tglad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(\"glGetAttachedObjectsARB\");\n\tglad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(\"glGetUniformLocationARB\");\n\tglad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(\"glGetActiveUniformARB\");\n\tglad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(\"glGetUniformfvARB\");\n\tglad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(\"glGetUniformivARB\");\n\tglad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(\"glGetShaderSourceARB\");\n}\nstatic void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_storage_buffer_object) return;\n\tglad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(\"glShaderStorageBlockBinding\");\n}\nstatic void load_GL_ARB_shader_subroutine(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shader_subroutine) return;\n\tglad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(\"glGetSubroutineUniformLocation\");\n\tglad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(\"glGetSubroutineIndex\");\n\tglad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(\"glGetActiveSubroutineUniformiv\");\n\tglad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(\"glGetActiveSubroutineUniformName\");\n\tglad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(\"glGetActiveSubroutineName\");\n\tglad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(\"glUniformSubroutinesuiv\");\n\tglad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(\"glGetUniformSubroutineuiv\");\n\tglad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(\"glGetProgramStageiv\");\n}\nstatic void load_GL_ARB_shading_language_include(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_shading_language_include) return;\n\tglad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(\"glNamedStringARB\");\n\tglad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(\"glDeleteNamedStringARB\");\n\tglad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(\"glCompileShaderIncludeARB\");\n\tglad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(\"glIsNamedStringARB\");\n\tglad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(\"glGetNamedStringARB\");\n\tglad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(\"glGetNamedStringivARB\");\n}\nstatic void load_GL_ARB_sparse_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_buffer) return;\n\tglad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(\"glBufferPageCommitmentARB\");\n\tglad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(\"glNamedBufferPageCommitmentEXT\");\n\tglad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(\"glNamedBufferPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sparse_texture(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sparse_texture) return;\n\tglad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(\"glTexPageCommitmentARB\");\n}\nstatic void load_GL_ARB_sync(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_sync) return;\n\tglad_glFenceSync = (PFNGLFENCESYNCPROC)load(\"glFenceSync\");\n\tglad_glIsSync = (PFNGLISSYNCPROC)load(\"glIsSync\");\n\tglad_glDeleteSync = (PFNGLDELETESYNCPROC)load(\"glDeleteSync\");\n\tglad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(\"glClientWaitSync\");\n\tglad_glWaitSync = (PFNGLWAITSYNCPROC)load(\"glWaitSync\");\n\tglad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(\"glGetInteger64v\");\n\tglad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(\"glGetSynciv\");\n}\nstatic void load_GL_ARB_tessellation_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_tessellation_shader) return;\n\tglad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(\"glPatchParameteri\");\n\tglad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(\"glPatchParameterfv\");\n}\nstatic void load_GL_ARB_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_barrier) return;\n\tglad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(\"glTextureBarrier\");\n}\nstatic void load_GL_ARB_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_object) return;\n\tglad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load(\"glTexBufferARB\");\n}\nstatic void load_GL_ARB_texture_buffer_range(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_buffer_range) return;\n\tglad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(\"glTexBufferRange\");\n}\nstatic void load_GL_ARB_texture_compression(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_compression) return;\n\tglad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(\"glCompressedTexImage3DARB\");\n\tglad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(\"glCompressedTexImage2DARB\");\n\tglad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(\"glCompressedTexImage1DARB\");\n\tglad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(\"glCompressedTexSubImage3DARB\");\n\tglad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(\"glCompressedTexSubImage2DARB\");\n\tglad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(\"glCompressedTexSubImage1DARB\");\n\tglad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(\"glGetCompressedTexImageARB\");\n}\nstatic void load_GL_ARB_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_multisample) return;\n\tglad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(\"glTexImage2DMultisample\");\n\tglad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(\"glTexImage3DMultisample\");\n\tglad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(\"glGetMultisamplefv\");\n\tglad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(\"glSampleMaski\");\n}\nstatic void load_GL_ARB_texture_storage(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage) return;\n\tglad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(\"glTexStorage1D\");\n\tglad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(\"glTexStorage2D\");\n\tglad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(\"glTexStorage3D\");\n}\nstatic void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_storage_multisample) return;\n\tglad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(\"glTexStorage2DMultisample\");\n\tglad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(\"glTexStorage3DMultisample\");\n}\nstatic void load_GL_ARB_texture_view(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_texture_view) return;\n\tglad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(\"glTextureView\");\n}\nstatic void load_GL_ARB_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_timer_query) return;\n\tglad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(\"glQueryCounter\");\n\tglad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(\"glGetQueryObjecti64v\");\n\tglad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(\"glGetQueryObjectui64v\");\n}\nstatic void load_GL_ARB_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback2) return;\n\tglad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(\"glBindTransformFeedback\");\n\tglad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(\"glDeleteTransformFeedbacks\");\n\tglad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(\"glGenTransformFeedbacks\");\n\tglad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(\"glIsTransformFeedback\");\n\tglad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(\"glPauseTransformFeedback\");\n\tglad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(\"glResumeTransformFeedback\");\n\tglad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(\"glDrawTransformFeedback\");\n}\nstatic void load_GL_ARB_transform_feedback3(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback3) return;\n\tglad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(\"glDrawTransformFeedbackStream\");\n\tglad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(\"glBeginQueryIndexed\");\n\tglad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(\"glEndQueryIndexed\");\n\tglad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(\"glGetQueryIndexediv\");\n}\nstatic void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transform_feedback_instanced) return;\n\tglad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(\"glDrawTransformFeedbackInstanced\");\n\tglad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(\"glDrawTransformFeedbackStreamInstanced\");\n}\nstatic void load_GL_ARB_transpose_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_transpose_matrix) return;\n\tglad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(\"glLoadTransposeMatrixfARB\");\n\tglad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(\"glLoadTransposeMatrixdARB\");\n\tglad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(\"glMultTransposeMatrixfARB\");\n\tglad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(\"glMultTransposeMatrixdARB\");\n}\nstatic void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_uniform_buffer_object) return;\n\tglad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(\"glGetUniformIndices\");\n\tglad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(\"glGetActiveUniformsiv\");\n\tglad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(\"glGetActiveUniformName\");\n\tglad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(\"glGetUniformBlockIndex\");\n\tglad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(\"glGetActiveUniformBlockiv\");\n\tglad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(\"glGetActiveUniformBlockName\");\n\tglad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(\"glUniformBlockBinding\");\n\tglad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(\"glBindBufferRange\");\n\tglad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(\"glBindBufferBase\");\n\tglad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(\"glGetIntegeri_v\");\n}\nstatic void load_GL_ARB_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_array_object) return;\n\tglad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(\"glBindVertexArray\");\n\tglad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(\"glDeleteVertexArrays\");\n\tglad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(\"glGenVertexArrays\");\n\tglad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(\"glIsVertexArray\");\n}\nstatic void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(\"glVertexAttribL1d\");\n\tglad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(\"glVertexAttribL2d\");\n\tglad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(\"glVertexAttribL3d\");\n\tglad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(\"glVertexAttribL4d\");\n\tglad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(\"glVertexAttribL1dv\");\n\tglad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(\"glVertexAttribL2dv\");\n\tglad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(\"glVertexAttribL3dv\");\n\tglad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(\"glVertexAttribL4dv\");\n\tglad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(\"glVertexAttribLPointer\");\n\tglad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(\"glGetVertexAttribLdv\");\n}\nstatic void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_attrib_binding) return;\n\tglad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(\"glBindVertexBuffer\");\n\tglad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(\"glVertexAttribFormat\");\n\tglad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(\"glVertexAttribIFormat\");\n\tglad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(\"glVertexAttribLFormat\");\n\tglad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(\"glVertexAttribBinding\");\n\tglad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(\"glVertexBindingDivisor\");\n}\nstatic void load_GL_ARB_vertex_blend(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_blend) return;\n\tglad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load(\"glWeightbvARB\");\n\tglad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load(\"glWeightsvARB\");\n\tglad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load(\"glWeightivARB\");\n\tglad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load(\"glWeightfvARB\");\n\tglad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load(\"glWeightdvARB\");\n\tglad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(\"glWeightubvARB\");\n\tglad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(\"glWeightusvARB\");\n\tglad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(\"glWeightuivARB\");\n\tglad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(\"glWeightPointerARB\");\n\tglad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(\"glVertexBlendARB\");\n}\nstatic void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_buffer_object) return;\n\tglad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load(\"glBindBufferARB\");\n\tglad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(\"glDeleteBuffersARB\");\n\tglad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(\"glGenBuffersARB\");\n\tglad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load(\"glIsBufferARB\");\n\tglad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load(\"glBufferDataARB\");\n\tglad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(\"glBufferSubDataARB\");\n\tglad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(\"glGetBufferSubDataARB\");\n\tglad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load(\"glMapBufferARB\");\n\tglad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(\"glUnmapBufferARB\");\n\tglad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(\"glGetBufferParameterivARB\");\n\tglad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(\"glGetBufferPointervARB\");\n}\nstatic void load_GL_ARB_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_program) return;\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(\"glProgramStringARB\");\n\tglad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(\"glBindProgramARB\");\n\tglad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(\"glDeleteProgramsARB\");\n\tglad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(\"glGenProgramsARB\");\n\tglad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(\"glProgramEnvParameter4dARB\");\n\tglad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(\"glProgramEnvParameter4dvARB\");\n\tglad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(\"glProgramEnvParameter4fARB\");\n\tglad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(\"glProgramEnvParameter4fvARB\");\n\tglad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(\"glProgramLocalParameter4dARB\");\n\tglad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(\"glProgramLocalParameter4dvARB\");\n\tglad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(\"glProgramLocalParameter4fARB\");\n\tglad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(\"glProgramLocalParameter4fvARB\");\n\tglad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(\"glGetProgramEnvParameterdvARB\");\n\tglad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(\"glGetProgramEnvParameterfvARB\");\n\tglad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(\"glGetProgramLocalParameterdvARB\");\n\tglad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(\"glGetProgramLocalParameterfvARB\");\n\tglad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(\"glGetProgramivARB\");\n\tglad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(\"glGetProgramStringARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n\tglad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load(\"glIsProgramARB\");\n}\nstatic void load_GL_ARB_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_shader) return;\n\tglad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(\"glVertexAttrib1fARB\");\n\tglad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(\"glVertexAttrib1sARB\");\n\tglad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(\"glVertexAttrib1dARB\");\n\tglad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(\"glVertexAttrib2fARB\");\n\tglad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(\"glVertexAttrib2sARB\");\n\tglad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(\"glVertexAttrib2dARB\");\n\tglad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(\"glVertexAttrib3fARB\");\n\tglad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(\"glVertexAttrib3sARB\");\n\tglad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(\"glVertexAttrib3dARB\");\n\tglad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(\"glVertexAttrib4fARB\");\n\tglad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(\"glVertexAttrib4sARB\");\n\tglad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(\"glVertexAttrib4dARB\");\n\tglad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(\"glVertexAttrib4NubARB\");\n\tglad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(\"glVertexAttrib1fvARB\");\n\tglad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(\"glVertexAttrib1svARB\");\n\tglad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(\"glVertexAttrib1dvARB\");\n\tglad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(\"glVertexAttrib2fvARB\");\n\tglad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(\"glVertexAttrib2svARB\");\n\tglad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(\"glVertexAttrib2dvARB\");\n\tglad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(\"glVertexAttrib3fvARB\");\n\tglad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(\"glVertexAttrib3svARB\");\n\tglad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(\"glVertexAttrib3dvARB\");\n\tglad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(\"glVertexAttrib4fvARB\");\n\tglad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(\"glVertexAttrib4svARB\");\n\tglad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(\"glVertexAttrib4dvARB\");\n\tglad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(\"glVertexAttrib4ivARB\");\n\tglad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(\"glVertexAttrib4bvARB\");\n\tglad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(\"glVertexAttrib4ubvARB\");\n\tglad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(\"glVertexAttrib4usvARB\");\n\tglad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(\"glVertexAttrib4uivARB\");\n\tglad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(\"glVertexAttrib4NbvARB\");\n\tglad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(\"glVertexAttrib4NsvARB\");\n\tglad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(\"glVertexAttrib4NivARB\");\n\tglad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(\"glVertexAttrib4NubvARB\");\n\tglad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(\"glVertexAttrib4NusvARB\");\n\tglad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(\"glVertexAttrib4NuivARB\");\n\tglad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(\"glVertexAttribPointerARB\");\n\tglad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(\"glEnableVertexAttribArrayARB\");\n\tglad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(\"glDisableVertexAttribArrayARB\");\n\tglad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(\"glBindAttribLocationARB\");\n\tglad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(\"glGetActiveAttribARB\");\n\tglad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(\"glGetAttribLocationARB\");\n\tglad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(\"glGetVertexAttribdvARB\");\n\tglad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(\"glGetVertexAttribfvARB\");\n\tglad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(\"glGetVertexAttribivARB\");\n\tglad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(\"glGetVertexAttribPointervARB\");\n}\nstatic void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;\n\tglad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(\"glVertexAttribP1ui\");\n\tglad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(\"glVertexAttribP1uiv\");\n\tglad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(\"glVertexAttribP2ui\");\n\tglad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(\"glVertexAttribP2uiv\");\n\tglad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(\"glVertexAttribP3ui\");\n\tglad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(\"glVertexAttribP3uiv\");\n\tglad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(\"glVertexAttribP4ui\");\n\tglad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(\"glVertexAttribP4uiv\");\n\tglad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(\"glVertexP2ui\");\n\tglad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(\"glVertexP2uiv\");\n\tglad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(\"glVertexP3ui\");\n\tglad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(\"glVertexP3uiv\");\n\tglad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(\"glVertexP4ui\");\n\tglad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(\"glVertexP4uiv\");\n\tglad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(\"glTexCoordP1ui\");\n\tglad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(\"glTexCoordP1uiv\");\n\tglad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(\"glTexCoordP2ui\");\n\tglad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(\"glTexCoordP2uiv\");\n\tglad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(\"glTexCoordP3ui\");\n\tglad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(\"glTexCoordP3uiv\");\n\tglad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(\"glTexCoordP4ui\");\n\tglad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(\"glTexCoordP4uiv\");\n\tglad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(\"glMultiTexCoordP1ui\");\n\tglad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(\"glMultiTexCoordP1uiv\");\n\tglad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(\"glMultiTexCoordP2ui\");\n\tglad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(\"glMultiTexCoordP2uiv\");\n\tglad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(\"glMultiTexCoordP3ui\");\n\tglad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(\"glMultiTexCoordP3uiv\");\n\tglad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(\"glMultiTexCoordP4ui\");\n\tglad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(\"glMultiTexCoordP4uiv\");\n\tglad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(\"glNormalP3ui\");\n\tglad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(\"glNormalP3uiv\");\n\tglad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(\"glColorP3ui\");\n\tglad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(\"glColorP3uiv\");\n\tglad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(\"glColorP4ui\");\n\tglad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(\"glColorP4uiv\");\n\tglad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(\"glSecondaryColorP3ui\");\n\tglad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(\"glSecondaryColorP3uiv\");\n}\nstatic void load_GL_ARB_viewport_array(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_viewport_array) return;\n\tglad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(\"glViewportArrayv\");\n\tglad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(\"glViewportIndexedf\");\n\tglad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(\"glViewportIndexedfv\");\n\tglad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(\"glScissorArrayv\");\n\tglad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(\"glScissorIndexed\");\n\tglad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(\"glScissorIndexedv\");\n\tglad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(\"glDepthRangeArrayv\");\n\tglad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(\"glDepthRangeIndexed\");\n\tglad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(\"glGetFloati_v\");\n\tglad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(\"glGetDoublei_v\");\n\tglad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(\"glDepthRangeArraydvNV\");\n\tglad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(\"glDepthRangeIndexeddNV\");\n}\nstatic void load_GL_ARB_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_ARB_window_pos) return;\n\tglad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(\"glWindowPos2dARB\");\n\tglad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(\"glWindowPos2dvARB\");\n\tglad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(\"glWindowPos2fARB\");\n\tglad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(\"glWindowPos2fvARB\");\n\tglad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(\"glWindowPos2iARB\");\n\tglad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(\"glWindowPos2ivARB\");\n\tglad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(\"glWindowPos2sARB\");\n\tglad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(\"glWindowPos2svARB\");\n\tglad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(\"glWindowPos3dARB\");\n\tglad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(\"glWindowPos3dvARB\");\n\tglad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(\"glWindowPos3fARB\");\n\tglad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(\"glWindowPos3fvARB\");\n\tglad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(\"glWindowPos3iARB\");\n\tglad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(\"glWindowPos3ivARB\");\n\tglad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(\"glWindowPos3sARB\");\n\tglad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(\"glWindowPos3svARB\");\n}\nstatic void load_GL_ATI_draw_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_draw_buffers) return;\n\tglad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(\"glDrawBuffersATI\");\n}\nstatic void load_GL_ATI_element_array(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_element_array) return;\n\tglad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(\"glElementPointerATI\");\n\tglad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(\"glDrawElementArrayATI\");\n\tglad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(\"glDrawRangeElementArrayATI\");\n}\nstatic void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_envmap_bumpmap) return;\n\tglad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(\"glTexBumpParameterivATI\");\n\tglad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(\"glTexBumpParameterfvATI\");\n\tglad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(\"glGetTexBumpParameterivATI\");\n\tglad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(\"glGetTexBumpParameterfvATI\");\n}\nstatic void load_GL_ATI_fragment_shader(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_fragment_shader) return;\n\tglad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(\"glGenFragmentShadersATI\");\n\tglad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(\"glBindFragmentShaderATI\");\n\tglad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(\"glDeleteFragmentShaderATI\");\n\tglad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(\"glBeginFragmentShaderATI\");\n\tglad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(\"glEndFragmentShaderATI\");\n\tglad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(\"glPassTexCoordATI\");\n\tglad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(\"glSampleMapATI\");\n\tglad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(\"glColorFragmentOp1ATI\");\n\tglad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(\"glColorFragmentOp2ATI\");\n\tglad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(\"glColorFragmentOp3ATI\");\n\tglad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(\"glAlphaFragmentOp1ATI\");\n\tglad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(\"glAlphaFragmentOp2ATI\");\n\tglad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(\"glAlphaFragmentOp3ATI\");\n\tglad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(\"glSetFragmentShaderConstantATI\");\n}\nstatic void load_GL_ATI_map_object_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_map_object_buffer) return;\n\tglad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(\"glMapObjectBufferATI\");\n\tglad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(\"glUnmapObjectBufferATI\");\n}\nstatic void load_GL_ATI_pn_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_pn_triangles) return;\n\tglad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(\"glPNTrianglesiATI\");\n\tglad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(\"glPNTrianglesfATI\");\n}\nstatic void load_GL_ATI_separate_stencil(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_separate_stencil) return;\n\tglad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(\"glStencilOpSeparateATI\");\n\tglad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(\"glStencilFuncSeparateATI\");\n}\nstatic void load_GL_ATI_vertex_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_array_object) return;\n\tglad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(\"glNewObjectBufferATI\");\n\tglad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(\"glIsObjectBufferATI\");\n\tglad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(\"glUpdateObjectBufferATI\");\n\tglad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(\"glGetObjectBufferfvATI\");\n\tglad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(\"glGetObjectBufferivATI\");\n\tglad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(\"glFreeObjectBufferATI\");\n\tglad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(\"glArrayObjectATI\");\n\tglad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(\"glGetArrayObjectfvATI\");\n\tglad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(\"glGetArrayObjectivATI\");\n\tglad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(\"glVariantArrayObjectATI\");\n\tglad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(\"glGetVariantArrayObjectfvATI\");\n\tglad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(\"glGetVariantArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_attrib_array_object) return;\n\tglad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(\"glVertexAttribArrayObjectATI\");\n\tglad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(\"glGetVertexAttribArrayObjectfvATI\");\n\tglad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(\"glGetVertexAttribArrayObjectivATI\");\n}\nstatic void load_GL_ATI_vertex_streams(GLADloadproc load) {\n\tif(!GLAD_GL_ATI_vertex_streams) return;\n\tglad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(\"glVertexStream1sATI\");\n\tglad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(\"glVertexStream1svATI\");\n\tglad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(\"glVertexStream1iATI\");\n\tglad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(\"glVertexStream1ivATI\");\n\tglad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(\"glVertexStream1fATI\");\n\tglad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(\"glVertexStream1fvATI\");\n\tglad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(\"glVertexStream1dATI\");\n\tglad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(\"glVertexStream1dvATI\");\n\tglad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(\"glVertexStream2sATI\");\n\tglad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(\"glVertexStream2svATI\");\n\tglad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(\"glVertexStream2iATI\");\n\tglad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(\"glVertexStream2ivATI\");\n\tglad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(\"glVertexStream2fATI\");\n\tglad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(\"glVertexStream2fvATI\");\n\tglad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(\"glVertexStream2dATI\");\n\tglad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(\"glVertexStream2dvATI\");\n\tglad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(\"glVertexStream3sATI\");\n\tglad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(\"glVertexStream3svATI\");\n\tglad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(\"glVertexStream3iATI\");\n\tglad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(\"glVertexStream3ivATI\");\n\tglad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(\"glVertexStream3fATI\");\n\tglad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(\"glVertexStream3fvATI\");\n\tglad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(\"glVertexStream3dATI\");\n\tglad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(\"glVertexStream3dvATI\");\n\tglad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(\"glVertexStream4sATI\");\n\tglad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(\"glVertexStream4svATI\");\n\tglad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(\"glVertexStream4iATI\");\n\tglad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(\"glVertexStream4ivATI\");\n\tglad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(\"glVertexStream4fATI\");\n\tglad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(\"glVertexStream4fvATI\");\n\tglad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(\"glVertexStream4dATI\");\n\tglad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(\"glVertexStream4dvATI\");\n\tglad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(\"glNormalStream3bATI\");\n\tglad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(\"glNormalStream3bvATI\");\n\tglad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(\"glNormalStream3sATI\");\n\tglad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(\"glNormalStream3svATI\");\n\tglad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(\"glNormalStream3iATI\");\n\tglad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(\"glNormalStream3ivATI\");\n\tglad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(\"glNormalStream3fATI\");\n\tglad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(\"glNormalStream3fvATI\");\n\tglad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(\"glNormalStream3dATI\");\n\tglad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(\"glNormalStream3dvATI\");\n\tglad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(\"glClientActiveVertexStreamATI\");\n\tglad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(\"glVertexBlendEnviATI\");\n\tglad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(\"glVertexBlendEnvfATI\");\n}\nstatic void load_GL_EXT_EGL_image_storage(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_EGL_image_storage) return;\n\tglad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(\"glEGLImageTargetTexStorageEXT\");\n\tglad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(\"glEGLImageTargetTextureStorageEXT\");\n}\nstatic void load_GL_EXT_bindable_uniform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_bindable_uniform) return;\n\tglad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(\"glUniformBufferEXT\");\n\tglad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(\"glGetUniformBufferSizeEXT\");\n\tglad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(\"glGetUniformOffsetEXT\");\n}\nstatic void load_GL_EXT_blend_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_color) return;\n\tglad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(\"glBlendColorEXT\");\n}\nstatic void load_GL_EXT_blend_equation_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_equation_separate) return;\n\tglad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(\"glBlendEquationSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_func_separate) return;\n\tglad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(\"glBlendFuncSeparateEXT\");\n}\nstatic void load_GL_EXT_blend_minmax(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_blend_minmax) return;\n\tglad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(\"glBlendEquationEXT\");\n}\nstatic void load_GL_EXT_color_subtable(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_color_subtable) return;\n\tglad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(\"glColorSubTableEXT\");\n\tglad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(\"glCopyColorSubTableEXT\");\n}\nstatic void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_compiled_vertex_array) return;\n\tglad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(\"glLockArraysEXT\");\n\tglad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(\"glUnlockArraysEXT\");\n}\nstatic void load_GL_EXT_convolution(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_convolution) return;\n\tglad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(\"glConvolutionFilter1DEXT\");\n\tglad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(\"glConvolutionFilter2DEXT\");\n\tglad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(\"glConvolutionParameterfEXT\");\n\tglad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(\"glConvolutionParameterfvEXT\");\n\tglad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(\"glConvolutionParameteriEXT\");\n\tglad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(\"glConvolutionParameterivEXT\");\n\tglad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(\"glCopyConvolutionFilter1DEXT\");\n\tglad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(\"glCopyConvolutionFilter2DEXT\");\n\tglad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(\"glGetConvolutionFilterEXT\");\n\tglad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(\"glGetConvolutionParameterfvEXT\");\n\tglad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(\"glGetConvolutionParameterivEXT\");\n\tglad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(\"glGetSeparableFilterEXT\");\n\tglad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(\"glSeparableFilter2DEXT\");\n}\nstatic void load_GL_EXT_coordinate_frame(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_coordinate_frame) return;\n\tglad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(\"glTangent3bEXT\");\n\tglad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(\"glTangent3bvEXT\");\n\tglad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(\"glTangent3dEXT\");\n\tglad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(\"glTangent3dvEXT\");\n\tglad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(\"glTangent3fEXT\");\n\tglad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(\"glTangent3fvEXT\");\n\tglad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(\"glTangent3iEXT\");\n\tglad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(\"glTangent3ivEXT\");\n\tglad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(\"glTangent3sEXT\");\n\tglad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(\"glTangent3svEXT\");\n\tglad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(\"glBinormal3bEXT\");\n\tglad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(\"glBinormal3bvEXT\");\n\tglad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(\"glBinormal3dEXT\");\n\tglad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(\"glBinormal3dvEXT\");\n\tglad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(\"glBinormal3fEXT\");\n\tglad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(\"glBinormal3fvEXT\");\n\tglad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(\"glBinormal3iEXT\");\n\tglad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(\"glBinormal3ivEXT\");\n\tglad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(\"glBinormal3sEXT\");\n\tglad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(\"glBinormal3svEXT\");\n\tglad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(\"glTangentPointerEXT\");\n\tglad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(\"glBinormalPointerEXT\");\n}\nstatic void load_GL_EXT_copy_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_copy_texture) return;\n\tglad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(\"glCopyTexImage1DEXT\");\n\tglad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(\"glCopyTexImage2DEXT\");\n\tglad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(\"glCopyTexSubImage1DEXT\");\n\tglad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(\"glCopyTexSubImage2DEXT\");\n\tglad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(\"glCopyTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_cull_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_cull_vertex) return;\n\tglad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(\"glCullParameterdvEXT\");\n\tglad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(\"glCullParameterfvEXT\");\n}\nstatic void load_GL_EXT_debug_label(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_label) return;\n\tglad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(\"glLabelObjectEXT\");\n\tglad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(\"glGetObjectLabelEXT\");\n}\nstatic void load_GL_EXT_debug_marker(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_debug_marker) return;\n\tglad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(\"glInsertEventMarkerEXT\");\n\tglad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(\"glPushGroupMarkerEXT\");\n\tglad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(\"glPopGroupMarkerEXT\");\n}\nstatic void load_GL_EXT_depth_bounds_test(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_depth_bounds_test) return;\n\tglad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(\"glDepthBoundsEXT\");\n}\nstatic void load_GL_EXT_direct_state_access(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_direct_state_access) return;\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(\"glClientAttribDefaultEXT\");\n\tglad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(\"glPushClientAttribDefaultEXT\");\n\tglad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(\"glTextureParameterfEXT\");\n\tglad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(\"glTextureParameterfvEXT\");\n\tglad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(\"glTextureParameteriEXT\");\n\tglad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(\"glTextureParameterivEXT\");\n\tglad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(\"glTextureImage1DEXT\");\n\tglad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(\"glTextureImage2DEXT\");\n\tglad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(\"glTextureSubImage1DEXT\");\n\tglad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(\"glTextureSubImage2DEXT\");\n\tglad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(\"glCopyTextureImage1DEXT\");\n\tglad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(\"glCopyTextureImage2DEXT\");\n\tglad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(\"glCopyTextureSubImage1DEXT\");\n\tglad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(\"glCopyTextureSubImage2DEXT\");\n\tglad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(\"glGetTextureImageEXT\");\n\tglad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(\"glGetTextureParameterfvEXT\");\n\tglad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(\"glGetTextureParameterivEXT\");\n\tglad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(\"glGetTextureLevelParameterfvEXT\");\n\tglad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(\"glGetTextureLevelParameterivEXT\");\n\tglad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(\"glTextureImage3DEXT\");\n\tglad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(\"glTextureSubImage3DEXT\");\n\tglad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(\"glCopyTextureSubImage3DEXT\");\n\tglad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(\"glBindMultiTextureEXT\");\n\tglad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(\"glMultiTexCoordPointerEXT\");\n\tglad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(\"glMultiTexEnvfEXT\");\n\tglad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(\"glMultiTexEnvfvEXT\");\n\tglad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(\"glMultiTexEnviEXT\");\n\tglad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(\"glMultiTexEnvivEXT\");\n\tglad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(\"glMultiTexGendEXT\");\n\tglad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(\"glMultiTexGendvEXT\");\n\tglad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(\"glMultiTexGenfEXT\");\n\tglad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(\"glMultiTexGenfvEXT\");\n\tglad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(\"glMultiTexGeniEXT\");\n\tglad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(\"glMultiTexGenivEXT\");\n\tglad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(\"glGetMultiTexEnvfvEXT\");\n\tglad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(\"glGetMultiTexEnvivEXT\");\n\tglad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(\"glGetMultiTexGendvEXT\");\n\tglad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(\"glGetMultiTexGenfvEXT\");\n\tglad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(\"glGetMultiTexGenivEXT\");\n\tglad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(\"glMultiTexParameteriEXT\");\n\tglad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(\"glMultiTexParameterivEXT\");\n\tglad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(\"glMultiTexParameterfEXT\");\n\tglad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(\"glMultiTexParameterfvEXT\");\n\tglad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(\"glMultiTexImage1DEXT\");\n\tglad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(\"glMultiTexImage2DEXT\");\n\tglad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(\"glMultiTexSubImage1DEXT\");\n\tglad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(\"glMultiTexSubImage2DEXT\");\n\tglad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(\"glCopyMultiTexImage1DEXT\");\n\tglad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(\"glCopyMultiTexImage2DEXT\");\n\tglad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(\"glCopyMultiTexSubImage1DEXT\");\n\tglad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(\"glCopyMultiTexSubImage2DEXT\");\n\tglad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(\"glGetMultiTexImageEXT\");\n\tglad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(\"glGetMultiTexParameterfvEXT\");\n\tglad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(\"glGetMultiTexParameterivEXT\");\n\tglad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(\"glGetMultiTexLevelParameterfvEXT\");\n\tglad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(\"glGetMultiTexLevelParameterivEXT\");\n\tglad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(\"glMultiTexImage3DEXT\");\n\tglad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(\"glMultiTexSubImage3DEXT\");\n\tglad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(\"glCopyMultiTexSubImage3DEXT\");\n\tglad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(\"glEnableClientStateIndexedEXT\");\n\tglad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(\"glDisableClientStateIndexedEXT\");\n\tglad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(\"glGetFloatIndexedvEXT\");\n\tglad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(\"glGetDoubleIndexedvEXT\");\n\tglad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(\"glGetPointerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(\"glCompressedTextureImage3DEXT\");\n\tglad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(\"glCompressedTextureImage2DEXT\");\n\tglad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(\"glCompressedTextureImage1DEXT\");\n\tglad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(\"glCompressedTextureSubImage3DEXT\");\n\tglad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(\"glCompressedTextureSubImage2DEXT\");\n\tglad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(\"glCompressedTextureSubImage1DEXT\");\n\tglad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(\"glGetCompressedTextureImageEXT\");\n\tglad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(\"glCompressedMultiTexImage3DEXT\");\n\tglad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(\"glCompressedMultiTexImage2DEXT\");\n\tglad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(\"glCompressedMultiTexImage1DEXT\");\n\tglad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(\"glCompressedMultiTexSubImage3DEXT\");\n\tglad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(\"glCompressedMultiTexSubImage2DEXT\");\n\tglad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(\"glCompressedMultiTexSubImage1DEXT\");\n\tglad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(\"glGetCompressedMultiTexImageEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(\"glNamedBufferDataEXT\");\n\tglad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(\"glNamedBufferSubDataEXT\");\n\tglad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(\"glMapNamedBufferEXT\");\n\tglad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(\"glUnmapNamedBufferEXT\");\n\tglad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedBufferParameterivEXT\");\n\tglad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(\"glGetNamedBufferPointervEXT\");\n\tglad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(\"glGetNamedBufferSubDataEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n\tglad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(\"glTextureBufferEXT\");\n\tglad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(\"glMultiTexBufferEXT\");\n\tglad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(\"glTextureParameterIivEXT\");\n\tglad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(\"glTextureParameterIuivEXT\");\n\tglad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(\"glGetTextureParameterIivEXT\");\n\tglad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(\"glGetTextureParameterIuivEXT\");\n\tglad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(\"glMultiTexParameterIivEXT\");\n\tglad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(\"glMultiTexParameterIuivEXT\");\n\tglad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(\"glGetMultiTexParameterIivEXT\");\n\tglad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(\"glGetMultiTexParameterIuivEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glNamedProgramLocalParameters4fvEXT\");\n\tglad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(\"glNamedProgramLocalParameterI4iEXT\");\n\tglad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(\"glNamedProgramLocalParameterI4ivEXT\");\n\tglad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(\"glNamedProgramLocalParametersI4ivEXT\");\n\tglad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(\"glNamedProgramLocalParameterI4uiEXT\");\n\tglad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(\"glNamedProgramLocalParameterI4uivEXT\");\n\tglad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(\"glNamedProgramLocalParametersI4uivEXT\");\n\tglad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(\"glGetNamedProgramLocalParameterIivEXT\");\n\tglad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(\"glGetNamedProgramLocalParameterIuivEXT\");\n\tglad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(\"glEnableClientStateiEXT\");\n\tglad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(\"glDisableClientStateiEXT\");\n\tglad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(\"glGetFloati_vEXT\");\n\tglad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(\"glGetDoublei_vEXT\");\n\tglad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(\"glGetPointeri_vEXT\");\n\tglad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(\"glNamedProgramStringEXT\");\n\tglad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(\"glNamedProgramLocalParameter4dEXT\");\n\tglad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(\"glNamedProgramLocalParameter4dvEXT\");\n\tglad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(\"glNamedProgramLocalParameter4fEXT\");\n\tglad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(\"glNamedProgramLocalParameter4fvEXT\");\n\tglad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(\"glGetNamedProgramLocalParameterdvEXT\");\n\tglad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(\"glGetNamedProgramLocalParameterfvEXT\");\n\tglad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(\"glGetNamedProgramivEXT\");\n\tglad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(\"glGetNamedProgramStringEXT\");\n\tglad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(\"glNamedRenderbufferStorageEXT\");\n\tglad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedRenderbufferParameterivEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleEXT\");\n\tglad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(\"glNamedRenderbufferStorageMultisampleCoverageEXT\");\n\tglad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckNamedFramebufferStatusEXT\");\n\tglad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glNamedFramebufferTexture1DEXT\");\n\tglad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glNamedFramebufferTexture2DEXT\");\n\tglad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glNamedFramebufferTexture3DEXT\");\n\tglad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glNamedFramebufferRenderbufferEXT\");\n\tglad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(\"glGenerateTextureMipmapEXT\");\n\tglad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(\"glGenerateMultiTexMipmapEXT\");\n\tglad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(\"glFramebufferDrawBufferEXT\");\n\tglad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(\"glFramebufferDrawBuffersEXT\");\n\tglad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(\"glFramebufferReadBufferEXT\");\n\tglad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetFramebufferParameterivEXT\");\n\tglad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(\"glNamedCopyBufferSubDataEXT\");\n\tglad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(\"glNamedFramebufferTextureEXT\");\n\tglad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glNamedFramebufferTextureLayerEXT\");\n\tglad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glNamedFramebufferTextureFaceEXT\");\n\tglad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(\"glTextureRenderbufferEXT\");\n\tglad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(\"glMultiTexRenderbufferEXT\");\n\tglad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(\"glVertexArrayVertexOffsetEXT\");\n\tglad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(\"glVertexArrayColorOffsetEXT\");\n\tglad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(\"glVertexArrayEdgeFlagOffsetEXT\");\n\tglad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(\"glVertexArrayIndexOffsetEXT\");\n\tglad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(\"glVertexArrayNormalOffsetEXT\");\n\tglad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(\"glVertexArrayTexCoordOffsetEXT\");\n\tglad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(\"glVertexArrayMultiTexCoordOffsetEXT\");\n\tglad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(\"glVertexArrayFogCoordOffsetEXT\");\n\tglad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(\"glVertexArraySecondaryColorOffsetEXT\");\n\tglad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(\"glVertexArrayVertexAttribOffsetEXT\");\n\tglad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(\"glVertexArrayVertexAttribIOffsetEXT\");\n\tglad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(\"glEnableVertexArrayEXT\");\n\tglad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(\"glDisableVertexArrayEXT\");\n\tglad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(\"glEnableVertexArrayAttribEXT\");\n\tglad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(\"glDisableVertexArrayAttribEXT\");\n\tglad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(\"glGetVertexArrayIntegervEXT\");\n\tglad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(\"glGetVertexArrayPointervEXT\");\n\tglad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(\"glGetVertexArrayIntegeri_vEXT\");\n\tglad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(\"glGetVertexArrayPointeri_vEXT\");\n\tglad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(\"glMapNamedBufferRangeEXT\");\n\tglad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(\"glFlushMappedNamedBufferRangeEXT\");\n\tglad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(\"glNamedBufferStorageEXT\");\n\tglad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(\"glClearNamedBufferDataEXT\");\n\tglad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(\"glClearNamedBufferSubDataEXT\");\n\tglad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(\"glNamedFramebufferParameteriEXT\");\n\tglad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(\"glGetNamedFramebufferParameterivEXT\");\n\tglad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(\"glProgramUniform1dEXT\");\n\tglad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(\"glProgramUniform2dEXT\");\n\tglad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(\"glProgramUniform3dEXT\");\n\tglad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(\"glProgramUniform4dEXT\");\n\tglad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(\"glProgramUniform1dvEXT\");\n\tglad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(\"glProgramUniform2dvEXT\");\n\tglad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(\"glProgramUniform3dvEXT\");\n\tglad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(\"glProgramUniform4dvEXT\");\n\tglad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(\"glProgramUniformMatrix2dvEXT\");\n\tglad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(\"glProgramUniformMatrix3dvEXT\");\n\tglad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(\"glProgramUniformMatrix4dvEXT\");\n\tglad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(\"glProgramUniformMatrix2x3dvEXT\");\n\tglad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(\"glProgramUniformMatrix2x4dvEXT\");\n\tglad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(\"glProgramUniformMatrix3x2dvEXT\");\n\tglad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(\"glProgramUniformMatrix3x4dvEXT\");\n\tglad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(\"glProgramUniformMatrix4x2dvEXT\");\n\tglad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(\"glProgramUniformMatrix4x3dvEXT\");\n\tglad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(\"glTextureBufferRangeEXT\");\n\tglad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(\"glTextureStorage1DEXT\");\n\tglad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(\"glTextureStorage2DEXT\");\n\tglad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(\"glTextureStorage3DEXT\");\n\tglad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(\"glTextureStorage2DMultisampleEXT\");\n\tglad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(\"glTextureStorage3DMultisampleEXT\");\n\tglad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(\"glVertexArrayBindVertexBufferEXT\");\n\tglad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(\"glVertexArrayVertexAttribFormatEXT\");\n\tglad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(\"glVertexArrayVertexAttribIFormatEXT\");\n\tglad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(\"glVertexArrayVertexAttribLFormatEXT\");\n\tglad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(\"glVertexArrayVertexAttribBindingEXT\");\n\tglad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(\"glVertexArrayVertexBindingDivisorEXT\");\n\tglad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(\"glVertexArrayVertexAttribLOffsetEXT\");\n\tglad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(\"glTexturePageCommitmentEXT\");\n\tglad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(\"glVertexArrayVertexAttribDivisorEXT\");\n}\nstatic void load_GL_EXT_draw_buffers2(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_buffers2) return;\n\tglad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(\"glColorMaskIndexedEXT\");\n\tglad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(\"glGetBooleanIndexedvEXT\");\n\tglad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(\"glGetIntegerIndexedvEXT\");\n\tglad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(\"glEnableIndexedEXT\");\n\tglad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(\"glDisableIndexedEXT\");\n\tglad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(\"glIsEnabledIndexedEXT\");\n}\nstatic void load_GL_EXT_draw_instanced(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_instanced) return;\n\tglad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(\"glDrawArraysInstancedEXT\");\n\tglad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(\"glDrawElementsInstancedEXT\");\n}\nstatic void load_GL_EXT_draw_range_elements(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_draw_range_elements) return;\n\tglad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(\"glDrawRangeElementsEXT\");\n}\nstatic void load_GL_EXT_external_buffer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_external_buffer) return;\n\tglad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(\"glBufferStorageExternalEXT\");\n\tglad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(\"glNamedBufferStorageExternalEXT\");\n}\nstatic void load_GL_EXT_fog_coord(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_fog_coord) return;\n\tglad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(\"glFogCoordfEXT\");\n\tglad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(\"glFogCoordfvEXT\");\n\tglad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(\"glFogCoorddEXT\");\n\tglad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(\"glFogCoorddvEXT\");\n\tglad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(\"glFogCoordPointerEXT\");\n}\nstatic void load_GL_EXT_framebuffer_blit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_blit) return;\n\tglad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(\"glBlitFramebufferEXT\");\n}\nstatic void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_multisample) return;\n\tglad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(\"glRenderbufferStorageMultisampleEXT\");\n}\nstatic void load_GL_EXT_framebuffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_framebuffer_object) return;\n\tglad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(\"glIsRenderbufferEXT\");\n\tglad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(\"glBindRenderbufferEXT\");\n\tglad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(\"glDeleteRenderbuffersEXT\");\n\tglad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(\"glGenRenderbuffersEXT\");\n\tglad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(\"glRenderbufferStorageEXT\");\n\tglad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(\"glGetRenderbufferParameterivEXT\");\n\tglad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(\"glIsFramebufferEXT\");\n\tglad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(\"glBindFramebufferEXT\");\n\tglad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(\"glDeleteFramebuffersEXT\");\n\tglad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(\"glGenFramebuffersEXT\");\n\tglad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(\"glCheckFramebufferStatusEXT\");\n\tglad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(\"glFramebufferTexture1DEXT\");\n\tglad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(\"glFramebufferTexture2DEXT\");\n\tglad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(\"glFramebufferTexture3DEXT\");\n\tglad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(\"glFramebufferRenderbufferEXT\");\n\tglad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(\"glGetFramebufferAttachmentParameterivEXT\");\n\tglad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(\"glGenerateMipmapEXT\");\n}\nstatic void load_GL_EXT_geometry_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_geometry_shader4) return;\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n}\nstatic void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_program_parameters) return;\n\tglad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(\"glProgramEnvParameters4fvEXT\");\n\tglad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(\"glProgramLocalParameters4fvEXT\");\n}\nstatic void load_GL_EXT_gpu_shader4(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_gpu_shader4) return;\n\tglad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(\"glGetUniformuivEXT\");\n\tglad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(\"glBindFragDataLocationEXT\");\n\tglad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(\"glGetFragDataLocationEXT\");\n\tglad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(\"glUniform1uiEXT\");\n\tglad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(\"glUniform2uiEXT\");\n\tglad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(\"glUniform3uiEXT\");\n\tglad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(\"glUniform4uiEXT\");\n\tglad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(\"glUniform1uivEXT\");\n\tglad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(\"glUniform2uivEXT\");\n\tglad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(\"glUniform3uivEXT\");\n\tglad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(\"glUniform4uivEXT\");\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_EXT_histogram(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_histogram) return;\n\tglad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(\"glGetHistogramEXT\");\n\tglad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(\"glGetHistogramParameterfvEXT\");\n\tglad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(\"glGetHistogramParameterivEXT\");\n\tglad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(\"glGetMinmaxEXT\");\n\tglad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(\"glGetMinmaxParameterfvEXT\");\n\tglad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(\"glGetMinmaxParameterivEXT\");\n\tglad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(\"glHistogramEXT\");\n\tglad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load(\"glMinmaxEXT\");\n\tglad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(\"glResetHistogramEXT\");\n\tglad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(\"glResetMinmaxEXT\");\n}\nstatic void load_GL_EXT_index_func(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_func) return;\n\tglad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(\"glIndexFuncEXT\");\n}\nstatic void load_GL_EXT_index_material(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_index_material) return;\n\tglad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(\"glIndexMaterialEXT\");\n}\nstatic void load_GL_EXT_light_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_light_texture) return;\n\tglad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(\"glApplyTextureEXT\");\n\tglad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(\"glTextureLightEXT\");\n\tglad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(\"glTextureMaterialEXT\");\n}\nstatic void load_GL_EXT_memory_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(\"glDeleteMemoryObjectsEXT\");\n\tglad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(\"glIsMemoryObjectEXT\");\n\tglad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(\"glCreateMemoryObjectsEXT\");\n\tglad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glMemoryObjectParameterivEXT\");\n\tglad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(\"glGetMemoryObjectParameterivEXT\");\n\tglad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(\"glTexStorageMem2DEXT\");\n\tglad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTexStorageMem2DMultisampleEXT\");\n\tglad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(\"glTexStorageMem3DEXT\");\n\tglad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTexStorageMem3DMultisampleEXT\");\n\tglad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(\"glBufferStorageMemEXT\");\n\tglad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(\"glTextureStorageMem2DEXT\");\n\tglad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem2DMultisampleEXT\");\n\tglad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(\"glTextureStorageMem3DEXT\");\n\tglad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(\"glTextureStorageMem3DMultisampleEXT\");\n\tglad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(\"glNamedBufferStorageMemEXT\");\n\tglad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(\"glTexStorageMem1DEXT\");\n\tglad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(\"glTextureStorageMem1DEXT\");\n}\nstatic void load_GL_EXT_memory_object_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_fd) return;\n\tglad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(\"glImportMemoryFdEXT\");\n}\nstatic void load_GL_EXT_memory_object_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_memory_object_win32) return;\n\tglad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(\"glImportMemoryWin32HandleEXT\");\n\tglad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(\"glImportMemoryWin32NameEXT\");\n}\nstatic void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multi_draw_arrays) return;\n\tglad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(\"glMultiDrawArraysEXT\");\n\tglad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(\"glMultiDrawElementsEXT\");\n}\nstatic void load_GL_EXT_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_multisample) return;\n\tglad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(\"glSampleMaskEXT\");\n\tglad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(\"glSamplePatternEXT\");\n}\nstatic void load_GL_EXT_paletted_texture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_paletted_texture) return;\n\tglad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(\"glColorTableEXT\");\n\tglad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(\"glGetColorTableEXT\");\n\tglad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(\"glGetColorTableParameterivEXT\");\n\tglad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(\"glGetColorTableParameterfvEXT\");\n}\nstatic void load_GL_EXT_pixel_transform(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_pixel_transform) return;\n\tglad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(\"glPixelTransformParameteriEXT\");\n\tglad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(\"glPixelTransformParameterfEXT\");\n\tglad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glPixelTransformParameterivEXT\");\n\tglad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glPixelTransformParameterfvEXT\");\n\tglad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(\"glGetPixelTransformParameterivEXT\");\n\tglad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(\"glGetPixelTransformParameterfvEXT\");\n}\nstatic void load_GL_EXT_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_point_parameters) return;\n\tglad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(\"glPointParameterfEXT\");\n\tglad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(\"glPointParameterfvEXT\");\n}\nstatic void load_GL_EXT_polygon_offset(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset) return;\n\tglad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(\"glPolygonOffsetEXT\");\n}\nstatic void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_polygon_offset_clamp) return;\n\tglad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(\"glPolygonOffsetClampEXT\");\n}\nstatic void load_GL_EXT_provoking_vertex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_provoking_vertex) return;\n\tglad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(\"glProvokingVertexEXT\");\n}\nstatic void load_GL_EXT_raster_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_raster_multisample) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n}\nstatic void load_GL_EXT_secondary_color(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_secondary_color) return;\n\tglad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(\"glSecondaryColor3bEXT\");\n\tglad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(\"glSecondaryColor3bvEXT\");\n\tglad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(\"glSecondaryColor3dEXT\");\n\tglad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(\"glSecondaryColor3dvEXT\");\n\tglad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(\"glSecondaryColor3fEXT\");\n\tglad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(\"glSecondaryColor3fvEXT\");\n\tglad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(\"glSecondaryColor3iEXT\");\n\tglad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(\"glSecondaryColor3ivEXT\");\n\tglad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(\"glSecondaryColor3sEXT\");\n\tglad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(\"glSecondaryColor3svEXT\");\n\tglad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(\"glSecondaryColor3ubEXT\");\n\tglad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(\"glSecondaryColor3ubvEXT\");\n\tglad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(\"glSecondaryColor3uiEXT\");\n\tglad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(\"glSecondaryColor3uivEXT\");\n\tglad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(\"glSecondaryColor3usEXT\");\n\tglad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(\"glSecondaryColor3usvEXT\");\n\tglad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(\"glSecondaryColorPointerEXT\");\n}\nstatic void load_GL_EXT_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore) return;\n\tglad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(\"glGetUnsignedBytevEXT\");\n\tglad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(\"glGetUnsignedBytei_vEXT\");\n\tglad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(\"glGenSemaphoresEXT\");\n\tglad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(\"glDeleteSemaphoresEXT\");\n\tglad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(\"glIsSemaphoreEXT\");\n\tglad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glSemaphoreParameterui64vEXT\");\n\tglad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(\"glGetSemaphoreParameterui64vEXT\");\n\tglad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(\"glWaitSemaphoreEXT\");\n\tglad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(\"glSignalSemaphoreEXT\");\n}\nstatic void load_GL_EXT_semaphore_fd(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_fd) return;\n\tglad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(\"glImportSemaphoreFdEXT\");\n}\nstatic void load_GL_EXT_semaphore_win32(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_semaphore_win32) return;\n\tglad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(\"glImportSemaphoreWin32HandleEXT\");\n\tglad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(\"glImportSemaphoreWin32NameEXT\");\n}\nstatic void load_GL_EXT_separate_shader_objects(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_separate_shader_objects) return;\n\tglad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(\"glUseShaderProgramEXT\");\n\tglad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(\"glActiveProgramEXT\");\n\tglad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(\"glCreateShaderProgramEXT\");\n\tglad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load(\"glActiveShaderProgramEXT\");\n\tglad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load(\"glBindProgramPipelineEXT\");\n\tglad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load(\"glCreateShaderProgramvEXT\");\n\tglad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load(\"glDeleteProgramPipelinesEXT\");\n\tglad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load(\"glGenProgramPipelinesEXT\");\n\tglad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load(\"glGetProgramPipelineInfoLogEXT\");\n\tglad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load(\"glGetProgramPipelineivEXT\");\n\tglad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load(\"glIsProgramPipelineEXT\");\n\tglad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(\"glProgramParameteriEXT\");\n\tglad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(\"glProgramUniform1fEXT\");\n\tglad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(\"glProgramUniform1fvEXT\");\n\tglad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(\"glProgramUniform1iEXT\");\n\tglad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(\"glProgramUniform1ivEXT\");\n\tglad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(\"glProgramUniform2fEXT\");\n\tglad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(\"glProgramUniform2fvEXT\");\n\tglad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(\"glProgramUniform2iEXT\");\n\tglad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(\"glProgramUniform2ivEXT\");\n\tglad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(\"glProgramUniform3fEXT\");\n\tglad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(\"glProgramUniform3fvEXT\");\n\tglad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(\"glProgramUniform3iEXT\");\n\tglad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(\"glProgramUniform3ivEXT\");\n\tglad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(\"glProgramUniform4fEXT\");\n\tglad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(\"glProgramUniform4fvEXT\");\n\tglad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(\"glProgramUniform4iEXT\");\n\tglad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(\"glProgramUniform4ivEXT\");\n\tglad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(\"glProgramUniformMatrix2fvEXT\");\n\tglad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(\"glProgramUniformMatrix3fvEXT\");\n\tglad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(\"glProgramUniformMatrix4fvEXT\");\n\tglad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load(\"glUseProgramStagesEXT\");\n\tglad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load(\"glValidateProgramPipelineEXT\");\n\tglad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(\"glProgramUniform1uiEXT\");\n\tglad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(\"glProgramUniform2uiEXT\");\n\tglad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(\"glProgramUniform3uiEXT\");\n\tglad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(\"glProgramUniform4uiEXT\");\n\tglad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(\"glProgramUniform1uivEXT\");\n\tglad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(\"glProgramUniform2uivEXT\");\n\tglad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(\"glProgramUniform3uivEXT\");\n\tglad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(\"glProgramUniform4uivEXT\");\n\tglad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(\"glProgramUniformMatrix2x3fvEXT\");\n\tglad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(\"glProgramUniformMatrix3x2fvEXT\");\n\tglad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(\"glProgramUniformMatrix2x4fvEXT\");\n\tglad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(\"glProgramUniformMatrix4x2fvEXT\");\n\tglad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(\"glProgramUniformMatrix3x4fvEXT\");\n\tglad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(\"glProgramUniformMatrix4x3fvEXT\");\n}\nstatic void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;\n\tglad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(\"glFramebufferFetchBarrierEXT\");\n}\nstatic void load_GL_EXT_shader_image_load_store(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_shader_image_load_store) return;\n\tglad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(\"glBindImageTextureEXT\");\n\tglad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(\"glMemoryBarrierEXT\");\n}\nstatic void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_clear_tag) return;\n\tglad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(\"glStencilClearTagEXT\");\n}\nstatic void load_GL_EXT_stencil_two_side(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_stencil_two_side) return;\n\tglad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(\"glActiveStencilFaceEXT\");\n}\nstatic void load_GL_EXT_subtexture(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_subtexture) return;\n\tglad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(\"glTexSubImage1DEXT\");\n\tglad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(\"glTexSubImage2DEXT\");\n}\nstatic void load_GL_EXT_texture3D(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture3D) return;\n\tglad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(\"glTexImage3DEXT\");\n\tglad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(\"glTexSubImage3DEXT\");\n}\nstatic void load_GL_EXT_texture_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_array) return;\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n}\nstatic void load_GL_EXT_texture_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_buffer_object) return;\n\tglad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(\"glTexBufferEXT\");\n}\nstatic void load_GL_EXT_texture_integer(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_integer) return;\n\tglad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(\"glTexParameterIivEXT\");\n\tglad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(\"glTexParameterIuivEXT\");\n\tglad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(\"glGetTexParameterIivEXT\");\n\tglad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(\"glGetTexParameterIuivEXT\");\n\tglad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(\"glClearColorIiEXT\");\n\tglad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(\"glClearColorIuiEXT\");\n}\nstatic void load_GL_EXT_texture_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_object) return;\n\tglad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(\"glAreTexturesResidentEXT\");\n\tglad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(\"glBindTextureEXT\");\n\tglad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(\"glDeleteTexturesEXT\");\n\tglad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(\"glGenTexturesEXT\");\n\tglad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(\"glIsTextureEXT\");\n\tglad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(\"glPrioritizeTexturesEXT\");\n}\nstatic void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_texture_perturb_normal) return;\n\tglad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(\"glTextureNormalEXT\");\n}\nstatic void load_GL_EXT_timer_query(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_timer_query) return;\n\tglad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(\"glGetQueryObjecti64vEXT\");\n\tglad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(\"glGetQueryObjectui64vEXT\");\n}\nstatic void load_GL_EXT_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_transform_feedback) return;\n\tglad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(\"glBeginTransformFeedbackEXT\");\n\tglad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(\"glEndTransformFeedbackEXT\");\n\tglad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(\"glBindBufferRangeEXT\");\n\tglad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(\"glBindBufferOffsetEXT\");\n\tglad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(\"glBindBufferBaseEXT\");\n\tglad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(\"glTransformFeedbackVaryingsEXT\");\n\tglad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(\"glGetTransformFeedbackVaryingEXT\");\n}\nstatic void load_GL_EXT_vertex_array(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_array) return;\n\tglad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(\"glArrayElementEXT\");\n\tglad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(\"glColorPointerEXT\");\n\tglad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(\"glDrawArraysEXT\");\n\tglad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(\"glEdgeFlagPointerEXT\");\n\tglad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(\"glGetPointervEXT\");\n\tglad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(\"glIndexPointerEXT\");\n\tglad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(\"glNormalPointerEXT\");\n\tglad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(\"glTexCoordPointerEXT\");\n\tglad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(\"glVertexPointerEXT\");\n}\nstatic void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_attrib_64bit) return;\n\tglad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(\"glVertexAttribL1dEXT\");\n\tglad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(\"glVertexAttribL2dEXT\");\n\tglad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(\"glVertexAttribL3dEXT\");\n\tglad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(\"glVertexAttribL4dEXT\");\n\tglad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(\"glVertexAttribL1dvEXT\");\n\tglad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(\"glVertexAttribL2dvEXT\");\n\tglad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(\"glVertexAttribL3dvEXT\");\n\tglad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(\"glVertexAttribL4dvEXT\");\n\tglad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(\"glVertexAttribLPointerEXT\");\n\tglad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(\"glGetVertexAttribLdvEXT\");\n}\nstatic void load_GL_EXT_vertex_shader(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_shader) return;\n\tglad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(\"glBeginVertexShaderEXT\");\n\tglad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(\"glEndVertexShaderEXT\");\n\tglad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(\"glBindVertexShaderEXT\");\n\tglad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(\"glGenVertexShadersEXT\");\n\tglad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(\"glDeleteVertexShaderEXT\");\n\tglad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(\"glShaderOp1EXT\");\n\tglad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(\"glShaderOp2EXT\");\n\tglad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(\"glShaderOp3EXT\");\n\tglad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(\"glSwizzleEXT\");\n\tglad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(\"glWriteMaskEXT\");\n\tglad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(\"glInsertComponentEXT\");\n\tglad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(\"glExtractComponentEXT\");\n\tglad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(\"glGenSymbolsEXT\");\n\tglad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(\"glSetInvariantEXT\");\n\tglad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(\"glSetLocalConstantEXT\");\n\tglad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(\"glVariantbvEXT\");\n\tglad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(\"glVariantsvEXT\");\n\tglad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load(\"glVariantivEXT\");\n\tglad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(\"glVariantfvEXT\");\n\tglad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(\"glVariantdvEXT\");\n\tglad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(\"glVariantubvEXT\");\n\tglad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(\"glVariantusvEXT\");\n\tglad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(\"glVariantuivEXT\");\n\tglad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(\"glVariantPointerEXT\");\n\tglad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(\"glEnableVariantClientStateEXT\");\n\tglad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(\"glDisableVariantClientStateEXT\");\n\tglad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(\"glBindLightParameterEXT\");\n\tglad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(\"glBindMaterialParameterEXT\");\n\tglad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(\"glBindTexGenParameterEXT\");\n\tglad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(\"glBindTextureUnitParameterEXT\");\n\tglad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(\"glBindParameterEXT\");\n\tglad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(\"glIsVariantEnabledEXT\");\n\tglad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(\"glGetVariantBooleanvEXT\");\n\tglad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(\"glGetVariantIntegervEXT\");\n\tglad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(\"glGetVariantFloatvEXT\");\n\tglad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(\"glGetVariantPointervEXT\");\n\tglad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(\"glGetInvariantBooleanvEXT\");\n\tglad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(\"glGetInvariantIntegervEXT\");\n\tglad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(\"glGetInvariantFloatvEXT\");\n\tglad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(\"glGetLocalConstantBooleanvEXT\");\n\tglad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(\"glGetLocalConstantIntegervEXT\");\n\tglad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(\"glGetLocalConstantFloatvEXT\");\n}\nstatic void load_GL_EXT_vertex_weighting(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_vertex_weighting) return;\n\tglad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(\"glVertexWeightfEXT\");\n\tglad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(\"glVertexWeightfvEXT\");\n\tglad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(\"glVertexWeightPointerEXT\");\n}\nstatic void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_win32_keyed_mutex) return;\n\tglad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(\"glAcquireKeyedMutexWin32EXT\");\n\tglad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(\"glReleaseKeyedMutexWin32EXT\");\n}\nstatic void load_GL_EXT_window_rectangles(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_window_rectangles) return;\n\tglad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(\"glWindowRectanglesEXT\");\n}\nstatic void load_GL_EXT_x11_sync_object(GLADloadproc load) {\n\tif(!GLAD_GL_EXT_x11_sync_object) return;\n\tglad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(\"glImportSyncEXT\");\n}\nstatic void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_frame_terminator) return;\n\tglad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(\"glFrameTerminatorGREMEDY\");\n}\nstatic void load_GL_GREMEDY_string_marker(GLADloadproc load) {\n\tif(!GLAD_GL_GREMEDY_string_marker) return;\n\tglad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(\"glStringMarkerGREMEDY\");\n}\nstatic void load_GL_HP_image_transform(GLADloadproc load) {\n\tif(!GLAD_GL_HP_image_transform) return;\n\tglad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(\"glImageTransformParameteriHP\");\n\tglad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(\"glImageTransformParameterfHP\");\n\tglad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glImageTransformParameterivHP\");\n\tglad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glImageTransformParameterfvHP\");\n\tglad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(\"glGetImageTransformParameterivHP\");\n\tglad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(\"glGetImageTransformParameterfvHP\");\n}\nstatic void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_multimode_draw_arrays) return;\n\tglad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(\"glMultiModeDrawArraysIBM\");\n\tglad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(\"glMultiModeDrawElementsIBM\");\n}\nstatic void load_GL_IBM_static_data(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_static_data) return;\n\tglad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(\"glFlushStaticDataIBM\");\n}\nstatic void load_GL_IBM_vertex_array_lists(GLADloadproc load) {\n\tif(!GLAD_GL_IBM_vertex_array_lists) return;\n\tglad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(\"glColorPointerListIBM\");\n\tglad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(\"glSecondaryColorPointerListIBM\");\n\tglad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(\"glEdgeFlagPointerListIBM\");\n\tglad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(\"glFogCoordPointerListIBM\");\n\tglad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(\"glIndexPointerListIBM\");\n\tglad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(\"glNormalPointerListIBM\");\n\tglad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(\"glTexCoordPointerListIBM\");\n\tglad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(\"glVertexPointerListIBM\");\n}\nstatic void load_GL_INGR_blend_func_separate(GLADloadproc load) {\n\tif(!GLAD_GL_INGR_blend_func_separate) return;\n\tglad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(\"glBlendFuncSeparateINGR\");\n}\nstatic void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_framebuffer_CMAA) return;\n\tglad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(\"glApplyFramebufferAttachmentCMAAINTEL\");\n}\nstatic void load_GL_INTEL_map_texture(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_map_texture) return;\n\tglad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(\"glSyncTextureINTEL\");\n\tglad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(\"glUnmapTexture2DINTEL\");\n\tglad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(\"glMapTexture2DINTEL\");\n}\nstatic void load_GL_INTEL_parallel_arrays(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_parallel_arrays) return;\n\tglad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(\"glVertexPointervINTEL\");\n\tglad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(\"glNormalPointervINTEL\");\n\tglad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(\"glColorPointervINTEL\");\n\tglad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(\"glTexCoordPointervINTEL\");\n}\nstatic void load_GL_INTEL_performance_query(GLADloadproc load) {\n\tif(!GLAD_GL_INTEL_performance_query) return;\n\tglad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(\"glBeginPerfQueryINTEL\");\n\tglad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(\"glCreatePerfQueryINTEL\");\n\tglad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(\"glDeletePerfQueryINTEL\");\n\tglad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(\"glEndPerfQueryINTEL\");\n\tglad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(\"glGetFirstPerfQueryIdINTEL\");\n\tglad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(\"glGetNextPerfQueryIdINTEL\");\n\tglad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(\"glGetPerfCounterInfoINTEL\");\n\tglad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(\"glGetPerfQueryDataINTEL\");\n\tglad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(\"glGetPerfQueryIdByNameINTEL\");\n\tglad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(\"glGetPerfQueryInfoINTEL\");\n}\nstatic void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_blend_equation_advanced) return;\n\tglad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(\"glBlendBarrierKHR\");\n}\nstatic void load_GL_KHR_debug(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_debug) return;\n\tglad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(\"glDebugMessageControl\");\n\tglad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(\"glDebugMessageInsert\");\n\tglad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(\"glDebugMessageCallback\");\n\tglad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(\"glGetDebugMessageLog\");\n\tglad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(\"glPushDebugGroup\");\n\tglad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(\"glPopDebugGroup\");\n\tglad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(\"glObjectLabel\");\n\tglad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(\"glGetObjectLabel\");\n\tglad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(\"glObjectPtrLabel\");\n\tglad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(\"glGetObjectPtrLabel\");\n\tglad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(\"glGetPointerv\");\n\tglad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(\"glDebugMessageControlKHR\");\n\tglad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(\"glDebugMessageInsertKHR\");\n\tglad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(\"glDebugMessageCallbackKHR\");\n\tglad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(\"glGetDebugMessageLogKHR\");\n\tglad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(\"glPushDebugGroupKHR\");\n\tglad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(\"glPopDebugGroupKHR\");\n\tglad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(\"glObjectLabelKHR\");\n\tglad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(\"glGetObjectLabelKHR\");\n\tglad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(\"glObjectPtrLabelKHR\");\n\tglad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(\"glGetObjectPtrLabelKHR\");\n\tglad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(\"glGetPointervKHR\");\n}\nstatic void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_parallel_shader_compile) return;\n\tglad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(\"glMaxShaderCompilerThreadsKHR\");\n}\nstatic void load_GL_KHR_robustness(GLADloadproc load) {\n\tif(!GLAD_GL_KHR_robustness) return;\n\tglad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(\"glGetGraphicsResetStatus\");\n\tglad_glReadnPixels = (PFNGLREADNPIXELSPROC)load(\"glReadnPixels\");\n\tglad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(\"glGetnUniformfv\");\n\tglad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(\"glGetnUniformiv\");\n\tglad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(\"glGetnUniformuiv\");\n\tglad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load(\"glGetGraphicsResetStatusKHR\");\n\tglad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load(\"glReadnPixelsKHR\");\n\tglad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load(\"glGetnUniformfvKHR\");\n\tglad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load(\"glGetnUniformivKHR\");\n\tglad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load(\"glGetnUniformuivKHR\");\n}\nstatic void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_framebuffer_flip_y) return;\n\tglad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(\"glFramebufferParameteriMESA\");\n\tglad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(\"glGetFramebufferParameterivMESA\");\n}\nstatic void load_GL_MESA_resize_buffers(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_resize_buffers) return;\n\tglad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(\"glResizeBuffersMESA\");\n}\nstatic void load_GL_MESA_window_pos(GLADloadproc load) {\n\tif(!GLAD_GL_MESA_window_pos) return;\n\tglad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(\"glWindowPos2dMESA\");\n\tglad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(\"glWindowPos2dvMESA\");\n\tglad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(\"glWindowPos2fMESA\");\n\tglad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(\"glWindowPos2fvMESA\");\n\tglad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(\"glWindowPos2iMESA\");\n\tglad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(\"glWindowPos2ivMESA\");\n\tglad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(\"glWindowPos2sMESA\");\n\tglad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(\"glWindowPos2svMESA\");\n\tglad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(\"glWindowPos3dMESA\");\n\tglad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(\"glWindowPos3dvMESA\");\n\tglad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(\"glWindowPos3fMESA\");\n\tglad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(\"glWindowPos3fvMESA\");\n\tglad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(\"glWindowPos3iMESA\");\n\tglad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(\"glWindowPos3ivMESA\");\n\tglad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(\"glWindowPos3sMESA\");\n\tglad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(\"glWindowPos3svMESA\");\n\tglad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(\"glWindowPos4dMESA\");\n\tglad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(\"glWindowPos4dvMESA\");\n\tglad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(\"glWindowPos4fMESA\");\n\tglad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(\"glWindowPos4fvMESA\");\n\tglad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(\"glWindowPos4iMESA\");\n\tglad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(\"glWindowPos4ivMESA\");\n\tglad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(\"glWindowPos4sMESA\");\n\tglad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(\"glWindowPos4svMESA\");\n}\nstatic void load_GL_NVX_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_conditional_render) return;\n\tglad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(\"glBeginConditionalRenderNVX\");\n\tglad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(\"glEndConditionalRenderNVX\");\n}\nstatic void load_GL_NVX_gpu_multicast2(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_gpu_multicast2) return;\n\tglad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(\"glUploadGpuMaskNVX\");\n\tglad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(\"glMulticastViewportArrayvNVX\");\n\tglad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(\"glMulticastViewportPositionWScaleNVX\");\n\tglad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(\"glMulticastScissorArrayvNVX\");\n\tglad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(\"glAsyncCopyBufferSubDataNVX\");\n\tglad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(\"glAsyncCopyImageSubDataNVX\");\n}\nstatic void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_linked_gpu_multicast) return;\n\tglad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(\"glLGPUNamedBufferSubDataNVX\");\n\tglad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(\"glLGPUCopyImageSubDataNVX\");\n\tglad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(\"glLGPUInterlockNVX\");\n}\nstatic void load_GL_NVX_progress_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NVX_progress_fence) return;\n\tglad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(\"glCreateProgressFenceNVX\");\n\tglad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(\"glSignalSemaphoreui64NVX\");\n\tglad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(\"glWaitSemaphoreui64NVX\");\n\tglad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(\"glClientWaitSemaphoreui64NVX\");\n}\nstatic void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {\n\tif(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;\n\tglad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(\"glAlphaToCoverageDitherControlNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect) return;\n\tglad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawArraysIndirectBindlessNV\");\n\tglad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(\"glMultiDrawElementsIndirectBindlessNV\");\n}\nstatic void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;\n\tglad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawArraysIndirectBindlessCountNV\");\n\tglad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(\"glMultiDrawElementsIndirectBindlessCountNV\");\n}\nstatic void load_GL_NV_bindless_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_bindless_texture) return;\n\tglad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(\"glGetTextureHandleNV\");\n\tglad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(\"glGetTextureSamplerHandleNV\");\n\tglad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(\"glMakeTextureHandleResidentNV\");\n\tglad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(\"glMakeTextureHandleNonResidentNV\");\n\tglad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(\"glGetImageHandleNV\");\n\tglad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(\"glMakeImageHandleResidentNV\");\n\tglad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(\"glMakeImageHandleNonResidentNV\");\n\tglad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(\"glUniformHandleui64NV\");\n\tglad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(\"glUniformHandleui64vNV\");\n\tglad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(\"glProgramUniformHandleui64NV\");\n\tglad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(\"glProgramUniformHandleui64vNV\");\n\tglad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(\"glIsTextureHandleResidentNV\");\n\tglad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(\"glIsImageHandleResidentNV\");\n}\nstatic void load_GL_NV_blend_equation_advanced(GLADloadproc load) {\n\tif(!GLAD_GL_NV_blend_equation_advanced) return;\n\tglad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(\"glBlendParameteriNV\");\n\tglad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(\"glBlendBarrierNV\");\n}\nstatic void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {\n\tif(!GLAD_GL_NV_clip_space_w_scaling) return;\n\tglad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(\"glViewportPositionWScaleNV\");\n}\nstatic void load_GL_NV_command_list(GLADloadproc load) {\n\tif(!GLAD_GL_NV_command_list) return;\n\tglad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load(\"glCreateStatesNV\");\n\tglad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(\"glDeleteStatesNV\");\n\tglad_glIsStateNV = (PFNGLISSTATENVPROC)load(\"glIsStateNV\");\n\tglad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(\"glStateCaptureNV\");\n\tglad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(\"glGetCommandHeaderNV\");\n\tglad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(\"glGetStageIndexNV\");\n\tglad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(\"glDrawCommandsNV\");\n\tglad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(\"glDrawCommandsAddressNV\");\n\tglad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(\"glDrawCommandsStatesNV\");\n\tglad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(\"glDrawCommandsStatesAddressNV\");\n\tglad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(\"glCreateCommandListsNV\");\n\tglad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(\"glDeleteCommandListsNV\");\n\tglad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(\"glIsCommandListNV\");\n\tglad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(\"glListDrawCommandsStatesClientNV\");\n\tglad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(\"glCommandListSegmentsNV\");\n\tglad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(\"glCompileCommandListNV\");\n\tglad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(\"glCallCommandListNV\");\n}\nstatic void load_GL_NV_conditional_render(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conditional_render) return;\n\tglad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(\"glBeginConditionalRenderNV\");\n\tglad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(\"glEndConditionalRenderNV\");\n}\nstatic void load_GL_NV_conservative_raster(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster) return;\n\tglad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(\"glSubpixelPrecisionBiasNV\");\n}\nstatic void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_dilate) return;\n\tglad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(\"glConservativeRasterParameterfNV\");\n}\nstatic void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {\n\tif(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;\n\tglad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(\"glConservativeRasterParameteriNV\");\n}\nstatic void load_GL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_copy_image) return;\n\tglad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(\"glCopyImageSubDataNV\");\n}\nstatic void load_GL_NV_depth_buffer_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_depth_buffer_float) return;\n\tglad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(\"glDepthRangedNV\");\n\tglad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(\"glClearDepthdNV\");\n\tglad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(\"glDepthBoundsdNV\");\n}\nstatic void load_GL_NV_draw_texture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_texture) return;\n\tglad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(\"glDrawTextureNV\");\n}\nstatic void load_GL_NV_draw_vulkan_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_draw_vulkan_image) return;\n\tglad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(\"glDrawVkImageNV\");\n\tglad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(\"glGetVkProcAddrNV\");\n\tglad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(\"glWaitVkSemaphoreNV\");\n\tglad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(\"glSignalVkSemaphoreNV\");\n\tglad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(\"glSignalVkFenceNV\");\n}\nstatic void load_GL_NV_evaluators(GLADloadproc load) {\n\tif(!GLAD_GL_NV_evaluators) return;\n\tglad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(\"glMapControlPointsNV\");\n\tglad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(\"glMapParameterivNV\");\n\tglad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(\"glMapParameterfvNV\");\n\tglad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(\"glGetMapControlPointsNV\");\n\tglad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(\"glGetMapParameterivNV\");\n\tglad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(\"glGetMapParameterfvNV\");\n\tglad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(\"glGetMapAttribParameterivNV\");\n\tglad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(\"glGetMapAttribParameterfvNV\");\n\tglad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load(\"glEvalMapsNV\");\n}\nstatic void load_GL_NV_explicit_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_explicit_multisample) return;\n\tglad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(\"glGetMultisamplefvNV\");\n\tglad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(\"glSampleMaskIndexedNV\");\n\tglad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(\"glTexRenderbufferNV\");\n}\nstatic void load_GL_NV_fence(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fence) return;\n\tglad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(\"glDeleteFencesNV\");\n\tglad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load(\"glGenFencesNV\");\n\tglad_glIsFenceNV = (PFNGLISFENCENVPROC)load(\"glIsFenceNV\");\n\tglad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load(\"glTestFenceNV\");\n\tglad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(\"glGetFenceivNV\");\n\tglad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load(\"glFinishFenceNV\");\n\tglad_glSetFenceNV = (PFNGLSETFENCENVPROC)load(\"glSetFenceNV\");\n}\nstatic void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_coverage_to_color) return;\n\tglad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(\"glFragmentCoverageColorNV\");\n}\nstatic void load_GL_NV_fragment_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_fragment_program) return;\n\tglad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(\"glProgramNamedParameter4fNV\");\n\tglad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(\"glProgramNamedParameter4fvNV\");\n\tglad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(\"glProgramNamedParameter4dNV\");\n\tglad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(\"glProgramNamedParameter4dvNV\");\n\tglad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(\"glGetProgramNamedParameterfvNV\");\n\tglad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(\"glGetProgramNamedParameterdvNV\");\n}\nstatic void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_mixed_samples) return;\n\tglad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(\"glRasterSamplesEXT\");\n\tglad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(\"glCoverageModulationTableNV\");\n\tglad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(\"glGetCoverageModulationTableNV\");\n\tglad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(\"glCoverageModulationNV\");\n}\nstatic void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {\n\tif(!GLAD_GL_NV_framebuffer_multisample_coverage) return;\n\tglad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(\"glRenderbufferStorageMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_geometry_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_geometry_program4) return;\n\tglad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(\"glProgramVertexLimitNV\");\n\tglad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(\"glFramebufferTextureEXT\");\n\tglad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(\"glFramebufferTextureLayerEXT\");\n\tglad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(\"glFramebufferTextureFaceEXT\");\n}\nstatic void load_GL_NV_gpu_multicast(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_multicast) return;\n\tglad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(\"glRenderGpuMaskNV\");\n\tglad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(\"glMulticastBufferSubDataNV\");\n\tglad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(\"glMulticastCopyBufferSubDataNV\");\n\tglad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(\"glMulticastCopyImageSubDataNV\");\n\tglad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(\"glMulticastBlitFramebufferNV\");\n\tglad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glMulticastFramebufferSampleLocationsfvNV\");\n\tglad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(\"glMulticastBarrierNV\");\n\tglad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(\"glMulticastWaitSyncNV\");\n\tglad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(\"glMulticastGetQueryObjectivNV\");\n\tglad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(\"glMulticastGetQueryObjectuivNV\");\n\tglad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(\"glMulticastGetQueryObjecti64vNV\");\n\tglad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(\"glMulticastGetQueryObjectui64vNV\");\n}\nstatic void load_GL_NV_gpu_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program4) return;\n\tglad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(\"glProgramLocalParameterI4iNV\");\n\tglad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(\"glProgramLocalParameterI4ivNV\");\n\tglad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(\"glProgramLocalParametersI4ivNV\");\n\tglad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(\"glProgramLocalParameterI4uiNV\");\n\tglad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(\"glProgramLocalParameterI4uivNV\");\n\tglad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(\"glProgramLocalParametersI4uivNV\");\n\tglad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(\"glProgramEnvParameterI4iNV\");\n\tglad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(\"glProgramEnvParameterI4ivNV\");\n\tglad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(\"glProgramEnvParametersI4ivNV\");\n\tglad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(\"glProgramEnvParameterI4uiNV\");\n\tglad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(\"glProgramEnvParameterI4uivNV\");\n\tglad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(\"glProgramEnvParametersI4uivNV\");\n\tglad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(\"glGetProgramLocalParameterIivNV\");\n\tglad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(\"glGetProgramLocalParameterIuivNV\");\n\tglad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(\"glGetProgramEnvParameterIivNV\");\n\tglad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(\"glGetProgramEnvParameterIuivNV\");\n}\nstatic void load_GL_NV_gpu_program5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_program5) return;\n\tglad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(\"glProgramSubroutineParametersuivNV\");\n\tglad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(\"glGetProgramSubroutineParameteruivNV\");\n}\nstatic void load_GL_NV_gpu_shader5(GLADloadproc load) {\n\tif(!GLAD_GL_NV_gpu_shader5) return;\n\tglad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(\"glUniform1i64NV\");\n\tglad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(\"glUniform2i64NV\");\n\tglad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(\"glUniform3i64NV\");\n\tglad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(\"glUniform4i64NV\");\n\tglad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(\"glUniform1i64vNV\");\n\tglad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(\"glUniform2i64vNV\");\n\tglad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(\"glUniform3i64vNV\");\n\tglad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(\"glUniform4i64vNV\");\n\tglad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(\"glUniform1ui64NV\");\n\tglad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(\"glUniform2ui64NV\");\n\tglad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(\"glUniform3ui64NV\");\n\tglad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(\"glUniform4ui64NV\");\n\tglad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(\"glUniform1ui64vNV\");\n\tglad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(\"glUniform2ui64vNV\");\n\tglad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(\"glUniform3ui64vNV\");\n\tglad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(\"glUniform4ui64vNV\");\n\tglad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(\"glGetUniformi64vNV\");\n\tglad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(\"glProgramUniform1i64NV\");\n\tglad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(\"glProgramUniform2i64NV\");\n\tglad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(\"glProgramUniform3i64NV\");\n\tglad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(\"glProgramUniform4i64NV\");\n\tglad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(\"glProgramUniform1i64vNV\");\n\tglad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(\"glProgramUniform2i64vNV\");\n\tglad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(\"glProgramUniform3i64vNV\");\n\tglad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(\"glProgramUniform4i64vNV\");\n\tglad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(\"glProgramUniform1ui64NV\");\n\tglad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(\"glProgramUniform2ui64NV\");\n\tglad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(\"glProgramUniform3ui64NV\");\n\tglad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(\"glProgramUniform4ui64NV\");\n\tglad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(\"glProgramUniform1ui64vNV\");\n\tglad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(\"glProgramUniform2ui64vNV\");\n\tglad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(\"glProgramUniform3ui64vNV\");\n\tglad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(\"glProgramUniform4ui64vNV\");\n}\nstatic void load_GL_NV_half_float(GLADloadproc load) {\n\tif(!GLAD_GL_NV_half_float) return;\n\tglad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load(\"glVertex2hNV\");\n\tglad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(\"glVertex2hvNV\");\n\tglad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load(\"glVertex3hNV\");\n\tglad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(\"glVertex3hvNV\");\n\tglad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load(\"glVertex4hNV\");\n\tglad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(\"glVertex4hvNV\");\n\tglad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load(\"glNormal3hNV\");\n\tglad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load(\"glNormal3hvNV\");\n\tglad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load(\"glColor3hNV\");\n\tglad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load(\"glColor3hvNV\");\n\tglad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load(\"glColor4hNV\");\n\tglad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load(\"glColor4hvNV\");\n\tglad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(\"glTexCoord1hNV\");\n\tglad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(\"glTexCoord1hvNV\");\n\tglad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(\"glTexCoord2hNV\");\n\tglad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(\"glTexCoord2hvNV\");\n\tglad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(\"glTexCoord3hNV\");\n\tglad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(\"glTexCoord3hvNV\");\n\tglad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(\"glTexCoord4hNV\");\n\tglad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(\"glTexCoord4hvNV\");\n\tglad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(\"glMultiTexCoord1hNV\");\n\tglad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(\"glMultiTexCoord1hvNV\");\n\tglad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(\"glMultiTexCoord2hNV\");\n\tglad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(\"glMultiTexCoord2hvNV\");\n\tglad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(\"glMultiTexCoord3hNV\");\n\tglad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(\"glMultiTexCoord3hvNV\");\n\tglad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(\"glMultiTexCoord4hNV\");\n\tglad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(\"glMultiTexCoord4hvNV\");\n\tglad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(\"glFogCoordhNV\");\n\tglad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(\"glFogCoordhvNV\");\n\tglad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(\"glSecondaryColor3hNV\");\n\tglad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(\"glSecondaryColor3hvNV\");\n\tglad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(\"glVertexWeighthNV\");\n\tglad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(\"glVertexWeighthvNV\");\n\tglad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(\"glVertexAttrib1hNV\");\n\tglad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(\"glVertexAttrib1hvNV\");\n\tglad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(\"glVertexAttrib2hNV\");\n\tglad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(\"glVertexAttrib2hvNV\");\n\tglad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(\"glVertexAttrib3hNV\");\n\tglad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(\"glVertexAttrib3hvNV\");\n\tglad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(\"glVertexAttrib4hNV\");\n\tglad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(\"glVertexAttrib4hvNV\");\n\tglad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(\"glVertexAttribs1hvNV\");\n\tglad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(\"glVertexAttribs2hvNV\");\n\tglad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(\"glVertexAttribs3hvNV\");\n\tglad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(\"glVertexAttribs4hvNV\");\n}\nstatic void load_GL_NV_internalformat_sample_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_internalformat_sample_query) return;\n\tglad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(\"glGetInternalformatSampleivNV\");\n}\nstatic void load_GL_NV_memory_attachment(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_attachment) return;\n\tglad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(\"glGetMemoryObjectDetachedResourcesuivNV\");\n\tglad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(\"glResetMemoryObjectParameterNV\");\n\tglad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(\"glTexAttachMemoryNV\");\n\tglad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(\"glBufferAttachMemoryNV\");\n\tglad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(\"glTextureAttachMemoryNV\");\n\tglad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(\"glNamedBufferAttachMemoryNV\");\n}\nstatic void load_GL_NV_memory_object_sparse(GLADloadproc load) {\n\tif(!GLAD_GL_NV_memory_object_sparse) return;\n\tglad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glBufferPageCommitmentMemNV\");\n\tglad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(\"glTexPageCommitmentMemNV\");\n\tglad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(\"glNamedBufferPageCommitmentMemNV\");\n\tglad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(\"glTexturePageCommitmentMemNV\");\n}\nstatic void load_GL_NV_mesh_shader(GLADloadproc load) {\n\tif(!GLAD_GL_NV_mesh_shader) return;\n\tglad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(\"glDrawMeshTasksNV\");\n\tglad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(\"glDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(\"glMultiDrawMeshTasksIndirectNV\");\n\tglad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(\"glMultiDrawMeshTasksIndirectCountNV\");\n}\nstatic void load_GL_NV_occlusion_query(GLADloadproc load) {\n\tif(!GLAD_GL_NV_occlusion_query) return;\n\tglad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(\"glGenOcclusionQueriesNV\");\n\tglad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(\"glDeleteOcclusionQueriesNV\");\n\tglad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(\"glIsOcclusionQueryNV\");\n\tglad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(\"glBeginOcclusionQueryNV\");\n\tglad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(\"glEndOcclusionQueryNV\");\n\tglad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(\"glGetOcclusionQueryivNV\");\n\tglad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(\"glGetOcclusionQueryuivNV\");\n}\nstatic void load_GL_NV_parameter_buffer_object(GLADloadproc load) {\n\tif(!GLAD_GL_NV_parameter_buffer_object) return;\n\tglad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(\"glProgramBufferParametersfvNV\");\n\tglad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(\"glProgramBufferParametersIivNV\");\n\tglad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(\"glProgramBufferParametersIuivNV\");\n}\nstatic void load_GL_NV_path_rendering(GLADloadproc load) {\n\tif(!GLAD_GL_NV_path_rendering) return;\n\tglad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load(\"glGenPathsNV\");\n\tglad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(\"glDeletePathsNV\");\n\tglad_glIsPathNV = (PFNGLISPATHNVPROC)load(\"glIsPathNV\");\n\tglad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(\"glPathCommandsNV\");\n\tglad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(\"glPathCoordsNV\");\n\tglad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(\"glPathSubCommandsNV\");\n\tglad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(\"glPathSubCoordsNV\");\n\tglad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load(\"glPathStringNV\");\n\tglad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(\"glPathGlyphsNV\");\n\tglad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(\"glPathGlyphRangeNV\");\n\tglad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(\"glWeightPathsNV\");\n\tglad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load(\"glCopyPathNV\");\n\tglad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(\"glInterpolatePathsNV\");\n\tglad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(\"glTransformPathNV\");\n\tglad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(\"glPathParameterivNV\");\n\tglad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(\"glPathParameteriNV\");\n\tglad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(\"glPathParameterfvNV\");\n\tglad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(\"glPathParameterfNV\");\n\tglad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(\"glPathDashArrayNV\");\n\tglad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(\"glPathStencilFuncNV\");\n\tglad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(\"glPathStencilDepthOffsetNV\");\n\tglad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(\"glStencilFillPathNV\");\n\tglad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(\"glStencilStrokePathNV\");\n\tglad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(\"glStencilFillPathInstancedNV\");\n\tglad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(\"glStencilStrokePathInstancedNV\");\n\tglad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(\"glPathCoverDepthFuncNV\");\n\tglad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(\"glCoverFillPathNV\");\n\tglad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(\"glCoverStrokePathNV\");\n\tglad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(\"glCoverFillPathInstancedNV\");\n\tglad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glCoverStrokePathInstancedNV\");\n\tglad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(\"glGetPathParameterivNV\");\n\tglad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(\"glGetPathParameterfvNV\");\n\tglad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(\"glGetPathCommandsNV\");\n\tglad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(\"glGetPathCoordsNV\");\n\tglad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(\"glGetPathDashArrayNV\");\n\tglad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(\"glGetPathMetricsNV\");\n\tglad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(\"glGetPathMetricRangeNV\");\n\tglad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(\"glGetPathSpacingNV\");\n\tglad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(\"glIsPointInFillPathNV\");\n\tglad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(\"glIsPointInStrokePathNV\");\n\tglad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(\"glGetPathLengthNV\");\n\tglad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(\"glPointAlongPathNV\");\n\tglad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(\"glMatrixLoad3x2fNV\");\n\tglad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(\"glMatrixLoad3x3fNV\");\n\tglad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(\"glMatrixLoadTranspose3x3fNV\");\n\tglad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(\"glMatrixMult3x2fNV\");\n\tglad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(\"glMatrixMult3x3fNV\");\n\tglad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(\"glMatrixMultTranspose3x3fNV\");\n\tglad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(\"glStencilThenCoverFillPathNV\");\n\tglad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(\"glStencilThenCoverStrokePathNV\");\n\tglad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(\"glStencilThenCoverFillPathInstancedNV\");\n\tglad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(\"glStencilThenCoverStrokePathInstancedNV\");\n\tglad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(\"glPathGlyphIndexRangeNV\");\n\tglad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(\"glPathGlyphIndexArrayNV\");\n\tglad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(\"glPathMemoryGlyphIndexArrayNV\");\n\tglad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(\"glProgramPathFragmentInputGenNV\");\n\tglad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(\"glGetProgramResourcefvNV\");\n\tglad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load(\"glPathColorGenNV\");\n\tglad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load(\"glPathTexGenNV\");\n\tglad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load(\"glPathFogGenNV\");\n\tglad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load(\"glGetPathColorGenivNV\");\n\tglad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load(\"glGetPathColorGenfvNV\");\n\tglad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load(\"glGetPathTexGenivNV\");\n\tglad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load(\"glGetPathTexGenfvNV\");\n\tglad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(\"glMatrixFrustumEXT\");\n\tglad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(\"glMatrixLoadIdentityEXT\");\n\tglad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(\"glMatrixLoadTransposefEXT\");\n\tglad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(\"glMatrixLoadTransposedEXT\");\n\tglad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(\"glMatrixLoadfEXT\");\n\tglad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(\"glMatrixLoaddEXT\");\n\tglad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(\"glMatrixMultTransposefEXT\");\n\tglad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(\"glMatrixMultTransposedEXT\");\n\tglad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(\"glMatrixMultfEXT\");\n\tglad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(\"glMatrixMultdEXT\");\n\tglad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(\"glMatrixOrthoEXT\");\n\tglad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(\"glMatrixPopEXT\");\n\tglad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(\"glMatrixPushEXT\");\n\tglad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(\"glMatrixRotatefEXT\");\n\tglad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(\"glMatrixRotatedEXT\");\n\tglad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(\"glMatrixScalefEXT\");\n\tglad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(\"glMatrixScaledEXT\");\n\tglad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(\"glMatrixTranslatefEXT\");\n\tglad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(\"glMatrixTranslatedEXT\");\n}\nstatic void load_GL_NV_pixel_data_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_pixel_data_range) return;\n\tglad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(\"glPixelDataRangeNV\");\n\tglad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(\"glFlushPixelDataRangeNV\");\n}\nstatic void load_GL_NV_point_sprite(GLADloadproc load) {\n\tif(!GLAD_GL_NV_point_sprite) return;\n\tglad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(\"glPointParameteriNV\");\n\tglad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(\"glPointParameterivNV\");\n}\nstatic void load_GL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GL_NV_present_video) return;\n\tglad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(\"glPresentFrameKeyedNV\");\n\tglad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(\"glPresentFrameDualFillNV\");\n\tglad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(\"glGetVideoivNV\");\n\tglad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(\"glGetVideouivNV\");\n\tglad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(\"glGetVideoi64vNV\");\n\tglad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(\"glGetVideoui64vNV\");\n}\nstatic void load_GL_NV_primitive_restart(GLADloadproc load) {\n\tif(!GLAD_GL_NV_primitive_restart) return;\n\tglad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(\"glPrimitiveRestartNV\");\n\tglad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(\"glPrimitiveRestartIndexNV\");\n}\nstatic void load_GL_NV_query_resource(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource) return;\n\tglad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(\"glQueryResourceNV\");\n}\nstatic void load_GL_NV_query_resource_tag(GLADloadproc load) {\n\tif(!GLAD_GL_NV_query_resource_tag) return;\n\tglad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(\"glGenQueryResourceTagNV\");\n\tglad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(\"glDeleteQueryResourceTagNV\");\n\tglad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(\"glQueryResourceTagNV\");\n}\nstatic void load_GL_NV_register_combiners(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners) return;\n\tglad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(\"glCombinerParameterfvNV\");\n\tglad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(\"glCombinerParameterfNV\");\n\tglad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(\"glCombinerParameterivNV\");\n\tglad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(\"glCombinerParameteriNV\");\n\tglad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(\"glCombinerInputNV\");\n\tglad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(\"glCombinerOutputNV\");\n\tglad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(\"glFinalCombinerInputNV\");\n\tglad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetCombinerInputParameterfvNV\");\n\tglad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetCombinerInputParameterivNV\");\n\tglad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(\"glGetCombinerOutputParameterfvNV\");\n\tglad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(\"glGetCombinerOutputParameterivNV\");\n\tglad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(\"glGetFinalCombinerInputParameterfvNV\");\n\tglad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(\"glGetFinalCombinerInputParameterivNV\");\n}\nstatic void load_GL_NV_register_combiners2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_register_combiners2) return;\n\tglad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glCombinerStageParameterfvNV\");\n\tglad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(\"glGetCombinerStageParameterfvNV\");\n}\nstatic void load_GL_NV_sample_locations(GLADloadproc load) {\n\tif(!GLAD_GL_NV_sample_locations) return;\n\tglad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glFramebufferSampleLocationsfvNV\");\n\tglad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(\"glNamedFramebufferSampleLocationsfvNV\");\n\tglad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(\"glResolveDepthValuesNV\");\n}\nstatic void load_GL_NV_scissor_exclusive(GLADloadproc load) {\n\tif(!GLAD_GL_NV_scissor_exclusive) return;\n\tglad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(\"glScissorExclusiveNV\");\n\tglad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(\"glScissorExclusiveArrayvNV\");\n}\nstatic void load_GL_NV_shader_buffer_load(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shader_buffer_load) return;\n\tglad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(\"glMakeBufferResidentNV\");\n\tglad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(\"glMakeBufferNonResidentNV\");\n\tglad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(\"glIsBufferResidentNV\");\n\tglad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(\"glMakeNamedBufferResidentNV\");\n\tglad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(\"glMakeNamedBufferNonResidentNV\");\n\tglad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(\"glIsNamedBufferResidentNV\");\n\tglad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(\"glGetBufferParameterui64vNV\");\n\tglad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(\"glGetNamedBufferParameterui64vNV\");\n\tglad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(\"glGetIntegerui64vNV\");\n\tglad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(\"glUniformui64NV\");\n\tglad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(\"glUniformui64vNV\");\n\tglad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(\"glGetUniformui64vNV\");\n\tglad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(\"glProgramUniformui64NV\");\n\tglad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(\"glProgramUniformui64vNV\");\n}\nstatic void load_GL_NV_shading_rate_image(GLADloadproc load) {\n\tif(!GLAD_GL_NV_shading_rate_image) return;\n\tglad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(\"glBindShadingRateImageNV\");\n\tglad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(\"glGetShadingRateImagePaletteNV\");\n\tglad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(\"glGetShadingRateSampleLocationivNV\");\n\tglad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(\"glShadingRateImageBarrierNV\");\n\tglad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(\"glShadingRateImagePaletteNV\");\n\tglad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(\"glShadingRateSampleOrderNV\");\n\tglad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(\"glShadingRateSampleOrderCustomNV\");\n}\nstatic void load_GL_NV_texture_barrier(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_barrier) return;\n\tglad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(\"glTextureBarrierNV\");\n}\nstatic void load_GL_NV_texture_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_NV_texture_multisample) return;\n\tglad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage2DMultisampleCoverageNV\");\n\tglad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTexImage3DMultisampleCoverageNV\");\n\tglad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(\"glTextureImage2DMultisampleNV\");\n\tglad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(\"glTextureImage3DMultisampleNV\");\n\tglad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage2DMultisampleCoverageNV\");\n\tglad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(\"glTextureImage3DMultisampleCoverageNV\");\n}\nstatic void load_GL_NV_timeline_semaphore(GLADloadproc load) {\n\tif(!GLAD_GL_NV_timeline_semaphore) return;\n\tglad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(\"glCreateSemaphoresNV\");\n\tglad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(\"glSemaphoreParameterivNV\");\n\tglad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(\"glGetSemaphoreParameterivNV\");\n}\nstatic void load_GL_NV_transform_feedback(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback) return;\n\tglad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(\"glBeginTransformFeedbackNV\");\n\tglad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(\"glEndTransformFeedbackNV\");\n\tglad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(\"glTransformFeedbackAttribsNV\");\n\tglad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(\"glBindBufferRangeNV\");\n\tglad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(\"glBindBufferOffsetNV\");\n\tglad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(\"glBindBufferBaseNV\");\n\tglad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(\"glTransformFeedbackVaryingsNV\");\n\tglad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(\"glActiveVaryingNV\");\n\tglad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(\"glGetVaryingLocationNV\");\n\tglad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(\"glGetActiveVaryingNV\");\n\tglad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(\"glGetTransformFeedbackVaryingNV\");\n\tglad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(\"glTransformFeedbackStreamAttribsNV\");\n}\nstatic void load_GL_NV_transform_feedback2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_transform_feedback2) return;\n\tglad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(\"glBindTransformFeedbackNV\");\n\tglad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(\"glDeleteTransformFeedbacksNV\");\n\tglad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(\"glGenTransformFeedbacksNV\");\n\tglad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(\"glIsTransformFeedbackNV\");\n\tglad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(\"glPauseTransformFeedbackNV\");\n\tglad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(\"glResumeTransformFeedbackNV\");\n\tglad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(\"glDrawTransformFeedbackNV\");\n}\nstatic void load_GL_NV_vdpau_interop(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop) return;\n\tglad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(\"glVDPAUInitNV\");\n\tglad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(\"glVDPAUFiniNV\");\n\tglad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(\"glVDPAURegisterVideoSurfaceNV\");\n\tglad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(\"glVDPAURegisterOutputSurfaceNV\");\n\tglad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(\"glVDPAUIsSurfaceNV\");\n\tglad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(\"glVDPAUUnregisterSurfaceNV\");\n\tglad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(\"glVDPAUGetSurfaceivNV\");\n\tglad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(\"glVDPAUSurfaceAccessNV\");\n\tglad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(\"glVDPAUMapSurfacesNV\");\n\tglad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(\"glVDPAUUnmapSurfacesNV\");\n}\nstatic void load_GL_NV_vdpau_interop2(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vdpau_interop2) return;\n\tglad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(\"glVDPAURegisterVideoSurfaceWithPictureStructureNV\");\n}\nstatic void load_GL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_array_range) return;\n\tglad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(\"glFlushVertexArrayRangeNV\");\n\tglad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(\"glVertexArrayRangeNV\");\n}\nstatic void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;\n\tglad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(\"glVertexAttribL1i64NV\");\n\tglad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(\"glVertexAttribL2i64NV\");\n\tglad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(\"glVertexAttribL3i64NV\");\n\tglad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(\"glVertexAttribL4i64NV\");\n\tglad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(\"glVertexAttribL1i64vNV\");\n\tglad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(\"glVertexAttribL2i64vNV\");\n\tglad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(\"glVertexAttribL3i64vNV\");\n\tglad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(\"glVertexAttribL4i64vNV\");\n\tglad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(\"glVertexAttribL1ui64NV\");\n\tglad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(\"glVertexAttribL2ui64NV\");\n\tglad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(\"glVertexAttribL3ui64NV\");\n\tglad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(\"glVertexAttribL4ui64NV\");\n\tglad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(\"glVertexAttribL1ui64vNV\");\n\tglad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(\"glVertexAttribL2ui64vNV\");\n\tglad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(\"glVertexAttribL3ui64vNV\");\n\tglad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(\"glVertexAttribL4ui64vNV\");\n\tglad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(\"glGetVertexAttribLi64vNV\");\n\tglad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(\"glGetVertexAttribLui64vNV\");\n\tglad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(\"glVertexAttribLFormatNV\");\n}\nstatic void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_buffer_unified_memory) return;\n\tglad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(\"glBufferAddressRangeNV\");\n\tglad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(\"glVertexFormatNV\");\n\tglad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(\"glNormalFormatNV\");\n\tglad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(\"glColorFormatNV\");\n\tglad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(\"glIndexFormatNV\");\n\tglad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(\"glTexCoordFormatNV\");\n\tglad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(\"glEdgeFlagFormatNV\");\n\tglad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(\"glSecondaryColorFormatNV\");\n\tglad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(\"glFogCoordFormatNV\");\n\tglad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(\"glVertexAttribFormatNV\");\n\tglad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(\"glVertexAttribIFormatNV\");\n\tglad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(\"glGetIntegerui64i_vNV\");\n}\nstatic void load_GL_NV_vertex_program(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program) return;\n\tglad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(\"glAreProgramsResidentNV\");\n\tglad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(\"glBindProgramNV\");\n\tglad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(\"glDeleteProgramsNV\");\n\tglad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(\"glExecuteProgramNV\");\n\tglad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(\"glGenProgramsNV\");\n\tglad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(\"glGetProgramParameterdvNV\");\n\tglad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(\"glGetProgramParameterfvNV\");\n\tglad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(\"glGetProgramivNV\");\n\tglad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(\"glGetProgramStringNV\");\n\tglad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(\"glGetTrackMatrixivNV\");\n\tglad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(\"glGetVertexAttribdvNV\");\n\tglad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(\"glGetVertexAttribfvNV\");\n\tglad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(\"glGetVertexAttribivNV\");\n\tglad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(\"glGetVertexAttribPointervNV\");\n\tglad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load(\"glIsProgramNV\");\n\tglad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(\"glLoadProgramNV\");\n\tglad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(\"glProgramParameter4dNV\");\n\tglad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(\"glProgramParameter4dvNV\");\n\tglad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(\"glProgramParameter4fNV\");\n\tglad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(\"glProgramParameter4fvNV\");\n\tglad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(\"glProgramParameters4dvNV\");\n\tglad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(\"glProgramParameters4fvNV\");\n\tglad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(\"glRequestResidentProgramsNV\");\n\tglad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(\"glTrackMatrixNV\");\n\tglad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(\"glVertexAttribPointerNV\");\n\tglad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(\"glVertexAttrib1dNV\");\n\tglad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(\"glVertexAttrib1dvNV\");\n\tglad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(\"glVertexAttrib1fNV\");\n\tglad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(\"glVertexAttrib1fvNV\");\n\tglad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(\"glVertexAttrib1sNV\");\n\tglad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(\"glVertexAttrib1svNV\");\n\tglad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(\"glVertexAttrib2dNV\");\n\tglad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(\"glVertexAttrib2dvNV\");\n\tglad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(\"glVertexAttrib2fNV\");\n\tglad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(\"glVertexAttrib2fvNV\");\n\tglad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(\"glVertexAttrib2sNV\");\n\tglad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(\"glVertexAttrib2svNV\");\n\tglad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(\"glVertexAttrib3dNV\");\n\tglad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(\"glVertexAttrib3dvNV\");\n\tglad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(\"glVertexAttrib3fNV\");\n\tglad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(\"glVertexAttrib3fvNV\");\n\tglad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(\"glVertexAttrib3sNV\");\n\tglad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(\"glVertexAttrib3svNV\");\n\tglad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(\"glVertexAttrib4dNV\");\n\tglad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(\"glVertexAttrib4dvNV\");\n\tglad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(\"glVertexAttrib4fNV\");\n\tglad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(\"glVertexAttrib4fvNV\");\n\tglad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(\"glVertexAttrib4sNV\");\n\tglad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(\"glVertexAttrib4svNV\");\n\tglad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(\"glVertexAttrib4ubNV\");\n\tglad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(\"glVertexAttrib4ubvNV\");\n\tglad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(\"glVertexAttribs1dvNV\");\n\tglad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(\"glVertexAttribs1fvNV\");\n\tglad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(\"glVertexAttribs1svNV\");\n\tglad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(\"glVertexAttribs2dvNV\");\n\tglad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(\"glVertexAttribs2fvNV\");\n\tglad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(\"glVertexAttribs2svNV\");\n\tglad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(\"glVertexAttribs3dvNV\");\n\tglad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(\"glVertexAttribs3fvNV\");\n\tglad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(\"glVertexAttribs3svNV\");\n\tglad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(\"glVertexAttribs4dvNV\");\n\tglad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(\"glVertexAttribs4fvNV\");\n\tglad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(\"glVertexAttribs4svNV\");\n\tglad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(\"glVertexAttribs4ubvNV\");\n}\nstatic void load_GL_NV_vertex_program4(GLADloadproc load) {\n\tif(!GLAD_GL_NV_vertex_program4) return;\n\tglad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(\"glVertexAttribI1iEXT\");\n\tglad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(\"glVertexAttribI2iEXT\");\n\tglad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(\"glVertexAttribI3iEXT\");\n\tglad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(\"glVertexAttribI4iEXT\");\n\tglad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(\"glVertexAttribI1uiEXT\");\n\tglad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(\"glVertexAttribI2uiEXT\");\n\tglad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(\"glVertexAttribI3uiEXT\");\n\tglad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(\"glVertexAttribI4uiEXT\");\n\tglad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(\"glVertexAttribI1ivEXT\");\n\tglad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(\"glVertexAttribI2ivEXT\");\n\tglad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(\"glVertexAttribI3ivEXT\");\n\tglad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(\"glVertexAttribI4ivEXT\");\n\tglad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(\"glVertexAttribI1uivEXT\");\n\tglad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(\"glVertexAttribI2uivEXT\");\n\tglad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(\"glVertexAttribI3uivEXT\");\n\tglad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(\"glVertexAttribI4uivEXT\");\n\tglad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(\"glVertexAttribI4bvEXT\");\n\tglad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(\"glVertexAttribI4svEXT\");\n\tglad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(\"glVertexAttribI4ubvEXT\");\n\tglad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(\"glVertexAttribI4usvEXT\");\n\tglad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(\"glVertexAttribIPointerEXT\");\n\tglad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(\"glGetVertexAttribIivEXT\");\n\tglad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(\"glGetVertexAttribIuivEXT\");\n}\nstatic void load_GL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GL_NV_video_capture) return;\n\tglad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(\"glBeginVideoCaptureNV\");\n\tglad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(\"glBindVideoCaptureStreamBufferNV\");\n\tglad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(\"glBindVideoCaptureStreamTextureNV\");\n\tglad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(\"glEndVideoCaptureNV\");\n\tglad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(\"glGetVideoCaptureivNV\");\n\tglad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(\"glGetVideoCaptureStreamivNV\");\n\tglad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(\"glGetVideoCaptureStreamfvNV\");\n\tglad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(\"glGetVideoCaptureStreamdvNV\");\n\tglad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(\"glVideoCaptureNV\");\n\tglad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(\"glVideoCaptureStreamParameterivNV\");\n\tglad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(\"glVideoCaptureStreamParameterfvNV\");\n\tglad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(\"glVideoCaptureStreamParameterdvNV\");\n}\nstatic void load_GL_NV_viewport_swizzle(GLADloadproc load) {\n\tif(!GLAD_GL_NV_viewport_swizzle) return;\n\tglad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(\"glViewportSwizzleNV\");\n}\nstatic void load_GL_OES_byte_coordinates(GLADloadproc load) {\n\tif(!GLAD_GL_OES_byte_coordinates) return;\n\tglad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(\"glMultiTexCoord1bOES\");\n\tglad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(\"glMultiTexCoord1bvOES\");\n\tglad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(\"glMultiTexCoord2bOES\");\n\tglad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(\"glMultiTexCoord2bvOES\");\n\tglad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(\"glMultiTexCoord3bOES\");\n\tglad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(\"glMultiTexCoord3bvOES\");\n\tglad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(\"glMultiTexCoord4bOES\");\n\tglad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(\"glMultiTexCoord4bvOES\");\n\tglad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(\"glTexCoord1bOES\");\n\tglad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(\"glTexCoord1bvOES\");\n\tglad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(\"glTexCoord2bOES\");\n\tglad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(\"glTexCoord2bvOES\");\n\tglad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(\"glTexCoord3bOES\");\n\tglad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(\"glTexCoord3bvOES\");\n\tglad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(\"glTexCoord4bOES\");\n\tglad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(\"glTexCoord4bvOES\");\n\tglad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load(\"glVertex2bOES\");\n\tglad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(\"glVertex2bvOES\");\n\tglad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load(\"glVertex3bOES\");\n\tglad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(\"glVertex3bvOES\");\n\tglad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load(\"glVertex4bOES\");\n\tglad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(\"glVertex4bvOES\");\n}\nstatic void load_GL_OES_fixed_point(GLADloadproc load) {\n\tif(!GLAD_GL_OES_fixed_point) return;\n\tglad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(\"glAlphaFuncxOES\");\n\tglad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(\"glClearColorxOES\");\n\tglad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(\"glClearDepthxOES\");\n\tglad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(\"glClipPlanexOES\");\n\tglad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load(\"glColor4xOES\");\n\tglad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(\"glDepthRangexOES\");\n\tglad_glFogxOES = (PFNGLFOGXOESPROC)load(\"glFogxOES\");\n\tglad_glFogxvOES = (PFNGLFOGXVOESPROC)load(\"glFogxvOES\");\n\tglad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load(\"glFrustumxOES\");\n\tglad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(\"glGetClipPlanexOES\");\n\tglad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(\"glGetFixedvOES\");\n\tglad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(\"glGetTexEnvxvOES\");\n\tglad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(\"glGetTexParameterxvOES\");\n\tglad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(\"glLightModelxOES\");\n\tglad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(\"glLightModelxvOES\");\n\tglad_glLightxOES = (PFNGLLIGHTXOESPROC)load(\"glLightxOES\");\n\tglad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load(\"glLightxvOES\");\n\tglad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(\"glLineWidthxOES\");\n\tglad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(\"glLoadMatrixxOES\");\n\tglad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load(\"glMaterialxOES\");\n\tglad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load(\"glMaterialxvOES\");\n\tglad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(\"glMultMatrixxOES\");\n\tglad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(\"glMultiTexCoord4xOES\");\n\tglad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load(\"glNormal3xOES\");\n\tglad_glOrthoxOES = (PFNGLORTHOXOESPROC)load(\"glOrthoxOES\");\n\tglad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(\"glPointParameterxvOES\");\n\tglad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(\"glPointSizexOES\");\n\tglad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(\"glPolygonOffsetxOES\");\n\tglad_glRotatexOES = (PFNGLROTATEXOESPROC)load(\"glRotatexOES\");\n\tglad_glScalexOES = (PFNGLSCALEXOESPROC)load(\"glScalexOES\");\n\tglad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load(\"glTexEnvxOES\");\n\tglad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(\"glTexEnvxvOES\");\n\tglad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(\"glTexParameterxOES\");\n\tglad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(\"glTexParameterxvOES\");\n\tglad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load(\"glTranslatexOES\");\n\tglad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load(\"glGetLightxvOES\");\n\tglad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load(\"glGetMaterialxvOES\");\n\tglad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load(\"glPointParameterxOES\");\n\tglad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load(\"glSampleCoveragexOES\");\n\tglad_glAccumxOES = (PFNGLACCUMXOESPROC)load(\"glAccumxOES\");\n\tglad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load(\"glBitmapxOES\");\n\tglad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(\"glBlendColorxOES\");\n\tglad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(\"glClearAccumxOES\");\n\tglad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load(\"glColor3xOES\");\n\tglad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load(\"glColor3xvOES\");\n\tglad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load(\"glColor4xvOES\");\n\tglad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(\"glConvolutionParameterxOES\");\n\tglad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(\"glConvolutionParameterxvOES\");\n\tglad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(\"glEvalCoord1xOES\");\n\tglad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(\"glEvalCoord1xvOES\");\n\tglad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(\"glEvalCoord2xOES\");\n\tglad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(\"glEvalCoord2xvOES\");\n\tglad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(\"glFeedbackBufferxOES\");\n\tglad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(\"glGetConvolutionParameterxvOES\");\n\tglad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(\"glGetHistogramParameterxvOES\");\n\tglad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load(\"glGetLightxOES\");\n\tglad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load(\"glGetMapxvOES\");\n\tglad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(\"glGetMaterialxOES\");\n\tglad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(\"glGetPixelMapxv\");\n\tglad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(\"glGetTexGenxvOES\");\n\tglad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(\"glGetTexLevelParameterxvOES\");\n\tglad_glIndexxOES = (PFNGLINDEXXOESPROC)load(\"glIndexxOES\");\n\tglad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load(\"glIndexxvOES\");\n\tglad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(\"glLoadTransposeMatrixxOES\");\n\tglad_glMap1xOES = (PFNGLMAP1XOESPROC)load(\"glMap1xOES\");\n\tglad_glMap2xOES = (PFNGLMAP2XOESPROC)load(\"glMap2xOES\");\n\tglad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(\"glMapGrid1xOES\");\n\tglad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(\"glMapGrid2xOES\");\n\tglad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(\"glMultTransposeMatrixxOES\");\n\tglad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(\"glMultiTexCoord1xOES\");\n\tglad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(\"glMultiTexCoord1xvOES\");\n\tglad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(\"glMultiTexCoord2xOES\");\n\tglad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(\"glMultiTexCoord2xvOES\");\n\tglad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(\"glMultiTexCoord3xOES\");\n\tglad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(\"glMultiTexCoord3xvOES\");\n\tglad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(\"glMultiTexCoord4xvOES\");\n\tglad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load(\"glNormal3xvOES\");\n\tglad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(\"glPassThroughxOES\");\n\tglad_glPixelMapx = (PFNGLPIXELMAPXPROC)load(\"glPixelMapx\");\n\tglad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load(\"glPixelStorex\");\n\tglad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(\"glPixelTransferxOES\");\n\tglad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(\"glPixelZoomxOES\");\n\tglad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(\"glPrioritizeTexturesxOES\");\n\tglad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(\"glRasterPos2xOES\");\n\tglad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(\"glRasterPos2xvOES\");\n\tglad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(\"glRasterPos3xOES\");\n\tglad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(\"glRasterPos3xvOES\");\n\tglad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(\"glRasterPos4xOES\");\n\tglad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(\"glRasterPos4xvOES\");\n\tglad_glRectxOES = (PFNGLRECTXOESPROC)load(\"glRectxOES\");\n\tglad_glRectxvOES = (PFNGLRECTXVOESPROC)load(\"glRectxvOES\");\n\tglad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(\"glTexCoord1xOES\");\n\tglad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(\"glTexCoord1xvOES\");\n\tglad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(\"glTexCoord2xOES\");\n\tglad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(\"glTexCoord2xvOES\");\n\tglad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(\"glTexCoord3xOES\");\n\tglad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(\"glTexCoord3xvOES\");\n\tglad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(\"glTexCoord4xOES\");\n\tglad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(\"glTexCoord4xvOES\");\n\tglad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load(\"glTexGenxOES\");\n\tglad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load(\"glTexGenxvOES\");\n\tglad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load(\"glVertex2xOES\");\n\tglad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(\"glVertex2xvOES\");\n\tglad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load(\"glVertex3xOES\");\n\tglad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(\"glVertex3xvOES\");\n\tglad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load(\"glVertex4xOES\");\n\tglad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(\"glVertex4xvOES\");\n}\nstatic void load_GL_OES_query_matrix(GLADloadproc load) {\n\tif(!GLAD_GL_OES_query_matrix) return;\n\tglad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(\"glQueryMatrixxOES\");\n}\nstatic void load_GL_OES_single_precision(GLADloadproc load) {\n\tif(!GLAD_GL_OES_single_precision) return;\n\tglad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(\"glClearDepthfOES\");\n\tglad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(\"glClipPlanefOES\");\n\tglad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(\"glDepthRangefOES\");\n\tglad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load(\"glFrustumfOES\");\n\tglad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(\"glGetClipPlanefOES\");\n\tglad_glOrthofOES = (PFNGLORTHOFOESPROC)load(\"glOrthofOES\");\n}\nstatic void load_GL_OVR_multiview(GLADloadproc load) {\n\tif(!GLAD_GL_OVR_multiview) return;\n\tglad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(\"glFramebufferTextureMultiviewOVR\");\n}\nstatic void load_GL_PGI_misc_hints(GLADloadproc load) {\n\tif(!GLAD_GL_PGI_misc_hints) return;\n\tglad_glHintPGI = (PFNGLHINTPGIPROC)load(\"glHintPGI\");\n}\nstatic void load_GL_SGIS_detail_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_detail_texture) return;\n\tglad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(\"glDetailTexFuncSGIS\");\n\tglad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(\"glGetDetailTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_fog_function(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_fog_function) return;\n\tglad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(\"glFogFuncSGIS\");\n\tglad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(\"glGetFogFuncSGIS\");\n}\nstatic void load_GL_SGIS_multisample(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_multisample) return;\n\tglad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(\"glSampleMaskSGIS\");\n\tglad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(\"glSamplePatternSGIS\");\n}\nstatic void load_GL_SGIS_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_pixel_texture) return;\n\tglad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(\"glPixelTexGenParameteriSGIS\");\n\tglad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(\"glPixelTexGenParameterivSGIS\");\n\tglad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(\"glPixelTexGenParameterfSGIS\");\n\tglad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(\"glPixelTexGenParameterfvSGIS\");\n\tglad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(\"glGetPixelTexGenParameterivSGIS\");\n\tglad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(\"glGetPixelTexGenParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_point_parameters(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_point_parameters) return;\n\tglad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(\"glPointParameterfSGIS\");\n\tglad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(\"glPointParameterfvSGIS\");\n}\nstatic void load_GL_SGIS_sharpen_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_sharpen_texture) return;\n\tglad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(\"glSharpenTexFuncSGIS\");\n\tglad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(\"glGetSharpenTexFuncSGIS\");\n}\nstatic void load_GL_SGIS_texture4D(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture4D) return;\n\tglad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(\"glTexImage4DSGIS\");\n\tglad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(\"glTexSubImage4DSGIS\");\n}\nstatic void load_GL_SGIS_texture_color_mask(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_color_mask) return;\n\tglad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(\"glTextureColorMaskSGIS\");\n}\nstatic void load_GL_SGIS_texture_filter4(GLADloadproc load) {\n\tif(!GLAD_GL_SGIS_texture_filter4) return;\n\tglad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(\"glGetTexFilterFuncSGIS\");\n\tglad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(\"glTexFilterFuncSGIS\");\n}\nstatic void load_GL_SGIX_async(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_async) return;\n\tglad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(\"glAsyncMarkerSGIX\");\n\tglad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(\"glFinishAsyncSGIX\");\n\tglad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(\"glPollAsyncSGIX\");\n\tglad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(\"glGenAsyncMarkersSGIX\");\n\tglad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(\"glDeleteAsyncMarkersSGIX\");\n\tglad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(\"glIsAsyncMarkerSGIX\");\n}\nstatic void load_GL_SGIX_flush_raster(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_flush_raster) return;\n\tglad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(\"glFlushRasterSGIX\");\n}\nstatic void load_GL_SGIX_fragment_lighting(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_fragment_lighting) return;\n\tglad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(\"glFragmentColorMaterialSGIX\");\n\tglad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(\"glFragmentLightfSGIX\");\n\tglad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(\"glFragmentLightfvSGIX\");\n\tglad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(\"glFragmentLightiSGIX\");\n\tglad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(\"glFragmentLightivSGIX\");\n\tglad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(\"glFragmentLightModelfSGIX\");\n\tglad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(\"glFragmentLightModelfvSGIX\");\n\tglad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(\"glFragmentLightModeliSGIX\");\n\tglad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(\"glFragmentLightModelivSGIX\");\n\tglad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(\"glFragmentMaterialfSGIX\");\n\tglad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(\"glFragmentMaterialfvSGIX\");\n\tglad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(\"glFragmentMaterialiSGIX\");\n\tglad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(\"glFragmentMaterialivSGIX\");\n\tglad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(\"glGetFragmentLightfvSGIX\");\n\tglad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(\"glGetFragmentLightivSGIX\");\n\tglad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(\"glGetFragmentMaterialfvSGIX\");\n\tglad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(\"glGetFragmentMaterialivSGIX\");\n\tglad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(\"glLightEnviSGIX\");\n}\nstatic void load_GL_SGIX_framezoom(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_framezoom) return;\n\tglad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(\"glFrameZoomSGIX\");\n}\nstatic void load_GL_SGIX_igloo_interface(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_igloo_interface) return;\n\tglad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(\"glIglooInterfaceSGIX\");\n}\nstatic void load_GL_SGIX_instruments(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_instruments) return;\n\tglad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(\"glGetInstrumentsSGIX\");\n\tglad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(\"glInstrumentsBufferSGIX\");\n\tglad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(\"glPollInstrumentsSGIX\");\n\tglad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(\"glReadInstrumentsSGIX\");\n\tglad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(\"glStartInstrumentsSGIX\");\n\tglad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(\"glStopInstrumentsSGIX\");\n}\nstatic void load_GL_SGIX_list_priority(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_list_priority) return;\n\tglad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(\"glGetListParameterfvSGIX\");\n\tglad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(\"glGetListParameterivSGIX\");\n\tglad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(\"glListParameterfSGIX\");\n\tglad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(\"glListParameterfvSGIX\");\n\tglad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(\"glListParameteriSGIX\");\n\tglad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(\"glListParameterivSGIX\");\n}\nstatic void load_GL_SGIX_pixel_texture(GLADloadproc load) {\n\tif(!GLAD_GL_SGIX_pixel_texture) return;\n\tglad_glPixelTexGenSGIX = 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or(load);\n\tload_GL_EXT_blend_equation_separate(load);\n\tload_GL_EXT_blend_func_separate(load);\n\tload_GL_EXT_blend_minmax(load);\n\tload_GL_EXT_color_subtable(load);\n\tload_GL_EXT_compiled_vertex_array(load);\n\tload_GL_EXT_convolution(load);\n\tload_GL_EXT_coordinate_frame(load);\n\tload_GL_EXT_copy_texture(load);\n\tload_GL_EXT_cull_vertex(load);\n\tload_GL_EXT_debug_label(load);\n\tload_GL_EXT_debug_marker(load);\n\tload_GL_EXT_depth_bounds_test(load);\n\tload_GL_EXT_direct_state_access(load);\n\tload_GL_EXT_draw_buffers2(load);\n\tload_GL_EXT_draw_instanced(load);\n\tload_GL_EXT_draw_range_elements(load);\n\tload_GL_EXT_external_buffer(load);\n\tload_GL_EXT_fog_coord(load);\n\tload_GL_EXT_framebuffer_blit(load);\n\tload_GL_EXT_framebuffer_multisample(load);\n\tload_GL_EXT_framebuffer_object(load);\n\tload_GL_EXT_geometry_shader4(load);\n\tload_GL_EXT_gpu_program_parameters(load);\n\tload_GL_EXT_gpu_shader4(load);\n\tload_GL_EXT_histogram(load);\n\tload_GL_EXT_index_func(load);\n\tload_GL_EXT_index_material(load);\n\tload_GL_EXT_light_texture(load);\n\tload_GL_EXT_memory_object(load);\n\tload_GL_EXT_memory_object_fd(load);\n\tload_GL_EXT_memory_object_win32(load);\n\tload_GL_EXT_multi_draw_arrays(load);\n\tload_GL_EXT_multisample(load);\n\tload_GL_EXT_paletted_texture(load);\n\tload_GL_EXT_pixel_transform(load);\n\tload_GL_EXT_point_parameters(load);\n\tload_GL_EXT_polygon_offset(load);\n\tload_GL_EXT_polygon_offset_clamp(load);\n\tload_GL_EXT_provoking_vertex(load);\n\tload_GL_EXT_raster_multisample(load);\n\tload_GL_EXT_secondary_color(load);\n\tload_GL_EXT_semaphore(load);\n\tload_GL_EXT_semaphore_fd(load);\n\tload_GL_EXT_semaphore_win32(load);\n\tload_GL_EXT_separate_shader_objects(load);\n\tload_GL_EXT_shader_framebuffer_fetch_non_coherent(load);\n\tload_GL_EXT_shader_image_load_store(load);\n\tload_GL_EXT_stencil_clear_tag(load);\n\tload_GL_EXT_stencil_two_side(load);\n\tload_GL_EXT_subtexture(load);\n\tload_GL_EXT_texture3D(load);\n\tload_GL_EXT_texture_array(load);\n\tload_GL_EXT_texture_buffer_object(load);\n\tload_GL_EXT_texture_integer(load);\n\tload_GL_EXT_texture_object(load);\n\tload_GL_EXT_texture_perturb_normal(load);\n\tload_GL_EXT_timer_query(load);\n\tload_GL_EXT_transform_feedback(load);\n\tload_GL_EXT_vertex_array(load);\n\tload_GL_EXT_vertex_attrib_64bit(load);\n\tload_GL_EXT_vertex_shader(load);\n\tload_GL_EXT_vertex_weighting(load);\n\tload_GL_EXT_win32_keyed_mutex(load);\n\tload_GL_EXT_window_rectangles(load);\n\tload_GL_EXT_x11_sync_object(load);\n\tload_GL_GREMEDY_frame_terminator(load);\n\tload_GL_GREMEDY_string_marker(load);\n\tload_GL_HP_image_transform(load);\n\tload_GL_IBM_multimode_draw_arrays(load);\n\tload_GL_IBM_static_data(load);\n\tload_GL_IBM_vertex_array_lists(load);\n\tload_GL_INGR_blend_func_separate(load);\n\tload_GL_INTEL_framebuffer_CMAA(load);\n\tload_GL_INTEL_map_texture(load);\n\tload_GL_INTEL_parallel_arrays(load);\n\tload_GL_INTEL_performance_query(load);\n\tload_GL_KHR_blend_equation_advanced(load);\n\tload_GL_KHR_debug(load);\n\tload_GL_KHR_parallel_shader_compile(load);\n\tload_GL_KHR_robustness(load);\n\tload_GL_MESA_framebuffer_flip_y(load);\n\tload_GL_MESA_resize_buffers(load);\n\tload_GL_MESA_window_pos(load);\n\tload_GL_NVX_conditional_render(load);\n\tload_GL_NVX_gpu_multicast2(load);\n\tload_GL_NVX_linked_gpu_multicast(load);\n\tload_GL_NVX_progress_fence(load);\n\tload_GL_NV_alpha_to_coverage_dither_control(load);\n\tload_GL_NV_bindless_multi_draw_indirect(load);\n\tload_GL_NV_bindless_multi_draw_indirect_count(load);\n\tload_GL_NV_bindless_texture(load);\n\tload_GL_NV_blend_equation_advanced(load);\n\tload_GL_NV_clip_space_w_scaling(load);\n\tload_GL_NV_command_list(load);\n\tload_GL_NV_conditional_render(load);\n\tload_GL_NV_conservative_raster(load);\n\tload_GL_NV_conservative_raster_dilate(load);\n\tload_GL_NV_conservative_raster_pre_snap_triangles(load);\n\tload_GL_NV_copy_image(load);\n\tload_GL_NV_depth_buffer_float(load);\n\tload_GL_NV_draw_texture(load);\n\tload_GL_NV_draw_vulkan_image(load);\n\tload_GL_NV_evaluators(load);\n\tload_GL_NV_explicit_multisample(load);\n\tload_GL_NV_fence(load);\n\tload_GL_NV_fragment_coverage_to_color(load);\n\tload_GL_NV_fragment_program(load);\n\tload_GL_NV_framebuffer_mixed_samples(load);\n\tload_GL_NV_framebuffer_multisample_coverage(load);\n\tload_GL_NV_geometry_program4(load);\n\tload_GL_NV_gpu_multicast(load);\n\tload_GL_NV_gpu_program4(load);\n\tload_GL_NV_gpu_program5(load);\n\tload_GL_NV_gpu_shader5(load);\n\tload_GL_NV_half_float(load);\n\tload_GL_NV_internalformat_sample_query(load);\n\tload_GL_NV_memory_attachment(load);\n\tload_GL_NV_memory_object_sparse(load);\n\tload_GL_NV_mesh_shader(load);\n\tload_GL_NV_occlusion_query(load);\n\tload_GL_NV_parameter_buffer_object(load);\n\tload_GL_NV_path_rendering(load);\n\tload_GL_NV_pixel_data_range(load);\n\tload_GL_NV_point_sprite(load);\n\tload_GL_NV_present_video(load);\n\tload_GL_NV_primitive_restart(load);\n\tload_GL_NV_query_resource(load)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GLVersion.major != 0 || GLVersion.minor != 0;\n}\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/src/glad_glx.c",
    "content": "/*\n\n    GLX loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: glx\n    APIs: glx=1.4\n    Profile: -\n    Extensions:\n        GLX_3DFX_multisample,\n        GLX_AMD_gpu_association,\n        GLX_ARB_context_flush_control,\n        GLX_ARB_create_context,\n        GLX_ARB_create_context_no_error,\n        GLX_ARB_create_context_profile,\n        GLX_ARB_create_context_robustness,\n        GLX_ARB_fbconfig_float,\n        GLX_ARB_framebuffer_sRGB,\n        GLX_ARB_get_proc_address,\n        GLX_ARB_multisample,\n        GLX_ARB_robustness_application_isolation,\n        GLX_ARB_robustness_share_group_isolation,\n        GLX_ARB_vertex_buffer_object,\n        GLX_EXT_buffer_age,\n        GLX_EXT_context_priority,\n        GLX_EXT_create_context_es2_profile,\n        GLX_EXT_create_context_es_profile,\n        GLX_EXT_fbconfig_packed_float,\n        GLX_EXT_framebuffer_sRGB,\n        GLX_EXT_get_drawable_type,\n        GLX_EXT_import_context,\n        GLX_EXT_libglvnd,\n        GLX_EXT_no_config_context,\n        GLX_EXT_stereo_tree,\n        GLX_EXT_swap_control,\n        GLX_EXT_swap_control_tear,\n        GLX_EXT_texture_from_pixmap,\n        GLX_EXT_visual_info,\n        GLX_EXT_visual_rating,\n        GLX_INTEL_swap_event,\n        GLX_MESA_agp_offset,\n        GLX_MESA_copy_sub_buffer,\n        GLX_MESA_pixmap_colormap,\n        GLX_MESA_query_renderer,\n        GLX_MESA_release_buffers,\n        GLX_MESA_set_3dfx_mode,\n        GLX_MESA_swap_control,\n        GLX_NV_copy_buffer,\n        GLX_NV_copy_image,\n        GLX_NV_delay_before_swap,\n        GLX_NV_float_buffer,\n        GLX_NV_multigpu_context,\n        GLX_NV_multisample_coverage,\n        GLX_NV_present_video,\n        GLX_NV_robustness_video_memory_purge,\n        GLX_NV_swap_group,\n        GLX_NV_video_capture,\n        GLX_NV_video_out,\n        GLX_OML_swap_method,\n        GLX_OML_sync_control,\n        GLX_SGIS_blended_overlay,\n        GLX_SGIS_multisample,\n        GLX_SGIS_shared_multisample,\n        GLX_SGIX_dmbuffer,\n        GLX_SGIX_fbconfig,\n        GLX_SGIX_hyperpipe,\n        GLX_SGIX_pbuffer,\n        GLX_SGIX_swap_barrier,\n        GLX_SGIX_swap_group,\n        GLX_SGIX_video_resize,\n        GLX_SGIX_video_source,\n        GLX_SGIX_visual_select_group,\n        GLX_SGI_cushion,\n        GLX_SGI_make_current_read,\n        GLX_SGI_swap_control,\n        GLX_SGI_video_sync,\n        GLX_SUN_get_transparent_index\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"glx=1.4\" --generator=\"c\" --spec=\"glx\" --extensions=\"GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_context_priority,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_get_drawable_type,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multigpu_context,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_glx.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_glx(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_glx(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_glx(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadGLX(Display *dpy, int screen) {\n    int status = 0;\n\n    if(open_glx()) {\n        status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_glx();\n}\n\nstatic Display *GLADGLXDisplay = 0;\nstatic int GLADGLXscreen = 0;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(!GLAD_GLX_VERSION_1_1)\n        return 0;\n\n    extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\n\nint GLAD_GLX_VERSION_1_0 = 0;\nint GLAD_GLX_VERSION_1_1 = 0;\nint GLAD_GLX_VERSION_1_2 = 0;\nint GLAD_GLX_VERSION_1_3 = 0;\nint GLAD_GLX_VERSION_1_4 = 0;\nPFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;\nPFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;\nPFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;\nPFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;\nPFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;\nPFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;\nPFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;\nPFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;\nPFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;\nPFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;\nPFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;\nPFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;\nPFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;\nPFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;\nPFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;\nPFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;\nPFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;\nPFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;\nPFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;\nPFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;\nPFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;\nPFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;\nPFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;\nPFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;\nPFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;\nPFNGLXISDIRECTPROC glad_glXIsDirect = NULL;\nPFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;\nPFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;\nPFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;\nPFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;\nPFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;\nPFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;\nPFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;\nPFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;\nPFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;\nPFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;\nPFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;\nPFNGLXWAITGLPROC glad_glXWaitGL = NULL;\nPFNGLXWAITXPROC glad_glXWaitX = NULL;\nint GLAD_GLX_3DFX_multisample = 0;\nint GLAD_GLX_AMD_gpu_association = 0;\nint GLAD_GLX_ARB_context_flush_control = 0;\nint GLAD_GLX_ARB_create_context = 0;\nint GLAD_GLX_ARB_create_context_no_error = 0;\nint GLAD_GLX_ARB_create_context_profile = 0;\nint GLAD_GLX_ARB_create_context_robustness = 0;\nint GLAD_GLX_ARB_fbconfig_float = 0;\nint GLAD_GLX_ARB_framebuffer_sRGB = 0;\nint GLAD_GLX_ARB_get_proc_address = 0;\nint GLAD_GLX_ARB_multisample = 0;\nint GLAD_GLX_ARB_robustness_application_isolation = 0;\nint GLAD_GLX_ARB_robustness_share_group_isolation = 0;\nint GLAD_GLX_ARB_vertex_buffer_object = 0;\nint GLAD_GLX_EXT_buffer_age = 0;\nint GLAD_GLX_EXT_context_priority = 0;\nint GLAD_GLX_EXT_create_context_es2_profile = 0;\nint GLAD_GLX_EXT_create_context_es_profile = 0;\nint GLAD_GLX_EXT_fbconfig_packed_float = 0;\nint GLAD_GLX_EXT_framebuffer_sRGB = 0;\nint GLAD_GLX_EXT_get_drawable_type = 0;\nint GLAD_GLX_EXT_import_context = 0;\nint GLAD_GLX_EXT_libglvnd = 0;\nint GLAD_GLX_EXT_no_config_context = 0;\nint GLAD_GLX_EXT_stereo_tree = 0;\nint GLAD_GLX_EXT_swap_control = 0;\nint GLAD_GLX_EXT_swap_control_tear = 0;\nint GLAD_GLX_EXT_texture_from_pixmap = 0;\nint GLAD_GLX_EXT_visual_info = 0;\nint GLAD_GLX_EXT_visual_rating = 0;\nint GLAD_GLX_INTEL_swap_event = 0;\nint GLAD_GLX_MESA_agp_offset = 0;\nint GLAD_GLX_MESA_copy_sub_buffer = 0;\nint GLAD_GLX_MESA_pixmap_colormap = 0;\nint GLAD_GLX_MESA_query_renderer = 0;\nint GLAD_GLX_MESA_release_buffers = 0;\nint GLAD_GLX_MESA_set_3dfx_mode = 0;\nint GLAD_GLX_MESA_swap_control = 0;\nint GLAD_GLX_NV_copy_buffer = 0;\nint GLAD_GLX_NV_copy_image = 0;\nint GLAD_GLX_NV_delay_before_swap = 0;\nint GLAD_GLX_NV_float_buffer = 0;\nint GLAD_GLX_NV_multigpu_context = 0;\nint GLAD_GLX_NV_multisample_coverage = 0;\nint GLAD_GLX_NV_present_video = 0;\nint GLAD_GLX_NV_robustness_video_memory_purge = 0;\nint GLAD_GLX_NV_swap_group = 0;\nint GLAD_GLX_NV_video_capture = 0;\nint GLAD_GLX_NV_video_out = 0;\nint GLAD_GLX_OML_swap_method = 0;\nint GLAD_GLX_OML_sync_control = 0;\nint GLAD_GLX_SGIS_blended_overlay = 0;\nint GLAD_GLX_SGIS_multisample = 0;\nint GLAD_GLX_SGIS_shared_multisample = 0;\nint GLAD_GLX_SGIX_dmbuffer = 0;\nint GLAD_GLX_SGIX_fbconfig = 0;\nint GLAD_GLX_SGIX_hyperpipe = 0;\nint GLAD_GLX_SGIX_pbuffer = 0;\nint GLAD_GLX_SGIX_swap_barrier = 0;\nint GLAD_GLX_SGIX_swap_group = 0;\nint GLAD_GLX_SGIX_video_resize = 0;\nint GLAD_GLX_SGIX_video_source = 0;\nint GLAD_GLX_SGIX_visual_select_group = 0;\nint GLAD_GLX_SGI_cushion = 0;\nint GLAD_GLX_SGI_make_current_read = 0;\nint GLAD_GLX_SGI_swap_control = 0;\nint GLAD_GLX_SGI_video_sync = 0;\nint GLAD_GLX_SUN_get_transparent_index = 0;\nPFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;\nPFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;\nPFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;\nPFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;\nPFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;\nPFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;\nPFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;\nPFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;\nPFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;\nPFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;\nPFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;\nPFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;\nPFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;\nPFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;\nPFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;\nPFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;\nPFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;\nPFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;\nPFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;\nPFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;\nPFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;\nPFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;\nPFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;\nPFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;\nPFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;\nPFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;\nPFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;\nPFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;\nPFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;\nPFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;\nPFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;\nPFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;\nPFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;\nPFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;\nPFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;\nPFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;\nPFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;\nPFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;\nPFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;\nPFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;\nPFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;\nPFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;\nPFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;\nPFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;\n#ifdef _DM_BUFFER_H_\nPFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX = NULL;\n#endif\nPFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;\nPFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;\nPFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;\nPFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;\nPFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;\nPFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;\nPFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;\nPFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;\nPFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;\nPFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;\nPFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;\nPFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;\nPFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;\nPFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;\nPFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;\n#ifdef _VL_H_\nPFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX = NULL;\nPFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX = NULL;\n#endif\nPFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;\nPFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;\nPFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;\nPFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;\nPFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;\nPFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;\nPFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;\nstatic void load_GLX_VERSION_1_0(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_0) return;\n\tglad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load(\"glXChooseVisual\");\n\tglad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load(\"glXCreateContext\");\n\tglad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load(\"glXDestroyContext\");\n\tglad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load(\"glXMakeCurrent\");\n\tglad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load(\"glXCopyContext\");\n\tglad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load(\"glXSwapBuffers\");\n\tglad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load(\"glXCreateGLXPixmap\");\n\tglad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load(\"glXDestroyGLXPixmap\");\n\tglad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load(\"glXQueryExtension\");\n\tglad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tglad_glXIsDirect = (PFNGLXISDIRECTPROC)load(\"glXIsDirect\");\n\tglad_glXGetConfig = (PFNGLXGETCONFIGPROC)load(\"glXGetConfig\");\n\tglad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load(\"glXGetCurrentContext\");\n\tglad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load(\"glXGetCurrentDrawable\");\n\tglad_glXWaitGL = (PFNGLXWAITGLPROC)load(\"glXWaitGL\");\n\tglad_glXWaitX = (PFNGLXWAITXPROC)load(\"glXWaitX\");\n\tglad_glXUseXFont = (PFNGLXUSEXFONTPROC)load(\"glXUseXFont\");\n}\nstatic void load_GLX_VERSION_1_1(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_1) return;\n\tglad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load(\"glXQueryExtensionsString\");\n\tglad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load(\"glXQueryServerString\");\n\tglad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load(\"glXGetClientString\");\n}\nstatic void load_GLX_VERSION_1_2(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_2) return;\n\tglad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load(\"glXGetCurrentDisplay\");\n}\nstatic void load_GLX_VERSION_1_3(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_3) return;\n\tglad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load(\"glXGetFBConfigs\");\n\tglad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load(\"glXChooseFBConfig\");\n\tglad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load(\"glXGetFBConfigAttrib\");\n\tglad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load(\"glXGetVisualFromFBConfig\");\n\tglad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load(\"glXCreateWindow\");\n\tglad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load(\"glXDestroyWindow\");\n\tglad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load(\"glXCreatePixmap\");\n\tglad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load(\"glXDestroyPixmap\");\n\tglad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load(\"glXCreatePbuffer\");\n\tglad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load(\"glXDestroyPbuffer\");\n\tglad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load(\"glXQueryDrawable\");\n\tglad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load(\"glXCreateNewContext\");\n\tglad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load(\"glXMakeContextCurrent\");\n\tglad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load(\"glXGetCurrentReadDrawable\");\n\tglad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load(\"glXQueryContext\");\n\tglad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load(\"glXSelectEvent\");\n\tglad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load(\"glXGetSelectedEvent\");\n}\nstatic void load_GLX_VERSION_1_4(GLADloadproc load) {\n\tif(!GLAD_GLX_VERSION_1_4) return;\n\tglad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load(\"glXGetProcAddress\");\n}\nstatic void load_GLX_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_GLX_AMD_gpu_association) return;\n\tglad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load(\"glXGetGPUIDsAMD\");\n\tglad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load(\"glXGetGPUInfoAMD\");\n\tglad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load(\"glXGetContextGPUIDAMD\");\n\tglad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load(\"glXCreateAssociatedContextAMD\");\n\tglad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"glXCreateAssociatedContextAttribsAMD\");\n\tglad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load(\"glXDeleteAssociatedContextAMD\");\n\tglad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"glXMakeAssociatedContextCurrentAMD\");\n\tglad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"glXGetCurrentAssociatedContextAMD\");\n\tglad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"glXBlitContextFramebufferAMD\");\n}\nstatic void load_GLX_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_create_context) return;\n\tglad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load(\"glXCreateContextAttribsARB\");\n}\nstatic void load_GLX_ARB_get_proc_address(GLADloadproc load) {\n\tif(!GLAD_GLX_ARB_get_proc_address) return;\n\tglad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load(\"glXGetProcAddressARB\");\n}\nstatic void load_GLX_EXT_import_context(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_import_context) return;\n\tglad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load(\"glXGetCurrentDisplayEXT\");\n\tglad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load(\"glXQueryContextInfoEXT\");\n\tglad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load(\"glXGetContextIDEXT\");\n\tglad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load(\"glXImportContextEXT\");\n\tglad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load(\"glXFreeContextEXT\");\n}\nstatic void load_GLX_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_swap_control) return;\n\tglad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load(\"glXSwapIntervalEXT\");\n}\nstatic void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {\n\tif(!GLAD_GLX_EXT_texture_from_pixmap) return;\n\tglad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load(\"glXBindTexImageEXT\");\n\tglad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load(\"glXReleaseTexImageEXT\");\n}\nstatic void load_GLX_MESA_agp_offset(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_agp_offset) return;\n\tglad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load(\"glXGetAGPOffsetMESA\");\n}\nstatic void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_copy_sub_buffer) return;\n\tglad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load(\"glXCopySubBufferMESA\");\n}\nstatic void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_pixmap_colormap) return;\n\tglad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load(\"glXCreateGLXPixmapMESA\");\n}\nstatic void load_GLX_MESA_query_renderer(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_query_renderer) return;\n\tglad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load(\"glXQueryCurrentRendererIntegerMESA\");\n\tglad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load(\"glXQueryCurrentRendererStringMESA\");\n\tglad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load(\"glXQueryRendererIntegerMESA\");\n\tglad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load(\"glXQueryRendererStringMESA\");\n}\nstatic void load_GLX_MESA_release_buffers(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_release_buffers) return;\n\tglad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load(\"glXReleaseBuffersMESA\");\n}\nstatic void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_set_3dfx_mode) return;\n\tglad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load(\"glXSet3DfxModeMESA\");\n}\nstatic void load_GLX_MESA_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_MESA_swap_control) return;\n\tglad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load(\"glXGetSwapIntervalMESA\");\n\tglad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load(\"glXSwapIntervalMESA\");\n}\nstatic void load_GLX_NV_copy_buffer(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_buffer) return;\n\tglad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load(\"glXCopyBufferSubDataNV\");\n\tglad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load(\"glXNamedCopyBufferSubDataNV\");\n}\nstatic void load_GLX_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_copy_image) return;\n\tglad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load(\"glXCopyImageSubDataNV\");\n}\nstatic void load_GLX_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_delay_before_swap) return;\n\tglad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load(\"glXDelayBeforeSwapNV\");\n}\nstatic void load_GLX_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_present_video) return;\n\tglad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load(\"glXEnumerateVideoDevicesNV\");\n\tglad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load(\"glXBindVideoDeviceNV\");\n}\nstatic void load_GLX_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_swap_group) return;\n\tglad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load(\"glXJoinSwapGroupNV\");\n\tglad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load(\"glXBindSwapBarrierNV\");\n\tglad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load(\"glXQuerySwapGroupNV\");\n\tglad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load(\"glXQueryMaxSwapGroupsNV\");\n\tglad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load(\"glXQueryFrameCountNV\");\n\tglad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load(\"glXResetFrameCountNV\");\n}\nstatic void load_GLX_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_capture) return;\n\tglad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load(\"glXBindVideoCaptureDeviceNV\");\n\tglad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"glXEnumerateVideoCaptureDevicesNV\");\n\tglad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load(\"glXLockVideoCaptureDeviceNV\");\n\tglad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load(\"glXQueryVideoCaptureDeviceNV\");\n\tglad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"glXReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_GLX_NV_video_out(GLADloadproc load) {\n\tif(!GLAD_GLX_NV_video_out) return;\n\tglad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load(\"glXGetVideoDeviceNV\");\n\tglad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load(\"glXReleaseVideoDeviceNV\");\n\tglad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load(\"glXBindVideoImageNV\");\n\tglad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load(\"glXReleaseVideoImageNV\");\n\tglad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load(\"glXSendPbufferToVideoNV\");\n\tglad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load(\"glXGetVideoInfoNV\");\n}\nstatic void load_GLX_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_GLX_OML_sync_control) return;\n\tglad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load(\"glXGetSyncValuesOML\");\n\tglad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load(\"glXGetMscRateOML\");\n\tglad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load(\"glXSwapBuffersMscOML\");\n\tglad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load(\"glXWaitForMscOML\");\n\tglad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load(\"glXWaitForSbcOML\");\n}\nstatic void load_GLX_SGIX_dmbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_dmbuffer) return;\n#ifdef _DM_BUFFER_H_\n\tglad_glXAssociateDMPbufferSGIX = (PFNGLXASSOCIATEDMPBUFFERSGIXPROC)load(\"glXAssociateDMPbufferSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGIX_fbconfig(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_fbconfig) return;\n\tglad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load(\"glXGetFBConfigAttribSGIX\");\n\tglad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load(\"glXChooseFBConfigSGIX\");\n\tglad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load(\"glXCreateGLXPixmapWithConfigSGIX\");\n\tglad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load(\"glXCreateContextWithConfigSGIX\");\n\tglad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load(\"glXGetVisualFromFBConfigSGIX\");\n\tglad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load(\"glXGetFBConfigFromVisualSGIX\");\n}\nstatic void load_GLX_SGIX_hyperpipe(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_hyperpipe) return;\n\tglad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load(\"glXQueryHyperpipeNetworkSGIX\");\n\tglad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load(\"glXHyperpipeConfigSGIX\");\n\tglad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load(\"glXQueryHyperpipeConfigSGIX\");\n\tglad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load(\"glXDestroyHyperpipeConfigSGIX\");\n\tglad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load(\"glXBindHyperpipeSGIX\");\n\tglad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load(\"glXQueryHyperpipeBestAttribSGIX\");\n\tglad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load(\"glXHyperpipeAttribSGIX\");\n\tglad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load(\"glXQueryHyperpipeAttribSGIX\");\n}\nstatic void load_GLX_SGIX_pbuffer(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_pbuffer) return;\n\tglad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load(\"glXCreateGLXPbufferSGIX\");\n\tglad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load(\"glXDestroyGLXPbufferSGIX\");\n\tglad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load(\"glXQueryGLXPbufferSGIX\");\n\tglad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load(\"glXSelectEventSGIX\");\n\tglad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load(\"glXGetSelectedEventSGIX\");\n}\nstatic void load_GLX_SGIX_swap_barrier(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_barrier) return;\n\tglad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load(\"glXBindSwapBarrierSGIX\");\n\tglad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load(\"glXQueryMaxSwapBarriersSGIX\");\n}\nstatic void load_GLX_SGIX_swap_group(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_swap_group) return;\n\tglad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load(\"glXJoinSwapGroupSGIX\");\n}\nstatic void load_GLX_SGIX_video_resize(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_resize) return;\n\tglad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load(\"glXBindChannelToWindowSGIX\");\n\tglad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load(\"glXChannelRectSGIX\");\n\tglad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load(\"glXQueryChannelRectSGIX\");\n\tglad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load(\"glXQueryChannelDeltasSGIX\");\n\tglad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load(\"glXChannelRectSyncSGIX\");\n}\nstatic void load_GLX_SGIX_video_source(GLADloadproc load) {\n\tif(!GLAD_GLX_SGIX_video_source) return;\n#ifdef _VL_H_\n\tglad_glXCreateGLXVideoSourceSGIX = (PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)load(\"glXCreateGLXVideoSourceSGIX\");\n\tglad_glXDestroyGLXVideoSourceSGIX = (PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)load(\"glXDestroyGLXVideoSourceSGIX\");\n#else\n\t(void)load;\n#endif\n}\nstatic void load_GLX_SGI_cushion(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_cushion) return;\n\tglad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load(\"glXCushionSGI\");\n}\nstatic void load_GLX_SGI_make_current_read(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_make_current_read) return;\n\tglad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load(\"glXMakeCurrentReadSGI\");\n\tglad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load(\"glXGetCurrentReadDrawableSGI\");\n}\nstatic void load_GLX_SGI_swap_control(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_swap_control) return;\n\tglad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load(\"glXSwapIntervalSGI\");\n}\nstatic void load_GLX_SGI_video_sync(GLADloadproc load) {\n\tif(!GLAD_GLX_SGI_video_sync) return;\n\tglad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load(\"glXGetVideoSyncSGI\");\n\tglad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load(\"glXWaitVideoSyncSGI\");\n}\nstatic void load_GLX_SUN_get_transparent_index(GLADloadproc load) {\n\tif(!GLAD_GLX_SUN_get_transparent_index) return;\n\tglad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load(\"glXGetTransparentIndexSUN\");\n}\nstatic int find_extensionsGLX(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_GLX_3DFX_multisample = has_ext(\"GLX_3DFX_multisample\");\n\tGLAD_GLX_AMD_gpu_association = has_ext(\"GLX_AMD_gpu_association\");\n\tGLAD_GLX_ARB_context_flush_control = has_ext(\"GLX_ARB_context_flush_control\");\n\tGLAD_GLX_ARB_create_context = has_ext(\"GLX_ARB_create_context\");\n\tGLAD_GLX_ARB_create_context_no_error = has_ext(\"GLX_ARB_create_context_no_error\");\n\tGLAD_GLX_ARB_create_context_profile = has_ext(\"GLX_ARB_create_context_profile\");\n\tGLAD_GLX_ARB_create_context_robustness = has_ext(\"GLX_ARB_create_context_robustness\");\n\tGLAD_GLX_ARB_fbconfig_float = has_ext(\"GLX_ARB_fbconfig_float\");\n\tGLAD_GLX_ARB_framebuffer_sRGB = has_ext(\"GLX_ARB_framebuffer_sRGB\");\n\tGLAD_GLX_ARB_get_proc_address = has_ext(\"GLX_ARB_get_proc_address\");\n\tGLAD_GLX_ARB_multisample = has_ext(\"GLX_ARB_multisample\");\n\tGLAD_GLX_ARB_robustness_application_isolation = has_ext(\"GLX_ARB_robustness_application_isolation\");\n\tGLAD_GLX_ARB_robustness_share_group_isolation = has_ext(\"GLX_ARB_robustness_share_group_isolation\");\n\tGLAD_GLX_ARB_vertex_buffer_object = has_ext(\"GLX_ARB_vertex_buffer_object\");\n\tGLAD_GLX_EXT_buffer_age = has_ext(\"GLX_EXT_buffer_age\");\n\tGLAD_GLX_EXT_context_priority = has_ext(\"GLX_EXT_context_priority\");\n\tGLAD_GLX_EXT_create_context_es2_profile = has_ext(\"GLX_EXT_create_context_es2_profile\");\n\tGLAD_GLX_EXT_create_context_es_profile = has_ext(\"GLX_EXT_create_context_es_profile\");\n\tGLAD_GLX_EXT_fbconfig_packed_float = has_ext(\"GLX_EXT_fbconfig_packed_float\");\n\tGLAD_GLX_EXT_framebuffer_sRGB = has_ext(\"GLX_EXT_framebuffer_sRGB\");\n\tGLAD_GLX_EXT_get_drawable_type = has_ext(\"GLX_EXT_get_drawable_type\");\n\tGLAD_GLX_EXT_import_context = has_ext(\"GLX_EXT_import_context\");\n\tGLAD_GLX_EXT_libglvnd = has_ext(\"GLX_EXT_libglvnd\");\n\tGLAD_GLX_EXT_no_config_context = has_ext(\"GLX_EXT_no_config_context\");\n\tGLAD_GLX_EXT_stereo_tree = has_ext(\"GLX_EXT_stereo_tree\");\n\tGLAD_GLX_EXT_swap_control = has_ext(\"GLX_EXT_swap_control\");\n\tGLAD_GLX_EXT_swap_control_tear = has_ext(\"GLX_EXT_swap_control_tear\");\n\tGLAD_GLX_EXT_texture_from_pixmap = has_ext(\"GLX_EXT_texture_from_pixmap\");\n\tGLAD_GLX_EXT_visual_info = has_ext(\"GLX_EXT_visual_info\");\n\tGLAD_GLX_EXT_visual_rating = has_ext(\"GLX_EXT_visual_rating\");\n\tGLAD_GLX_INTEL_swap_event = has_ext(\"GLX_INTEL_swap_event\");\n\tGLAD_GLX_MESA_agp_offset = has_ext(\"GLX_MESA_agp_offset\");\n\tGLAD_GLX_MESA_copy_sub_buffer = has_ext(\"GLX_MESA_copy_sub_buffer\");\n\tGLAD_GLX_MESA_pixmap_colormap = has_ext(\"GLX_MESA_pixmap_colormap\");\n\tGLAD_GLX_MESA_query_renderer = has_ext(\"GLX_MESA_query_renderer\");\n\tGLAD_GLX_MESA_release_buffers = has_ext(\"GLX_MESA_release_buffers\");\n\tGLAD_GLX_MESA_set_3dfx_mode = has_ext(\"GLX_MESA_set_3dfx_mode\");\n\tGLAD_GLX_MESA_swap_control = has_ext(\"GLX_MESA_swap_control\");\n\tGLAD_GLX_NV_copy_buffer = has_ext(\"GLX_NV_copy_buffer\");\n\tGLAD_GLX_NV_copy_image = has_ext(\"GLX_NV_copy_image\");\n\tGLAD_GLX_NV_delay_before_swap = has_ext(\"GLX_NV_delay_before_swap\");\n\tGLAD_GLX_NV_float_buffer = has_ext(\"GLX_NV_float_buffer\");\n\tGLAD_GLX_NV_multigpu_context = has_ext(\"GLX_NV_multigpu_context\");\n\tGLAD_GLX_NV_multisample_coverage = has_ext(\"GLX_NV_multisample_coverage\");\n\tGLAD_GLX_NV_present_video = has_ext(\"GLX_NV_present_video\");\n\tGLAD_GLX_NV_robustness_video_memory_purge = has_ext(\"GLX_NV_robustness_video_memory_purge\");\n\tGLAD_GLX_NV_swap_group = has_ext(\"GLX_NV_swap_group\");\n\tGLAD_GLX_NV_video_capture = has_ext(\"GLX_NV_video_capture\");\n\tGLAD_GLX_NV_video_out = has_ext(\"GLX_NV_video_out\");\n\tGLAD_GLX_OML_swap_method = has_ext(\"GLX_OML_swap_method\");\n\tGLAD_GLX_OML_sync_control = has_ext(\"GLX_OML_sync_control\");\n\tGLAD_GLX_SGIS_blended_overlay = has_ext(\"GLX_SGIS_blended_overlay\");\n\tGLAD_GLX_SGIS_multisample = has_ext(\"GLX_SGIS_multisample\");\n\tGLAD_GLX_SGIS_shared_multisample = has_ext(\"GLX_SGIS_shared_multisample\");\n\tGLAD_GLX_SGIX_dmbuffer = has_ext(\"GLX_SGIX_dmbuffer\");\n\tGLAD_GLX_SGIX_fbconfig = has_ext(\"GLX_SGIX_fbconfig\");\n\tGLAD_GLX_SGIX_hyperpipe = has_ext(\"GLX_SGIX_hyperpipe\");\n\tGLAD_GLX_SGIX_pbuffer = has_ext(\"GLX_SGIX_pbuffer\");\n\tGLAD_GLX_SGIX_swap_barrier = has_ext(\"GLX_SGIX_swap_barrier\");\n\tGLAD_GLX_SGIX_swap_group = has_ext(\"GLX_SGIX_swap_group\");\n\tGLAD_GLX_SGIX_video_resize = has_ext(\"GLX_SGIX_video_resize\");\n\tGLAD_GLX_SGIX_video_source = has_ext(\"GLX_SGIX_video_source\");\n\tGLAD_GLX_SGIX_visual_select_group = has_ext(\"GLX_SGIX_visual_select_group\");\n\tGLAD_GLX_SGI_cushion = has_ext(\"GLX_SGI_cushion\");\n\tGLAD_GLX_SGI_make_current_read = has_ext(\"GLX_SGI_make_current_read\");\n\tGLAD_GLX_SGI_swap_control = has_ext(\"GLX_SGI_swap_control\");\n\tGLAD_GLX_SGI_video_sync = has_ext(\"GLX_SGI_video_sync\");\n\tGLAD_GLX_SUN_get_transparent_index = has_ext(\"GLX_SUN_get_transparent_index\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreGLX(Display *dpy, int screen) {\n\tint major = 0, minor = 0;\n\tif(dpy == 0 && GLADGLXDisplay == 0) {\n\t\tdpy = XOpenDisplay(0);\n\t\tscreen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(dpy));\n\t} else if(dpy == 0) {\n\t\tdpy = GLADGLXDisplay;\n\t\tscreen = GLADGLXscreen;\n\t}\n\tglXQueryVersion(dpy, &major, &minor);\n\tGLADGLXDisplay = dpy;\n\tGLADGLXscreen = screen;\n\tGLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;\n\tGLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;\n\tGLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;\n\tGLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;\n\tGLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;\n}\n\nint gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {\n\tglXQueryVersion = (PFNGLXQUERYVERSIONPROC)load(\"glXQueryVersion\");\n\tif(glXQueryVersion == NULL) return 0;\n\tfind_coreGLX(dpy, screen);\n\tload_GLX_VERSION_1_0(load);\n\tload_GLX_VERSION_1_1(load);\n\tload_GLX_VERSION_1_2(load);\n\tload_GLX_VERSION_1_3(load);\n\tload_GLX_VERSION_1_4(load);\n\n\tif (!find_extensionsGLX()) return 0;\n\tload_GLX_AMD_gpu_association(load);\n\tload_GLX_ARB_create_context(load);\n\tload_GLX_ARB_get_proc_address(load);\n\tload_GLX_EXT_import_context(load);\n\tload_GLX_EXT_swap_control(load);\n\tload_GLX_EXT_texture_from_pixmap(load);\n\tload_GLX_MESA_agp_offset(load);\n\tload_GLX_MESA_copy_sub_buffer(load);\n\tload_GLX_MESA_pixmap_colormap(load);\n\tload_GLX_MESA_query_renderer(load);\n\tload_GLX_MESA_release_buffers(load);\n\tload_GLX_MESA_set_3dfx_mode(load);\n\tload_GLX_MESA_swap_control(load);\n\tload_GLX_NV_copy_buffer(load);\n\tload_GLX_NV_copy_image(load);\n\tload_GLX_NV_delay_before_swap(load);\n\tload_GLX_NV_present_video(load);\n\tload_GLX_NV_swap_group(load);\n\tload_GLX_NV_video_capture(load);\n\tload_GLX_NV_video_out(load);\n\tload_GLX_OML_sync_control(load);\n\tload_GLX_SGIX_dmbuffer(load);\n\tload_GLX_SGIX_fbconfig(load);\n\tload_GLX_SGIX_hyperpipe(load);\n\tload_GLX_SGIX_pbuffer(load);\n\tload_GLX_SGIX_swap_barrier(load);\n\tload_GLX_SGIX_swap_group(load);\n\tload_GLX_SGIX_video_resize(load);\n\tload_GLX_SGIX_video_source(load);\n\tload_GLX_SGI_cushion(load);\n\tload_GLX_SGI_make_current_read(load);\n\tload_GLX_SGI_swap_control(load);\n\tload_GLX_SGI_video_sync(load);\n\tload_GLX_SUN_get_transparent_index(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OGL3D/vendor/glad/src/glad_wgl.c",
    "content": "/*\n\n    WGL loader generated by glad 0.1.34\n\n    Language/Generator: C/C++\n    Specification: wgl\n    APIs: wgl=1.0\n    Profile: -\n    Extensions:\n        WGL_3DFX_multisample,\n        WGL_3DL_stereo_control,\n        WGL_AMD_gpu_association,\n        WGL_ARB_buffer_region,\n        WGL_ARB_context_flush_control,\n        WGL_ARB_create_context,\n        WGL_ARB_create_context_no_error,\n        WGL_ARB_create_context_profile,\n        WGL_ARB_create_context_robustness,\n        WGL_ARB_extensions_string,\n        WGL_ARB_framebuffer_sRGB,\n        WGL_ARB_make_current_read,\n        WGL_ARB_multisample,\n        WGL_ARB_pbuffer,\n        WGL_ARB_pixel_format,\n        WGL_ARB_pixel_format_float,\n        WGL_ARB_render_texture,\n        WGL_ARB_robustness_application_isolation,\n        WGL_ARB_robustness_share_group_isolation,\n        WGL_ATI_pixel_format_float,\n        WGL_ATI_render_texture_rectangle,\n        WGL_EXT_colorspace,\n        WGL_EXT_create_context_es2_profile,\n        WGL_EXT_create_context_es_profile,\n        WGL_EXT_depth_float,\n        WGL_EXT_display_color_table,\n        WGL_EXT_extensions_string,\n        WGL_EXT_framebuffer_sRGB,\n        WGL_EXT_make_current_read,\n        WGL_EXT_multisample,\n        WGL_EXT_pbuffer,\n        WGL_EXT_pixel_format,\n        WGL_EXT_pixel_format_packed_float,\n        WGL_EXT_swap_control,\n        WGL_EXT_swap_control_tear,\n        WGL_I3D_digital_video_control,\n        WGL_I3D_gamma,\n        WGL_I3D_genlock,\n        WGL_I3D_image_buffer,\n        WGL_I3D_swap_frame_lock,\n        WGL_I3D_swap_frame_usage,\n        WGL_NV_DX_interop,\n        WGL_NV_DX_interop2,\n        WGL_NV_copy_image,\n        WGL_NV_delay_before_swap,\n        WGL_NV_float_buffer,\n        WGL_NV_gpu_affinity,\n        WGL_NV_multigpu_context,\n        WGL_NV_multisample_coverage,\n        WGL_NV_present_video,\n        WGL_NV_render_depth_texture,\n        WGL_NV_render_texture_rectangle,\n        WGL_NV_swap_group,\n        WGL_NV_vertex_array_range,\n        WGL_NV_video_capture,\n        WGL_NV_video_output,\n        WGL_OML_sync_control\n    Loader: True\n    Local files: False\n    Omit khrplatform: False\n    Reproducible: False\n\n    Commandline:\n        --api=\"wgl=1.0\" --generator=\"c\" --spec=\"wgl\" --extensions=\"WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control\"\n    Online:\n        Too many extensions\n*/\n\n#include <stdio.h>\n#include <stdlib.h>\n#include <string.h>\n#include <glad/glad_wgl.h>\n\nstatic void* get_proc(const char *namez);\n\n#if defined(_WIN32) || defined(__CYGWIN__)\n#ifndef _WINDOWS_\n#undef APIENTRY\n#endif\n#include <windows.h>\nstatic HMODULE libGL;\n\ntypedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n\n#ifdef _MSC_VER\n#ifdef __has_include\n  #if __has_include(<winapifamily.h>)\n    #define HAVE_WINAPIFAMILY 1\n  #endif\n#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_\n  #define HAVE_WINAPIFAMILY 1\n#endif\n#endif\n\n#ifdef HAVE_WINAPIFAMILY\n  #include <winapifamily.h>\n  #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)\n    #define IS_UWP 1\n  #endif\n#endif\n\nstatic\nint open_wgl(void) {\n#ifndef IS_UWP\n    libGL = LoadLibraryW(L\"opengl32.dll\");\n    if(libGL != NULL) {\n        void (* tmp)(void);\n        tmp = (void(*)(void)) GetProcAddress(libGL, \"wglGetProcAddress\");\n        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;\n        return gladGetProcAddressPtr != NULL;\n    }\n#endif\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        FreeLibrary((HMODULE) libGL);\n        libGL = NULL;\n    }\n}\n#else\n#include <dlfcn.h>\nstatic void* libGL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\ntypedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);\nstatic PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;\n#endif\n\nstatic\nint open_wgl(void) {\n#ifdef __APPLE__\n    static const char *NAMES[] = {\n        \"../Frameworks/OpenGL.framework/OpenGL\",\n        \"/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/OpenGL\",\n        \"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\"\n    };\n#else\n    static const char *NAMES[] = {\"libGL.so.1\", \"libGL.so\"};\n#endif\n\n    unsigned int index = 0;\n    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {\n        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);\n\n        if(libGL != NULL) {\n#if defined(__APPLE__) || defined(__HAIKU__)\n            return 1;\n#else\n            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,\n                \"glXGetProcAddressARB\");\n            return gladGetProcAddressPtr != NULL;\n#endif\n        }\n    }\n\n    return 0;\n}\n\nstatic\nvoid close_wgl(void) {\n    if(libGL != NULL) {\n        dlclose(libGL);\n        libGL = NULL;\n    }\n}\n#endif\n\nstatic\nvoid* get_proc(const char *namez) {\n    void* result = NULL;\n    if(libGL == NULL) return NULL;\n\n#if !defined(__APPLE__) && !defined(__HAIKU__)\n    if(gladGetProcAddressPtr != NULL) {\n        result = gladGetProcAddressPtr(namez);\n    }\n#endif\n    if(result == NULL) {\n#if defined(_WIN32) || defined(__CYGWIN__)\n        result = (void*)GetProcAddress((HMODULE) libGL, namez);\n#else\n        result = dlsym(libGL, namez);\n#endif\n    }\n\n    return result;\n}\n\nint gladLoadWGL(HDC hdc) {\n    int status = 0;\n\n    if(open_wgl()) {\n        status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);\n    }\n\n    return status;\n}\n\nvoid gladUnloadGLX(void) {\n    close_wgl();\n}\n\nstatic HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;\n\nstatic int get_exts(void) {\n    return 1;\n}\n\nstatic void free_exts(void) {\n    return;\n}\n\nstatic int has_ext(const char *ext) {\n    const char *terminator;\n    const char *loc;\n    const char *extensions;\n\n    if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)\n        return 0;\n\n    if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)\n        extensions = wglGetExtensionsStringEXT();\n    else\n        extensions = wglGetExtensionsStringARB(GLADWGLhdc);\n\n    if(extensions == NULL || ext == NULL)\n        return 0;\n\n    while(1) {\n        loc = strstr(extensions, ext);\n        if(loc == NULL)\n            break;\n\n        terminator = loc + strlen(ext);\n        if((loc == extensions || *(loc - 1) == ' ') &&\n            (*terminator == ' ' || *terminator == '\\0'))\n        {\n            return 1;\n        }\n        extensions = terminator;\n    }\n\n    return 0;\n}\nint GLAD_WGL_VERSION_1_0 = 0;\nint GLAD_WGL_3DFX_multisample = 0;\nint GLAD_WGL_3DL_stereo_control = 0;\nint GLAD_WGL_AMD_gpu_association = 0;\nint GLAD_WGL_ARB_buffer_region = 0;\nint GLAD_WGL_ARB_context_flush_control = 0;\nint GLAD_WGL_ARB_create_context = 0;\nint GLAD_WGL_ARB_create_context_no_error = 0;\nint GLAD_WGL_ARB_create_context_profile = 0;\nint GLAD_WGL_ARB_create_context_robustness = 0;\nint GLAD_WGL_ARB_extensions_string = 0;\nint GLAD_WGL_ARB_framebuffer_sRGB = 0;\nint GLAD_WGL_ARB_make_current_read = 0;\nint GLAD_WGL_ARB_multisample = 0;\nint GLAD_WGL_ARB_pbuffer = 0;\nint GLAD_WGL_ARB_pixel_format = 0;\nint GLAD_WGL_ARB_pixel_format_float = 0;\nint GLAD_WGL_ARB_render_texture = 0;\nint GLAD_WGL_ARB_robustness_application_isolation = 0;\nint GLAD_WGL_ARB_robustness_share_group_isolation = 0;\nint GLAD_WGL_ATI_pixel_format_float = 0;\nint GLAD_WGL_ATI_render_texture_rectangle = 0;\nint GLAD_WGL_EXT_colorspace = 0;\nint GLAD_WGL_EXT_create_context_es2_profile = 0;\nint GLAD_WGL_EXT_create_context_es_profile = 0;\nint GLAD_WGL_EXT_depth_float = 0;\nint GLAD_WGL_EXT_display_color_table = 0;\nint GLAD_WGL_EXT_extensions_string = 0;\nint GLAD_WGL_EXT_framebuffer_sRGB = 0;\nint GLAD_WGL_EXT_make_current_read = 0;\nint GLAD_WGL_EXT_multisample = 0;\nint GLAD_WGL_EXT_pbuffer = 0;\nint GLAD_WGL_EXT_pixel_format = 0;\nint GLAD_WGL_EXT_pixel_format_packed_float = 0;\nint GLAD_WGL_EXT_swap_control = 0;\nint GLAD_WGL_EXT_swap_control_tear = 0;\nint GLAD_WGL_I3D_digital_video_control = 0;\nint GLAD_WGL_I3D_gamma = 0;\nint GLAD_WGL_I3D_genlock = 0;\nint GLAD_WGL_I3D_image_buffer = 0;\nint GLAD_WGL_I3D_swap_frame_lock = 0;\nint GLAD_WGL_I3D_swap_frame_usage = 0;\nint GLAD_WGL_NV_DX_interop = 0;\nint GLAD_WGL_NV_DX_interop2 = 0;\nint GLAD_WGL_NV_copy_image = 0;\nint GLAD_WGL_NV_delay_before_swap = 0;\nint GLAD_WGL_NV_float_buffer = 0;\nint GLAD_WGL_NV_gpu_affinity = 0;\nint GLAD_WGL_NV_multigpu_context = 0;\nint GLAD_WGL_NV_multisample_coverage = 0;\nint GLAD_WGL_NV_present_video = 0;\nint GLAD_WGL_NV_render_depth_texture = 0;\nint GLAD_WGL_NV_render_texture_rectangle = 0;\nint GLAD_WGL_NV_swap_group = 0;\nint GLAD_WGL_NV_vertex_array_range = 0;\nint GLAD_WGL_NV_video_capture = 0;\nint GLAD_WGL_NV_video_output = 0;\nint GLAD_WGL_OML_sync_control = 0;\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;\nPFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;\nPFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;\nPFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;\nPFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;\nPFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;\nPFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;\nPFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;\nPFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;\nPFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;\nPFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;\nPFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;\nPFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;\nPFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;\nPFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;\nPFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;\nPFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;\nPFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;\nPFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;\nPFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;\nPFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;\nPFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;\nPFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;\nPFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;\nPFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;\nPFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;\nPFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;\nPFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;\nPFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;\nPFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;\nPFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;\nPFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;\nPFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;\nPFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;\nPFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;\nPFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;\nPFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;\nPFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;\nPFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;\nPFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;\nPFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;\nPFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;\nPFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;\nPFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;\nPFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;\nPFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;\nPFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;\nPFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;\nPFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;\nPFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;\nPFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;\nPFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;\nPFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;\nPFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;\nPFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;\nPFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;\nPFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;\nPFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;\nPFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;\nPFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;\nPFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;\nPFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;\nPFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;\nPFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;\nPFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;\nPFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;\nPFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;\nPFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;\nPFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;\nPFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;\nPFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;\nPFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;\nPFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;\nPFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;\nPFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;\nPFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;\nPFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;\nPFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;\nPFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;\nPFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;\nPFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;\nPFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;\nPFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;\nPFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;\nPFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;\nPFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;\nstatic void load_WGL_3DL_stereo_control(GLADloadproc load) {\n\tif(!GLAD_WGL_3DL_stereo_control) return;\n\tglad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(\"wglSetStereoEmitterState3DL\");\n}\nstatic void load_WGL_AMD_gpu_association(GLADloadproc load) {\n\tif(!GLAD_WGL_AMD_gpu_association) return;\n\tglad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(\"wglGetGPUIDsAMD\");\n\tglad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(\"wglGetGPUInfoAMD\");\n\tglad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(\"wglGetContextGPUIDAMD\");\n\tglad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(\"wglCreateAssociatedContextAMD\");\n\tglad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(\"wglCreateAssociatedContextAttribsAMD\");\n\tglad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(\"wglDeleteAssociatedContextAMD\");\n\tglad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(\"wglMakeAssociatedContextCurrentAMD\");\n\tglad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(\"wglGetCurrentAssociatedContextAMD\");\n\tglad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(\"wglBlitContextFramebufferAMD\");\n}\nstatic void load_WGL_ARB_buffer_region(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_buffer_region) return;\n\tglad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(\"wglCreateBufferRegionARB\");\n\tglad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(\"wglDeleteBufferRegionARB\");\n\tglad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(\"wglSaveBufferRegionARB\");\n\tglad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(\"wglRestoreBufferRegionARB\");\n}\nstatic void load_WGL_ARB_create_context(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_create_context) return;\n\tglad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(\"wglCreateContextAttribsARB\");\n}\nstatic void load_WGL_ARB_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_extensions_string) return;\n\tglad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n}\nstatic void load_WGL_ARB_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_make_current_read) return;\n\tglad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(\"wglMakeContextCurrentARB\");\n\tglad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(\"wglGetCurrentReadDCARB\");\n}\nstatic void load_WGL_ARB_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pbuffer) return;\n\tglad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(\"wglCreatePbufferARB\");\n\tglad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(\"wglGetPbufferDCARB\");\n\tglad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(\"wglReleasePbufferDCARB\");\n\tglad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(\"wglDestroyPbufferARB\");\n\tglad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(\"wglQueryPbufferARB\");\n}\nstatic void load_WGL_ARB_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(\"wglGetPixelFormatAttribivARB\");\n\tglad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(\"wglGetPixelFormatAttribfvARB\");\n\tglad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(\"wglChoosePixelFormatARB\");\n}\nstatic void load_WGL_ARB_render_texture(GLADloadproc load) {\n\tif(!GLAD_WGL_ARB_render_texture) return;\n\tglad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(\"wglBindTexImageARB\");\n\tglad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(\"wglReleaseTexImageARB\");\n\tglad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(\"wglSetPbufferAttribARB\");\n}\nstatic void load_WGL_EXT_display_color_table(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_display_color_table) return;\n\tglad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(\"wglCreateDisplayColorTableEXT\");\n\tglad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(\"wglLoadDisplayColorTableEXT\");\n\tglad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(\"wglBindDisplayColorTableEXT\");\n\tglad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(\"wglDestroyDisplayColorTableEXT\");\n}\nstatic void load_WGL_EXT_extensions_string(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_extensions_string) return;\n\tglad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n}\nstatic void load_WGL_EXT_make_current_read(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_make_current_read) return;\n\tglad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(\"wglMakeContextCurrentEXT\");\n\tglad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(\"wglGetCurrentReadDCEXT\");\n}\nstatic void load_WGL_EXT_pbuffer(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pbuffer) return;\n\tglad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(\"wglCreatePbufferEXT\");\n\tglad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(\"wglGetPbufferDCEXT\");\n\tglad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(\"wglReleasePbufferDCEXT\");\n\tglad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(\"wglDestroyPbufferEXT\");\n\tglad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(\"wglQueryPbufferEXT\");\n}\nstatic void load_WGL_EXT_pixel_format(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_pixel_format) return;\n\tglad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(\"wglGetPixelFormatAttribivEXT\");\n\tglad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(\"wglGetPixelFormatAttribfvEXT\");\n\tglad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(\"wglChoosePixelFormatEXT\");\n}\nstatic void load_WGL_EXT_swap_control(GLADloadproc load) {\n\tif(!GLAD_WGL_EXT_swap_control) return;\n\tglad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(\"wglSwapIntervalEXT\");\n\tglad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(\"wglGetSwapIntervalEXT\");\n}\nstatic void load_WGL_I3D_digital_video_control(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_digital_video_control) return;\n\tglad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglGetDigitalVideoParametersI3D\");\n\tglad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(\"wglSetDigitalVideoParametersI3D\");\n}\nstatic void load_WGL_I3D_gamma(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_gamma) return;\n\tglad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(\"wglGetGammaTableParametersI3D\");\n\tglad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(\"wglSetGammaTableParametersI3D\");\n\tglad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(\"wglGetGammaTableI3D\");\n\tglad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(\"wglSetGammaTableI3D\");\n}\nstatic void load_WGL_I3D_genlock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_genlock) return;\n\tglad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(\"wglEnableGenlockI3D\");\n\tglad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(\"wglDisableGenlockI3D\");\n\tglad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(\"wglIsEnabledGenlockI3D\");\n\tglad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(\"wglGenlockSourceI3D\");\n\tglad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(\"wglGetGenlockSourceI3D\");\n\tglad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(\"wglGenlockSourceEdgeI3D\");\n\tglad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(\"wglGetGenlockSourceEdgeI3D\");\n\tglad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(\"wglGenlockSampleRateI3D\");\n\tglad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(\"wglGetGenlockSampleRateI3D\");\n\tglad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(\"wglGenlockSourceDelayI3D\");\n\tglad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(\"wglGetGenlockSourceDelayI3D\");\n\tglad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(\"wglQueryGenlockMaxSourceDelayI3D\");\n}\nstatic void load_WGL_I3D_image_buffer(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_image_buffer) return;\n\tglad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(\"wglCreateImageBufferI3D\");\n\tglad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(\"wglDestroyImageBufferI3D\");\n\tglad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(\"wglAssociateImageBufferEventsI3D\");\n\tglad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(\"wglReleaseImageBufferEventsI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_lock) return;\n\tglad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(\"wglEnableFrameLockI3D\");\n\tglad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(\"wglDisableFrameLockI3D\");\n\tglad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(\"wglIsEnabledFrameLockI3D\");\n\tglad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(\"wglQueryFrameLockMasterI3D\");\n}\nstatic void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {\n\tif(!GLAD_WGL_I3D_swap_frame_usage) return;\n\tglad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(\"wglGetFrameUsageI3D\");\n\tglad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(\"wglBeginFrameTrackingI3D\");\n\tglad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(\"wglEndFrameTrackingI3D\");\n\tglad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(\"wglQueryFrameTrackingI3D\");\n}\nstatic void load_WGL_NV_DX_interop(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_DX_interop) return;\n\tglad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(\"wglDXSetResourceShareHandleNV\");\n\tglad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(\"wglDXOpenDeviceNV\");\n\tglad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(\"wglDXCloseDeviceNV\");\n\tglad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(\"wglDXRegisterObjectNV\");\n\tglad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(\"wglDXUnregisterObjectNV\");\n\tglad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(\"wglDXObjectAccessNV\");\n\tglad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(\"wglDXLockObjectsNV\");\n\tglad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(\"wglDXUnlockObjectsNV\");\n}\nstatic void load_WGL_NV_copy_image(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_copy_image) return;\n\tglad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(\"wglCopyImageSubDataNV\");\n}\nstatic void load_WGL_NV_delay_before_swap(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_delay_before_swap) return;\n\tglad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(\"wglDelayBeforeSwapNV\");\n}\nstatic void load_WGL_NV_gpu_affinity(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_gpu_affinity) return;\n\tglad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(\"wglEnumGpusNV\");\n\tglad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(\"wglEnumGpuDevicesNV\");\n\tglad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(\"wglCreateAffinityDCNV\");\n\tglad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(\"wglEnumGpusFromAffinityDCNV\");\n\tglad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(\"wglDeleteDCNV\");\n}\nstatic void load_WGL_NV_present_video(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_present_video) return;\n\tglad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(\"wglEnumerateVideoDevicesNV\");\n\tglad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(\"wglBindVideoDeviceNV\");\n\tglad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(\"wglQueryCurrentContextNV\");\n}\nstatic void load_WGL_NV_swap_group(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_swap_group) return;\n\tglad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(\"wglJoinSwapGroupNV\");\n\tglad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(\"wglBindSwapBarrierNV\");\n\tglad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(\"wglQuerySwapGroupNV\");\n\tglad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(\"wglQueryMaxSwapGroupsNV\");\n\tglad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(\"wglQueryFrameCountNV\");\n\tglad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(\"wglResetFrameCountNV\");\n}\nstatic void load_WGL_NV_vertex_array_range(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_vertex_array_range) return;\n\tglad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(\"wglAllocateMemoryNV\");\n\tglad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(\"wglFreeMemoryNV\");\n}\nstatic void load_WGL_NV_video_capture(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_capture) return;\n\tglad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(\"wglBindVideoCaptureDeviceNV\");\n\tglad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(\"wglEnumerateVideoCaptureDevicesNV\");\n\tglad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(\"wglLockVideoCaptureDeviceNV\");\n\tglad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(\"wglQueryVideoCaptureDeviceNV\");\n\tglad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(\"wglReleaseVideoCaptureDeviceNV\");\n}\nstatic void load_WGL_NV_video_output(GLADloadproc load) {\n\tif(!GLAD_WGL_NV_video_output) return;\n\tglad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(\"wglGetVideoDeviceNV\");\n\tglad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(\"wglReleaseVideoDeviceNV\");\n\tglad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(\"wglBindVideoImageNV\");\n\tglad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(\"wglReleaseVideoImageNV\");\n\tglad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(\"wglSendPbufferToVideoNV\");\n\tglad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(\"wglGetVideoInfoNV\");\n}\nstatic void load_WGL_OML_sync_control(GLADloadproc load) {\n\tif(!GLAD_WGL_OML_sync_control) return;\n\tglad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(\"wglGetSyncValuesOML\");\n\tglad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(\"wglGetMscRateOML\");\n\tglad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(\"wglSwapBuffersMscOML\");\n\tglad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(\"wglSwapLayerBuffersMscOML\");\n\tglad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(\"wglWaitForMscOML\");\n\tglad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(\"wglWaitForSbcOML\");\n}\nstatic int find_extensionsWGL(void) {\n\tif (!get_exts()) return 0;\n\tGLAD_WGL_3DFX_multisample = has_ext(\"WGL_3DFX_multisample\");\n\tGLAD_WGL_3DL_stereo_control = has_ext(\"WGL_3DL_stereo_control\");\n\tGLAD_WGL_AMD_gpu_association = has_ext(\"WGL_AMD_gpu_association\");\n\tGLAD_WGL_ARB_buffer_region = has_ext(\"WGL_ARB_buffer_region\");\n\tGLAD_WGL_ARB_context_flush_control = has_ext(\"WGL_ARB_context_flush_control\");\n\tGLAD_WGL_ARB_create_context = has_ext(\"WGL_ARB_create_context\");\n\tGLAD_WGL_ARB_create_context_no_error = has_ext(\"WGL_ARB_create_context_no_error\");\n\tGLAD_WGL_ARB_create_context_profile = has_ext(\"WGL_ARB_create_context_profile\");\n\tGLAD_WGL_ARB_create_context_robustness = has_ext(\"WGL_ARB_create_context_robustness\");\n\tGLAD_WGL_ARB_extensions_string = has_ext(\"WGL_ARB_extensions_string\");\n\tGLAD_WGL_ARB_framebuffer_sRGB = has_ext(\"WGL_ARB_framebuffer_sRGB\");\n\tGLAD_WGL_ARB_make_current_read = has_ext(\"WGL_ARB_make_current_read\");\n\tGLAD_WGL_ARB_multisample = has_ext(\"WGL_ARB_multisample\");\n\tGLAD_WGL_ARB_pbuffer = has_ext(\"WGL_ARB_pbuffer\");\n\tGLAD_WGL_ARB_pixel_format = has_ext(\"WGL_ARB_pixel_format\");\n\tGLAD_WGL_ARB_pixel_format_float = has_ext(\"WGL_ARB_pixel_format_float\");\n\tGLAD_WGL_ARB_render_texture = has_ext(\"WGL_ARB_render_texture\");\n\tGLAD_WGL_ARB_robustness_application_isolation = has_ext(\"WGL_ARB_robustness_application_isolation\");\n\tGLAD_WGL_ARB_robustness_share_group_isolation = has_ext(\"WGL_ARB_robustness_share_group_isolation\");\n\tGLAD_WGL_ATI_pixel_format_float = has_ext(\"WGL_ATI_pixel_format_float\");\n\tGLAD_WGL_ATI_render_texture_rectangle = has_ext(\"WGL_ATI_render_texture_rectangle\");\n\tGLAD_WGL_EXT_colorspace = has_ext(\"WGL_EXT_colorspace\");\n\tGLAD_WGL_EXT_create_context_es2_profile = has_ext(\"WGL_EXT_create_context_es2_profile\");\n\tGLAD_WGL_EXT_create_context_es_profile = has_ext(\"WGL_EXT_create_context_es_profile\");\n\tGLAD_WGL_EXT_depth_float = has_ext(\"WGL_EXT_depth_float\");\n\tGLAD_WGL_EXT_display_color_table = has_ext(\"WGL_EXT_display_color_table\");\n\tGLAD_WGL_EXT_extensions_string = has_ext(\"WGL_EXT_extensions_string\");\n\tGLAD_WGL_EXT_framebuffer_sRGB = has_ext(\"WGL_EXT_framebuffer_sRGB\");\n\tGLAD_WGL_EXT_make_current_read = has_ext(\"WGL_EXT_make_current_read\");\n\tGLAD_WGL_EXT_multisample = has_ext(\"WGL_EXT_multisample\");\n\tGLAD_WGL_EXT_pbuffer = has_ext(\"WGL_EXT_pbuffer\");\n\tGLAD_WGL_EXT_pixel_format = has_ext(\"WGL_EXT_pixel_format\");\n\tGLAD_WGL_EXT_pixel_format_packed_float = has_ext(\"WGL_EXT_pixel_format_packed_float\");\n\tGLAD_WGL_EXT_swap_control = has_ext(\"WGL_EXT_swap_control\");\n\tGLAD_WGL_EXT_swap_control_tear = has_ext(\"WGL_EXT_swap_control_tear\");\n\tGLAD_WGL_I3D_digital_video_control = has_ext(\"WGL_I3D_digital_video_control\");\n\tGLAD_WGL_I3D_gamma = has_ext(\"WGL_I3D_gamma\");\n\tGLAD_WGL_I3D_genlock = has_ext(\"WGL_I3D_genlock\");\n\tGLAD_WGL_I3D_image_buffer = has_ext(\"WGL_I3D_image_buffer\");\n\tGLAD_WGL_I3D_swap_frame_lock = has_ext(\"WGL_I3D_swap_frame_lock\");\n\tGLAD_WGL_I3D_swap_frame_usage = has_ext(\"WGL_I3D_swap_frame_usage\");\n\tGLAD_WGL_NV_DX_interop = has_ext(\"WGL_NV_DX_interop\");\n\tGLAD_WGL_NV_DX_interop2 = has_ext(\"WGL_NV_DX_interop2\");\n\tGLAD_WGL_NV_copy_image = has_ext(\"WGL_NV_copy_image\");\n\tGLAD_WGL_NV_delay_before_swap = has_ext(\"WGL_NV_delay_before_swap\");\n\tGLAD_WGL_NV_float_buffer = has_ext(\"WGL_NV_float_buffer\");\n\tGLAD_WGL_NV_gpu_affinity = has_ext(\"WGL_NV_gpu_affinity\");\n\tGLAD_WGL_NV_multigpu_context = has_ext(\"WGL_NV_multigpu_context\");\n\tGLAD_WGL_NV_multisample_coverage = has_ext(\"WGL_NV_multisample_coverage\");\n\tGLAD_WGL_NV_present_video = has_ext(\"WGL_NV_present_video\");\n\tGLAD_WGL_NV_render_depth_texture = has_ext(\"WGL_NV_render_depth_texture\");\n\tGLAD_WGL_NV_render_texture_rectangle = has_ext(\"WGL_NV_render_texture_rectangle\");\n\tGLAD_WGL_NV_swap_group = has_ext(\"WGL_NV_swap_group\");\n\tGLAD_WGL_NV_vertex_array_range = has_ext(\"WGL_NV_vertex_array_range\");\n\tGLAD_WGL_NV_video_capture = has_ext(\"WGL_NV_video_capture\");\n\tGLAD_WGL_NV_video_output = has_ext(\"WGL_NV_video_output\");\n\tGLAD_WGL_OML_sync_control = has_ext(\"WGL_OML_sync_control\");\n\tfree_exts();\n\treturn 1;\n}\n\nstatic void find_coreWGL(HDC hdc) {\n\tGLADWGLhdc = hdc;\n}\n\nint gladLoadWGLLoader(GLADloadproc load, HDC hdc) {\n\twglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(\"wglGetExtensionsStringARB\");\n\twglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(\"wglGetExtensionsStringEXT\");\n\tif(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;\n\tfind_coreWGL(hdc);\n\n\tif (!find_extensionsWGL()) return 0;\n\tload_WGL_3DL_stereo_control(load);\n\tload_WGL_AMD_gpu_association(load);\n\tload_WGL_ARB_buffer_region(load);\n\tload_WGL_ARB_create_context(load);\n\tload_WGL_ARB_extensions_string(load);\n\tload_WGL_ARB_make_current_read(load);\n\tload_WGL_ARB_pbuffer(load);\n\tload_WGL_ARB_pixel_format(load);\n\tload_WGL_ARB_render_texture(load);\n\tload_WGL_EXT_display_color_table(load);\n\tload_WGL_EXT_extensions_string(load);\n\tload_WGL_EXT_make_current_read(load);\n\tload_WGL_EXT_pbuffer(load);\n\tload_WGL_EXT_pixel_format(load);\n\tload_WGL_EXT_swap_control(load);\n\tload_WGL_I3D_digital_video_control(load);\n\tload_WGL_I3D_gamma(load);\n\tload_WGL_I3D_genlock(load);\n\tload_WGL_I3D_image_buffer(load);\n\tload_WGL_I3D_swap_frame_lock(load);\n\tload_WGL_I3D_swap_frame_usage(load);\n\tload_WGL_NV_DX_interop(load);\n\tload_WGL_NV_copy_image(load);\n\tload_WGL_NV_delay_before_swap(load);\n\tload_WGL_NV_gpu_affinity(load);\n\tload_WGL_NV_present_video(load);\n\tload_WGL_NV_swap_group(load);\n\tload_WGL_NV_vertex_array_range(load);\n\tload_WGL_NV_video_capture(load);\n\tload_WGL_NV_video_output(load);\n\tload_WGL_OML_sync_control(load);\n\treturn 1;\n}\n\n"
  },
  {
    "path": "Tutorial8_EntitySystem_Basics/OpenGLGame.pro",
    "content": "#MIT License\n\n#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)\n\n#Copyright (c) 2021-2024, PardCode\n\n#Permission is hereby granted, free of charge, to any person obtaining a copy\n#of this software and associated documentation files (the \"Software\"), to deal\n#in the Software without restriction, including without limitation the rights\n#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n#copies of the Software, and to permit persons to whom the Software is\n#furnished to do so, subject to the following conditions:\n\n#The above copyright notice and this permission notice shall be included in all\n#copies or substantial portions of the Software.\n\n#THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n#SOFTWARE.\n\nTEMPLATE = app\nCONFIG += console c++17\nCONFIG -= app_bundle\nCONFIG -= qt\nQMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15\n\nINCLUDEPATH += OGL3D/include\nINCLUDEPATH += OGL3D/source\nINCLUDEPATH += OGL3D/vendor/glad/include\n\n\n\n\nunix:!macx {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \\\n        OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \\\n        OGL3D/source/OGL3D/Window/CX11Window.cpp\\\n        OGL3D/vendor/glad/src/glad_glx.c\n\n    HEADERS+=\\\n            OGL3D/vendor/glad/include/glad/glad_glx.h\\\n            OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h\n\n}\nwin32: {\n    SOURCES += \\\n    OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \\\n    OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Window/CWin32Window.cpp\\\n    OGL3D/vendor/glad/src/glad_wgl.c\n\n    HEADERS+=\\\n        OGL3D/vendor/glad/include/glad/glad_wgl.h\n}\nmacx: {\n    SOURCES += \\\n        OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \\\n        OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \\\n        OGL3D/source/OGL3D/Window/CCocoaWindow.mm\\\n}\n\n\nSOURCES += \\\n    Game/main.cpp \\\n    OGL3D/source/OGL3D/Game/OGame.cpp \\\n    OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \\\n    OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \\\n    OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \\\n    OGL3D/source/OGL3D/Graphics/OUniformBuffer.cpp \\\n    OGL3D/source/OGL3D/Entity/OEntitySystem.cpp \\\n    OGL3D/source/OGL3D/Entity/OEntity.cpp \\\n    OGL3D/vendor/glad/src/glad.c \\\n    Game/MyGame.cpp \\\n    Game/MyPlayer.cpp\n\nHEADERS += \\\n    OGL3D/include/OGL3D/Game/OGame.h \\\n    OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \\\n    OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \\\n    OGL3D/include/OGL3D/Graphics/OShaderProgram.h \\\n    OGL3D/include/OGL3D/Graphics/OUniformBuffer.h \\\n    OGL3D/include/OGL3D/Entity/OEntitySystem.h \\\n    OGL3D/include/OGL3D/Entity/OEntity.h \\\n    OGL3D/include/OGL3D/Math/OMat4.h \\\n    OGL3D/include/OGL3D/Math/OVec4.h \\\n    OGL3D/include/OGL3D/Math/OVec3.h \\\n    OGL3D/include/OGL3D/Math/OVec2.h \\\n    OGL3D/include/OGL3D/Math/ORect.h \\\n    OGL3D/include/OGL3D/OPrerequisites.h \\\n    OGL3D/include/OGL3D/Window/OWindow.h \\\n    OGL3D/vendor/glad/include/KHR/khrplatform.h \\\n    OGL3D/vendor/glad/include/glad/glad.h \\\n    Game/MyGame.h \\\n    Game/MyPlayer.h\n\n\n\n\nmacx {\n         LIBS += -framework Cocoa -framework QuartzCore\n         LIBS += -framework AppKit -framework OpenGL -framework Quartz\n}\n\nunix:!macx {\n         LIBS += -lX11 -lGL -ldl\n}\n"
  },
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